Shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" { SubShader { Tags{ "RenderPipeline" = "UniversalPipeline" } HLSLINCLUDE // Foveated rendering currently not supported in dxc on metal #pragma never_use_dxc metal ENDHLSL Pass { ZWrite Off ZTest Always Blend Off Cull Off HLSLPROGRAM #pragma vertex VertQuad #pragma fragment FragBilinear #pragma multi_compile_local_fragment _ HDR_COLORSPACE_CONVERSION_AND_ENCODING #pragma multi_compile_fragment _ DISABLE_TEXTURE2D_X_ARRAY #if defined(DISABLE_TEXTURE2D_X_ARRAY) #define SRC_TEXTURE2D_X_ARRAY 0 #else #define SRC_TEXTURE2D_X_ARRAY 1 #endif #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" #include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl" ENDHLSL } } Fallback Off }