using System; using UnityEditor.TestTools.TestRunner.Api; using UnityEngine.TestRunner.NUnitExtensions.Runner; namespace UnityEditor.TestTools.TestRunner { internal interface ITestSettings : IDisposable { ScriptingImplementation? scriptingBackend { get; set; } string Architecture { get; set; } ApiCompatibilityLevel? apiProfile { get; set; } bool? appleEnableAutomaticSigning { get; set; } string appleDeveloperTeamID { get; set; } ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; } string iOSManualProvisioningProfileID { get; set; } string iOSTargetSDK { get; set; } ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; } string tvOSManualProvisioningProfileID { get; set; } string tvOSTargetSDK { get; set; } string[] playerGraphicsAPIs { get; set; } bool autoGraphicsAPIs { get; set; } bool? androidBuildAppBundle { get; set; } IgnoreTest[] ignoreTests { get; set; } FeatureFlags featureFlags { get; set; } #if UNITY_2023_2_OR_NEWER WebGLClientBrowserType? webGLClientBrowserType { get; set; } string webGLClientBrowserPath { get; set; } #endif void SetupProjectParameters(); } }