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- /*---------------------------------------------------------------------------------------------
- * Copyright (c) Microsoft Corporation. All rights reserved.
- * Licensed under the MIT License. See License.txt in the project root for license information.
- *--------------------------------------------------------------------------------------------*/
-
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Text.RegularExpressions;
- using UnityEngine;
- using SimpleJSON;
- using IOPath = System.IO.Path;
-
- namespace Microsoft.Unity.VisualStudio.Editor
- {
- internal class VisualStudioCodeInstallation : VisualStudioInstallation
- {
- private static readonly IGenerator _generator = new SdkStyleProjectGeneration();
-
- public override bool SupportsAnalyzers
- {
- get
- {
- return true;
- }
- }
-
- public override Version LatestLanguageVersionSupported
- {
- get
- {
- return new Version(11, 0);
- }
- }
-
- private string GetExtensionPath()
- {
- var vscode = IsPrerelease ? ".vscode-insiders" : ".vscode";
- var extensionsPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), vscode, "extensions");
- if (!Directory.Exists(extensionsPath))
- return null;
-
- return Directory
- .EnumerateDirectories(extensionsPath, $"{MicrosoftUnityExtensionId}*") // publisherid.extensionid
- .OrderByDescending(n => n)
- .FirstOrDefault();
- }
-
- public override string[] GetAnalyzers()
- {
- var vstuPath = GetExtensionPath();
- if (string.IsNullOrEmpty(vstuPath))
- return Array.Empty<string>();
-
- return GetAnalyzers(vstuPath); }
-
- public override IGenerator ProjectGenerator
- {
- get
- {
- return _generator;
- }
- }
-
- private static bool IsCandidateForDiscovery(string path)
- {
- #if UNITY_EDITOR_OSX
- return Directory.Exists(path) && Regex.IsMatch(path, ".*Code.*.app$", RegexOptions.IgnoreCase);
- #elif UNITY_EDITOR_WIN
- return File.Exists(path) && Regex.IsMatch(path, ".*Code.*.exe$", RegexOptions.IgnoreCase);
- #else
- return File.Exists(path) && path.EndsWith("code", StringComparison.OrdinalIgnoreCase);
- #endif
- }
-
- [Serializable]
- internal class VisualStudioCodeManifest
- {
- public string name;
- public string version;
- }
-
- public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
- {
- installation = null;
-
- if (string.IsNullOrEmpty(editorPath))
- return false;
-
- if (!IsCandidateForDiscovery(editorPath))
- return false;
-
- Version version = null;
- var isPrerelease = false;
-
- try
- {
- var manifestBase = GetRealPath(editorPath);
-
- #if UNITY_EDITOR_WIN
- // on Windows, editorPath is a file, resources as subdirectory
- manifestBase = IOPath.GetDirectoryName(manifestBase);
- #elif UNITY_EDITOR_OSX
- // on Mac, editorPath is a directory
- manifestBase = IOPath.Combine(manifestBase, "Contents");
- #else
- // on Linux, editorPath is a file, in a bin sub-directory
- var parent = Directory.GetParent(manifestBase);
- // but we can link to [vscode]/code or [vscode]/bin/code
- manifestBase = parent?.Name == "bin" ? parent.Parent?.FullName : parent?.FullName;
- #endif
-
- if (manifestBase == null)
- return false;
-
- var manifestFullPath = IOPath.Combine(manifestBase, "resources", "app", "package.json");
- if (File.Exists(manifestFullPath))
- {
- var manifest = JsonUtility.FromJson<VisualStudioCodeManifest>(File.ReadAllText(manifestFullPath));
- Version.TryParse(manifest.version.Split('-').First(), out version);
- isPrerelease = manifest.version.ToLower().Contains("insider");
- }
- }
- catch (Exception)
- {
- // do not fail if we are not able to retrieve the exact version number
- }
-
- isPrerelease = isPrerelease || editorPath.ToLower().Contains("insider");
- installation = new VisualStudioCodeInstallation()
- {
- IsPrerelease = isPrerelease,
- Name = "Visual Studio Code" + (isPrerelease ? " - Insider" : string.Empty) + (version != null ? $" [{version.ToString(3)}]" : string.Empty),
- Path = editorPath,
- Version = version ?? new Version()
- };
-
- return true;
- }
-
- public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
- {
- var candidates = new List<string>();
-
- #if UNITY_EDITOR_WIN
- var localAppPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Programs");
- var programFiles = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles));
-
- foreach (var basePath in new[] {localAppPath, programFiles})
- {
- candidates.Add(IOPath.Combine(basePath, "Microsoft VS Code", "Code.exe"));
- candidates.Add(IOPath.Combine(basePath, "Microsoft VS Code Insiders", "Code - Insiders.exe"));
- }
- #elif UNITY_EDITOR_OSX
- var appPath = IOPath.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles));
- candidates.AddRange(Directory.EnumerateDirectories(appPath, "Visual Studio Code*.app"));
- #elif UNITY_EDITOR_LINUX
- // Well known locations
- candidates.Add("/usr/bin/code");
- candidates.Add("/bin/code");
- candidates.Add("/usr/local/bin/code");
-
- // Preference ordered base directories relative to which desktop files should be searched
- candidates.AddRange(GetXdgCandidates());
- #endif
-
- foreach (var candidate in candidates.Distinct())
- {
- if (TryDiscoverInstallation(candidate, out var installation))
- yield return installation;
- }
- }
-
- #if UNITY_EDITOR_LINUX
- private static readonly Regex DesktopFileExecEntry = new Regex(@"Exec=(\S+)", RegexOptions.Singleline | RegexOptions.Compiled);
-
- private static IEnumerable<string> GetXdgCandidates()
- {
- var envdirs = Environment.GetEnvironmentVariable("XDG_DATA_DIRS");
- if (string.IsNullOrEmpty(envdirs))
- yield break;
-
- var dirs = envdirs.Split(':');
- foreach(var dir in dirs)
- {
- Match match = null;
-
- try
- {
- var desktopFile = IOPath.Combine(dir, "applications/code.desktop");
- if (!File.Exists(desktopFile))
- continue;
-
- var content = File.ReadAllText(desktopFile);
- match = DesktopFileExecEntry.Match(content);
- }
- catch
- {
- // do not fail if we cannot read desktop file
- }
-
- if (match == null || !match.Success)
- continue;
-
- yield return match.Groups[1].Value;
- break;
- }
- }
-
- [System.Runtime.InteropServices.DllImport ("libc")]
- private static extern int readlink(string path, byte[] buffer, int buflen);
-
- internal static string GetRealPath(string path)
- {
- byte[] buf = new byte[512];
- int ret = readlink(path, buf, buf.Length);
- if (ret == -1) return path;
- char[] cbuf = new char[512];
- int chars = System.Text.Encoding.Default.GetChars(buf, 0, ret, cbuf, 0);
- return new String(cbuf, 0, chars);
- }
- #else
- internal static string GetRealPath(string path)
- {
- return path;
- }
- #endif
-
- public override void CreateExtraFiles(string projectDirectory)
- {
- try
- {
- var vscodeDirectory = IOPath.Combine(projectDirectory.NormalizePathSeparators(), ".vscode");
- Directory.CreateDirectory(vscodeDirectory);
-
- var enablePatch = !File.Exists(IOPath.Combine(vscodeDirectory, ".vstupatchdisable"));
-
- CreateRecommendedExtensionsFile(vscodeDirectory, enablePatch);
- CreateSettingsFile(vscodeDirectory, enablePatch);
- CreateLaunchFile(vscodeDirectory, enablePatch);
- }
- catch (IOException)
- {
- }
- }
-
- private const string DefaultLaunchFileContent = @"{
- ""version"": ""0.2.0"",
- ""configurations"": [
- {
- ""name"": ""Attach to Unity"",
- ""type"": ""vstuc"",
- ""request"": ""attach""
- }
- ]
- }";
-
- private static void CreateLaunchFile(string vscodeDirectory, bool enablePatch)
- {
- var launchFile = IOPath.Combine(vscodeDirectory, "launch.json");
- if (File.Exists(launchFile))
- {
- if (enablePatch)
- PatchLaunchFile(launchFile);
-
- return;
- }
-
- File.WriteAllText(launchFile, DefaultLaunchFileContent);
- }
-
- private static void PatchLaunchFile(string launchFile)
- {
- try
- {
- const string configurationsKey = "configurations";
- const string typeKey = "type";
-
- var content = File.ReadAllText(launchFile);
- var launch = JSONNode.Parse(content);
-
- var configurations = launch[configurationsKey] as JSONArray;
- if (configurations == null)
- {
- configurations = new JSONArray();
- launch.Add(configurationsKey, configurations);
- }
-
- if (configurations.Linq.Any(entry => entry.Value[typeKey].Value == "vstuc"))
- return;
-
- var defaultContent = JSONNode.Parse(DefaultLaunchFileContent);
- configurations.Add(defaultContent[configurationsKey][0]);
-
- WriteAllTextFromJObject(launchFile, launch);
- }
- catch (Exception)
- {
- // do not fail if we cannot patch the launch.json file
- }
- }
-
- private void CreateSettingsFile(string vscodeDirectory, bool enablePatch)
- {
- var settingsFile = IOPath.Combine(vscodeDirectory, "settings.json");
- if (File.Exists(settingsFile))
- {
- if (enablePatch)
- PatchSettingsFile(settingsFile);
-
- return;
- }
-
- const string excludes = @" ""files.exclude"": {
- ""**/.DS_Store"": true,
- ""**/.git"": true,
- ""**/.vs"": true,
- ""**/.gitmodules"": true,
- ""**/.vsconfig"": true,
- ""**/*.booproj"": true,
- ""**/*.pidb"": true,
- ""**/*.suo"": true,
- ""**/*.user"": true,
- ""**/*.userprefs"": true,
- ""**/*.unityproj"": true,
- ""**/*.dll"": true,
- ""**/*.exe"": true,
- ""**/*.pdf"": true,
- ""**/*.mid"": true,
- ""**/*.midi"": true,
- ""**/*.wav"": true,
- ""**/*.gif"": true,
- ""**/*.ico"": true,
- ""**/*.jpg"": true,
- ""**/*.jpeg"": true,
- ""**/*.png"": true,
- ""**/*.psd"": true,
- ""**/*.tga"": true,
- ""**/*.tif"": true,
- ""**/*.tiff"": true,
- ""**/*.3ds"": true,
- ""**/*.3DS"": true,
- ""**/*.fbx"": true,
- ""**/*.FBX"": true,
- ""**/*.lxo"": true,
- ""**/*.LXO"": true,
- ""**/*.ma"": true,
- ""**/*.MA"": true,
- ""**/*.obj"": true,
- ""**/*.OBJ"": true,
- ""**/*.asset"": true,
- ""**/*.cubemap"": true,
- ""**/*.flare"": true,
- ""**/*.mat"": true,
- ""**/*.meta"": true,
- ""**/*.prefab"": true,
- ""**/*.unity"": true,
- ""build/"": true,
- ""Build/"": true,
- ""Library/"": true,
- ""library/"": true,
- ""obj/"": true,
- ""Obj/"": true,
- ""Logs/"": true,
- ""logs/"": true,
- ""ProjectSettings/"": true,
- ""UserSettings/"": true,
- ""temp/"": true,
- ""Temp/"": true
- }";
-
- var content = @"{
- " + excludes + @",
- ""dotnet.defaultSolution"": """ + IOPath.GetFileName(ProjectGenerator.SolutionFile()) + @"""
- }";
-
- File.WriteAllText(settingsFile, content);
- }
-
- private void PatchSettingsFile(string settingsFile)
- {
- try
- {
- const string excludesKey = "files.exclude";
- const string solutionKey = "dotnet.defaultSolution";
-
- var content = File.ReadAllText(settingsFile);
- var settings = JSONNode.Parse(content);
-
- var excludes = settings[excludesKey] as JSONObject;
- if (excludes == null)
- return;
-
- var patchList = new List<string>();
- var patched = false;
-
- // Remove files.exclude for solution+project files in the project root
- foreach (var exclude in excludes)
- {
- if (!bool.TryParse(exclude.Value, out var exc) || !exc)
- continue;
-
- var key = exclude.Key;
-
- if (!key.EndsWith(".sln") && !key.EndsWith(".csproj"))
- continue;
-
- if (!Regex.IsMatch(key, "^(\\*\\*[\\\\\\/])?\\*\\.(sln|csproj)$"))
- continue;
-
- patchList.Add(key);
- patched = true;
- }
-
- // Check default solution
- var defaultSolution = settings[solutionKey];
- var solutionFile = IOPath.GetFileName(ProjectGenerator.SolutionFile());
- if (defaultSolution == null || defaultSolution.Value != solutionFile)
- {
- settings[solutionKey] = solutionFile;
- patched = true;
- }
-
- if (!patched)
- return;
-
- foreach (var patch in patchList)
- excludes.Remove(patch);
-
- WriteAllTextFromJObject(settingsFile, settings);
- }
- catch (Exception)
- {
- // do not fail if we cannot patch the settings.json file
- }
- }
-
- private const string MicrosoftUnityExtensionId = "visualstudiotoolsforunity.vstuc";
- private const string DefaultRecommendedExtensionsContent = @"{
- ""recommendations"": [
- """+ MicrosoftUnityExtensionId + @"""
- ]
- }
- ";
-
- private static void CreateRecommendedExtensionsFile(string vscodeDirectory, bool enablePatch)
- {
- // see https://tattoocoder.com/recommending-vscode-extensions-within-your-open-source-projects/
- var extensionFile = IOPath.Combine(vscodeDirectory, "extensions.json");
- if (File.Exists(extensionFile))
- {
- if (enablePatch)
- PatchRecommendedExtensionsFile(extensionFile);
-
- return;
- }
-
- File.WriteAllText(extensionFile, DefaultRecommendedExtensionsContent);
- }
-
- private static void PatchRecommendedExtensionsFile(string extensionFile)
- {
- try
- {
- const string recommendationsKey = "recommendations";
-
- var content = File.ReadAllText(extensionFile);
- var extensions = JSONNode.Parse(content);
-
- var recommendations = extensions[recommendationsKey] as JSONArray;
- if (recommendations == null)
- {
- recommendations = new JSONArray();
- extensions.Add(recommendationsKey, recommendations);
- }
-
- if (recommendations.Linq.Any(entry => entry.Value.Value == MicrosoftUnityExtensionId))
- return;
-
- recommendations.Add(MicrosoftUnityExtensionId);
- WriteAllTextFromJObject(extensionFile, extensions);
- }
- catch (Exception)
- {
- // do not fail if we cannot patch the extensions.json file
- }
- }
-
- private static void WriteAllTextFromJObject(string file, JSONNode node)
- {
- using (var fs = File.Open(file, FileMode.Create))
- using (var sw = new StreamWriter(fs))
- {
- // Keep formatting/indent in sync with default contents
- sw.Write(node.ToString(aIndent: 4));
- }
- }
-
- public override bool Open(string path, int line, int column, string solution)
- {
- line = Math.Max(1, line);
- column = Math.Max(0, column);
-
- var directory = IOPath.GetDirectoryName(solution);
- var application = Path;
-
- ProcessRunner.Start(string.IsNullOrEmpty(path) ?
- ProcessStartInfoFor(application, $"\"{directory}\"") :
- ProcessStartInfoFor(application, $"\"{directory}\" -g \"{path}\":{line}:{column}"));
-
- return true;
- }
-
- private static ProcessStartInfo ProcessStartInfoFor(string application, string arguments)
- {
- #if UNITY_EDITOR_OSX
- // wrap with built-in OSX open feature
- arguments = $"-n \"{application}\" --args {arguments}";
- application = "open";
- return ProcessRunner.ProcessStartInfoFor(application, arguments, redirect:false, shell: true);
- #else
- return ProcessRunner.ProcessStartInfoFor(application, arguments, redirect: false);
- #endif
- }
-
- public static void Initialize()
- {
- }
- }
- }
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