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- namespace UnityEngine.AdaptivePerformance
- {
- /// <summary>
- /// You can subscribe to the performance mode event delegate which sends the <see cref="PerformanceMode"/> when the performance mode changes.
- /// </summary>
- /// <param name="performanceMode"></param>
- public delegate void PerformanceModeEventHandler(PerformanceMode performanceMode);
-
- /// <summary>
- /// Use the performance mode status interface to receive performance mode status events of the device.
- /// </summary>
- public interface IPerformanceModeStatus
- {
- /// <summary>
- /// The latest performance mode available.
- /// </summary>
- /// <value>The latest performance mode.</value>
- PerformanceMode PerformanceMode { get; }
-
- /// <summary>
- /// Subscribe to performance mode events which Adaptive Performance sends when the performance mode of the device changes.
- /// </summary>
- event PerformanceModeEventHandler PerformanceModeEvent;
- }
- }
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