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- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- [StructLayout(LayoutKind.Explicit, Size = kSize)]
- internal struct WarpMousePositionCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type { get { return new FourCC('W', 'P', 'M', 'S'); } }
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- public Vector2 warpPositionInPlayerDisplaySpace;
-
- public FourCC typeStatic
- {
- get { return Type; }
- }
-
- public static WarpMousePositionCommand Create(Vector2 position)
- {
- return new WarpMousePositionCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize),
- warpPositionInPlayerDisplaySpace = position
- };
- }
- }
- }
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