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- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.LowLevel;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.Controls
- {
- /// <summary>
- /// A floating-point 3D vector control composed of three <see cref="AxisControl">AxisControls</see>.
- /// </summary>
- public class Vector3Control : InputControl<Vector3>
- {
- [InputControl(offset = 0, displayName = "X")]
- public AxisControl x { get; set; }
- [InputControl(offset = 4, displayName = "Y")]
- public AxisControl y { get; set; }
- [InputControl(offset = 8, displayName = "Z")]
- public AxisControl z { get; set; }
-
- public Vector3Control()
- {
- m_StateBlock.format = InputStateBlock.FormatVector3;
- }
-
- protected override void FinishSetup()
- {
- x = GetChildControl<AxisControl>("x");
- y = GetChildControl<AxisControl>("y");
- z = GetChildControl<AxisControl>("z");
-
- base.FinishSetup();
- }
-
- public override unsafe Vector3 ReadUnprocessedValueFromState(void* statePtr)
- {
- switch (m_OptimizedControlDataType)
- {
- case InputStateBlock.kFormatVector3:
- return *(Vector3*)((byte*)statePtr + (int)m_StateBlock.byteOffset);
- default:
- return new Vector3(
- x.ReadUnprocessedValueFromStateWithCaching(statePtr),
- y.ReadUnprocessedValueFromStateWithCaching(statePtr),
- z.ReadUnprocessedValueFromStateWithCaching(statePtr));
- }
- }
-
- public override unsafe void WriteValueIntoState(Vector3 value, void* statePtr)
- {
- switch (m_OptimizedControlDataType)
- {
- case InputStateBlock.kFormatVector3:
- *(Vector3*)((byte*)statePtr + (int)m_StateBlock.byteOffset) = value;
- break;
- default:
- x.WriteValueIntoState(value.x, statePtr);
- y.WriteValueIntoState(value.y, statePtr);
- z.WriteValueIntoState(value.z, statePtr);
- break;
- }
- }
-
- public override unsafe float EvaluateMagnitude(void* statePtr)
- {
- ////REVIEW: this can go beyond 1; that okay?
- return ReadValueFromStateWithCaching(statePtr).magnitude;
- }
-
- protected override FourCC CalculateOptimizedControlDataType()
- {
- if (
- m_StateBlock.sizeInBits == sizeof(float) * 3 * 8 &&
- m_StateBlock.bitOffset == 0 &&
- x.optimizedControlDataType == InputStateBlock.FormatFloat &&
- y.optimizedControlDataType == InputStateBlock.FormatFloat &&
- z.optimizedControlDataType == InputStateBlock.FormatFloat &&
- y.m_StateBlock.byteOffset == x.m_StateBlock.byteOffset + 4 &&
- z.m_StateBlock.byteOffset == x.m_StateBlock.byteOffset + 8
- )
- return InputStateBlock.FormatVector3;
-
- return InputStateBlock.FormatInvalid;
- }
- }
- }
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