Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/HSKIN -logFile Logs/AssetImportWorker1.log -srvPort 58542 -job-worker-count 9 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/HSKIN D:/HSKIN [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [240436] Target information: Player connection [240436] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 4166886803 [EditorId] 4166886803 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [240436] Host joined multi-casting on [225.0.0.222:54997]... Player connection [240436] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. Refreshing native plugins compatible for Editor in 4.16 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/HSKIN/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7971 MB Driver: 31.0.15.3640 Initialize mono Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56092 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004892 seconds. - Loaded All Assemblies, in 0.494 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 548 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.178 seconds Domain Reload Profiling: 1672ms BeginReloadAssembly (166ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (207ms) LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (202ms) TypeCache.Refresh (200ms) TypeCache.ScanAssembly (184ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1179ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1125ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (711ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (150ms) ProcessInitializeOnLoadMethodAttributes (254ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.176 seconds Refreshing native plugins compatible for Editor in 3.00 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.077 seconds Domain Reload Profiling: 2252ms BeginReloadAssembly (513ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (567ms) LoadAssemblies (428ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (270ms) TypeCache.Refresh (200ms) TypeCache.ScanAssembly (179ms) BuildScriptInfoCaches (58ms) ResolveRequiredComponents (9ms) FinalizeReload (1078ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (791ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (440ms) ProcessInitializeOnLoadMethodAttributes (269ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 4940 unused Assets / (1.2 MB). Loaded Objects now: 5531. Memory consumption went from 126.2 MB to 125.0 MB. Total: 5.185000 ms (FindLiveObjects: 0.331900 ms CreateObjectMapping: 0.298700 ms MarkObjects: 3.569200 ms DeleteObjects: 0.984500 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.806 seconds Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.123 seconds Domain Reload Profiling: 1928ms BeginReloadAssembly (238ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (474ms) LoadAssemblies (418ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (185ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (165ms) ResolveRequiredComponents (9ms) FinalizeReload (1123ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (796ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (402ms) ProcessInitializeOnLoadMethodAttributes (301ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (27ms) Refreshing native plugins compatible for Editor in 3.44 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4938 unused Assets / (1.5 MB). Loaded Objects now: 5534. Memory consumption went from 119.4 MB to 117.9 MB. Total: 8.455300 ms (FindLiveObjects: 0.715300 ms CreateObjectMapping: 0.320400 ms MarkObjects: 5.987000 ms DeleteObjects: 1.430700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1692007.225430 seconds. path: Assets/Scenes/Orientation Scene.unity artifactKey: Guid(7a77349b20927844f835ceb0a8daced0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Orientation Scene.unity using Guid(7a77349b20927844f835ceb0a8daced0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -> (artifact id: '30f0d165ef8e31bdd7b134dfa09f5137') in 0.0069272 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.830 seconds Refreshing native plugins compatible for Editor in 3.04 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.001 seconds Domain Reload Profiling: 1831ms BeginReloadAssembly (240ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (492ms) LoadAssemblies (435ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (188ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (9ms) FinalizeReload (1001ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (710ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (355ms) ProcessInitializeOnLoadMethodAttributes (268ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4938 unused Assets / (1.3 MB). Loaded Objects now: 5538. Memory consumption went from 119.9 MB to 118.6 MB. Total: 8.778600 ms (FindLiveObjects: 0.643200 ms CreateObjectMapping: 0.358600 ms MarkObjects: 6.426200 ms DeleteObjects: 1.348500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.45 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4913 unused Assets / (1.3 MB). Loaded Objects now: 5537. Memory consumption went from 119.8 MB to 118.6 MB. Total: 7.100300 ms (FindLiveObjects: 0.592200 ms CreateObjectMapping: 0.302200 ms MarkObjects: 5.049100 ms DeleteObjects: 1.155500 ms) Prepare: number of updated asset objects reloaded= 13 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.811 seconds Refreshing native plugins compatible for Editor in 3.50 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.004 seconds Domain Reload Profiling: 1818ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (494ms) LoadAssemblies (428ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (195ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (170ms) ResolveRequiredComponents (8ms) FinalizeReload (1005ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (707ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (357ms) ProcessInitializeOnLoadMethodAttributes (267ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 3.52 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4937 unused Assets / (1.3 MB). Loaded Objects now: 5526. Memory consumption went from 119.1 MB to 117.8 MB. Total: 7.101300 ms (FindLiveObjects: 0.604500 ms CreateObjectMapping: 0.320200 ms MarkObjects: 5.017400 ms DeleteObjects: 1.158000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.820 seconds Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.992 seconds Domain Reload Profiling: 1813ms BeginReloadAssembly (233ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (484ms) LoadAssemblies (424ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (185ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (166ms) ResolveRequiredComponents (8ms) FinalizeReload (993ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (705ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (359ms) ProcessInitializeOnLoadMethodAttributes (262ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 3.05 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4937 unused Assets / (1.3 MB). Loaded Objects now: 5528. Memory consumption went from 119.1 MB to 117.8 MB. Total: 7.488000 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.359800 ms MarkObjects: 5.303100 ms DeleteObjects: 1.192300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 5528. Memory consumption went from 115.8 MB to 115.8 MB. Total: 6.710300 ms (FindLiveObjects: 0.340400 ms CreateObjectMapping: 0.163100 ms MarkObjects: 6.190100 ms DeleteObjects: 0.015200 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 13, subtarget 0, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0 graphicsApiMask: 2097152 -> 4 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.49 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 5528. Memory consumption went from 115.8 MB to 115.8 MB. Total: 6.625500 ms (FindLiveObjects: 0.430600 ms CreateObjectMapping: 0.166900 ms MarkObjects: 6.012100 ms DeleteObjects: 0.014200 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 13, subtarget 0, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0 graphicsApiMask: 2097152 -> 4 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.952 seconds Refreshing native plugins compatible for Editor in 2.88 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.027 seconds Domain Reload Profiling: 1980ms BeginReloadAssembly (271ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (588ms) LoadAssemblies (487ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (231ms) TypeCache.Refresh (112ms) TypeCache.ScanAssembly (97ms) BuildScriptInfoCaches (107ms) ResolveRequiredComponents (9ms) FinalizeReload (1027ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (724ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (365ms) ProcessInitializeOnLoadMethodAttributes (274ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 1.43 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.0 MB). Loaded Objects now: 5565. Memory consumption went from 123.7 MB to 121.8 MB. Total: 5.473700 ms (FindLiveObjects: 0.340400 ms CreateObjectMapping: 0.293500 ms MarkObjects: 3.504300 ms DeleteObjects: 1.334500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.855 seconds Refreshing native plugins compatible for Editor in 3.51 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.026 seconds Domain Reload Profiling: 1881ms BeginReloadAssembly (236ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (526ms) LoadAssemblies (420ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (233ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (213ms) ResolveRequiredComponents (9ms) FinalizeReload (1026ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (724ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (364ms) ProcessInitializeOnLoadMethodAttributes (271ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.6 MB). Loaded Objects now: 5567. Memory consumption went from 123.6 MB to 121.0 MB. Total: 8.158700 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.328100 ms MarkObjects: 5.189700 ms DeleteObjects: 2.007700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.828 seconds Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.021 seconds Domain Reload Profiling: 1848ms BeginReloadAssembly (229ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (500ms) LoadAssemblies (436ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (189ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (169ms) ResolveRequiredComponents (9ms) FinalizeReload (1022ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (724ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (361ms) ProcessInitializeOnLoadMethodAttributes (278ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Refreshing native plugins compatible for Editor in 3.53 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.8 MB). Loaded Objects now: 5569. Memory consumption went from 123.6 MB to 120.8 MB. Total: 8.506300 ms (FindLiveObjects: 0.642000 ms CreateObjectMapping: 0.334500 ms MarkObjects: 5.520100 ms DeleteObjects: 2.007600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.978 seconds Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.135 seconds Domain Reload Profiling: 2114ms BeginReloadAssembly (270ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (573ms) LoadAssemblies (496ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (228ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (207ms) ResolveRequiredComponents (9ms) FinalizeReload (1135ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (826ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (438ms) ProcessInitializeOnLoadMethodAttributes (299ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 3.16 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.8 MB). Loaded Objects now: 5571. Memory consumption went from 125.5 MB to 122.7 MB. Total: 8.481000 ms (FindLiveObjects: 0.625600 ms CreateObjectMapping: 0.323800 ms MarkObjects: 5.356400 ms DeleteObjects: 2.173400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 4.23 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4960 unused Assets / (2.9 MB). Loaded Objects now: 5571. Memory consumption went from 125.6 MB to 122.7 MB. Total: 23.031100 ms (FindLiveObjects: 13.109600 ms CreateObjectMapping: 0.411900 ms MarkObjects: 7.126600 ms DeleteObjects: 2.381200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.67 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4960 unused Assets / (2.2 MB). Loaded Objects now: 5571. Memory consumption went from 125.6 MB to 123.4 MB. Total: 7.575500 ms (FindLiveObjects: 0.427900 ms CreateObjectMapping: 0.307700 ms MarkObjects: 5.429200 ms DeleteObjects: 1.409400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.150 seconds Refreshing native plugins compatible for Editor in 2.84 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.189 seconds Domain Reload Profiling: 2338ms BeginReloadAssembly (320ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (72ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (670ms) LoadAssemblies (676ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (208ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (180ms) ResolveRequiredComponents (9ms) FinalizeReload (1189ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (890ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (56ms) ProcessInitializeOnLoadAttributes (437ms) ProcessInitializeOnLoadMethodAttributes (357ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Refreshing native plugins compatible for Editor in 2.83 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.7 MB). Loaded Objects now: 5573. Memory consumption went from 125.6 MB to 122.9 MB. Total: 7.765400 ms (FindLiveObjects: 0.608900 ms CreateObjectMapping: 0.304700 ms MarkObjects: 4.877100 ms DeleteObjects: 1.973300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.897 seconds Refreshing native plugins compatible for Editor in 3.56 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.140 seconds Domain Reload Profiling: 2037ms BeginReloadAssembly (236ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (536ms) LoadAssemblies (457ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (209ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (186ms) ResolveRequiredComponents (11ms) FinalizeReload (1140ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (833ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (467ms) ProcessInitializeOnLoadMethodAttributes (275ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.7 MB). Loaded Objects now: 5575. Memory consumption went from 125.5 MB to 122.8 MB. Total: 8.379900 ms (FindLiveObjects: 0.637600 ms CreateObjectMapping: 0.325900 ms MarkObjects: 5.441300 ms DeleteObjects: 1.973800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.983 seconds Refreshing native plugins compatible for Editor in 3.08 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.006 seconds Domain Reload Profiling: 1988ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (633ms) LoadAssemblies (556ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (174ms) ResolveRequiredComponents (9ms) FinalizeReload (1007ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (711ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (358ms) ProcessInitializeOnLoadMethodAttributes (268ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 4.26 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.5 MB). Loaded Objects now: 5577. Memory consumption went from 125.6 MB to 123.0 MB. Total: 7.987400 ms (FindLiveObjects: 0.622800 ms CreateObjectMapping: 0.314500 ms MarkObjects: 5.024300 ms DeleteObjects: 2.024100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.832 seconds Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.973 seconds Domain Reload Profiling: 1806ms BeginReloadAssembly (234ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (483ms) LoadAssemblies (422ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (188ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (169ms) ResolveRequiredComponents (8ms) FinalizeReload (974ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (690ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (343ms) ProcessInitializeOnLoadMethodAttributes (265ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 2.87 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.6 MB). Loaded Objects now: 5579. Memory consumption went from 125.6 MB to 122.9 MB. Total: 7.708100 ms (FindLiveObjects: 0.586700 ms CreateObjectMapping: 0.320600 ms MarkObjects: 5.132300 ms DeleteObjects: 1.667300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.810 seconds Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.982 seconds Domain Reload Profiling: 1791ms BeginReloadAssembly (221ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (488ms) LoadAssemblies (427ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (182ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (163ms) ResolveRequiredComponents (9ms) FinalizeReload (982ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (697ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (350ms) ProcessInitializeOnLoadMethodAttributes (261ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 3.27 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.8 MB). Loaded Objects now: 5581. Memory consumption went from 125.6 MB to 122.8 MB. Total: 7.873800 ms (FindLiveObjects: 0.588000 ms CreateObjectMapping: 0.301300 ms MarkObjects: 5.106600 ms DeleteObjects: 1.876600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.804 seconds Refreshing native plugins compatible for Editor in 3.16 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.969 seconds Domain Reload Profiling: 1774ms BeginReloadAssembly (228ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (481ms) LoadAssemblies (418ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (185ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (165ms) ResolveRequiredComponents (8ms) FinalizeReload (969ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (684ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (337ms) ProcessInitializeOnLoadMethodAttributes (264ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 2.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4984 unused Assets / (2.6 MB). Loaded Objects now: 5583. Memory consumption went from 125.6 MB to 123.0 MB. Total: 7.813300 ms (FindLiveObjects: 0.761100 ms CreateObjectMapping: 0.356500 ms MarkObjects: 5.034400 ms DeleteObjects: 1.660400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.939 seconds Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\HSKIN\ProjectSettings\GvhProjectSettings.xml at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool) at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0 at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0 at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:136) Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:844) Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485) Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497) Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1041) Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:727) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs Line: 844) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.971 seconds Domain Reload Profiling: 1910ms BeginReloadAssembly (228ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (622ms) LoadAssemblies (560ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (187ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (163ms) ResolveRequiredComponents (8ms) FinalizeReload (971ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (686ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (338ms) ProcessInitializeOnLoadMethodAttributes (261ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.5 MB). Loaded Objects now: 5550. Memory consumption went from 125.4 MB to 122.8 MB. Total: 8.512900 ms (FindLiveObjects: 0.744500 ms CreateObjectMapping: 0.594800 ms MarkObjects: 5.461500 ms DeleteObjects: 1.710200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.796 seconds Refreshing native plugins compatible for Editor in 4.25 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.051 seconds Domain Reload Profiling: 1847ms BeginReloadAssembly (230ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (475ms) LoadAssemblies (411ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (183ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (164ms) ResolveRequiredComponents (9ms) FinalizeReload (1051ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (749ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (54ms) ProcessInitializeOnLoadAttributes (365ms) ProcessInitializeOnLoadMethodAttributes (293ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 2.81 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5552. Memory consumption went from 127.4 MB to 124.7 MB. Total: 7.713700 ms (FindLiveObjects: 0.633500 ms CreateObjectMapping: 0.283900 ms MarkObjects: 4.938800 ms DeleteObjects: 1.856400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.35 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.1 MB). Loaded Objects now: 5552. Memory consumption went from 127.4 MB to 125.3 MB. Total: 9.961600 ms (FindLiveObjects: 0.645800 ms CreateObjectMapping: 0.755500 ms MarkObjects: 6.784400 ms DeleteObjects: 1.774200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.7 MB). Loaded Objects now: 5552. Memory consumption went from 127.4 MB to 124.7 MB. Total: 8.106500 ms (FindLiveObjects: 0.622000 ms CreateObjectMapping: 0.373800 ms MarkObjects: 5.179400 ms DeleteObjects: 1.930000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.946 seconds Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.023 seconds Domain Reload Profiling: 1969ms BeginReloadAssembly (267ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (70ms) RebuildNativeTypeToScriptingClass (33ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (528ms) LoadAssemblies (507ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (183ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (159ms) ResolveRequiredComponents (8ms) FinalizeReload (1024ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (736ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (379ms) ProcessInitializeOnLoadMethodAttributes (266ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.7 MB). Loaded Objects now: 5554. Memory consumption went from 127.4 MB to 124.7 MB. Total: 8.478100 ms (FindLiveObjects: 0.642600 ms CreateObjectMapping: 0.334500 ms MarkObjects: 5.551300 ms DeleteObjects: 1.948200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.800 seconds Refreshing native plugins compatible for Editor in 3.21 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\HSKIN\ProjectSettings\GvhProjectSettings.xml at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool) at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0 at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0 at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:136) Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:844) Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485) Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497) Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1041) Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:727) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs Line: 844) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.963 seconds Domain Reload Profiling: 1762ms BeginReloadAssembly (232ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (467ms) LoadAssemblies (417ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (180ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (8ms) FinalizeReload (963ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (685ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (340ms) ProcessInitializeOnLoadMethodAttributes (259ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (22ms) Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5556. Memory consumption went from 127.4 MB to 124.8 MB. Total: 7.796400 ms (FindLiveObjects: 0.588000 ms CreateObjectMapping: 0.269300 ms MarkObjects: 5.289400 ms DeleteObjects: 1.648300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.7 MB). Loaded Objects now: 5556. Memory consumption went from 127.4 MB to 124.7 MB. Total: 8.491700 ms (FindLiveObjects: 0.593100 ms CreateObjectMapping: 0.269700 ms MarkObjects: 5.708600 ms DeleteObjects: 1.918500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.887 seconds Refreshing native plugins compatible for Editor in 3.50 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.999 seconds Domain Reload Profiling: 1887ms BeginReloadAssembly (248ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (546ms) LoadAssemblies (424ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (254ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (228ms) ResolveRequiredComponents (10ms) FinalizeReload (1000ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (704ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (350ms) ProcessInitializeOnLoadMethodAttributes (269ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (22ms) Refreshing native plugins compatible for Editor in 4.27 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (1.5 MB). Loaded Objects now: 5558. Memory consumption went from 127.4 MB to 125.9 MB. Total: 12.424500 ms (FindLiveObjects: 0.855500 ms CreateObjectMapping: 0.292200 ms MarkObjects: 8.647100 ms DeleteObjects: 2.627600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.802 seconds Refreshing native plugins compatible for Editor in 2.92 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.979 seconds Domain Reload Profiling: 1778ms BeginReloadAssembly (220ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (472ms) LoadAssemblies (410ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (181ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (162ms) ResolveRequiredComponents (8ms) FinalizeReload (980ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (697ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (343ms) ProcessInitializeOnLoadMethodAttributes (271ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 2.73 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.9 MB). Loaded Objects now: 5560. Memory consumption went from 127.3 MB to 124.4 MB. Total: 7.685500 ms (FindLiveObjects: 0.590200 ms CreateObjectMapping: 0.271800 ms MarkObjects: 5.056000 ms DeleteObjects: 1.766500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.4 MB). Loaded Objects now: 5560. Memory consumption went from 127.4 MB to 125.0 MB. Total: 9.112300 ms (FindLiveObjects: 0.633600 ms CreateObjectMapping: 0.341100 ms MarkObjects: 6.239700 ms DeleteObjects: 1.896500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.44 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.6 MB). Loaded Objects now: 5560. Memory consumption went from 127.4 MB to 124.7 MB. Total: 8.354500 ms (FindLiveObjects: 0.619700 ms CreateObjectMapping: 0.276000 ms MarkObjects: 5.501700 ms DeleteObjects: 1.955500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.842 seconds Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.978 seconds Domain Reload Profiling: 1820ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (77ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (486ms) LoadAssemblies (412ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (195ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (172ms) ResolveRequiredComponents (8ms) FinalizeReload (978ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (691ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (346ms) ProcessInitializeOnLoadMethodAttributes (262ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 3.39 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (3.0 MB). Loaded Objects now: 5562. Memory consumption went from 127.4 MB to 124.4 MB. Total: 8.178200 ms (FindLiveObjects: 0.586200 ms CreateObjectMapping: 0.266000 ms MarkObjects: 5.256900 ms DeleteObjects: 2.067600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.788 seconds Refreshing native plugins compatible for Editor in 2.88 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.966 seconds Domain Reload Profiling: 1754ms BeginReloadAssembly (220ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (470ms) LoadAssemblies (407ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (179ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (8ms) FinalizeReload (966ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (691ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (343ms) ProcessInitializeOnLoadMethodAttributes (266ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 3.18 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5564. Memory consumption went from 127.4 MB to 124.8 MB. Total: 7.524300 ms (FindLiveObjects: 0.576400 ms CreateObjectMapping: 0.267900 ms MarkObjects: 5.099200 ms DeleteObjects: 1.579700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.36 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (3.0 MB). Loaded Objects now: 5564. Memory consumption went from 127.4 MB to 124.4 MB. Total: 9.381100 ms (FindLiveObjects: 0.622500 ms CreateObjectMapping: 0.314200 ms MarkObjects: 5.828200 ms DeleteObjects: 2.614400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.14 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.8 MB). Loaded Objects now: 5564. Memory consumption went from 127.4 MB to 124.6 MB. Total: 8.723000 ms (FindLiveObjects: 0.623900 ms CreateObjectMapping: 0.323300 ms MarkObjects: 5.688900 ms DeleteObjects: 2.085500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.798 seconds Refreshing native plugins compatible for Editor in 3.00 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.971 seconds Domain Reload Profiling: 1770ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (476ms) LoadAssemblies (424ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (180ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (8ms) FinalizeReload (971ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (693ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (346ms) ProcessInitializeOnLoadMethodAttributes (265ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 2.92 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.7 MB). Loaded Objects now: 5566. Memory consumption went from 127.4 MB to 124.7 MB. Total: 8.036600 ms (FindLiveObjects: 0.605600 ms CreateObjectMapping: 0.309900 ms MarkObjects: 5.383600 ms DeleteObjects: 1.736100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.810 seconds Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.992 seconds Domain Reload Profiling: 1802ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (484ms) LoadAssemblies (416ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (186ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (166ms) ResolveRequiredComponents (8ms) FinalizeReload (992ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (707ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (350ms) ProcessInitializeOnLoadMethodAttributes (275ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) Refreshing native plugins compatible for Editor in 3.19 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.7 MB). Loaded Objects now: 5568. Memory consumption went from 127.4 MB to 124.7 MB. Total: 7.926600 ms (FindLiveObjects: 0.618200 ms CreateObjectMapping: 0.316100 ms MarkObjects: 5.169300 ms DeleteObjects: 1.821400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.8 MB). Loaded Objects now: 5568. Memory consumption went from 127.5 MB to 124.6 MB. Total: 7.959700 ms (FindLiveObjects: 0.612600 ms CreateObjectMapping: 0.303700 ms MarkObjects: 5.024500 ms DeleteObjects: 2.017600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.28 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.8 MB). Loaded Objects now: 5568. Memory consumption went from 127.5 MB to 124.6 MB. Total: 7.998300 ms (FindLiveObjects: 0.616000 ms CreateObjectMapping: 0.274900 ms MarkObjects: 5.102400 ms DeleteObjects: 2.003400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 4.68 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets / (2.5 MB). Loaded Objects now: 5568. Memory consumption went from 127.5 MB to 125.0 MB. Total: 10.885800 ms (FindLiveObjects: 0.716600 ms CreateObjectMapping: 0.594600 ms MarkObjects: 6.879300 ms DeleteObjects: 2.693800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.813 seconds Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.011 seconds Domain Reload Profiling: 1825ms BeginReloadAssembly (238ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (482ms) LoadAssemblies (429ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (186ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (9ms) FinalizeReload (1011ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (705ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (352ms) ProcessInitializeOnLoadMethodAttributes (267ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 2.75 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (2.6 MB). Loaded Objects now: 5570. Memory consumption went from 127.3 MB to 124.7 MB. Total: 7.416600 ms (FindLiveObjects: 0.575400 ms CreateObjectMapping: 0.279100 ms MarkObjects: 4.947300 ms DeleteObjects: 1.613500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.803 seconds Refreshing native plugins compatible for Editor in 3.45 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.978 seconds Domain Reload Profiling: 1782ms BeginReloadAssembly (226ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (485ms) LoadAssemblies (424ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (184ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (164ms) ResolveRequiredComponents (8ms) FinalizeReload (979ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (699ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (25ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (344ms) ProcessInitializeOnLoadMethodAttributes (271ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 3.33 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 4949 unused Assets / (3.0 MB). Loaded Objects now: 5572. Memory consumption went from 127.4 MB to 124.4 MB. Total: 8.669700 ms (FindLiveObjects: 0.620100 ms CreateObjectMapping: 0.369900 ms MarkObjects: 5.484600 ms DeleteObjects: 2.193500 ms) Prepare: number of updated asset objects reloaded= 0