#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include template struct VirtualActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtualFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; struct InvokerActionInvoker0 { static inline void Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj) { method->invoker_method(methodPtr, method, obj, NULL, NULL); } }; template struct InvokerActionInvoker1; template struct InvokerActionInvoker1 { static inline void Invoke (Il2CppMethodPointer methodPtr, const RuntimeMethod* method, void* obj, T1* p1) { void* params[1] = { p1 }; method->invoker_method(methodPtr, method, obj, params, NULL); } }; // System.Collections.Generic.List`1 struct List_1_t91E36549D76184780FD8995722CD4A87A2650C23; // System.Collections.Generic.List`1 struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D; // UnityEngine.Events.BaseInvokableCall[] struct BaseInvokableCallU5BU5D_tF8AC2AD8CB819841C1BA6BCAF4C2733CCD50296F; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.LowLevel.PlayerLoopSystem[] struct PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D; // System.Type[] struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB; // UnityEngine.Events.BaseInvokableCall struct BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339; // System.Reflection.Binder struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235; // System.Delegate struct Delegate_t; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // UnityEngine.Events.InvokableCall struct InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122; // UnityEngine.Events.InvokableCallList struct InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382; // System.Reflection.MemberFilter struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Events.PersistentCallGroup struct PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25; // UnityEngine.LowLevel.PlayerLoopSystem struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F; // System.String struct String_t; // System.Type struct Type_t; // UnityEngine.Events.UnityAction struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7; // UnityEngine.Events.UnityEvent struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977; // UnityEngine.Events.UnityEventBase struct UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; // UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction struct UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4; IL2CPP_EXTERN_C RuntimeClass* InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F;; struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com; struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com;; struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke; struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke;; struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D; struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.Generic.List`1 struct List_1_t91E36549D76184780FD8995722CD4A87A2650C23 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items BaseInvokableCallU5BU5D_tF8AC2AD8CB819841C1BA6BCAF4C2733CCD50296F* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // System.Collections.Generic.List`1 struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; // UnityEngine.Events.BaseInvokableCall struct BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339 : public RuntimeObject { }; // System.Reflection.MemberInfo struct MemberInfo_t : public RuntimeObject { }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; // UnityEngine.Events.UnityEventBase struct UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 : public RuntimeObject { // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* ___m_Calls_0; // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* ___m_PersistentCalls_1; // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty bool ___m_CallsDirty_2; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // UnityEngine.PlayerLoop.EarlyUpdate struct EarlyUpdate_t3FEEF0153D8D192317CEFD9EE3F3E1573955095B { union { struct { }; uint8_t EarlyUpdate_t3FEEF0153D8D192317CEFD9EE3F3E1573955095B__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate struct FixedUpdate_tCF8FD444F9ACA24B19A6697CB873E558CC06A2D1 { union { struct { }; uint8_t FixedUpdate_tCF8FD444F9ACA24B19A6697CB873E558CC06A2D1__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization struct Initialization_tDAACE77B534B3BDAC1A482FEA5917F2AB58A1016 { union { struct { }; uint8_t Initialization_tDAACE77B534B3BDAC1A482FEA5917F2AB58A1016__padding[1]; }; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // UnityEngine.Events.InvokableCall struct InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122 : public BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339 { // UnityEngine.Events.UnityAction UnityEngine.Events.InvokableCall::Delegate UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___Delegate_0; }; // System.Reflection.MethodBase struct MethodBase_t : public MemberInfo_t { }; // UnityEngine.PlayerLoop.PostLateUpdate struct PostLateUpdate_t8D100B8147895DB5492ABDC2ABF8ACACA3EA1256 { union { struct { }; uint8_t PostLateUpdate_t8D100B8147895DB5492ABDC2ABF8ACACA3EA1256__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate struct PreLateUpdate_t2DCE1BE25ACE7BC92CEE04C59E9F2F68A9C78FE6 { union { struct { }; uint8_t PreLateUpdate_t2DCE1BE25ACE7BC92CEE04C59E9F2F68A9C78FE6__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate struct PreUpdate_tD3D2902387A8CA02CEED9FD2BFE8435ED80A51ED { union { struct { }; uint8_t PreUpdate_tD3D2902387A8CA02CEED9FD2BFE8435ED80A51ED__padding[1]; }; }; // UnityEngine.PlayerLoop.TimeUpdate struct TimeUpdate_t81E3446F4486BC0736BFE3CBAE8FFA6848583E51 { union { struct { }; uint8_t TimeUpdate_t81E3446F4486BC0736BFE3CBAE8FFA6848583E51__padding[1]; }; }; // UnityEngine.Events.UnityEvent struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977 : public UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 { // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___m_InvokeArray_3; }; // UnityEngine.PlayerLoop.Update struct Update_tFCBD46F301DE58EC1756B662441FF6E0F6733A89 { union { struct { }; uint8_t Update_tFCBD46F301DE58EC1756B662441FF6E0F6733A89__padding[1]; }; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ARCoreUpdate struct ARCoreUpdate_t0870925EB7DB96EFA85333F36698760A8861C270 { union { struct { }; uint8_t ARCoreUpdate_t0870925EB7DB96EFA85333F36698760A8861C270__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/AnalyticsCoreStatsUpdate struct AnalyticsCoreStatsUpdate_t0AC27EABB00A0681E6915B93878E94FAE8DD9C1E { union { struct { }; uint8_t AnalyticsCoreStatsUpdate_t0AC27EABB00A0681E6915B93878E94FAE8DD9C1E__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ClearIntermediateRenderers struct ClearIntermediateRenderers_t3870E195EEF160DB91F9F67A109DFCE8EB630FB5 { union { struct { }; uint8_t ClearIntermediateRenderers_t3870E195EEF160DB91F9F67A109DFCE8EB630FB5__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ClearLines struct ClearLines_tCA55FECEBB3CB979817F2331F7DE68FB037CFFCA { union { struct { }; uint8_t ClearLines_tCA55FECEBB3CB979817F2331F7DE68FB037CFFCA__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/DeliverIosPlatformEvents struct DeliverIosPlatformEvents_t1F56F9C02CC5108CCBFD4B87570C7DDB9E15FD6A { union { struct { }; uint8_t DeliverIosPlatformEvents_t1F56F9C02CC5108CCBFD4B87570C7DDB9E15FD6A__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/DispatchEventQueueEvents struct DispatchEventQueueEvents_t6A8B38D90EFC8731159C218D19FC8739A0ED7232 { union { struct { }; uint8_t DispatchEventQueueEvents_t6A8B38D90EFC8731159C218D19FC8739A0ED7232__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ExecuteMainThreadJobs struct ExecuteMainThreadJobs_t2AF302649970650DD66001B9F9DB0DA2F46E17C3 { union { struct { }; uint8_t ExecuteMainThreadJobs_t2AF302649970650DD66001B9F9DB0DA2F46E17C3__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/GpuTimestamp struct GpuTimestamp_t5B6C8013AEC6F086F0366993EB0153A6E1C11A35 { union { struct { }; uint8_t GpuTimestamp_t5B6C8013AEC6F086F0366993EB0153A6E1C11A35__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/PerformanceAnalyticsUpdate struct PerformanceAnalyticsUpdate_t8B6378DF3D9F24091428D1F944CA9867C30BE4C2 { union { struct { }; uint8_t PerformanceAnalyticsUpdate_t8B6378DF3D9F24091428D1F944CA9867C30BE4C2__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/PhysicsResetInterpolatedTransformPosition struct PhysicsResetInterpolatedTransformPosition_t1048CAAC4D8DBC7AA534BFE62473D2D12C4E6D1F { union { struct { }; uint8_t PhysicsResetInterpolatedTransformPosition_t1048CAAC4D8DBC7AA534BFE62473D2D12C4E6D1F__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/PlayerCleanupCachedData struct PlayerCleanupCachedData_t03AAFC538395693086152E6BF5AFAAFF0F9444DB { union { struct { }; uint8_t PlayerCleanupCachedData_t03AAFC538395693086152E6BF5AFAAFF0F9444DB__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/PollHtcsPlayerConnection struct PollHtcsPlayerConnection_t2498151E6AFBCC1C68848C08C8540E8F741EF209 { union { struct { }; uint8_t PollHtcsPlayerConnection_t2498151E6AFBCC1C68848C08C8540E8F741EF209__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/PollPlayerConnection struct PollPlayerConnection_tA188E9A07C41BA07CE3C73E2D45608F7D551057A { union { struct { }; uint8_t PollPlayerConnection_tA188E9A07C41BA07CE3C73E2D45608F7D551057A__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/PresentBeforeUpdate struct PresentBeforeUpdate_t9B96C36B1A049894E20D367554C2D00F54EE3A52 { union { struct { }; uint8_t PresentBeforeUpdate_t9B96C36B1A049894E20D367554C2D00F54EE3A52__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ProcessMouseInWindow struct ProcessMouseInWindow_t7759A2277757FE54B719695E47C7AC5E9A920112 { union { struct { }; uint8_t ProcessMouseInWindow_t7759A2277757FE54B719695E47C7AC5E9A920112__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ProcessRemoteInput struct ProcessRemoteInput_t268646D8132AA773DC3D8AEDCE53F0DC2FE88996 { union { struct { }; uint8_t ProcessRemoteInput_t268646D8132AA773DC3D8AEDCE53F0DC2FE88996__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/RendererNotifyInvisible struct RendererNotifyInvisible_tC43ACAF01E9D5C34252E8B4B99A05EB2ACA191FE { union { struct { }; uint8_t RendererNotifyInvisible_tC43ACAF01E9D5C34252E8B4B99A05EB2ACA191FE__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ResetFrameStatsAfterPresent struct ResetFrameStatsAfterPresent_t511B4B8D887E68EB91B888E92C2D8258CB5BAAA2 { union { struct { }; uint8_t ResetFrameStatsAfterPresent_t511B4B8D887E68EB91B888E92C2D8258CB5BAAA2__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/ScriptRunDelayedStartupFrame struct ScriptRunDelayedStartupFrame_t437517E506EB51DF22436E8A2D517D627D9D1A35 { union { struct { }; uint8_t ScriptRunDelayedStartupFrame_t437517E506EB51DF22436E8A2D517D627D9D1A35__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/SpriteAtlasManagerUpdate struct SpriteAtlasManagerUpdate_t23345CA37B85F095F76F78D51130AA713DF706AB { union { struct { }; uint8_t SpriteAtlasManagerUpdate_t23345CA37B85F095F76F78D51130AA713DF706AB__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/TangoUpdate struct TangoUpdate_t0773D7F4190273AC99FEAD6DB5AB43C671AA56D2 { union { struct { }; uint8_t TangoUpdate_t0773D7F4190273AC99FEAD6DB5AB43C671AA56D2__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UnityWebRequestUpdate struct UnityWebRequestUpdate_tD66FF44EB2E15D5F3F34D6E016FE11ABFE364E7D { union { struct { }; uint8_t UnityWebRequestUpdate_tD66FF44EB2E15D5F3F34D6E016FE11ABFE364E7D__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateAsyncReadbackManager struct UpdateAsyncReadbackManager_t438EC08527D0B0543D920C30750BCD94A690126A { union { struct { }; uint8_t UpdateAsyncReadbackManager_t438EC08527D0B0543D920C30750BCD94A690126A__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateCanvasRectTransform struct UpdateCanvasRectTransform_t41CECA98EFF313B8463EEFF63BFB15DF0513A428 { union { struct { }; uint8_t UpdateCanvasRectTransform_t41CECA98EFF313B8463EEFF63BFB15DF0513A428__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateInputManager struct UpdateInputManager_tBC43869EB39DE6B92FBA117E2EA22B4DCD788F2A { union { struct { }; uint8_t UpdateInputManager_tBC43869EB39DE6B92FBA117E2EA22B4DCD788F2A__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateKinect struct UpdateKinect_tDDC4C28D19025796CB94F9DE552BA9C0ADEDCE45 { union { struct { }; uint8_t UpdateKinect_tDDC4C28D19025796CB94F9DE552BA9C0ADEDCE45__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateMainGameViewRect struct UpdateMainGameViewRect_tE725390DFE266FA0F34148D2184B9CCE9A7C46C6 { union { struct { }; uint8_t UpdateMainGameViewRect_tE725390DFE266FA0F34148D2184B9CCE9A7C46C6__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdatePreloading struct UpdatePreloading_t45C914112124AD6E405EE2B11DA76D265C20F77F { union { struct { }; uint8_t UpdatePreloading_t45C914112124AD6E405EE2B11DA76D265C20F77F__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateStreamingManager struct UpdateStreamingManager_tC612A33DB9BEFE10B1970D4A655B2F9EAF407D42 { union { struct { }; uint8_t UpdateStreamingManager_tC612A33DB9BEFE10B1970D4A655B2F9EAF407D42__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/UpdateTextureStreamingManager struct UpdateTextureStreamingManager_t0E74B3EDF837DFE1179C4CDB979B969DC58E3A2F { union { struct { }; uint8_t UpdateTextureStreamingManager_t0E74B3EDF837DFE1179C4CDB979B969DC58E3A2F__padding[1]; }; }; // UnityEngine.PlayerLoop.EarlyUpdate/XRUpdate struct XRUpdate_tDF532E307AA39BCF2FB4780E252EC0CCE1C124B9 { union { struct { }; uint8_t XRUpdate_tDF532E307AA39BCF2FB4780E252EC0CCE1C124B9__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/AudioFixedUpdate struct AudioFixedUpdate_tFF50E2AD8BE118EE03F1E31B5B5BDFB91D0418F2 { union { struct { }; uint8_t AudioFixedUpdate_tFF50E2AD8BE118EE03F1E31B5B5BDFB91D0418F2__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/ClearLines struct ClearLines_tCAF10AEE1122923282F5586C7ED0CFE4FCB6D0E3 { union { struct { }; uint8_t ClearLines_tCAF10AEE1122923282F5586C7ED0CFE4FCB6D0E3__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedSampleTime struct DirectorFixedSampleTime_tE4F7C94C031FD40BBBF938DE47BD701409110219 { union { struct { }; uint8_t DirectorFixedSampleTime_tE4F7C94C031FD40BBBF938DE47BD701409110219__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdate struct DirectorFixedUpdate_t010D8D27494573A4CCD9A3F65EB96DBD0F0AC9D9 { union { struct { }; uint8_t DirectorFixedUpdate_t010D8D27494573A4CCD9A3F65EB96DBD0F0AC9D9__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdatePostPhysics struct DirectorFixedUpdatePostPhysics_tB860502DD096EC153005619C9607049E7DEF408A { union { struct { }; uint8_t DirectorFixedUpdatePostPhysics_tB860502DD096EC153005619C9607049E7DEF408A__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/LegacyFixedAnimationUpdate struct LegacyFixedAnimationUpdate_t2F56DD05BE773AF12B8024A86FBB03175BD99C6D { union { struct { }; uint8_t LegacyFixedAnimationUpdate_t2F56DD05BE773AF12B8024A86FBB03175BD99C6D__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/NewInputFixedUpdate struct NewInputFixedUpdate_tDD791A781B81753165645E5A6B24C54524BAB373 { union { struct { }; uint8_t NewInputFixedUpdate_tDD791A781B81753165645E5A6B24C54524BAB373__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/Physics2DFixedUpdate struct Physics2DFixedUpdate_t1A722B7DD754C177785AB6A4948CC9DD8B4E13C5 { union { struct { }; uint8_t Physics2DFixedUpdate_t1A722B7DD754C177785AB6A4948CC9DD8B4E13C5__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/PhysicsClothFixedUpdate struct PhysicsClothFixedUpdate_tC2A56A2FB665B621E7D60D0691150D01C669362B { union { struct { }; uint8_t PhysicsClothFixedUpdate_tC2A56A2FB665B621E7D60D0691150D01C669362B__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/PhysicsFixedUpdate struct PhysicsFixedUpdate_tF76C7633EB2FC69A88CE7DE7B95C98FA3E4641E6 { union { struct { }; uint8_t PhysicsFixedUpdate_tF76C7633EB2FC69A88CE7DE7B95C98FA3E4641E6__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/ScriptRunBehaviourFixedUpdate struct ScriptRunBehaviourFixedUpdate_tC21CDED0EB965CC4170728A1428C331E9FC0D04D { union { struct { }; uint8_t ScriptRunBehaviourFixedUpdate_tC21CDED0EB965CC4170728A1428C331E9FC0D04D__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/ScriptRunDelayedFixedFrameRate struct ScriptRunDelayedFixedFrameRate_t8A96D1EF94E7948A73808C8D8B264CD001C901BB { union { struct { }; uint8_t ScriptRunDelayedFixedFrameRate_t8A96D1EF94E7948A73808C8D8B264CD001C901BB__padding[1]; }; }; // UnityEngine.PlayerLoop.FixedUpdate/XRFixedUpdate struct XRFixedUpdate_tA04D874E51DDD5CEA43B0052193F17C7F5FFB006 { union { struct { }; uint8_t XRFixedUpdate_tA04D874E51DDD5CEA43B0052193F17C7F5FFB006__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/AsyncUploadTimeSlicedUpdate struct AsyncUploadTimeSlicedUpdate_t5EBE201AE7C230BDE8B8F4EB414DB244DCC386B6 { union { struct { }; uint8_t AsyncUploadTimeSlicedUpdate_t5EBE201AE7C230BDE8B8F4EB414DB244DCC386B6__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/DirectorSampleTime struct DirectorSampleTime_t36E04867AC7305A062E990E2F8E30ED8652883A0 { union { struct { }; uint8_t DirectorSampleTime_t36E04867AC7305A062E990E2F8E30ED8652883A0__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/ProfilerStartFrame struct ProfilerStartFrame_t80452E048B09F684583B024353CEF1C50B650E43 { union { struct { }; uint8_t ProfilerStartFrame_t80452E048B09F684583B024353CEF1C50B650E43__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/SynchronizeInputs struct SynchronizeInputs_tDEECB3386F5E73129815BA3BFA47F033D31CC9EF { union { struct { }; uint8_t SynchronizeInputs_tDEECB3386F5E73129815BA3BFA47F033D31CC9EF__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/SynchronizeState struct SynchronizeState_t46EEC7F26CE1203D756418F000A011081D74923A { union { struct { }; uint8_t SynchronizeState_t46EEC7F26CE1203D756418F000A011081D74923A__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/UpdateCameraMotionVectors struct UpdateCameraMotionVectors_t67A02B2283F2C5C3FC6E456F46AB5E6BE4126391 { union { struct { }; uint8_t UpdateCameraMotionVectors_t67A02B2283F2C5C3FC6E456F46AB5E6BE4126391__padding[1]; }; }; // UnityEngine.PlayerLoop.Initialization/XREarlyUpdate struct XREarlyUpdate_t2FE37D888210382039DD766A0911539EBB10D015 { union { struct { }; uint8_t XREarlyUpdate_t2FE37D888210382039DD766A0911539EBB10D015__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/BatchModeUpdate struct BatchModeUpdate_t686C5FBF3907281713E45590481A06FCF403325D { union { struct { }; uint8_t BatchModeUpdate_t686C5FBF3907281713E45590481A06FCF403325D__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ClearImmediateRenderers struct ClearImmediateRenderers_tD5807343A690F45CD8EAAE07F9224F80986F17EB { union { struct { }; uint8_t ClearImmediateRenderers_tD5807343A690F45CD8EAAE07F9224F80986F17EB__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/DirectorLateUpdate struct DirectorLateUpdate_t6D55F5058BD025D280245CBD42C162C483E1D512 { union { struct { }; uint8_t DirectorLateUpdate_t6D55F5058BD025D280245CBD42C162C483E1D512__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/DirectorRenderImage struct DirectorRenderImage_t8250BBB821B976257F3EAEC1448C3991AFF63C1B { union { struct { }; uint8_t DirectorRenderImage_t8250BBB821B976257F3EAEC1448C3991AFF63C1B__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/EndGraphicsJobsAfterScriptLateUpdate struct EndGraphicsJobsAfterScriptLateUpdate_tEE7D7895D684058F163063191B2D2874BE7FA562 { union { struct { }; uint8_t EndGraphicsJobsAfterScriptLateUpdate_tEE7D7895D684058F163063191B2D2874BE7FA562__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/EnlightenRuntimeUpdate struct EnlightenRuntimeUpdate_tF0560FB54CCF2F4A32DA721EBA26E848DF5D76E3 { union { struct { }; uint8_t EnlightenRuntimeUpdate_tF0560FB54CCF2F4A32DA721EBA26E848DF5D76E3__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ExecuteGameCenterCallbacks struct ExecuteGameCenterCallbacks_tCD187757744592AED2400D913D99DD4180E48857 { union { struct { }; uint8_t ExecuteGameCenterCallbacks_tCD187757744592AED2400D913D99DD4180E48857__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/FinishFrameRendering struct FinishFrameRendering_tEAE352E2A0817EF409C36B50BC74A0AE91403039 { union { struct { }; uint8_t FinishFrameRendering_tEAE352E2A0817EF409C36B50BC74A0AE91403039__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/GUIClearEvents struct GUIClearEvents_tAD3C9126D5AB5761F35668BB8D192901D0654FD2 { union { struct { }; uint8_t GUIClearEvents_tAD3C9126D5AB5761F35668BB8D192901D0654FD2__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/GraphicsWarmupPreloadedShaders struct GraphicsWarmupPreloadedShaders_tF4CA3BFEDAEFF58490F38AD9FC40668CFCE3EA3D { union { struct { }; uint8_t GraphicsWarmupPreloadedShaders_tF4CA3BFEDAEFF58490F38AD9FC40668CFCE3EA3D__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/InputEndFrame struct InputEndFrame_t42B7FD0989A122BDDE757062094FBD3AAF900B33 { union { struct { }; uint8_t InputEndFrame_t42B7FD0989A122BDDE757062094FBD3AAF900B33__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/MemoryFrameMaintenance struct MemoryFrameMaintenance_t0E4EADC6A05D1699FDC722959D64FB3F30DD6E90 { union { struct { }; uint8_t MemoryFrameMaintenance_t0E4EADC6A05D1699FDC722959D64FB3F30DD6E90__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ParticleSystemEndUpdateAll struct ParticleSystemEndUpdateAll_tA5B846F08C725EB3642F2F9C30B721F335C96410 { union { struct { }; uint8_t ParticleSystemEndUpdateAll_tA5B846F08C725EB3642F2F9C30B721F335C96410__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothBeginUpdate struct PhysicsSkinnedClothBeginUpdate_t7594D90D7261A07D1753941535C489D7CF38E696 { union { struct { }; uint8_t PhysicsSkinnedClothBeginUpdate_t7594D90D7261A07D1753941535C489D7CF38E696__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothFinishUpdate struct PhysicsSkinnedClothFinishUpdate_tF276BC670113332DE88FD62F6139F1126AA23C75 { union { struct { }; uint8_t PhysicsSkinnedClothFinishUpdate_tF276BC670113332DE88FD62F6139F1126AA23C75__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PlayerEmitCanvasGeometry struct PlayerEmitCanvasGeometry_t5C1E32B15900188F564F4E318B352EEDF3910375 { union { struct { }; uint8_t PlayerEmitCanvasGeometry_t5C1E32B15900188F564F4E318B352EEDF3910375__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameComplete struct PlayerSendFrameComplete_tBACAC212A197B5446CB6F593799C7695BB24EC05 { union { struct { }; uint8_t PlayerSendFrameComplete_tBACAC212A197B5446CB6F593799C7695BB24EC05__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFramePostPresent struct PlayerSendFramePostPresent_t84861404A02490869D3F46F7F2C0A17290545EC1 { union { struct { }; uint8_t PlayerSendFramePostPresent_t84861404A02490869D3F46F7F2C0A17290545EC1__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameStarted struct PlayerSendFrameStarted_t4DDB339CF02291AAF8CB8FBBF4011458A485FD94 { union { struct { }; uint8_t PlayerSendFrameStarted_t4DDB339CF02291AAF8CB8FBBF4011458A485FD94__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PlayerUpdateCanvases struct PlayerUpdateCanvases_t14545D10F675BACF66AD183C46A48D9242713404 { union { struct { }; uint8_t PlayerUpdateCanvases_t14545D10F675BACF66AD183C46A48D9242713404__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/PresentAfterDraw struct PresentAfterDraw_t9C61FF8A9FE7A311D239FD7FC1E4F7E24B6549ED { union { struct { }; uint8_t PresentAfterDraw_t9C61FF8A9FE7A311D239FD7FC1E4F7E24B6549ED__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ProcessWebSendMessages struct ProcessWebSendMessages_tC8FFF5536FFB6F2AFFA10F33E65A5077DBF5B930 { union { struct { }; uint8_t ProcessWebSendMessages_tC8FFF5536FFB6F2AFFA10F33E65A5077DBF5B930__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ProfilerEndFrame struct ProfilerEndFrame_t2A94DA438D46971D71B8288F52C4FFF2F02A2E33 { union { struct { }; uint8_t ProfilerEndFrame_t2A94DA438D46971D71B8288F52C4FFF2F02A2E33__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ProfilerSynchronizeStats struct ProfilerSynchronizeStats_tD6DE0BB1F779FBFFB312E5BCC793E40219F28C06 { union { struct { }; uint8_t ProfilerSynchronizeStats_tD6DE0BB1F779FBFFB312E5BCC793E40219F28C06__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ResetInputAxis struct ResetInputAxis_tEB27E7DE3846A88D2D4E021C916D8D6D88EFE413 { union { struct { }; uint8_t ResetInputAxis_tEB27E7DE3846A88D2D4E021C916D8D6D88EFE413__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ScriptRunDelayedDynamicFrameRate struct ScriptRunDelayedDynamicFrameRate_t7071432D555EBFC8DD4E534B45F4EDF27E080F13 { union { struct { }; uint8_t ScriptRunDelayedDynamicFrameRate_t7071432D555EBFC8DD4E534B45F4EDF27E080F13__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ShaderHandleErrors struct ShaderHandleErrors_tF94E0D773C1DB05AF604B2DE50724E860E1AF013 { union { struct { }; uint8_t ShaderHandleErrors_tF94E0D773C1DB05AF604B2DE50724E860E1AF013__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/SortingGroupsUpdate struct SortingGroupsUpdate_tB67116E697EFCB74353FE78178E7B77CFF508A07 { union { struct { }; uint8_t SortingGroupsUpdate_tB67116E697EFCB74353FE78178E7B77CFF508A07__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/ThreadedLoadingDebug struct ThreadedLoadingDebug_tDB72068BDFB2257670DA53B21B3D09F760DAFF6A { union { struct { }; uint8_t ThreadedLoadingDebug_tDB72068BDFB2257670DA53B21B3D09F760DAFF6A__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/TriggerEndOfFrameCallbacks struct TriggerEndOfFrameCallbacks_tBA66DD23D1D0C1E192F89C2F300BAD5F92C93F1B { union { struct { }; uint8_t TriggerEndOfFrameCallbacks_tBA66DD23D1D0C1E192F89C2F300BAD5F92C93F1B__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllRenderers struct UpdateAllRenderers_tDFCEDEFC02C1B3B96770B06559B45FADA50445BC { union { struct { }; uint8_t UpdateAllRenderers_tDFCEDEFC02C1B3B96770B06559B45FADA50445BC__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllSkinnedMeshes struct UpdateAllSkinnedMeshes_t9015D4D4B19DE28DD05617E082E2B8304DC5E942 { union { struct { }; uint8_t UpdateAllSkinnedMeshes_t9015D4D4B19DE28DD05617E082E2B8304DC5E942__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAudio struct UpdateAudio_t1EE346D361B4338A8CFA185A4705AEFDAEE801AE { union { struct { }; uint8_t UpdateAudio_t1EE346D361B4338A8CFA185A4705AEFDAEE801AE__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCanvasRectTransform struct UpdateCanvasRectTransform_t43DD3FE6666F14E5619AA847D7FC83A31B4AB2DF { union { struct { }; uint8_t UpdateCanvasRectTransform_t43DD3FE6666F14E5619AA847D7FC83A31B4AB2DF__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCaptureScreenshot struct UpdateCaptureScreenshot_tAF9CC0F6E0462EAB2BEF9EE8BA1DAC7D5BABA360 { union { struct { }; uint8_t UpdateCaptureScreenshot_tAF9CC0F6E0462EAB2BEF9EE8BA1DAC7D5BABA360__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCustomRenderTextures struct UpdateCustomRenderTextures_tDCCB1380EB126CE1146781F90D4DC397502707EA { union { struct { }; uint8_t UpdateCustomRenderTextures_tDCCB1380EB126CE1146781F90D4DC397502707EA__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateLightProbeProxyVolumes struct UpdateLightProbeProxyVolumes_t7E61DB4527509062E7DE783C2E8292C5CC822B56 { union { struct { }; uint8_t UpdateLightProbeProxyVolumes_t7E61DB4527509062E7DE783C2E8292C5CC822B56__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateRectTransform struct UpdateRectTransform_tFB89399C3715A7AE18439EDA43A8A246A70307C4 { union { struct { }; uint8_t UpdateRectTransform_tFB89399C3715A7AE18439EDA43A8A246A70307C4__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateResolution struct UpdateResolution_t6B90CB8B3407D59509AC4D0477435FD44682D4ED { union { struct { }; uint8_t UpdateResolution_t6B90CB8B3407D59509AC4D0477435FD44682D4ED__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateSubstance struct UpdateSubstance_tB7ADB49C519BBE5D1B5DA7F6BA7177DE1FC1217A { union { struct { }; uint8_t UpdateSubstance_tB7ADB49C519BBE5D1B5DA7F6BA7177DE1FC1217A__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideo struct UpdateVideo_tB21C695C93D9ECA1F8821B359B71C03EABD0E1EF { union { struct { }; uint8_t UpdateVideo_tB21C695C93D9ECA1F8821B359B71C03EABD0E1EF__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideoTextures struct UpdateVideoTextures_t41EC68C3F07C66A6A9F8ADF81EC4622B680CAA7E { union { struct { }; uint8_t UpdateVideoTextures_t41EC68C3F07C66A6A9F8ADF81EC4622B680CAA7E__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/VFXUpdate struct VFXUpdate_t816F9323A8CB3A06A0D9D213B1277904CD457252 { union { struct { }; uint8_t VFXUpdate_t816F9323A8CB3A06A0D9D213B1277904CD457252__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/XRPostLateUpdate struct XRPostLateUpdate_t1EE8EAA2697F9C758F0C8C1974C59EE578EFC15F { union { struct { }; uint8_t XRPostLateUpdate_t1EE8EAA2697F9C758F0C8C1974C59EE578EFC15F__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/XRPostPresent struct XRPostPresent_tFF910652581DF94C8DF5BAE50633725ED22E1354 { union { struct { }; uint8_t XRPostPresent_tFF910652581DF94C8DF5BAE50633725ED22E1354__padding[1]; }; }; // UnityEngine.PlayerLoop.PostLateUpdate/XRPreEndFrame struct XRPreEndFrame_t78A1DA8FD45515933040E2B7B9CBB384967C46BF { union { struct { }; uint8_t XRPreEndFrame_t78A1DA8FD45515933040E2B7B9CBB384967C46BF__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/AIUpdatePostScript struct AIUpdatePostScript_t87451CCD704E89EC1C2BA0D35B3AEAA8563A33E6 { union { struct { }; uint8_t AIUpdatePostScript_t87451CCD704E89EC1C2BA0D35B3AEAA8563A33E6__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/ConstraintManagerUpdate struct ConstraintManagerUpdate_tBB12AC594CE163F658DBBACC3853C383E1A05213 { union { struct { }; uint8_t ConstraintManagerUpdate_tBB12AC594CE163F658DBBACC3853C383E1A05213__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/DirectorDeferredEvaluate struct DirectorDeferredEvaluate_t851C593FE275B53D22C79C8435BEB4891252F799 { union { struct { }; uint8_t DirectorDeferredEvaluate_t851C593FE275B53D22C79C8435BEB4891252F799__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationBegin struct DirectorUpdateAnimationBegin_t81C50CAC81BD6EC4D9648822E86BF29A47936FEC { union { struct { }; uint8_t DirectorUpdateAnimationBegin_t81C50CAC81BD6EC4D9648822E86BF29A47936FEC__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationEnd struct DirectorUpdateAnimationEnd_tD58A96B3539A4F3A050B5116895857DFADB1609E { union { struct { }; uint8_t DirectorUpdateAnimationEnd_tD58A96B3539A4F3A050B5116895857DFADB1609E__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/EndGraphicsJobsAfterScriptUpdate struct EndGraphicsJobsAfterScriptUpdate_t31BA589CB2526B56986A3C5D9ED15FB859CA806C { union { struct { }; uint8_t EndGraphicsJobsAfterScriptUpdate_t31BA589CB2526B56986A3C5D9ED15FB859CA806C__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/LegacyAnimationUpdate struct LegacyAnimationUpdate_tCA1859B18933D179724E4EF67D3AD39AA70F9137 { union { struct { }; uint8_t LegacyAnimationUpdate_tCA1859B18933D179724E4EF67D3AD39AA70F9137__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/ParticleSystemBeginUpdateAll struct ParticleSystemBeginUpdateAll_t1CC03454030208134371D7310A6983F583139D3B { union { struct { }; uint8_t ParticleSystemBeginUpdateAll_t1CC03454030208134371D7310A6983F583139D3B__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/Physics2DLateUpdate struct Physics2DLateUpdate_t8BCE5DD17E6F2423EEE2089613AFACB04D822381 { union { struct { }; uint8_t Physics2DLateUpdate_t8BCE5DD17E6F2423EEE2089613AFACB04D822381__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/ScriptRunBehaviourLateUpdate struct ScriptRunBehaviourLateUpdate_t4FB72F632A4C0FD8A88708419FF10E910797D3A7 { union { struct { }; uint8_t ScriptRunBehaviourLateUpdate_t4FB72F632A4C0FD8A88708419FF10E910797D3A7__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/UIElementsUpdatePanels struct UIElementsUpdatePanels_t999A37AEB53E4F09E8193455832E7FE029299AA5 { union { struct { }; uint8_t UIElementsUpdatePanels_t999A37AEB53E4F09E8193455832E7FE029299AA5__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/UNetUpdate struct UNetUpdate_tD789F426DEFBE083132EC295CFFA8C8A63BFA8E8 { union { struct { }; uint8_t UNetUpdate_tD789F426DEFBE083132EC295CFFA8C8A63BFA8E8__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/UpdateMasterServerInterface struct UpdateMasterServerInterface_t5C89D280B0E06D2E5EE43DA200DB08F067CD8FEB { union { struct { }; uint8_t UpdateMasterServerInterface_t5C89D280B0E06D2E5EE43DA200DB08F067CD8FEB__padding[1]; }; }; // UnityEngine.PlayerLoop.PreLateUpdate/UpdateNetworkManager struct UpdateNetworkManager_t32CBEA7AF5C6FB8F34C8F8AD050FB631C685DD31 { union { struct { }; uint8_t UpdateNetworkManager_t32CBEA7AF5C6FB8F34C8F8AD050FB631C685DD31__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/AIUpdate struct AIUpdate_tA35AAF6E952364E15D0F164538EFB865E0B8DD35 { union { struct { }; uint8_t AIUpdate_tA35AAF6E952364E15D0F164538EFB865E0B8DD35__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/CheckTexFieldInput struct CheckTexFieldInput_t82562A2FF4A6A96115095A22DE49B2C8C85592D0 { union { struct { }; uint8_t CheckTexFieldInput_t82562A2FF4A6A96115095A22DE49B2C8C85592D0__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/IMGUISendQueuedEvents struct IMGUISendQueuedEvents_tCB68831D0D320C78C24F1D76D2FE2EE3461FDE0C { union { struct { }; uint8_t IMGUISendQueuedEvents_tCB68831D0D320C78C24F1D76D2FE2EE3461FDE0C__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/NewInputUpdate struct NewInputUpdate_t1564F13F15C464D3B914A6E9C043C6F2D93B9A9C { union { struct { }; uint8_t NewInputUpdate_t1564F13F15C464D3B914A6E9C043C6F2D93B9A9C__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/Physics2DUpdate struct Physics2DUpdate_t895E178622EB6CCC7BE36D01F8FED69820B4CED7 { union { struct { }; uint8_t Physics2DUpdate_t895E178622EB6CCC7BE36D01F8FED69820B4CED7__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/PhysicsUpdate struct PhysicsUpdate_t5EA12922A6C5349E4F5B1F6EE3F67D90A92532A6 { union { struct { }; uint8_t PhysicsUpdate_t5EA12922A6C5349E4F5B1F6EE3F67D90A92532A6__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/SendMouseEvents struct SendMouseEvents_t0D410EA28E53BEAFCDB37F8E58A46485D16B86F5 { union { struct { }; uint8_t SendMouseEvents_t0D410EA28E53BEAFCDB37F8E58A46485D16B86F5__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/UpdateVideo struct UpdateVideo_tFC4416C8B8E1232540E981586130B2D7B1D9AFE3 { union { struct { }; uint8_t UpdateVideo_tFC4416C8B8E1232540E981586130B2D7B1D9AFE3__padding[1]; }; }; // UnityEngine.PlayerLoop.PreUpdate/WindUpdate struct WindUpdate_t62BB75F87B0E35ADAE8ED7A801F6EB044D22143B { union { struct { }; uint8_t WindUpdate_t62BB75F87B0E35ADAE8ED7A801F6EB044D22143B__padding[1]; }; }; // UnityEngine.PlayerLoop.TimeUpdate/WaitForLastPresentationAndUpdateTime struct WaitForLastPresentationAndUpdateTime_tF885D5810C1C4B2AA28DBCC6CB6003E51792F51C { union { struct { }; uint8_t WaitForLastPresentationAndUpdateTime_tF885D5810C1C4B2AA28DBCC6CB6003E51792F51C__padding[1]; }; }; // UnityEngine.PlayerLoop.Update/DirectorUpdate struct DirectorUpdate_t766FFE1AA1ADCA88ABEDAEFEF5A9B46DFE782E7D { union { struct { }; uint8_t DirectorUpdate_t766FFE1AA1ADCA88ABEDAEFEF5A9B46DFE782E7D__padding[1]; }; }; // UnityEngine.PlayerLoop.Update/ScriptRunBehaviourUpdate struct ScriptRunBehaviourUpdate_tC1140F6DB2F045EB25C6B8E5C46DBE91A1CDBBC1 { union { struct { }; uint8_t ScriptRunBehaviourUpdate_tC1140F6DB2F045EB25C6B8E5C46DBE91A1CDBBC1__padding[1]; }; }; // UnityEngine.PlayerLoop.Update/ScriptRunDelayedDynamicFrameRate struct ScriptRunDelayedDynamicFrameRate_t6806DDF61653702F6F87D55ED9330215CD5BF033 { union { struct { }; uint8_t ScriptRunDelayedDynamicFrameRate_t6806DDF61653702F6F87D55ED9330215CD5BF033__padding[1]; }; }; // UnityEngine.PlayerLoop.Update/ScriptRunDelayedTasks struct ScriptRunDelayedTasks_t836195796CF358BFA2A1A24B90C69DB7F95EEC80 { union { struct { }; uint8_t ScriptRunDelayedTasks_t836195796CF358BFA2A1A24B90C69DB7F95EEC80__padding[1]; }; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // System.Reflection.MethodInfo struct MethodInfo_t : public MethodBase_t { }; // UnityEngine.LowLevel.PlayerLoopSystem struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F { // System.Type UnityEngine.LowLevel.PlayerLoopSystem::type Type_t* ___type_0; // UnityEngine.LowLevel.PlayerLoopSystem[] UnityEngine.LowLevel.PlayerLoopSystem::subSystemList PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D* ___subSystemList_1; // UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction UnityEngine.LowLevel.PlayerLoopSystem::updateDelegate UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* ___updateDelegate_2; // System.IntPtr UnityEngine.LowLevel.PlayerLoopSystem::updateFunction intptr_t ___updateFunction_3; // System.IntPtr UnityEngine.LowLevel.PlayerLoopSystem::loopConditionFunction intptr_t ___loopConditionFunction_4; }; // Native definition for P/Invoke marshalling of UnityEngine.LowLevel.PlayerLoopSystem struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke { Type_t* ___type_0; PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke* ___subSystemList_1; Il2CppMethodPointer ___updateDelegate_2; intptr_t ___updateFunction_3; intptr_t ___loopConditionFunction_4; }; // Native definition for COM marshalling of UnityEngine.LowLevel.PlayerLoopSystem struct PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com { Type_t* ___type_0; PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com* ___subSystemList_1; Il2CppMethodPointer ___updateDelegate_2; intptr_t ___updateFunction_3; intptr_t ___loopConditionFunction_4; }; // UnityEngine.LowLevel.PlayerLoopSystemInternal struct PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5 { // System.Type UnityEngine.LowLevel.PlayerLoopSystemInternal::type Type_t* ___type_0; // UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction UnityEngine.LowLevel.PlayerLoopSystemInternal::updateDelegate UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* ___updateDelegate_1; // System.IntPtr UnityEngine.LowLevel.PlayerLoopSystemInternal::updateFunction intptr_t ___updateFunction_2; // System.IntPtr UnityEngine.LowLevel.PlayerLoopSystemInternal::loopConditionFunction intptr_t ___loopConditionFunction_3; // System.Int32 UnityEngine.LowLevel.PlayerLoopSystemInternal::numSubSystems int32_t ___numSubSystems_4; }; // Native definition for P/Invoke marshalling of UnityEngine.LowLevel.PlayerLoopSystemInternal struct PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke { Type_t* ___type_0; Il2CppMethodPointer ___updateDelegate_1; intptr_t ___updateFunction_2; intptr_t ___loopConditionFunction_3; int32_t ___numSubSystems_4; }; // Native definition for COM marshalling of UnityEngine.LowLevel.PlayerLoopSystemInternal struct PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com { Type_t* ___type_0; Il2CppMethodPointer ___updateDelegate_1; intptr_t ___updateFunction_2; intptr_t ___loopConditionFunction_3; int32_t ___numSubSystems_4; }; // System.RuntimeTypeHandle struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B { // System.IntPtr System.RuntimeTypeHandle::value intptr_t ___value_0; }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // System.Type struct Type_t : public MemberInfo_t { // System.RuntimeTypeHandle System.Type::_impl RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8; }; // UnityEngine.Events.UnityAction struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7 : public MulticastDelegate_t { }; // UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction struct UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4 : public MulticastDelegate_t { }; // System.Collections.Generic.List`1 struct List_1_t91E36549D76184780FD8995722CD4A87A2650C23_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray BaseInvokableCallU5BU5D_tF8AC2AD8CB819841C1BA6BCAF4C2733CCD50296F* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // System.Collections.Generic.List`1 struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 // UnityEngine.Events.BaseInvokableCall // UnityEngine.Events.BaseInvokableCall // System.Reflection.MemberInfo // System.Reflection.MemberInfo // System.String struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.String // UnityEngine.Events.UnityEventBase // UnityEngine.Events.UnityEventBase // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // UnityEngine.PlayerLoop.EarlyUpdate // UnityEngine.PlayerLoop.EarlyUpdate // UnityEngine.PlayerLoop.FixedUpdate // UnityEngine.PlayerLoop.FixedUpdate // UnityEngine.PlayerLoop.Initialization // UnityEngine.PlayerLoop.Initialization // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // System.IntPtr // UnityEngine.Events.InvokableCall // UnityEngine.Events.InvokableCall // UnityEngine.PlayerLoop.PostLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate // UnityEngine.PlayerLoop.PreLateUpdate // UnityEngine.PlayerLoop.PreLateUpdate // UnityEngine.PlayerLoop.PreUpdate // UnityEngine.PlayerLoop.PreUpdate // UnityEngine.PlayerLoop.TimeUpdate // UnityEngine.PlayerLoop.TimeUpdate // UnityEngine.Events.UnityEvent // UnityEngine.Events.UnityEvent // UnityEngine.PlayerLoop.Update // UnityEngine.PlayerLoop.Update // System.Void // System.Void // UnityEngine.PlayerLoop.EarlyUpdate/ARCoreUpdate // UnityEngine.PlayerLoop.EarlyUpdate/ARCoreUpdate // UnityEngine.PlayerLoop.EarlyUpdate/AnalyticsCoreStatsUpdate // UnityEngine.PlayerLoop.EarlyUpdate/AnalyticsCoreStatsUpdate // UnityEngine.PlayerLoop.EarlyUpdate/ClearIntermediateRenderers // UnityEngine.PlayerLoop.EarlyUpdate/ClearIntermediateRenderers // UnityEngine.PlayerLoop.EarlyUpdate/ClearLines // UnityEngine.PlayerLoop.EarlyUpdate/ClearLines // UnityEngine.PlayerLoop.EarlyUpdate/DeliverIosPlatformEvents // UnityEngine.PlayerLoop.EarlyUpdate/DeliverIosPlatformEvents // UnityEngine.PlayerLoop.EarlyUpdate/DispatchEventQueueEvents // UnityEngine.PlayerLoop.EarlyUpdate/DispatchEventQueueEvents // UnityEngine.PlayerLoop.EarlyUpdate/ExecuteMainThreadJobs // UnityEngine.PlayerLoop.EarlyUpdate/ExecuteMainThreadJobs // UnityEngine.PlayerLoop.EarlyUpdate/GpuTimestamp // UnityEngine.PlayerLoop.EarlyUpdate/GpuTimestamp // UnityEngine.PlayerLoop.EarlyUpdate/PerformanceAnalyticsUpdate // UnityEngine.PlayerLoop.EarlyUpdate/PerformanceAnalyticsUpdate // UnityEngine.PlayerLoop.EarlyUpdate/PhysicsResetInterpolatedTransformPosition // UnityEngine.PlayerLoop.EarlyUpdate/PhysicsResetInterpolatedTransformPosition // UnityEngine.PlayerLoop.EarlyUpdate/PlayerCleanupCachedData // UnityEngine.PlayerLoop.EarlyUpdate/PlayerCleanupCachedData // UnityEngine.PlayerLoop.EarlyUpdate/PollHtcsPlayerConnection // UnityEngine.PlayerLoop.EarlyUpdate/PollHtcsPlayerConnection // UnityEngine.PlayerLoop.EarlyUpdate/PollPlayerConnection // UnityEngine.PlayerLoop.EarlyUpdate/PollPlayerConnection // UnityEngine.PlayerLoop.EarlyUpdate/PresentBeforeUpdate // UnityEngine.PlayerLoop.EarlyUpdate/PresentBeforeUpdate // UnityEngine.PlayerLoop.EarlyUpdate/ProcessMouseInWindow // UnityEngine.PlayerLoop.EarlyUpdate/ProcessMouseInWindow // UnityEngine.PlayerLoop.EarlyUpdate/ProcessRemoteInput // UnityEngine.PlayerLoop.EarlyUpdate/ProcessRemoteInput // UnityEngine.PlayerLoop.EarlyUpdate/RendererNotifyInvisible // UnityEngine.PlayerLoop.EarlyUpdate/RendererNotifyInvisible // UnityEngine.PlayerLoop.EarlyUpdate/ResetFrameStatsAfterPresent // UnityEngine.PlayerLoop.EarlyUpdate/ResetFrameStatsAfterPresent // UnityEngine.PlayerLoop.EarlyUpdate/ScriptRunDelayedStartupFrame // UnityEngine.PlayerLoop.EarlyUpdate/ScriptRunDelayedStartupFrame // UnityEngine.PlayerLoop.EarlyUpdate/SpriteAtlasManagerUpdate // UnityEngine.PlayerLoop.EarlyUpdate/SpriteAtlasManagerUpdate // UnityEngine.PlayerLoop.EarlyUpdate/TangoUpdate // UnityEngine.PlayerLoop.EarlyUpdate/TangoUpdate // UnityEngine.PlayerLoop.EarlyUpdate/UnityWebRequestUpdate // UnityEngine.PlayerLoop.EarlyUpdate/UnityWebRequestUpdate // UnityEngine.PlayerLoop.EarlyUpdate/UpdateAsyncReadbackManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateAsyncReadbackManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateCanvasRectTransform // UnityEngine.PlayerLoop.EarlyUpdate/UpdateCanvasRectTransform // UnityEngine.PlayerLoop.EarlyUpdate/UpdateInputManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateInputManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateKinect // UnityEngine.PlayerLoop.EarlyUpdate/UpdateKinect // UnityEngine.PlayerLoop.EarlyUpdate/UpdateMainGameViewRect // UnityEngine.PlayerLoop.EarlyUpdate/UpdateMainGameViewRect // UnityEngine.PlayerLoop.EarlyUpdate/UpdatePreloading // UnityEngine.PlayerLoop.EarlyUpdate/UpdatePreloading // UnityEngine.PlayerLoop.EarlyUpdate/UpdateStreamingManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateStreamingManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateTextureStreamingManager // UnityEngine.PlayerLoop.EarlyUpdate/UpdateTextureStreamingManager // UnityEngine.PlayerLoop.EarlyUpdate/XRUpdate // UnityEngine.PlayerLoop.EarlyUpdate/XRUpdate // UnityEngine.PlayerLoop.FixedUpdate/AudioFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/AudioFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/ClearLines // UnityEngine.PlayerLoop.FixedUpdate/ClearLines // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedSampleTime // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedSampleTime // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdatePostPhysics // UnityEngine.PlayerLoop.FixedUpdate/DirectorFixedUpdatePostPhysics // UnityEngine.PlayerLoop.FixedUpdate/LegacyFixedAnimationUpdate // UnityEngine.PlayerLoop.FixedUpdate/LegacyFixedAnimationUpdate // UnityEngine.PlayerLoop.FixedUpdate/NewInputFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/NewInputFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/Physics2DFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/Physics2DFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/PhysicsClothFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/PhysicsClothFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/PhysicsFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/PhysicsFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/ScriptRunBehaviourFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/ScriptRunBehaviourFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/ScriptRunDelayedFixedFrameRate // UnityEngine.PlayerLoop.FixedUpdate/ScriptRunDelayedFixedFrameRate // UnityEngine.PlayerLoop.FixedUpdate/XRFixedUpdate // UnityEngine.PlayerLoop.FixedUpdate/XRFixedUpdate // UnityEngine.PlayerLoop.Initialization/AsyncUploadTimeSlicedUpdate // UnityEngine.PlayerLoop.Initialization/AsyncUploadTimeSlicedUpdate // UnityEngine.PlayerLoop.Initialization/DirectorSampleTime // UnityEngine.PlayerLoop.Initialization/DirectorSampleTime // UnityEngine.PlayerLoop.Initialization/ProfilerStartFrame // UnityEngine.PlayerLoop.Initialization/ProfilerStartFrame // UnityEngine.PlayerLoop.Initialization/SynchronizeInputs // UnityEngine.PlayerLoop.Initialization/SynchronizeInputs // UnityEngine.PlayerLoop.Initialization/SynchronizeState // UnityEngine.PlayerLoop.Initialization/SynchronizeState // UnityEngine.PlayerLoop.Initialization/UpdateCameraMotionVectors // UnityEngine.PlayerLoop.Initialization/UpdateCameraMotionVectors // UnityEngine.PlayerLoop.Initialization/XREarlyUpdate // UnityEngine.PlayerLoop.Initialization/XREarlyUpdate // UnityEngine.PlayerLoop.PostLateUpdate/BatchModeUpdate // UnityEngine.PlayerLoop.PostLateUpdate/BatchModeUpdate // UnityEngine.PlayerLoop.PostLateUpdate/ClearImmediateRenderers // UnityEngine.PlayerLoop.PostLateUpdate/ClearImmediateRenderers // UnityEngine.PlayerLoop.PostLateUpdate/DirectorLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate/DirectorLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate/DirectorRenderImage // UnityEngine.PlayerLoop.PostLateUpdate/DirectorRenderImage // UnityEngine.PlayerLoop.PostLateUpdate/EndGraphicsJobsAfterScriptLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate/EndGraphicsJobsAfterScriptLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate/EnlightenRuntimeUpdate // UnityEngine.PlayerLoop.PostLateUpdate/EnlightenRuntimeUpdate // UnityEngine.PlayerLoop.PostLateUpdate/ExecuteGameCenterCallbacks // UnityEngine.PlayerLoop.PostLateUpdate/ExecuteGameCenterCallbacks // UnityEngine.PlayerLoop.PostLateUpdate/FinishFrameRendering // UnityEngine.PlayerLoop.PostLateUpdate/FinishFrameRendering // UnityEngine.PlayerLoop.PostLateUpdate/GUIClearEvents // UnityEngine.PlayerLoop.PostLateUpdate/GUIClearEvents // UnityEngine.PlayerLoop.PostLateUpdate/GraphicsWarmupPreloadedShaders // UnityEngine.PlayerLoop.PostLateUpdate/GraphicsWarmupPreloadedShaders // UnityEngine.PlayerLoop.PostLateUpdate/InputEndFrame // UnityEngine.PlayerLoop.PostLateUpdate/InputEndFrame // UnityEngine.PlayerLoop.PostLateUpdate/MemoryFrameMaintenance // UnityEngine.PlayerLoop.PostLateUpdate/MemoryFrameMaintenance // UnityEngine.PlayerLoop.PostLateUpdate/ParticleSystemEndUpdateAll // UnityEngine.PlayerLoop.PostLateUpdate/ParticleSystemEndUpdateAll // UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothBeginUpdate // UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothBeginUpdate // UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothFinishUpdate // UnityEngine.PlayerLoop.PostLateUpdate/PhysicsSkinnedClothFinishUpdate // UnityEngine.PlayerLoop.PostLateUpdate/PlayerEmitCanvasGeometry // UnityEngine.PlayerLoop.PostLateUpdate/PlayerEmitCanvasGeometry // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameComplete // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameComplete // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFramePostPresent // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFramePostPresent // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameStarted // UnityEngine.PlayerLoop.PostLateUpdate/PlayerSendFrameStarted // UnityEngine.PlayerLoop.PostLateUpdate/PlayerUpdateCanvases // UnityEngine.PlayerLoop.PostLateUpdate/PlayerUpdateCanvases // UnityEngine.PlayerLoop.PostLateUpdate/PresentAfterDraw // UnityEngine.PlayerLoop.PostLateUpdate/PresentAfterDraw // UnityEngine.PlayerLoop.PostLateUpdate/ProcessWebSendMessages // UnityEngine.PlayerLoop.PostLateUpdate/ProcessWebSendMessages // UnityEngine.PlayerLoop.PostLateUpdate/ProfilerEndFrame // UnityEngine.PlayerLoop.PostLateUpdate/ProfilerEndFrame // UnityEngine.PlayerLoop.PostLateUpdate/ProfilerSynchronizeStats // UnityEngine.PlayerLoop.PostLateUpdate/ProfilerSynchronizeStats // UnityEngine.PlayerLoop.PostLateUpdate/ResetInputAxis // UnityEngine.PlayerLoop.PostLateUpdate/ResetInputAxis // UnityEngine.PlayerLoop.PostLateUpdate/ScriptRunDelayedDynamicFrameRate // UnityEngine.PlayerLoop.PostLateUpdate/ScriptRunDelayedDynamicFrameRate // UnityEngine.PlayerLoop.PostLateUpdate/ShaderHandleErrors // UnityEngine.PlayerLoop.PostLateUpdate/ShaderHandleErrors // UnityEngine.PlayerLoop.PostLateUpdate/SortingGroupsUpdate // UnityEngine.PlayerLoop.PostLateUpdate/SortingGroupsUpdate // UnityEngine.PlayerLoop.PostLateUpdate/ThreadedLoadingDebug // UnityEngine.PlayerLoop.PostLateUpdate/ThreadedLoadingDebug // UnityEngine.PlayerLoop.PostLateUpdate/TriggerEndOfFrameCallbacks // UnityEngine.PlayerLoop.PostLateUpdate/TriggerEndOfFrameCallbacks // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllRenderers // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllRenderers // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllSkinnedMeshes // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAllSkinnedMeshes // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAudio // UnityEngine.PlayerLoop.PostLateUpdate/UpdateAudio // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCanvasRectTransform // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCanvasRectTransform // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCaptureScreenshot // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCaptureScreenshot // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCustomRenderTextures // UnityEngine.PlayerLoop.PostLateUpdate/UpdateCustomRenderTextures // UnityEngine.PlayerLoop.PostLateUpdate/UpdateLightProbeProxyVolumes // UnityEngine.PlayerLoop.PostLateUpdate/UpdateLightProbeProxyVolumes // UnityEngine.PlayerLoop.PostLateUpdate/UpdateRectTransform // UnityEngine.PlayerLoop.PostLateUpdate/UpdateRectTransform // UnityEngine.PlayerLoop.PostLateUpdate/UpdateResolution // UnityEngine.PlayerLoop.PostLateUpdate/UpdateResolution // UnityEngine.PlayerLoop.PostLateUpdate/UpdateSubstance // UnityEngine.PlayerLoop.PostLateUpdate/UpdateSubstance // UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideo // UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideo // UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideoTextures // UnityEngine.PlayerLoop.PostLateUpdate/UpdateVideoTextures // UnityEngine.PlayerLoop.PostLateUpdate/VFXUpdate // UnityEngine.PlayerLoop.PostLateUpdate/VFXUpdate // UnityEngine.PlayerLoop.PostLateUpdate/XRPostLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate/XRPostLateUpdate // UnityEngine.PlayerLoop.PostLateUpdate/XRPostPresent // UnityEngine.PlayerLoop.PostLateUpdate/XRPostPresent // UnityEngine.PlayerLoop.PostLateUpdate/XRPreEndFrame // UnityEngine.PlayerLoop.PostLateUpdate/XRPreEndFrame // UnityEngine.PlayerLoop.PreLateUpdate/AIUpdatePostScript // UnityEngine.PlayerLoop.PreLateUpdate/AIUpdatePostScript // UnityEngine.PlayerLoop.PreLateUpdate/ConstraintManagerUpdate // UnityEngine.PlayerLoop.PreLateUpdate/ConstraintManagerUpdate // UnityEngine.PlayerLoop.PreLateUpdate/DirectorDeferredEvaluate // UnityEngine.PlayerLoop.PreLateUpdate/DirectorDeferredEvaluate // UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationBegin // UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationBegin // UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationEnd // UnityEngine.PlayerLoop.PreLateUpdate/DirectorUpdateAnimationEnd // UnityEngine.PlayerLoop.PreLateUpdate/EndGraphicsJobsAfterScriptUpdate // UnityEngine.PlayerLoop.PreLateUpdate/EndGraphicsJobsAfterScriptUpdate // UnityEngine.PlayerLoop.PreLateUpdate/LegacyAnimationUpdate // UnityEngine.PlayerLoop.PreLateUpdate/LegacyAnimationUpdate // UnityEngine.PlayerLoop.PreLateUpdate/ParticleSystemBeginUpdateAll // UnityEngine.PlayerLoop.PreLateUpdate/ParticleSystemBeginUpdateAll // UnityEngine.PlayerLoop.PreLateUpdate/Physics2DLateUpdate // UnityEngine.PlayerLoop.PreLateUpdate/Physics2DLateUpdate // UnityEngine.PlayerLoop.PreLateUpdate/ScriptRunBehaviourLateUpdate // UnityEngine.PlayerLoop.PreLateUpdate/ScriptRunBehaviourLateUpdate // UnityEngine.PlayerLoop.PreLateUpdate/UIElementsUpdatePanels // UnityEngine.PlayerLoop.PreLateUpdate/UIElementsUpdatePanels // UnityEngine.PlayerLoop.PreLateUpdate/UNetUpdate // UnityEngine.PlayerLoop.PreLateUpdate/UNetUpdate // UnityEngine.PlayerLoop.PreLateUpdate/UpdateMasterServerInterface // UnityEngine.PlayerLoop.PreLateUpdate/UpdateMasterServerInterface // UnityEngine.PlayerLoop.PreLateUpdate/UpdateNetworkManager // UnityEngine.PlayerLoop.PreLateUpdate/UpdateNetworkManager // UnityEngine.PlayerLoop.PreUpdate/AIUpdate // UnityEngine.PlayerLoop.PreUpdate/AIUpdate // UnityEngine.PlayerLoop.PreUpdate/CheckTexFieldInput // UnityEngine.PlayerLoop.PreUpdate/CheckTexFieldInput // UnityEngine.PlayerLoop.PreUpdate/IMGUISendQueuedEvents // UnityEngine.PlayerLoop.PreUpdate/IMGUISendQueuedEvents // UnityEngine.PlayerLoop.PreUpdate/NewInputUpdate // UnityEngine.PlayerLoop.PreUpdate/NewInputUpdate // UnityEngine.PlayerLoop.PreUpdate/Physics2DUpdate // UnityEngine.PlayerLoop.PreUpdate/Physics2DUpdate // UnityEngine.PlayerLoop.PreUpdate/PhysicsUpdate // UnityEngine.PlayerLoop.PreUpdate/PhysicsUpdate // UnityEngine.PlayerLoop.PreUpdate/SendMouseEvents // UnityEngine.PlayerLoop.PreUpdate/SendMouseEvents // UnityEngine.PlayerLoop.PreUpdate/UpdateVideo // UnityEngine.PlayerLoop.PreUpdate/UpdateVideo // UnityEngine.PlayerLoop.PreUpdate/WindUpdate // UnityEngine.PlayerLoop.PreUpdate/WindUpdate // UnityEngine.PlayerLoop.TimeUpdate/WaitForLastPresentationAndUpdateTime // UnityEngine.PlayerLoop.TimeUpdate/WaitForLastPresentationAndUpdateTime // UnityEngine.PlayerLoop.Update/DirectorUpdate // UnityEngine.PlayerLoop.Update/DirectorUpdate // UnityEngine.PlayerLoop.Update/ScriptRunBehaviourUpdate // UnityEngine.PlayerLoop.Update/ScriptRunBehaviourUpdate // UnityEngine.PlayerLoop.Update/ScriptRunDelayedDynamicFrameRate // UnityEngine.PlayerLoop.Update/ScriptRunDelayedDynamicFrameRate // UnityEngine.PlayerLoop.Update/ScriptRunDelayedTasks // UnityEngine.PlayerLoop.Update/ScriptRunDelayedTasks // System.Delegate // System.Delegate // System.Reflection.MethodInfo // System.Reflection.MethodInfo // UnityEngine.LowLevel.PlayerLoopSystem // UnityEngine.LowLevel.PlayerLoopSystem // UnityEngine.LowLevel.PlayerLoopSystemInternal // UnityEngine.LowLevel.PlayerLoopSystemInternal // System.Type struct Type_t_StaticFields { // System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0; // System.Char System.Type::Delimiter Il2CppChar ___Delimiter_1; // System.Type[] System.Type::EmptyTypes TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2; // System.Object System.Type::Missing RuntimeObject* ___Missing_3; // System.Reflection.MemberFilter System.Type::FilterAttribute MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4; // System.Reflection.MemberFilter System.Type::FilterName MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5; // System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6; }; // System.Type // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityAction // UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction // UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction #ifdef __clang__ #pragma clang diagnostic pop #endif // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771 : public RuntimeArray { ALIGN_FIELD (8) Delegate_t* m_Items[1]; inline Delegate_t* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Delegate_t** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Delegate_t* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Delegate_t* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Delegate_t** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Delegate_t* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Type[] struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB : public RuntimeArray { ALIGN_FIELD (8) Type_t* m_Items[1]; inline Type_t* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Type_t** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Type_t* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Type_t* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Type_t** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Type_t* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.LowLevel.PlayerLoopSystem[] struct PlayerLoopSystemU5BU5D_t07C04E53AAC3CDA17603E8BA1B41D7E1AC083C6D : public RuntimeArray { ALIGN_FIELD (8) PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F m_Items[1]; inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___type_0), (void*)NULL); #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___subSystemList_1), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___updateDelegate_2), (void*)NULL); #endif } inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___type_0), (void*)NULL); #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___subSystemList_1), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___updateDelegate_2), (void*)NULL); #endif } }; IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled); IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled); IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled); IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled); IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled); IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled); // T System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, int32_t ___0_index, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.UnityEventBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase__ctor_mB1F958EAC1A7C4B31253F2E1FED173A628725DEC (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method) ; // UnityEngine.Events.BaseInvokableCall UnityEngine.Events.UnityEvent::GetDelegate(UnityEngine.Events.UnityAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* UnityEvent_GetDelegate_mBD5D37CFB826CB3329477A509A62BF7CE26A9EF8 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___0_action, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.UnityEventBase::AddCall(UnityEngine.Events.BaseInvokableCall) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEventBase_AddCall_mA78C058ED530789A28F42347B653190FEC84DBBC (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* ___0_call, const RuntimeMethod* method) ; // System.Reflection.MethodInfo UnityEngine.Events.UnityEventBase::GetValidMethodInfo(System.Type,System.String,System.Type[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEventBase_GetValidMethodInfo_mCFA9547C470F2F90619A1514108BCE0F49F9B0CD (Type_t* ___0_objectType, String_t* ___1_functionName, TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___2_argumentTypes, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.InvokableCall::.ctor(System.Object,System.Reflection.MethodInfo) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCall__ctor_mF3F94B432C977EE2DE7834EC2936E90D271C0464 (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* __this, RuntimeObject* ___0_target, MethodInfo_t* ___1_theFunction, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.InvokableCall::.ctor(UnityEngine.Events.UnityAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCall__ctor_m4FA1428E3A33219B2C8C5C571A705AC6B862FA70 (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* __this, UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___0_action, const RuntimeMethod* method) ; // System.Collections.Generic.List`1 UnityEngine.Events.UnityEventBase::PrepareInvoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t91E36549D76184780FD8995722CD4A87A2650C23* UnityEventBase_PrepareInvoke_m4D04FA5D7025C093047DCD3DFEEFB9DF48764FC2 (UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8* __this, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) inline BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279 (List_1_t91E36549D76184780FD8995722CD4A87A2650C23* __this, int32_t ___0_index, const RuntimeMethod* method) { return (( BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* (*) (List_1_t91E36549D76184780FD8995722CD4A87A2650C23*, int32_t, const RuntimeMethod*))List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared)(__this, ___0_index, method); } // System.Void UnityEngine.Events.InvokableCall::Invoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4 (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* __this, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_inline (List_1_t91E36549D76184780FD8995722CD4A87A2650C23* __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_t91E36549D76184780FD8995722CD4A87A2650C23*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method); } // System.String UnityEngine.LowLevel.PlayerLoopSystem::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0 (PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* __this, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Multicast(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { il2cpp_array_size_t length = __this->___delegates_13->max_length; Delegate_t** delegatesToInvoke = reinterpret_cast(__this->___delegates_13->GetAddressAtUnchecked(0)); for (il2cpp_array_size_t i = 0; i < length; i++) { UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* currentDelegate = reinterpret_cast(delegatesToInvoke[i]); typedef void (*FunctionPointerType) (RuntimeObject*, const RuntimeMethod*); ((FunctionPointerType)currentDelegate->___invoke_impl_1)((Il2CppObject*)currentDelegate->___method_code_6, reinterpret_cast(currentDelegate->___method_3)); } } void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenInst(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (const RuntimeMethod*); ((FunctionPointerType)__this->___method_ptr_0)(method); } void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenStatic(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (const RuntimeMethod*); ((FunctionPointerType)__this->___method_ptr_0)(method); } void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenStaticInvoker(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { InvokerActionInvoker0::Invoke(__this->___method_ptr_0, method, NULL); } void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_ClosedStaticInvoker(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { InvokerActionInvoker1< RuntimeObject* >::Invoke(__this->___method_ptr_0, method, NULL, __this->___m_target_2); } IL2CPP_EXTERN_C void DelegatePInvokeWrapper_UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { typedef void (DEFAULT_CALL *PInvokeFunc)(); PInvokeFunc il2cppPInvokeFunc = reinterpret_cast(il2cpp_codegen_get_reverse_pinvoke_function_ptr(__this)); // Native function invocation il2cppPInvokeFunc(); } // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_mC53E20D6B66E0D5688CD81B88DBB34F5A58B7131 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) { __this->___method_ptr_0 = il2cpp_codegen_get_virtual_call_method_pointer((RuntimeMethod*)___1_method); __this->___method_3 = ___1_method; __this->___m_target_2 = ___0_object; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_target_2), (void*)___0_object); int parameterCount = il2cpp_codegen_method_parameter_count((RuntimeMethod*)___1_method); __this->___method_code_6 = (intptr_t)__this; if (MethodIsStatic((RuntimeMethod*)___1_method)) { bool isOpen = parameterCount == 0; if (il2cpp_codegen_call_method_via_invoker((RuntimeMethod*)___1_method)) if (isOpen) __this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenStaticInvoker; else __this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_ClosedStaticInvoker; else if (isOpen) __this->___invoke_impl_1 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_OpenStatic; else { __this->___invoke_impl_1 = (intptr_t)__this->___method_ptr_0; __this->___method_code_6 = (intptr_t)__this->___m_target_2; } } else { if (___0_object == NULL) il2cpp_codegen_raise_exception(il2cpp_codegen_get_argument_exception(NULL, "Delegate to an instance method cannot have null 'this'."), NULL); __this->___invoke_impl_1 = (intptr_t)__this->___method_ptr_0; __this->___method_code_6 = (intptr_t)__this->___m_target_2; } __this->___extra_arg_5 = (intptr_t)&UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70_Multicast; } // System.Void UnityEngine.Events.UnityAction::Invoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction_Invoke_m5CB9EE17CCDF64D00DE5D96DF3553CDB20D66F70 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (RuntimeObject*, const RuntimeMethod*); ((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, reinterpret_cast(__this->___method_3)); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Events.UnityEvent::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent__ctor_m03D3E5121B9A6100351984D0CE3050B909CD3235 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, const RuntimeMethod* method) { { __this->___m_InvokeArray_3 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_InvokeArray_3), (void*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)NULL); UnityEventBase__ctor_mB1F958EAC1A7C4B31253F2E1FED173A628725DEC(__this, NULL); return; } } // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m8AA4287C16628486B41DA41CA5E7A856A706D302 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___0_call, const RuntimeMethod* method) { { UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* L_0 = ___0_call; BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_1; L_1 = UnityEvent_GetDelegate_mBD5D37CFB826CB3329477A509A62BF7CE26A9EF8(L_0, NULL); UnityEventBase_AddCall_mA78C058ED530789A28F42347B653190FEC84DBBC(__this, L_1, NULL); return; } } // System.Reflection.MethodInfo UnityEngine.Events.UnityEvent::FindMethod_Impl(System.String,System.Type) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MethodInfo_t* UnityEvent_FindMethod_Impl_m62E3D2795BACFF1BA2ED6A431ABD5FB2C7D3D681 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, String_t* ___0_name, Type_t* ___1_targetObjType, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } MethodInfo_t* V_0 = NULL; { Type_t* L_0 = ___1_targetObjType; String_t* L_1 = ___0_name; TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* L_2 = (TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB*)SZArrayNew(TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB_il2cpp_TypeInfo_var, (uint32_t)0); MethodInfo_t* L_3; L_3 = UnityEventBase_GetValidMethodInfo_mCFA9547C470F2F90619A1514108BCE0F49F9B0CD(L_0, L_1, L_2, NULL); V_0 = L_3; goto IL_0011; } IL_0011: { MethodInfo_t* L_4 = V_0; return L_4; } } // UnityEngine.Events.BaseInvokableCall UnityEngine.Events.UnityEvent::GetDelegate(System.Object,System.Reflection.MethodInfo) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* UnityEvent_GetDelegate_m6665C6282D3668BC57F2702FD0C3B108F4CFD226 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, RuntimeObject* ___0_target, MethodInfo_t* ___1_theFunction, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* V_0 = NULL; { RuntimeObject* L_0 = ___0_target; MethodInfo_t* L_1 = ___1_theFunction; InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_2 = (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)il2cpp_codegen_object_new(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var); NullCheck(L_2); InvokableCall__ctor_mF3F94B432C977EE2DE7834EC2936E90D271C0464(L_2, L_0, L_1, NULL); V_0 = L_2; goto IL_000b; } IL_000b: { BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_3 = V_0; return L_3; } } // UnityEngine.Events.BaseInvokableCall UnityEngine.Events.UnityEvent::GetDelegate(UnityEngine.Events.UnityAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* UnityEvent_GetDelegate_mBD5D37CFB826CB3329477A509A62BF7CE26A9EF8 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___0_action, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* V_0 = NULL; { UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* L_0 = ___0_action; InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_1 = (InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)il2cpp_codegen_object_new(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var); NullCheck(L_1); InvokableCall__ctor_m4FA1428E3A33219B2C8C5C571A705AC6B862FA70(L_1, L_0, NULL); V_0 = L_1; goto IL_000a; } IL_000a: { BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_2 = V_0; return L_2; } } // System.Void UnityEngine.Events.UnityEvent::Invoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } List_1_t91E36549D76184780FD8995722CD4A87A2650C23* V_0 = NULL; int32_t V_1 = 0; InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* V_2 = NULL; bool V_3 = false; InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* V_4 = NULL; bool V_5 = false; BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* V_6 = NULL; bool V_7 = false; bool V_8 = false; { List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_0; L_0 = UnityEventBase_PrepareInvoke_m4D04FA5D7025C093047DCD3DFEEFB9DF48764FC2(__this, NULL); V_0 = L_0; V_1 = 0; goto IL_0089; } IL_000c: { List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_1 = V_0; int32_t L_2 = V_1; NullCheck(L_1); BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_3; L_3 = List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279(L_1, L_2, List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var); V_2 = ((InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)IsInstClass((RuntimeObject*)L_3, InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var)); InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_4 = V_2; V_3 = (bool)((!(((RuntimeObject*)(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)L_4) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0); bool L_5 = V_3; if (!L_5) { goto IL_002b; } } { InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_6 = V_2; NullCheck(L_6); InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4(L_6, NULL); goto IL_0084; } IL_002b: { List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_7 = V_0; int32_t L_8 = V_1; NullCheck(L_7); BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_9; L_9 = List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279(L_7, L_8, List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var); V_4 = ((InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)IsInstClass((RuntimeObject*)L_9, InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122_il2cpp_TypeInfo_var)); InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_10 = V_4; V_5 = (bool)((!(((RuntimeObject*)(InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122*)L_10) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0); bool L_11 = V_5; if (!L_11) { goto IL_004f; } } { InvokableCall_t8481C00D3B38904F5B77ACEA2ABAE6AC119D4122* L_12 = V_4; NullCheck(L_12); InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4(L_12, NULL); goto IL_0083; } IL_004f: { List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_13 = V_0; int32_t L_14 = V_1; NullCheck(L_13); BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_15; L_15 = List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279(L_13, L_14, List_1_get_Item_m2B51DFE114B7ED5612ABA800B8165A60BACE1279_RuntimeMethod_var); V_6 = L_15; ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_16 = __this->___m_InvokeArray_3; V_7 = (bool)((((RuntimeObject*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)L_16) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_17 = V_7; if (!L_17) { goto IL_0074; } } { ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_18 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)0); __this->___m_InvokeArray_3 = L_18; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_InvokeArray_3), (void*)L_18); } IL_0074: { BaseInvokableCall_tB912356039B1D3806B23DFBC7E9CFA1BCC82F339* L_19 = V_6; ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_20 = __this->___m_InvokeArray_3; NullCheck(L_19); VirtualActionInvoker1< ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* >::Invoke(4 /* System.Void UnityEngine.Events.BaseInvokableCall::Invoke(System.Object[]) */, L_19, L_20); } IL_0083: { } IL_0084: { int32_t L_21 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_21, 1)); } IL_0089: { int32_t L_22 = V_1; List_1_t91E36549D76184780FD8995722CD4A87A2650C23* L_23 = V_0; NullCheck(L_23); int32_t L_24; L_24 = List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_inline(L_23, List_1_get_Count_mD86BEA5DB3090332216B9FA14BD79A4E5247614B_RuntimeMethod_var); V_8 = (bool)((((int32_t)L_22) < ((int32_t)L_24))? 1 : 0); bool L_25 = V_8; if (L_25) { goto IL_000c; } } { return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_pinvoke(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke& marshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_pinvoke_back(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke& marshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_pinvoke_cleanup(PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_com(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com& marshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_com_back(const PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com& marshaled, PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5& unmarshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystemInternal': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystemInternal IL2CPP_EXTERN_C void PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshal_com_cleanup(PlayerLoopSystemInternal_tA4BFB5E55A895153CF14333B866219B77AAF1BC5_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystem IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystem IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_pinvoke_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.LowLevel.PlayerLoopSystem IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_back(const PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled, PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F& unmarshaled) { Exception_t* ___type_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'type' of type 'PlayerLoopSystem': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___type_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.LowLevel.PlayerLoopSystem IL2CPP_EXTERN_C void PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshal_com_cleanup(PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F_marshaled_com& marshaled) { } // System.String UnityEngine.LowLevel.PlayerLoopSystem::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0 (PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* __this, const RuntimeMethod* method) { { Type_t* L_0 = __this->___type_0; NullCheck(L_0); String_t* L_1; L_1 = VirtualFuncInvoker0< String_t* >::Invoke(8 /* System.String System.Reflection.MemberInfo::get_Name() */, L_0); return L_1; } } IL2CPP_EXTERN_C String_t* PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PlayerLoopSystem_t8AED6BF1C8A309CAA6FF71AC91DD33BDDFF7CF1F* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = PlayerLoopSystem_ToString_m259B8533D2C64C15D381B16F32C710A0018684A0(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Multicast(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { il2cpp_array_size_t length = __this->___delegates_13->max_length; Delegate_t** delegatesToInvoke = reinterpret_cast(__this->___delegates_13->GetAddressAtUnchecked(0)); for (il2cpp_array_size_t i = 0; i < length; i++) { UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* currentDelegate = reinterpret_cast(delegatesToInvoke[i]); typedef void (*FunctionPointerType) (RuntimeObject*, const RuntimeMethod*); ((FunctionPointerType)currentDelegate->___invoke_impl_1)((Il2CppObject*)currentDelegate->___method_code_6, reinterpret_cast(currentDelegate->___method_3)); } } void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenInst(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (const RuntimeMethod*); ((FunctionPointerType)__this->___method_ptr_0)(method); } void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenStatic(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (const RuntimeMethod*); ((FunctionPointerType)__this->___method_ptr_0)(method); } void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenStaticInvoker(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { InvokerActionInvoker0::Invoke(__this->___method_ptr_0, method, NULL); } void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_ClosedStaticInvoker(UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { InvokerActionInvoker1< RuntimeObject* >::Invoke(__this->___method_ptr_0, method, NULL, __this->___m_target_2); } IL2CPP_EXTERN_C void DelegatePInvokeWrapper_UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4 (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { typedef void (DEFAULT_CALL *PInvokeFunc)(); PInvokeFunc il2cppPInvokeFunc = reinterpret_cast(il2cpp_codegen_get_reverse_pinvoke_function_ptr(__this)); // Native function invocation il2cppPInvokeFunc(); } // System.Void UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UpdateFunction__ctor_m0D1D766F22D02176396DA6745A60EA046EE8227B (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) { __this->___method_ptr_0 = il2cpp_codegen_get_virtual_call_method_pointer((RuntimeMethod*)___1_method); __this->___method_3 = ___1_method; __this->___m_target_2 = ___0_object; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_target_2), (void*)___0_object); int parameterCount = il2cpp_codegen_method_parameter_count((RuntimeMethod*)___1_method); __this->___method_code_6 = (intptr_t)__this; if (MethodIsStatic((RuntimeMethod*)___1_method)) { bool isOpen = parameterCount == 0; if (il2cpp_codegen_call_method_via_invoker((RuntimeMethod*)___1_method)) if (isOpen) __this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenStaticInvoker; else __this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_ClosedStaticInvoker; else if (isOpen) __this->___invoke_impl_1 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_OpenStatic; else { __this->___invoke_impl_1 = (intptr_t)__this->___method_ptr_0; __this->___method_code_6 = (intptr_t)__this->___m_target_2; } } else { if (___0_object == NULL) il2cpp_codegen_raise_exception(il2cpp_codegen_get_argument_exception(NULL, "Delegate to an instance method cannot have null 'this'."), NULL); __this->___invoke_impl_1 = (intptr_t)__this->___method_ptr_0; __this->___method_code_6 = (intptr_t)__this->___m_target_2; } __this->___extra_arg_5 = (intptr_t)&UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B_Multicast; } // System.Void UnityEngine.LowLevel.PlayerLoopSystem/UpdateFunction::Invoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UpdateFunction_Invoke_m9BCEE4E5BEE924EB804DA64314B78D0E831C179B (UpdateFunction_t1C48B7EECBE47AC123A9D9D7D9D2A9EE951C56C4* __this, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (RuntimeObject*, const RuntimeMethod*); ((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, reinterpret_cast(__this->___method_3)); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) { { int32_t L_0 = (int32_t)__this->____size_2; return L_0; } }