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IInputControlPickerLayout.cs 424B

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  1. #if UNITY_EDITOR
  2. using UnityEngine.InputSystem.Layouts;
  3. namespace UnityEngine.InputSystem.Editor
  4. {
  5. internal interface IInputControlPickerLayout
  6. {
  7. void AddControlItem(InputControlPickerDropdown dropdown, DeviceDropdownItem parent,
  8. ControlDropdownItem parentControl,
  9. InputControlLayout.ControlItem control, string device, string usage, bool searchable);
  10. }
  11. }
  12. #endif // UNITY_EDITOR