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- using System;
- using Unity.Collections;
- using UnityEngine;
-
- namespace UnityEditor.U2D.PSD
- {
- [Serializable]
- class PSDLayer : IPSDLayerMappingStrategyComparable
- {
- [SerializeField]
- string m_Name;
- [SerializeField]
- string m_SpriteName;
- [SerializeField]
- bool m_IsGroup;
- [SerializeField]
- int m_ParentIndex;
- [SerializeField]
- string m_SpriteID;
- [SerializeField]
- int m_LayerID;
- [SerializeField]
- Vector2Int m_MosaicPosition;
- [SerializeField]
- bool m_Flatten;
- [SerializeField]
- bool m_IsImported;
- [SerializeField]
- bool m_IsVisible;
-
- [NonSerialized]
- Vector2 m_LayerPosition;
- [NonSerialized]
- GameObject m_GameObject;
-
- public PSDLayer(NativeArray<Color32> tex, int parent, bool group, string layerName, int width, int height, int id, bool hidden)
- {
- isGroup = group;
- parentIndex = parent;
- texture = tex;
- name = layerName;
- this.width = width;
- this.height = height;
- layerID = id;
- m_Flatten = false;
- m_IsImported = false;
- m_IsVisible = hidden;
- m_SpriteID = new GUID().ToString();
- }
-
- public PSDLayer(PSDLayer layer)
- {
- m_Name = layer.m_Name;
- m_SpriteName = layer.m_SpriteName;
- m_IsGroup = layer.m_IsGroup;
- m_ParentIndex = layer.m_ParentIndex;
- m_SpriteID = layer.m_SpriteID;
- m_LayerID = layer.m_LayerID;
- m_MosaicPosition = layer.m_MosaicPosition;
- m_Flatten = layer.m_Flatten;
- m_IsImported = layer.m_IsImported;
- m_IsVisible = layer.m_IsVisible;
- m_LayerPosition = layer.m_LayerPosition;
- m_GameObject = layer.m_GameObject;
- width = layer.width;
- height = layer.height;
- texture = layer.texture;
- }
-
- public bool isVisible => m_IsVisible;
- public int layerID { get { return m_LayerID; } private set { m_LayerID = value; } }
-
- public string name { get { return m_Name; } private set { m_Name = value; } }
- public string spriteName { get { return m_SpriteName; } set { m_SpriteName = value; } }
- public bool isGroup { get { return m_IsGroup; } private set { m_IsGroup = value; } }
- public int parentIndex { get { return m_ParentIndex; } private set { m_ParentIndex = value; } }
- public Vector2Int mosaicPosition { get { return m_MosaicPosition; } set { m_MosaicPosition = value; } }
- public GUID spriteID { get { return new GUID(m_SpriteID); } set { m_SpriteID = value.ToString(); } }
- public Vector2 layerPosition { get => m_LayerPosition; set => m_LayerPosition = value; }
- public GameObject gameObject { get { return m_GameObject; } set { m_GameObject = value; } }
-
- public bool flatten
- {
- get => m_Flatten;
- set => m_Flatten = value;
- }
-
- public bool isImported
- {
- get => m_IsImported;
- set => m_IsImported = value;
- }
-
- public NativeArray<Color32> texture { get; set; }
- public int width { get; set; }
- public int height { get; set; }
-
- public void Dispose()
- {
- if (texture.IsCreated)
- texture.Dispose();
- }
- }
- }
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