// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef STP_CS_HLSL #define STP_CS_HLSL // // UnityEngine.Rendering.STP+StpSetupPerViewConstants: static fields // #define STPSETUPPERVIEWCONSTANTS_COUNT (8) // Generated from UnityEngine.Rendering.STP+StpConstantBufferData // PackingRules = Exact CBUFFER_START(StpConstantBufferData) float4 _StpCommonConstant; float4 _StpSetupConstants0; float4 _StpSetupConstants1; float4 _StpSetupConstants2; float4 _StpSetupConstants3; float4 _StpSetupConstants4; float4 _StpSetupConstants5; float4 _StpSetupPerViewConstants[16]; float4 _StpDilConstants0; float4 _StpTaaConstants0; float4 _StpTaaConstants1; float4 _StpTaaConstants2; float4 _StpTaaConstants3; CBUFFER_END #endif