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UnityClassRegistration.cpp 13KB

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  1. extern "C" void RegisterStaticallyLinkedModulesGranular()
  2. {
  3. void RegisterModule_SharedInternals();
  4. RegisterModule_SharedInternals();
  5. void RegisterModule_Core();
  6. RegisterModule_Core();
  7. void RegisterModule_AndroidJNI();
  8. RegisterModule_AndroidJNI();
  9. void RegisterModule_Animation();
  10. RegisterModule_Animation();
  11. void RegisterModule_Audio();
  12. RegisterModule_Audio();
  13. void RegisterModule_GraphicsStateCollectionSerializer();
  14. RegisterModule_GraphicsStateCollectionSerializer();
  15. void RegisterModule_HierarchyCore();
  16. RegisterModule_HierarchyCore();
  17. void RegisterModule_IMGUI();
  18. RegisterModule_IMGUI();
  19. void RegisterModule_ImageConversion();
  20. RegisterModule_ImageConversion();
  21. void RegisterModule_InputLegacy();
  22. RegisterModule_InputLegacy();
  23. void RegisterModule_InputForUI();
  24. RegisterModule_InputForUI();
  25. void RegisterModule_JSONSerialize();
  26. RegisterModule_JSONSerialize();
  27. void RegisterModule_Physics();
  28. RegisterModule_Physics();
  29. void RegisterModule_Properties();
  30. RegisterModule_Properties();
  31. void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  32. RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  33. void RegisterModule_ScreenCapture();
  34. RegisterModule_ScreenCapture();
  35. void RegisterModule_UnityAnalyticsCommon();
  36. RegisterModule_UnityAnalyticsCommon();
  37. void RegisterModule_Subsystems();
  38. RegisterModule_Subsystems();
  39. void RegisterModule_TLS();
  40. RegisterModule_TLS();
  41. void RegisterModule_TextRendering();
  42. RegisterModule_TextRendering();
  43. void RegisterModule_TextCoreFontEngine();
  44. RegisterModule_TextCoreFontEngine();
  45. void RegisterModule_TextCoreTextEngine();
  46. RegisterModule_TextCoreTextEngine();
  47. void RegisterModule_UI();
  48. RegisterModule_UI();
  49. void RegisterModule_UIElements();
  50. RegisterModule_UIElements();
  51. void RegisterModule_UnityWebRequest();
  52. RegisterModule_UnityWebRequest();
  53. }
  54. template <typename T> void RegisterUnityClass(const char*);
  55. template <typename T> void RegisterStrippedType(int, const char*, const char*);
  56. void InvokeRegisterStaticallyLinkedModuleClasses()
  57. {
  58. // Do nothing (we're in stripping mode)
  59. }
  60. class Animator; template <> void RegisterUnityClass<Animator>(const char*);
  61. class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
  62. class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
  63. class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
  64. class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
  65. class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
  66. class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
  67. class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
  68. class AudioResource; template <> void RegisterUnityClass<AudioResource>(const char*);
  69. class BaseVideoTexture; template <> void RegisterUnityClass<BaseVideoTexture>(const char*);
  70. class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
  71. class WebCamTexture; template <> void RegisterUnityClass<WebCamTexture>(const char*);
  72. class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
  73. class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
  74. class Camera; template <> void RegisterUnityClass<Camera>(const char*);
  75. namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
  76. class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
  77. class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
  78. class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
  79. class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
  80. class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
  81. class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
  82. class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
  83. class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
  84. class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
  85. class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
  86. class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
  87. class Light; template <> void RegisterUnityClass<Light>(const char*);
  88. class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
  89. class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
  90. class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
  91. class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
  92. class Material; template <> void RegisterUnityClass<Material>(const char*);
  93. class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
  94. class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
  95. class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
  96. class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
  97. class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
  98. class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
  99. class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
  100. class Object; template <> void RegisterUnityClass<Object>(const char*);
  101. class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
  102. class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
  103. class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
  104. namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
  105. class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
  106. class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
  107. class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
  108. class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
  109. class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
  110. class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
  111. class Shader; template <> void RegisterUnityClass<Shader>(const char*);
  112. class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
  113. class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
  114. class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
  115. class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
  116. class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
  117. class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
  118. class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
  119. class Texture; template <> void RegisterUnityClass<Texture>(const char*);
  120. class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
  121. class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
  122. class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
  123. class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
  124. class Transform; template <> void RegisterUnityClass<Transform>(const char*);
  125. class Collider; template <> void RegisterUnityClass<Collider>(const char*);
  126. class PhysicsManager; template <> void RegisterUnityClass<PhysicsManager>(const char*);
  127. class Rigidbody; template <> void RegisterUnityClass<Rigidbody>(const char*);
  128. namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
  129. namespace TextRenderingPrivate { class TextMesh; } template <> void RegisterUnityClass<TextRenderingPrivate::TextMesh>(const char*);
  130. namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
  131. namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
  132. namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
  133. class UIRenderer; template <> void RegisterUnityClass<UIRenderer>(const char*);
  134. void RegisterAllClasses()
  135. {
  136. void RegisterBuiltinTypes();
  137. RegisterBuiltinTypes();
  138. //Total: 74 non stripped classes
  139. //0. Animator
  140. RegisterUnityClass<Animator>("Animation");
  141. //1. AnimatorController
  142. RegisterUnityClass<AnimatorController>("Animation");
  143. //2. AnimatorOverrideController
  144. RegisterUnityClass<AnimatorOverrideController>("Animation");
  145. //3. RuntimeAnimatorController
  146. RegisterUnityClass<RuntimeAnimatorController>("Animation");
  147. //4. AudioBehaviour
  148. RegisterUnityClass<AudioBehaviour>("Audio");
  149. //5. AudioClip
  150. RegisterUnityClass<AudioClip>("Audio");
  151. //6. AudioListener
  152. RegisterUnityClass<AudioListener>("Audio");
  153. //7. AudioManager
  154. RegisterUnityClass<AudioManager>("Audio");
  155. //8. AudioResource
  156. RegisterUnityClass<AudioResource>("Audio");
  157. //9. BaseVideoTexture
  158. RegisterUnityClass<BaseVideoTexture>("Audio");
  159. //10. SampleClip
  160. RegisterUnityClass<SampleClip>("Audio");
  161. //11. WebCamTexture
  162. RegisterUnityClass<WebCamTexture>("Audio");
  163. //12. Behaviour
  164. RegisterUnityClass<Behaviour>("Core");
  165. //13. BuildSettings
  166. RegisterUnityClass<BuildSettings>("Core");
  167. //14. Camera
  168. RegisterUnityClass<Camera>("Core");
  169. //15. Component
  170. RegisterUnityClass<Unity::Component>("Core");
  171. //16. ComputeShader
  172. RegisterUnityClass<ComputeShader>("Core");
  173. //17. Cubemap
  174. RegisterUnityClass<Cubemap>("Core");
  175. //18. CubemapArray
  176. RegisterUnityClass<CubemapArray>("Core");
  177. //19. DelayedCallManager
  178. RegisterUnityClass<DelayedCallManager>("Core");
  179. //20. EditorExtension
  180. RegisterUnityClass<EditorExtension>("Core");
  181. //21. GameManager
  182. RegisterUnityClass<GameManager>("Core");
  183. //22. GameObject
  184. RegisterUnityClass<GameObject>("Core");
  185. //23. GlobalGameManager
  186. RegisterUnityClass<GlobalGameManager>("Core");
  187. //24. GraphicsSettings
  188. RegisterUnityClass<GraphicsSettings>("Core");
  189. //25. InputManager
  190. RegisterUnityClass<InputManager>("Core");
  191. //26. LevelGameManager
  192. RegisterUnityClass<LevelGameManager>("Core");
  193. //27. Light
  194. RegisterUnityClass<Light>("Core");
  195. //28. LightProbes
  196. RegisterUnityClass<LightProbes>("Core");
  197. //29. LightingSettings
  198. RegisterUnityClass<LightingSettings>("Core");
  199. //30. LightmapSettings
  200. RegisterUnityClass<LightmapSettings>("Core");
  201. //31. LowerResBlitTexture
  202. RegisterUnityClass<LowerResBlitTexture>("Core");
  203. //32. Material
  204. RegisterUnityClass<Material>("Core");
  205. //33. Mesh
  206. RegisterUnityClass<Mesh>("Core");
  207. //34. MeshFilter
  208. RegisterUnityClass<MeshFilter>("Core");
  209. //35. MeshRenderer
  210. RegisterUnityClass<MeshRenderer>("Core");
  211. //36. MonoBehaviour
  212. RegisterUnityClass<MonoBehaviour>("Core");
  213. //37. MonoManager
  214. RegisterUnityClass<MonoManager>("Core");
  215. //38. MonoScript
  216. RegisterUnityClass<MonoScript>("Core");
  217. //39. NamedObject
  218. RegisterUnityClass<NamedObject>("Core");
  219. //40. Object
  220. //Skipping Object
  221. //41. PlayerSettings
  222. RegisterUnityClass<PlayerSettings>("Core");
  223. //42. PreloadData
  224. RegisterUnityClass<PreloadData>("Core");
  225. //43. QualitySettings
  226. RegisterUnityClass<QualitySettings>("Core");
  227. //44. RectTransform
  228. RegisterUnityClass<UI::RectTransform>("Core");
  229. //45. ReflectionProbe
  230. RegisterUnityClass<ReflectionProbe>("Core");
  231. //46. RenderSettings
  232. RegisterUnityClass<RenderSettings>("Core");
  233. //47. RenderTexture
  234. RegisterUnityClass<RenderTexture>("Core");
  235. //48. Renderer
  236. RegisterUnityClass<Renderer>("Core");
  237. //49. ResourceManager
  238. RegisterUnityClass<ResourceManager>("Core");
  239. //50. RuntimeInitializeOnLoadManager
  240. RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
  241. //51. Shader
  242. RegisterUnityClass<Shader>("Core");
  243. //52. ShaderNameRegistry
  244. RegisterUnityClass<ShaderNameRegistry>("Core");
  245. //53. SortingGroup
  246. RegisterUnityClass<SortingGroup>("Core");
  247. //54. Sprite
  248. RegisterUnityClass<Sprite>("Core");
  249. //55. SpriteAtlas
  250. RegisterUnityClass<SpriteAtlas>("Core");
  251. //56. SpriteRenderer
  252. RegisterUnityClass<SpriteRenderer>("Core");
  253. //57. TagManager
  254. RegisterUnityClass<TagManager>("Core");
  255. //58. TextAsset
  256. RegisterUnityClass<TextAsset>("Core");
  257. //59. Texture
  258. RegisterUnityClass<Texture>("Core");
  259. //60. Texture2D
  260. RegisterUnityClass<Texture2D>("Core");
  261. //61. Texture2DArray
  262. RegisterUnityClass<Texture2DArray>("Core");
  263. //62. Texture3D
  264. RegisterUnityClass<Texture3D>("Core");
  265. //63. TimeManager
  266. RegisterUnityClass<TimeManager>("Core");
  267. //64. Transform
  268. RegisterUnityClass<Transform>("Core");
  269. //65. Collider
  270. RegisterUnityClass<Collider>("Physics");
  271. //66. PhysicsManager
  272. RegisterUnityClass<PhysicsManager>("Physics");
  273. //67. Rigidbody
  274. RegisterUnityClass<Rigidbody>("Physics");
  275. //68. Font
  276. RegisterUnityClass<TextRendering::Font>("TextRendering");
  277. //69. TextMesh
  278. RegisterUnityClass<TextRenderingPrivate::TextMesh>("TextRendering");
  279. //70. Canvas
  280. RegisterUnityClass<UI::Canvas>("UI");
  281. //71. CanvasGroup
  282. RegisterUnityClass<UI::CanvasGroup>("UI");
  283. //72. CanvasRenderer
  284. RegisterUnityClass<UI::CanvasRenderer>("UI");
  285. //73. UIRenderer
  286. RegisterUnityClass<UIRenderer>("UIElements");
  287. }