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- using System;
- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// Sets the position for IME dialogs. This is in pixels, from the upper left corner going down and to the right.
- /// </summary>
- [StructLayout(LayoutKind.Explicit, Size = kSize)]
- public unsafe struct SetIMECursorPositionCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type { get { return new FourCC('I', 'M', 'E', 'P'); } }
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(float) * 2);
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- public Vector2 position
- {
- get { return m_Position; }
- }
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- Vector2 m_Position;
-
- public FourCC typeStatic
- {
- get { return Type; }
- }
-
- public static SetIMECursorPositionCommand Create(Vector2 cursorPosition)
- {
- return new SetIMECursorPositionCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize),
- m_Position = cursorPosition
- };
- }
- }
- }
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