namespace UnityEngine.AdaptivePerformance { /// /// You can subscribe to the performance mode event delegate which sends the when the performance mode changes. /// /// public delegate void PerformanceModeEventHandler(PerformanceMode performanceMode); /// /// Use the performance mode status interface to receive performance mode status events of the device. /// public interface IPerformanceModeStatus { /// /// The latest performance mode available. /// /// The latest performance mode. PerformanceMode PerformanceMode { get; } /// /// Subscribe to performance mode events which Adaptive Performance sends when the performance mode of the device changes. /// event PerformanceModeEventHandler PerformanceModeEvent; } }