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- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker1
- -projectPath
- D:/HSKIN
- -logFile
- Logs/AssetImportWorker1.log
- -srvPort
- 58542
- -job-worker-count
- 9
- -background-job-worker-count
- 8
- -asset-garbage-collectors
- 1
- Successfully changed project path to: D:/HSKIN
- D:/HSKIN
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [240436] Target information:
-
- Player connection [240436] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 4166886803 [EditorId] 4166886803 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [240436] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [240436] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- Refreshing native plugins compatible for Editor in 4.16 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/HSKIN/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
- Vendor: NVIDIA
- VRAM: 7971 MB
- Driver: 31.0.15.3640
- Initialize mono
- Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56092
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.004892 seconds.
- - Loaded All Assemblies, in 0.494 seconds
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- Native extension for iOS target not found
- Native extension for Android target not found
- Android Extension - Scanning For ADB Devices 548 ms
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.178 seconds
- Domain Reload Profiling: 1672ms
- BeginReloadAssembly (166ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (45ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (59ms)
- LoadAllAssembliesAndSetupDomain (207ms)
- LoadAssemblies (166ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (202ms)
- TypeCache.Refresh (200ms)
- TypeCache.ScanAssembly (184ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (1179ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1125ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (711ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (6ms)
- ProcessInitializeOnLoadAttributes (150ms)
- ProcessInitializeOnLoadMethodAttributes (254ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.176 seconds
- Refreshing native plugins compatible for Editor in 3.00 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.077 seconds
- Domain Reload Profiling: 2252ms
- BeginReloadAssembly (513ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (567ms)
- LoadAssemblies (428ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (270ms)
- TypeCache.Refresh (200ms)
- TypeCache.ScanAssembly (179ms)
- BuildScriptInfoCaches (58ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1078ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (791ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (47ms)
- ProcessInitializeOnLoadAttributes (440ms)
- ProcessInitializeOnLoadMethodAttributes (269ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
- Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4940 unused Assets / (1.2 MB). Loaded Objects now: 5531.
- Memory consumption went from 126.2 MB to 125.0 MB.
- Total: 5.185000 ms (FindLiveObjects: 0.331900 ms CreateObjectMapping: 0.298700 ms MarkObjects: 3.569200 ms DeleteObjects: 0.984500 ms)
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.806 seconds
- Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.123 seconds
- Domain Reload Profiling: 1928ms
- BeginReloadAssembly (238ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (474ms)
- LoadAssemblies (418ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (185ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (165ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1123ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (796ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (58ms)
- ProcessInitializeOnLoadAttributes (402ms)
- ProcessInitializeOnLoadMethodAttributes (301ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (1ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 3.44 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4938 unused Assets / (1.5 MB). Loaded Objects now: 5534.
- Memory consumption went from 119.4 MB to 117.9 MB.
- Total: 8.455300 ms (FindLiveObjects: 0.715300 ms CreateObjectMapping: 0.320400 ms MarkObjects: 5.987000 ms DeleteObjects: 1.430700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 1692007.225430 seconds.
- path: Assets/Scenes/Orientation Scene.unity
- artifactKey: Guid(7a77349b20927844f835ceb0a8daced0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Scenes/Orientation Scene.unity using Guid(7a77349b20927844f835ceb0a8daced0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '30f0d165ef8e31bdd7b134dfa09f5137') in 0.0069272 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.830 seconds
- Refreshing native plugins compatible for Editor in 3.04 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.001 seconds
- Domain Reload Profiling: 1831ms
- BeginReloadAssembly (240ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (492ms)
- LoadAssemblies (435ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (188ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (167ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1001ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (710ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (53ms)
- ProcessInitializeOnLoadAttributes (355ms)
- ProcessInitializeOnLoadMethodAttributes (268ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (25ms)
- Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4938 unused Assets / (1.3 MB). Loaded Objects now: 5538.
- Memory consumption went from 119.9 MB to 118.6 MB.
- Total: 8.778600 ms (FindLiveObjects: 0.643200 ms CreateObjectMapping: 0.358600 ms MarkObjects: 6.426200 ms DeleteObjects: 1.348500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.45 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4913 unused Assets / (1.3 MB). Loaded Objects now: 5537.
- Memory consumption went from 119.8 MB to 118.6 MB.
- Total: 7.100300 ms (FindLiveObjects: 0.592200 ms CreateObjectMapping: 0.302200 ms MarkObjects: 5.049100 ms DeleteObjects: 1.155500 ms)
-
- Prepare: number of updated asset objects reloaded= 13
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.811 seconds
- Refreshing native plugins compatible for Editor in 3.50 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.004 seconds
- Domain Reload Profiling: 1818ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (46ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (494ms)
- LoadAssemblies (428ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (195ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (170ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (1005ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (707ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (50ms)
- ProcessInitializeOnLoadAttributes (357ms)
- ProcessInitializeOnLoadMethodAttributes (267ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 3.52 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4937 unused Assets / (1.3 MB). Loaded Objects now: 5526.
- Memory consumption went from 119.1 MB to 117.8 MB.
- Total: 7.101300 ms (FindLiveObjects: 0.604500 ms CreateObjectMapping: 0.320200 ms MarkObjects: 5.017400 ms DeleteObjects: 1.158000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.820 seconds
- Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.992 seconds
- Domain Reload Profiling: 1813ms
- BeginReloadAssembly (233ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (47ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (40ms)
- LoadAllAssembliesAndSetupDomain (484ms)
- LoadAssemblies (424ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (185ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (166ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (993ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (705ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (51ms)
- ProcessInitializeOnLoadAttributes (359ms)
- ProcessInitializeOnLoadMethodAttributes (262ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Refreshing native plugins compatible for Editor in 3.05 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4937 unused Assets / (1.3 MB). Loaded Objects now: 5528.
- Memory consumption went from 119.1 MB to 117.8 MB.
- Total: 7.488000 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.359800 ms MarkObjects: 5.303100 ms DeleteObjects: 1.192300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets / (0 B). Loaded Objects now: 5528.
- Memory consumption went from 115.8 MB to 115.8 MB.
- Total: 6.710300 ms (FindLiveObjects: 0.340400 ms CreateObjectMapping: 0.163100 ms MarkObjects: 6.190100 ms DeleteObjects: 0.015200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- AssetImportParameters requested are different than current active one (requested -> active):
- buildTarget: platform 13, subtarget 0, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0
- graphicsApiMask: 2097152 -> 4
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.49 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets / (0 B). Loaded Objects now: 5528.
- Memory consumption went from 115.8 MB to 115.8 MB.
- Total: 6.625500 ms (FindLiveObjects: 0.430600 ms CreateObjectMapping: 0.166900 ms MarkObjects: 6.012100 ms DeleteObjects: 0.014200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- AssetImportParameters requested are different than current active one (requested -> active):
- buildTarget: platform 13, subtarget 0, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0
- graphicsApiMask: 2097152 -> 4
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.952 seconds
- Refreshing native plugins compatible for Editor in 2.88 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.027 seconds
- Domain Reload Profiling: 1980ms
- BeginReloadAssembly (271ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (62ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (19ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (588ms)
- LoadAssemblies (487ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (231ms)
- TypeCache.Refresh (112ms)
- TypeCache.ScanAssembly (97ms)
- BuildScriptInfoCaches (107ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1027ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (724ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (52ms)
- ProcessInitializeOnLoadAttributes (365ms)
- ProcessInitializeOnLoadMethodAttributes (274ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 1.43 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.0 MB). Loaded Objects now: 5565.
- Memory consumption went from 123.7 MB to 121.8 MB.
- Total: 5.473700 ms (FindLiveObjects: 0.340400 ms CreateObjectMapping: 0.293500 ms MarkObjects: 3.504300 ms DeleteObjects: 1.334500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.855 seconds
- Refreshing native plugins compatible for Editor in 3.51 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.026 seconds
- Domain Reload Profiling: 1881ms
- BeginReloadAssembly (236ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (20ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (526ms)
- LoadAssemblies (420ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (233ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (213ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1026ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (724ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (55ms)
- ProcessInitializeOnLoadAttributes (364ms)
- ProcessInitializeOnLoadMethodAttributes (271ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (24ms)
- Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.6 MB). Loaded Objects now: 5567.
- Memory consumption went from 123.6 MB to 121.0 MB.
- Total: 8.158700 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.328100 ms MarkObjects: 5.189700 ms DeleteObjects: 2.007700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.828 seconds
- Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.021 seconds
- Domain Reload Profiling: 1848ms
- BeginReloadAssembly (229ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (40ms)
- LoadAllAssembliesAndSetupDomain (500ms)
- LoadAssemblies (436ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (189ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (169ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1022ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (724ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (52ms)
- ProcessInitializeOnLoadAttributes (361ms)
- ProcessInitializeOnLoadMethodAttributes (278ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (24ms)
- Refreshing native plugins compatible for Editor in 3.53 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.8 MB). Loaded Objects now: 5569.
- Memory consumption went from 123.6 MB to 120.8 MB.
- Total: 8.506300 ms (FindLiveObjects: 0.642000 ms CreateObjectMapping: 0.334500 ms MarkObjects: 5.520100 ms DeleteObjects: 2.007600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.978 seconds
- Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.135 seconds
- Domain Reload Profiling: 2114ms
- BeginReloadAssembly (270ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (19ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (55ms)
- RebuildCommonClasses (51ms)
- RebuildNativeTypeToScriptingClass (21ms)
- initialDomainReloadingComplete (63ms)
- LoadAllAssembliesAndSetupDomain (573ms)
- LoadAssemblies (496ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (228ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (207ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1135ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (826ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (53ms)
- ProcessInitializeOnLoadAttributes (438ms)
- ProcessInitializeOnLoadMethodAttributes (299ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 3.16 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.8 MB). Loaded Objects now: 5571.
- Memory consumption went from 125.5 MB to 122.7 MB.
- Total: 8.481000 ms (FindLiveObjects: 0.625600 ms CreateObjectMapping: 0.323800 ms MarkObjects: 5.356400 ms DeleteObjects: 2.173400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 4.23 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4960 unused Assets / (2.9 MB). Loaded Objects now: 5571.
- Memory consumption went from 125.6 MB to 122.7 MB.
- Total: 23.031100 ms (FindLiveObjects: 13.109600 ms CreateObjectMapping: 0.411900 ms MarkObjects: 7.126600 ms DeleteObjects: 2.381200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.67 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4960 unused Assets / (2.2 MB). Loaded Objects now: 5571.
- Memory consumption went from 125.6 MB to 123.4 MB.
- Total: 7.575500 ms (FindLiveObjects: 0.427900 ms CreateObjectMapping: 0.307700 ms MarkObjects: 5.429200 ms DeleteObjects: 1.409400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.150 seconds
- Refreshing native plugins compatible for Editor in 2.84 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.189 seconds
- Domain Reload Profiling: 2338ms
- BeginReloadAssembly (320ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (72ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (69ms)
- LoadAllAssembliesAndSetupDomain (670ms)
- LoadAssemblies (676ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (208ms)
- TypeCache.Refresh (15ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (180ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1189ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (890ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (7ms)
- BeforeProcessingInitializeOnLoad (56ms)
- ProcessInitializeOnLoadAttributes (437ms)
- ProcessInitializeOnLoadMethodAttributes (357ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (24ms)
- Refreshing native plugins compatible for Editor in 2.83 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.7 MB). Loaded Objects now: 5573.
- Memory consumption went from 125.6 MB to 122.9 MB.
- Total: 7.765400 ms (FindLiveObjects: 0.608900 ms CreateObjectMapping: 0.304700 ms MarkObjects: 4.877100 ms DeleteObjects: 1.973300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.897 seconds
- Refreshing native plugins compatible for Editor in 3.56 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.140 seconds
- Domain Reload Profiling: 2037ms
- BeginReloadAssembly (236ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (47ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (62ms)
- LoadAllAssembliesAndSetupDomain (536ms)
- LoadAssemblies (457ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (209ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (186ms)
- ResolveRequiredComponents (11ms)
- FinalizeReload (1140ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (833ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (55ms)
- ProcessInitializeOnLoadAttributes (467ms)
- ProcessInitializeOnLoadMethodAttributes (275ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (24ms)
- Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.7 MB). Loaded Objects now: 5575.
- Memory consumption went from 125.5 MB to 122.8 MB.
- Total: 8.379900 ms (FindLiveObjects: 0.637600 ms CreateObjectMapping: 0.325900 ms MarkObjects: 5.441300 ms DeleteObjects: 1.973800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.983 seconds
- Refreshing native plugins compatible for Editor in 3.08 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.006 seconds
- Domain Reload Profiling: 1988ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (51ms)
- RebuildNativeTypeToScriptingClass (23ms)
- initialDomainReloadingComplete (43ms)
- LoadAllAssembliesAndSetupDomain (633ms)
- LoadAssemblies (556ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (200ms)
- TypeCache.Refresh (14ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (174ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1007ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (711ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (51ms)
- ProcessInitializeOnLoadAttributes (358ms)
- ProcessInitializeOnLoadMethodAttributes (268ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Refreshing native plugins compatible for Editor in 4.26 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.5 MB). Loaded Objects now: 5577.
- Memory consumption went from 125.6 MB to 123.0 MB.
- Total: 7.987400 ms (FindLiveObjects: 0.622800 ms CreateObjectMapping: 0.314500 ms MarkObjects: 5.024300 ms DeleteObjects: 2.024100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.832 seconds
- Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.973 seconds
- Domain Reload Profiling: 1806ms
- BeginReloadAssembly (234ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (45ms)
- RebuildNativeTypeToScriptingClass (18ms)
- initialDomainReloadingComplete (52ms)
- LoadAllAssembliesAndSetupDomain (483ms)
- LoadAssemblies (422ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (188ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (169ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (974ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (690ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (24ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (50ms)
- ProcessInitializeOnLoadAttributes (343ms)
- ProcessInitializeOnLoadMethodAttributes (265ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 2.87 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.6 MB). Loaded Objects now: 5579.
- Memory consumption went from 125.6 MB to 122.9 MB.
- Total: 7.708100 ms (FindLiveObjects: 0.586700 ms CreateObjectMapping: 0.320600 ms MarkObjects: 5.132300 ms DeleteObjects: 1.667300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.810 seconds
- Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.982 seconds
- Domain Reload Profiling: 1791ms
- BeginReloadAssembly (221ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (45ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (43ms)
- LoadAllAssembliesAndSetupDomain (488ms)
- LoadAssemblies (427ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (182ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (163ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (982ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (697ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (52ms)
- ProcessInitializeOnLoadAttributes (350ms)
- ProcessInitializeOnLoadMethodAttributes (261ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Refreshing native plugins compatible for Editor in 3.27 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.8 MB). Loaded Objects now: 5581.
- Memory consumption went from 125.6 MB to 122.8 MB.
- Total: 7.873800 ms (FindLiveObjects: 0.588000 ms CreateObjectMapping: 0.301300 ms MarkObjects: 5.106600 ms DeleteObjects: 1.876600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.804 seconds
- Refreshing native plugins compatible for Editor in 3.16 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.969 seconds
- Domain Reload Profiling: 1774ms
- BeginReloadAssembly (228ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (45ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (481ms)
- LoadAssemblies (418ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (185ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (165ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (969ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (684ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (51ms)
- ProcessInitializeOnLoadAttributes (337ms)
- ProcessInitializeOnLoadMethodAttributes (264ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 2.89 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4984 unused Assets / (2.6 MB). Loaded Objects now: 5583.
- Memory consumption went from 125.6 MB to 123.0 MB.
- Total: 7.813300 ms (FindLiveObjects: 0.761100 ms CreateObjectMapping: 0.356500 ms MarkObjects: 5.034400 ms DeleteObjects: 1.660400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.939 seconds
- Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\HSKIN\ProjectSettings\GvhProjectSettings.xml
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool)
- at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0
- at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0
- at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved!
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:136)
- Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:844)
- Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485)
- Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497)
- Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1041)
- Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:727)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
-
- (Filename: Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs Line: 844)
-
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.971 seconds
- Domain Reload Profiling: 1910ms
- BeginReloadAssembly (228ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (622ms)
- LoadAssemblies (560ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (187ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (163ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (971ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (686ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (55ms)
- ProcessInitializeOnLoadAttributes (338ms)
- ProcessInitializeOnLoadMethodAttributes (261ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.5 MB). Loaded Objects now: 5550.
- Memory consumption went from 125.4 MB to 122.8 MB.
- Total: 8.512900 ms (FindLiveObjects: 0.744500 ms CreateObjectMapping: 0.594800 ms MarkObjects: 5.461500 ms DeleteObjects: 1.710200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.796 seconds
- Refreshing native plugins compatible for Editor in 4.25 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.051 seconds
- Domain Reload Profiling: 1847ms
- BeginReloadAssembly (230ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (475ms)
- LoadAssemblies (411ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (183ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (164ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1051ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (749ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (54ms)
- ProcessInitializeOnLoadAttributes (365ms)
- ProcessInitializeOnLoadMethodAttributes (293ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 2.81 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5552.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 7.713700 ms (FindLiveObjects: 0.633500 ms CreateObjectMapping: 0.283900 ms MarkObjects: 4.938800 ms DeleteObjects: 1.856400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.35 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.1 MB). Loaded Objects now: 5552.
- Memory consumption went from 127.4 MB to 125.3 MB.
- Total: 9.961600 ms (FindLiveObjects: 0.645800 ms CreateObjectMapping: 0.755500 ms MarkObjects: 6.784400 ms DeleteObjects: 1.774200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.7 MB). Loaded Objects now: 5552.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 8.106500 ms (FindLiveObjects: 0.622000 ms CreateObjectMapping: 0.373800 ms MarkObjects: 5.179400 ms DeleteObjects: 1.930000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.946 seconds
- Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.023 seconds
- Domain Reload Profiling: 1969ms
- BeginReloadAssembly (267ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (70ms)
- RebuildNativeTypeToScriptingClass (33ms)
- initialDomainReloadingComplete (47ms)
- LoadAllAssembliesAndSetupDomain (528ms)
- LoadAssemblies (507ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (183ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (159ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (1024ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (736ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (55ms)
- ProcessInitializeOnLoadAttributes (379ms)
- ProcessInitializeOnLoadMethodAttributes (266ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.7 MB). Loaded Objects now: 5554.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 8.478100 ms (FindLiveObjects: 0.642600 ms CreateObjectMapping: 0.334500 ms MarkObjects: 5.551300 ms DeleteObjects: 1.948200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.800 seconds
- Refreshing native plugins compatible for Editor in 3.21 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\HSKIN\ProjectSettings\GvhProjectSettings.xml
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool)
- at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0
- at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0
- at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved!
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogError (object)
- Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:136)
- Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:844)
- Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485)
- Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497)
- Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1041)
- Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:727)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
-
- (Filename: Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs Line: 844)
-
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.963 seconds
- Domain Reload Profiling: 1762ms
- BeginReloadAssembly (232ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (41ms)
- LoadAllAssembliesAndSetupDomain (467ms)
- LoadAssemblies (417ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (180ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (161ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (963ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (685ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (52ms)
- ProcessInitializeOnLoadAttributes (340ms)
- ProcessInitializeOnLoadMethodAttributes (259ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (22ms)
- Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5556.
- Memory consumption went from 127.4 MB to 124.8 MB.
- Total: 7.796400 ms (FindLiveObjects: 0.588000 ms CreateObjectMapping: 0.269300 ms MarkObjects: 5.289400 ms DeleteObjects: 1.648300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.7 MB). Loaded Objects now: 5556.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 8.491700 ms (FindLiveObjects: 0.593100 ms CreateObjectMapping: 0.269700 ms MarkObjects: 5.708600 ms DeleteObjects: 1.918500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.887 seconds
- Refreshing native plugins compatible for Editor in 3.50 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.999 seconds
- Domain Reload Profiling: 1887ms
- BeginReloadAssembly (248ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (60ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (546ms)
- LoadAssemblies (424ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (254ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (228ms)
- ResolveRequiredComponents (10ms)
- FinalizeReload (1000ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (704ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (53ms)
- ProcessInitializeOnLoadAttributes (350ms)
- ProcessInitializeOnLoadMethodAttributes (269ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (22ms)
- Refreshing native plugins compatible for Editor in 4.27 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (1.5 MB). Loaded Objects now: 5558.
- Memory consumption went from 127.4 MB to 125.9 MB.
- Total: 12.424500 ms (FindLiveObjects: 0.855500 ms CreateObjectMapping: 0.292200 ms MarkObjects: 8.647100 ms DeleteObjects: 2.627600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.802 seconds
- Refreshing native plugins compatible for Editor in 2.92 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.979 seconds
- Domain Reload Profiling: 1778ms
- BeginReloadAssembly (220ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (45ms)
- RebuildCommonClasses (44ms)
- RebuildNativeTypeToScriptingClass (18ms)
- initialDomainReloadingComplete (44ms)
- LoadAllAssembliesAndSetupDomain (472ms)
- LoadAssemblies (410ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (181ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (162ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (980ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (697ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (24ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (51ms)
- ProcessInitializeOnLoadAttributes (343ms)
- ProcessInitializeOnLoadMethodAttributes (271ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Refreshing native plugins compatible for Editor in 2.73 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.9 MB). Loaded Objects now: 5560.
- Memory consumption went from 127.3 MB to 124.4 MB.
- Total: 7.685500 ms (FindLiveObjects: 0.590200 ms CreateObjectMapping: 0.271800 ms MarkObjects: 5.056000 ms DeleteObjects: 1.766500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.89 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.4 MB). Loaded Objects now: 5560.
- Memory consumption went from 127.4 MB to 125.0 MB.
- Total: 9.112300 ms (FindLiveObjects: 0.633600 ms CreateObjectMapping: 0.341100 ms MarkObjects: 6.239700 ms DeleteObjects: 1.896500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.44 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.6 MB). Loaded Objects now: 5560.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 8.354500 ms (FindLiveObjects: 0.619700 ms CreateObjectMapping: 0.276000 ms MarkObjects: 5.501700 ms DeleteObjects: 1.955500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.842 seconds
- Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.978 seconds
- Domain Reload Profiling: 1820ms
- BeginReloadAssembly (266ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (77ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (486ms)
- LoadAssemblies (412ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (195ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (172ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (978ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (691ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (50ms)
- ProcessInitializeOnLoadAttributes (346ms)
- ProcessInitializeOnLoadMethodAttributes (262ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 3.39 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (3.0 MB). Loaded Objects now: 5562.
- Memory consumption went from 127.4 MB to 124.4 MB.
- Total: 8.178200 ms (FindLiveObjects: 0.586200 ms CreateObjectMapping: 0.266000 ms MarkObjects: 5.256900 ms DeleteObjects: 2.067600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.788 seconds
- Refreshing native plugins compatible for Editor in 2.88 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.966 seconds
- Domain Reload Profiling: 1754ms
- BeginReloadAssembly (220ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (41ms)
- LoadAllAssembliesAndSetupDomain (470ms)
- LoadAssemblies (407ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (179ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (161ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (966ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (691ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (50ms)
- ProcessInitializeOnLoadAttributes (343ms)
- ProcessInitializeOnLoadMethodAttributes (266ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 3.18 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5564.
- Memory consumption went from 127.4 MB to 124.8 MB.
- Total: 7.524300 ms (FindLiveObjects: 0.576400 ms CreateObjectMapping: 0.267900 ms MarkObjects: 5.099200 ms DeleteObjects: 1.579700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.36 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (3.0 MB). Loaded Objects now: 5564.
- Memory consumption went from 127.4 MB to 124.4 MB.
- Total: 9.381100 ms (FindLiveObjects: 0.622500 ms CreateObjectMapping: 0.314200 ms MarkObjects: 5.828200 ms DeleteObjects: 2.614400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.14 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.8 MB). Loaded Objects now: 5564.
- Memory consumption went from 127.4 MB to 124.6 MB.
- Total: 8.723000 ms (FindLiveObjects: 0.623900 ms CreateObjectMapping: 0.323300 ms MarkObjects: 5.688900 ms DeleteObjects: 2.085500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.798 seconds
- Refreshing native plugins compatible for Editor in 3.00 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.971 seconds
- Domain Reload Profiling: 1770ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (46ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (476ms)
- LoadAssemblies (424ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (180ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (161ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (971ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (693ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (50ms)
- ProcessInitializeOnLoadAttributes (346ms)
- ProcessInitializeOnLoadMethodAttributes (265ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 2.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.7 MB). Loaded Objects now: 5566.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 8.036600 ms (FindLiveObjects: 0.605600 ms CreateObjectMapping: 0.309900 ms MarkObjects: 5.383600 ms DeleteObjects: 1.736100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.810 seconds
- Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.992 seconds
- Domain Reload Profiling: 1802ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (18ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (484ms)
- LoadAssemblies (416ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (186ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (166ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (992ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (707ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (51ms)
- ProcessInitializeOnLoadAttributes (350ms)
- ProcessInitializeOnLoadMethodAttributes (275ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (25ms)
- Refreshing native plugins compatible for Editor in 3.19 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.7 MB). Loaded Objects now: 5568.
- Memory consumption went from 127.4 MB to 124.7 MB.
- Total: 7.926600 ms (FindLiveObjects: 0.618200 ms CreateObjectMapping: 0.316100 ms MarkObjects: 5.169300 ms DeleteObjects: 1.821400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.40 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.8 MB). Loaded Objects now: 5568.
- Memory consumption went from 127.5 MB to 124.6 MB.
- Total: 7.959700 ms (FindLiveObjects: 0.612600 ms CreateObjectMapping: 0.303700 ms MarkObjects: 5.024500 ms DeleteObjects: 2.017600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.28 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.8 MB). Loaded Objects now: 5568.
- Memory consumption went from 127.5 MB to 124.6 MB.
- Total: 7.998300 ms (FindLiveObjects: 0.616000 ms CreateObjectMapping: 0.274900 ms MarkObjects: 5.102400 ms DeleteObjects: 2.003400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 4.68 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4925 unused Assets / (2.5 MB). Loaded Objects now: 5568.
- Memory consumption went from 127.5 MB to 125.0 MB.
- Total: 10.885800 ms (FindLiveObjects: 0.716600 ms CreateObjectMapping: 0.594600 ms MarkObjects: 6.879300 ms DeleteObjects: 2.693800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.813 seconds
- Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 1.011 seconds
- Domain Reload Profiling: 1825ms
- BeginReloadAssembly (238ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (482ms)
- LoadAssemblies (429ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (186ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (2ms)
- BuildScriptInfoCaches (161ms)
- ResolveRequiredComponents (9ms)
- FinalizeReload (1011ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (705ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (53ms)
- ProcessInitializeOnLoadAttributes (352ms)
- ProcessInitializeOnLoadMethodAttributes (267ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Refreshing native plugins compatible for Editor in 2.75 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5570.
- Memory consumption went from 127.3 MB to 124.7 MB.
- Total: 7.416600 ms (FindLiveObjects: 0.575400 ms CreateObjectMapping: 0.279100 ms MarkObjects: 4.947300 ms DeleteObjects: 1.613500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.803 seconds
- Refreshing native plugins compatible for Editor in 3.45 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- - Finished resetting the current domain, in 0.978 seconds
- Domain Reload Profiling: 1782ms
- BeginReloadAssembly (226ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (46ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (485ms)
- LoadAssemblies (424ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (184ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (164ms)
- ResolveRequiredComponents (8ms)
- FinalizeReload (979ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (699ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (52ms)
- ProcessInitializeOnLoadAttributes (344ms)
- ProcessInitializeOnLoadMethodAttributes (271ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (21ms)
- Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4949 unused Assets / (3.0 MB). Loaded Objects now: 5572.
- Memory consumption went from 127.4 MB to 124.4 MB.
- Total: 8.669700 ms (FindLiveObjects: 0.620100 ms CreateObjectMapping: 0.369900 ms MarkObjects: 5.484600 ms DeleteObjects: 2.193500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
|