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- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.Scripting;
-
- namespace UnityEngine.InputSystem.Controls
- {
- /// <summary>
- /// A control representing a two-dimensional motion vector that accumulates within a frame
- /// and resets at the beginning of a frame.
- /// </summary>
- /// <remarks>
- /// Delta controls are
- /// </remarks>
- /// <see cref="Pointer.delta"/>
- /// <seealso cref="Mouse.scroll"/>
- [Preserve]
- public class DeltaControl : Vector2Control
- {
- /// <summary>
- /// A synthetic axis representing the upper half of the Y axis value, i.e. the 0 to 1 range.
- /// </summary>
- /// <value>Control representing the control's upper half Y axis.</value>
- /// <remarks>
- /// The control is marked as <see cref="InputControl.synthetic"/>.
- /// </remarks>
- [InputControl(useStateFrom = "y", parameters = "clamp=1,clampMin=0,clampMax=3.402823E+38", synthetic = true, displayName = "Up")]
- [Preserve]
- public AxisControl up { get; set; }
-
- /// <summary>
- /// A synthetic axis representing the lower half of the Y axis value, i.e. the -1 to 1 range (inverted).
- /// </summary>
- /// <value>Control representing the control's lower half Y axis.</value>
- /// <remarks>
- /// The control is marked as <see cref="InputControl.synthetic"/>.
- /// </remarks>
- [InputControl(useStateFrom = "y", parameters = "clamp=1,clampMin=-3.402823E+38,clampMax=0,invert", synthetic = true, displayName = "Down")]
- [Preserve]
- public AxisControl down { get; set; }
-
- /// <summary>
- /// A synthetic axis representing the left half of the X axis value, i.e. the -1 to 1 range (inverted).
- /// </summary>
- /// <value>Control representing the control's left half X axis.</value>
- /// <remarks>
- /// The control is marked as <see cref="InputControl.synthetic"/>.
- /// </remarks>
- [InputControl(useStateFrom = "x", parameters = "clamp=1,clampMin=-3.402823E+38,clampMax=0,invert", synthetic = true, displayName = "Left")]
- [Preserve]
- public AxisControl left { get; set; }
-
- /// <summary>
- /// A synthetic axis representing the right half of the X axis value, i.e. the 0 to 1 range.
- /// </summary>
- /// <value>Control representing the control's right half X axis.</value>
- /// <remarks>
- /// The control is marked as <see cref="InputControl.synthetic"/>.
- /// </remarks>
- [InputControl(useStateFrom = "x", parameters = "clamp=1,clampMin=0,clampMax=3.402823E+38", synthetic = true, displayName = "Right")]
- [Preserve]
- public AxisControl right { get; set; }
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- up = GetChildControl<AxisControl>("up");
- down = GetChildControl<AxisControl>("down");
- left = GetChildControl<AxisControl>("left");
- right = GetChildControl<AxisControl>("right");
- }
- }
- }
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