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- using System;
- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// Command to query the name of the current keyboard layout from a device.
- /// </summary>
- [StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + kMaxNameLength)]
- public unsafe struct QueryKeyboardLayoutCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type { get { return new FourCC('K', 'B', 'L', 'T'); } }
-
- internal const int kMaxNameLength = 256;
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- public fixed byte nameBuffer[kMaxNameLength];
-
- /// <summary>
- /// Read the current keyboard layout name from <see cref="nameBuffer"/>.
- /// </summary>
- /// <returns></returns>
- public string ReadLayoutName()
- {
- fixed(QueryKeyboardLayoutCommand * thisPtr = &this)
- return StringHelpers.ReadStringFromBuffer(new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
- }
-
- /// <summary>
- /// Write the given string to <see cref="nameBuffer"/>.
- /// </summary>
- /// <param name="name">Keyboard layout name.</param>
- public void WriteLayoutName(string name)
- {
- fixed(QueryKeyboardLayoutCommand * thisPtr = &this)
- StringHelpers.WriteStringToBuffer(name, new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
- }
-
- public FourCC typeStatic => Type;
-
- public static QueryKeyboardLayoutCommand Create()
- {
- return new QueryKeyboardLayoutCommand
- {
- baseCommand = new InputDeviceCommand(Type, InputDeviceCommand.kBaseCommandSize + kMaxNameLength)
- };
- }
- }
- }
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