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- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem
- {
- /// <summary>
- /// A collection of common usage string values as reported by <see cref="InputControl.usages"/>.
- /// </summary>
- public static class CommonUsages
- {
- /// <summary>
- /// Primary 2D motion control.
- /// </summary>
- /// <remarks>
- /// Example: Left stick on a gamepad.
- /// </remarks>
- public static readonly InternedString Primary2DMotion = new InternedString("Primary2DMotion");
-
- /// <summary>
- /// Secondary 2D motion control.
- /// </summary>
- /// <remarks>
- /// Example: Right stick on a gamepad.
- /// </remarks>
- public static readonly InternedString Secondary2DMotion = new InternedString("Secondary2DMotion");
-
- /// <summary>
- /// The primary action control on any input device, such as a gamepad, mouse, or keyboard.
- /// </summary>
- /// <remarks>
- /// Example: Primary mouse button (left button on right-handed configuration, right button on left-handed configuration),
- /// south-button on a gamepad.
- /// </remarks>
- public static readonly InternedString PrimaryAction = new InternedString("PrimaryAction");
-
- /// <summary>
- /// Secondary action control on any input device, such as a gamepad, mouse, or keyboard.
- /// </summary>
- /// <remarks>
- /// Example: Secondary mouse button (right button on right-handed configuration, left button on left-handed configuration),
- /// east-button on a gamepad.
- /// </remarks>
- public static readonly InternedString SecondaryAction = new InternedString("SecondaryAction");
-
- /// <summary>
- /// The primary trigger control on input devices with triggers.
- /// </summary>
- /// <remarks>
- /// Example: Right trigger-button on a gamepad.
- /// </remarks>
- public static readonly InternedString PrimaryTrigger = new InternedString("PrimaryTrigger");
-
- /// <summary>
- /// The secondary trigger control on input devices with triggers.
- /// </summary>
- /// <remarks>
- /// Example: Left trigger-button on a gamepad.
- /// </remarks>
- public static readonly InternedString SecondaryTrigger = new InternedString("SecondaryTrigger");
-
- /// <summary>
- /// A modifier action control that modifies usage of other controls.
- /// </summary>
- /// <remarks>
- /// Example: Keyboard modifier keys like CTRL, SHIFT, ALT, OPTION, etc.
- /// </remarks>
- public static readonly InternedString Modifier = new InternedString("Modifier");
-
- /// <summary>
- /// The spatial position control on input devices with spatial tracking.
- /// </summary>
- /// <remarks>
- /// Example: User head position in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor.
- /// </remarks>
- public static readonly InternedString Position = new InternedString("Position");
-
- /// <summary>
- /// The spatial orientation control on input devices with spatial tracking.
- /// </summary>
- /// <remarks>
- /// Example: User head-orientation in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor.
- /// </remarks>
- public static readonly InternedString Orientation = new InternedString("Orientation");
-
- /// <summary>
- /// The primary hat-switch control on input devices with hat-switches such as joysticks or gamepads.
- /// </summary>
- /// <remarks>
- /// Example: Joystick or gamepad hat-switch.
- /// </remarks>
- public static readonly InternedString Hatswitch = new InternedString("Hatswitch");
-
- /// <summary>
- /// Button to navigate to previous location.
- /// </summary>
- /// <remarks>
- /// Example: Escape on keyboard, B button on gamepad.
- ///
- /// In general, the "Back" control is used for moving backwards in the navigation history
- /// of a UI. This is used, for example, in hierarchical menu structures to move back to parent menus
- /// (e.g. from the "Settings" menu back to the "Main" menu). Consoles generally have stringent requirements
- /// as to which button has to fulfill this role.
- /// </remarks>
- public static readonly InternedString Back = new InternedString("Back");
-
- /// <summary>
- /// Button to navigate to next location.
- /// </summary>
- public static readonly InternedString Forward = new InternedString("Forward");
-
- /// <summary>
- /// Button to bring up menu.
- /// </summary>
- public static readonly InternedString Menu = new InternedString("Menu");
-
- /// <summary>
- /// Button to confirm the current choice.
- /// </summary>
- public static readonly InternedString Submit = new InternedString("Submit");
-
- ////REVIEW: isn't this the same as "Back"?
- /// <summary>
- /// Button to not accept the current choice.
- /// </summary>
- public static readonly InternedString Cancel = new InternedString("Cancel");
-
- /// <summary>
- /// Horizontal motion axis.
- /// </summary>
- /// <remarks>
- /// Example: X axis on mouse.
- /// </remarks>
- public static readonly InternedString Horizontal = new InternedString("Horizontal");
-
- /// <summary>
- /// Vertical motion axis.
- /// </summary>
- /// <remarks>
- /// Example: Y axis on mouse.
- /// </remarks>
- public static readonly InternedString Vertical = new InternedString("Vertical");
-
- /// <summary>
- /// Rotation around single, fixed axis.
- /// </summary>
- /// <remarks>
- /// Example: twist on joystick or twist of pen (few pens support that).
- /// </remarks>
- public static readonly InternedString Twist = new InternedString("Twist");
-
- /// <summary>
- /// Pressure level axis.
- /// </summary>
- /// <remarks>
- /// Example: pen pressure.
- /// </remarks>
- public static readonly InternedString Pressure = new InternedString("Pressure");
-
- /// <summary>
- /// Axis to scroll horizontally.
- /// </summary>
- public static readonly InternedString ScrollHorizontal = new InternedString("ScrollHorizontal");
-
- /// <summary>
- /// Axis to scroll vertically.
- /// </summary>
- public static readonly InternedString ScrollVertical = new InternedString("ScrollVertical");
-
- /// <summary>
- /// A screen-space point.
- /// </summary>
- /// <remarks>
- /// Example: Touch contact point.
- /// </remarks>
- public static readonly InternedString Point = new InternedString("Point");
-
- /// <summary>
- /// Low-frequency haptic motor for force-feedback.
- /// </summary>
- public static readonly InternedString LowFreqMotor = new InternedString("LowFreqMotor");
-
- /// <summary>
- /// High-frequency haptic motor for force-feedback.
- /// </summary>
- public static readonly InternedString HighFreqMotor = new InternedString("HighFreqMotor");
-
- /// <summary>
- /// Device in left hand.
- /// </summary>
- /// <remarks>
- /// Example: left hand XR controller.
- /// </remarks>
- public static readonly InternedString LeftHand = new InternedString("LeftHand");
-
- /// <summary>
- /// Device in right hand.
- /// </summary>
- /// <remarks>
- /// Example: right hand XR controller.
- /// </remarks>
- public static readonly InternedString RightHand = new InternedString("RightHand");
-
- /// <summary>
- /// Axis representing charge of battery (1=full, 0=empty).
- /// </summary>
- public static readonly InternedString BatteryStrength = new InternedString("BatteryStrength");
- }
- }
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