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- using System.IO;
- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.AdaptivePerformance;
-
- namespace UnityEditor.AdaptivePerformance.Editor.Tests
- {
- public class BottleneckUtilUnitTests
- {
-
- [Test]
- public void CheckTargetFramerateAchieved_WhenLimitNotReached()
- {
- Assert.AreEqual(PerformanceBottleneck.TargetFrameRate, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 0, 0, 1, 3));
- }
-
- [Test]
- public void CheckTargetFramerate_GPURate_EqualTo_AverageRate()
- {
- Assert.AreEqual(PerformanceBottleneck.GPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 0, 0, 0, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_GPURate_GreaterThan_AverageRate()
- {
- Assert.AreEqual(PerformanceBottleneck.GPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 0, 1, 0, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_CPURate_EqualTo_AverageRate()
- {
- Assert.AreEqual(PerformanceBottleneck.CPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 1, 0, 1, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_CPURate_GreaterThan_AverageRate()
- {
- Assert.AreEqual(PerformanceBottleneck.CPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 2, 0, 1, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_CPUUtilization_GreaterThan_HighCPUThreshold()
- {
- Assert.AreEqual(PerformanceBottleneck.CPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 2, 0, 2.1f, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_AverageGPU_GreaterThan_HighCPUThreshold()
- {
- Assert.AreEqual(PerformanceBottleneck.GPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 2, 1, 3, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_AverageGPU_GreaterThan_AverageCPU()
- {
- Assert.AreEqual(PerformanceBottleneck.GPU, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 0.4f, 0.5f, 0.55f, 0));
- }
-
- [Test]
- public void CheckTargetFramerate_AverageGPU_NotGreaterThan_AverageCPU_CPUFactorTooSmall()
- {
- Assert.AreEqual(PerformanceBottleneck.Unknown, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 0.3f, 0.29f, 0.4f, 0));
- }
-
- [Test]
- public void CheckTargetFramerateUnknown_WhenLimitReached_NoChecksApply()
- {
- Assert.AreEqual(PerformanceBottleneck.Unknown, BottleneckUtil.DetermineBottleneck(PerformanceBottleneck.GPU, 0, 0, 1, 0));
- }
- }
- }
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