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- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker1
- -projectPath
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- -srvPort
- 58171
- -job-worker-count
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- -background-job-worker-count
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- -asset-garbage-collectors
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- Successfully changed project path to: D:/HSKIN-AIR
- D:/HSKIN-AIR
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
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- "memorysetup-job-temp-allocator-block-size=2097152"
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- "memorysetup-allocator-temp-initial-block-size-main=262144"
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- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [31452] Target information:
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- Player connection [31452] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 811209669 [EditorId] 811209669 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [31452] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [31452] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/HSKIN-AIR/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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- Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
- Vendor: NVIDIA
- VRAM: 7971 MB
- Driver: 31.0.15.3640
- Initialize mono
- Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56444
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.005667 seconds.
- - Loaded All Assemblies, in 0.470 seconds
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- Native extension for iOS target not found
- Native extension for Android target not found
- Android Extension - Scanning For ADB Devices 386 ms
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 1474ms
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- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
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- Refreshing native plugins compatible for Editor in 1.50 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 2410ms
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- ExecutionOrderSort (0ms)
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- ProcessInitializeOnLoadMethodAttributes (360ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (22ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6562 unused Assets / (5.6 MB). Loaded Objects now: 7342.
- Memory consumption went from 198.0 MB to 192.4 MB.
- Total: 10.371300 ms (FindLiveObjects: 0.933700 ms CreateObjectMapping: 0.564700 ms MarkObjects: 6.344000 ms DeleteObjects: 2.527300 ms)
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.900 seconds
- Refreshing native plugins compatible for Editor in 1.73 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.265 seconds
- Domain Reload Profiling: 2166ms
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- ProcessInitializeOnLoadAttributes (447ms)
- ProcessInitializeOnLoadMethodAttributes (332ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7345.
- Memory consumption went from 163.1 MB to 157.5 MB.
- Total: 9.652800 ms (FindLiveObjects: 0.915900 ms CreateObjectMapping: 0.534800 ms MarkObjects: 5.676400 ms DeleteObjects: 2.524100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 11000.549708 seconds.
- path: Assets/Scenes/login_2.unity
- artifactKey: Guid(c93d4f075ea155447898704995b3e16f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Scenes/login_2.unity using Guid(c93d4f075ea155447898704995b3e16f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '80bb98c3cffb2de4bebc6f30f354eb50') in 0.0087065 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.842 seconds
- Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.192 seconds
- Domain Reload Profiling: 2035ms
- BeginReloadAssembly (225ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (527ms)
- LoadAssemblies (405ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (207ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1193ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (835ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (24ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (436ms)
- ProcessInitializeOnLoadMethodAttributes (309ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7349.
- Memory consumption went from 163.6 MB to 158.3 MB.
- Total: 10.130500 ms (FindLiveObjects: 0.881200 ms CreateObjectMapping: 0.528100 ms MarkObjects: 5.705700 ms DeleteObjects: 3.014000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.818 seconds
- Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.218 seconds
- Domain Reload Profiling: 2037ms
- BeginReloadAssembly (227ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (508ms)
- LoadAssemblies (395ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (232ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (205ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1219ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (852ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (440ms)
- ProcessInitializeOnLoadMethodAttributes (321ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7351.
- Memory consumption went from 165.6 MB to 160.2 MB.
- Total: 9.767200 ms (FindLiveObjects: 0.896600 ms CreateObjectMapping: 0.536500 ms MarkObjects: 5.825300 ms DeleteObjects: 2.507200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6549 unused Assets / (5.2 MB). Loaded Objects now: 7351.
- Memory consumption went from 165.7 MB to 160.5 MB.
- Total: 9.446000 ms (FindLiveObjects: 0.903400 ms CreateObjectMapping: 0.611400 ms MarkObjects: 5.596500 ms DeleteObjects: 2.333000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.836 seconds
- Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.211 seconds
- Domain Reload Profiling: 2049ms
- BeginReloadAssembly (237ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (20ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (516ms)
- LoadAssemblies (392ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (240ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1211ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (827ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (429ms)
- ProcessInitializeOnLoadMethodAttributes (305ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7353.
- Memory consumption went from 165.6 MB to 160.2 MB.
- Total: 9.137400 ms (FindLiveObjects: 0.842900 ms CreateObjectMapping: 0.458700 ms MarkObjects: 5.400000 ms DeleteObjects: 2.433800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.847 seconds
- Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.428 seconds
- Domain Reload Profiling: 2277ms
- BeginReloadAssembly (224ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (538ms)
- LoadAssemblies (413ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (240ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (214ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1429ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1004ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (65ms)
- ProcessInitializeOnLoadAttributes (507ms)
- ProcessInitializeOnLoadMethodAttributes (394ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7355.
- Memory consumption went from 165.5 MB to 159.8 MB.
- Total: 11.524600 ms (FindLiveObjects: 1.063200 ms CreateObjectMapping: 0.691400 ms MarkObjects: 6.724200 ms DeleteObjects: 3.044000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.843 seconds
- Refreshing native plugins compatible for Editor in 1.37 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.312 seconds
- Domain Reload Profiling: 2156ms
- BeginReloadAssembly (223ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (536ms)
- LoadAssemblies (413ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (235ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1312ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (934ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (76ms)
- ProcessInitializeOnLoadAttributes (501ms)
- ProcessInitializeOnLoadMethodAttributes (321ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7357.
- Memory consumption went from 167.5 MB to 162.0 MB.
- Total: 10.254600 ms (FindLiveObjects: 0.984200 ms CreateObjectMapping: 0.553400 ms MarkObjects: 5.897900 ms DeleteObjects: 2.817200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6549 unused Assets / (5.3 MB). Loaded Objects now: 7357.
- Memory consumption went from 167.6 MB to 162.3 MB.
- Total: 10.303500 ms (FindLiveObjects: 0.871900 ms CreateObjectMapping: 0.518200 ms MarkObjects: 6.135500 ms DeleteObjects: 2.776200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- IOException: Sharing violation on path D:\HSKIN-AIR\Library\ScriptAssemblies\Assembly-CSharp.dll
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00006] in <a6860a9f6366437387ebdc1f225b7fd4>:0
- at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00008] in <a6860a9f6366437387ebdc1f225b7fd4>:0
- at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <a6860a9f6366437387ebdc1f225b7fd4>:0
- at UnityEditor.AssemblyValidation.LoadAssemblyDefinitions (System.String[] assemblyPaths, System.String[] searchPaths) [0x00048] in <aff26789effa44fba5bcce133e8016b4>:0
- at UnityEditor.AssemblyValidation.ValidateAssemblies (System.String[] assemblyPaths, System.Boolean enableLogging) [0x00007] in <aff26789effa44fba5bcce133e8016b4>:0
-
- - Loaded All Assemblies, in 0.659 seconds
- Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.273 seconds
- Domain Reload Profiling: 1934ms
- BeginReloadAssembly (233ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (38ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (339ms)
- LoadAssemblies (210ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (243ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (213ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1274ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (894ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (69ms)
- ProcessInitializeOnLoadAttributes (470ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.73 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7359.
- Memory consumption went from 167.5 MB to 162.2 MB.
- Total: 9.401600 ms (FindLiveObjects: 0.878200 ms CreateObjectMapping: 0.539800 ms MarkObjects: 5.565000 ms DeleteObjects: 2.417300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.848 seconds
- Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.241 seconds
- Domain Reload Profiling: 2091ms
- BeginReloadAssembly (225ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
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- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (38ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (31ms)
- LoadAllAssembliesAndSetupDomain (540ms)
- LoadAssemblies (417ms)
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- AnalyzeDomain (240ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (214ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1242ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (867ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (442ms)
- ProcessInitializeOnLoadMethodAttributes (331ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7361.
- Memory consumption went from 167.5 MB to 162.1 MB.
- Total: 10.237700 ms (FindLiveObjects: 0.987300 ms CreateObjectMapping: 0.561800 ms MarkObjects: 6.058600 ms DeleteObjects: 2.628200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.845 seconds
- Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.433 seconds
- Domain Reload Profiling: 2280ms
- BeginReloadAssembly (226ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (535ms)
- LoadAssemblies (415ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (236ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1434ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (996ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (66ms)
- ProcessInitializeOnLoadAttributes (498ms)
- ProcessInitializeOnLoadMethodAttributes (394ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7363.
- Memory consumption went from 167.5 MB to 162.0 MB.
- Total: 11.584400 ms (FindLiveObjects: 1.037900 ms CreateObjectMapping: 0.680400 ms MarkObjects: 6.779700 ms DeleteObjects: 3.084300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.48 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6549 unused Assets / (5.3 MB). Loaded Objects now: 7363.
- Memory consumption went from 167.7 MB to 162.4 MB.
- Total: 9.402600 ms (FindLiveObjects: 0.830400 ms CreateObjectMapping: 0.471800 ms MarkObjects: 5.862100 ms DeleteObjects: 2.236900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.849 seconds
- Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.255 seconds
- Domain Reload Profiling: 2106ms
- BeginReloadAssembly (229ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (18ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (535ms)
- LoadAssemblies (410ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (241ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1256ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (909ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (489ms)
- ProcessInitializeOnLoadMethodAttributes (327ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7365.
- Memory consumption went from 167.5 MB to 162.0 MB.
- Total: 10.398900 ms (FindLiveObjects: 1.142800 ms CreateObjectMapping: 0.617800 ms MarkObjects: 5.898800 ms DeleteObjects: 2.737900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.835 seconds
- Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.239 seconds
- Domain Reload Profiling: 2075ms
- BeginReloadAssembly (212ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (38ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (540ms)
- LoadAssemblies (416ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (212ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1239ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (876ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (62ms)
- ProcessInitializeOnLoadAttributes (457ms)
- ProcessInitializeOnLoadMethodAttributes (324ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7367.
- Memory consumption went from 167.5 MB to 162.1 MB.
- Total: 9.975300 ms (FindLiveObjects: 0.929900 ms CreateObjectMapping: 0.549100 ms MarkObjects: 5.890200 ms DeleteObjects: 2.604700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.873 seconds
- Refreshing native plugins compatible for Editor in 1.39 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.190 seconds
- Domain Reload Profiling: 2065ms
- BeginReloadAssembly (227ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (18ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (556ms)
- LoadAssemblies (419ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (253ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (222ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1190ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (839ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (24ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (433ms)
- ProcessInitializeOnLoadMethodAttributes (316ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.59 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7369.
- Memory consumption went from 167.5 MB to 162.1 MB.
- Total: 9.945000 ms (FindLiveObjects: 0.968200 ms CreateObjectMapping: 0.582300 ms MarkObjects: 5.753900 ms DeleteObjects: 2.638900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.833 seconds
- Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.224 seconds
- Domain Reload Profiling: 2059ms
- BeginReloadAssembly (214ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (537ms)
- LoadAssemblies (415ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (211ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1225ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (861ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (441ms)
- ProcessInitializeOnLoadMethodAttributes (326ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7371.
- Memory consumption went from 167.5 MB to 162.2 MB.
- Total: 9.982800 ms (FindLiveObjects: 0.912300 ms CreateObjectMapping: 0.534400 ms MarkObjects: 5.953800 ms DeleteObjects: 2.580700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.851 seconds
- Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.231 seconds
- Domain Reload Profiling: 2084ms
- BeginReloadAssembly (226ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (542ms)
- LoadAssemblies (415ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (244ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (217ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1231ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (864ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (444ms)
- ProcessInitializeOnLoadMethodAttributes (326ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7373.
- Memory consumption went from 167.5 MB to 162.0 MB.
- Total: 10.114000 ms (FindLiveObjects: 0.949400 ms CreateObjectMapping: 0.567900 ms MarkObjects: 5.867300 ms DeleteObjects: 2.727800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.830 seconds
- Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.394 seconds
- Domain Reload Profiling: 2226ms
- BeginReloadAssembly (215ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (531ms)
- LoadAssemblies (412ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (234ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1395ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (969ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (65ms)
- ProcessInitializeOnLoadAttributes (509ms)
- ProcessInitializeOnLoadMethodAttributes (358ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 2.12 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7375.
- Memory consumption went from 169.5 MB to 163.9 MB.
- Total: 11.354100 ms (FindLiveObjects: 0.927500 ms CreateObjectMapping: 0.718900 ms MarkObjects: 6.622900 ms DeleteObjects: 3.082700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 1327.426186 seconds.
- path: Assets/Fonts/msjh SDF.asset
- artifactKey: Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
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- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
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- Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7441.
- Memory consumption went from 171.1 MB to 165.7 MB.
- Total: 10.000100 ms (FindLiveObjects: 0.923400 ms CreateObjectMapping: 0.552200 ms MarkObjects: 5.826400 ms DeleteObjects: 2.696300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.862 seconds
- Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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- Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7443.
- Memory consumption went from 171.0 MB to 165.4 MB.
- Total: 10.775700 ms (FindLiveObjects: 1.265400 ms CreateObjectMapping: 0.621800 ms MarkObjects: 6.001400 ms DeleteObjects: 2.885900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.841 seconds
- Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 2243ms
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- Refreshing native plugins compatible for Editor in 2.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7445.
- Memory consumption went from 171.0 MB to 165.2 MB.
- Total: 12.149300 ms (FindLiveObjects: 1.106200 ms CreateObjectMapping: 0.723500 ms MarkObjects: 6.960800 ms DeleteObjects: 3.357000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.860 seconds
- Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
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- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 2144ms
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- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
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- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7447.
- Memory consumption went from 171.0 MB to 165.6 MB.
- Total: 9.948200 ms (FindLiveObjects: 0.972000 ms CreateObjectMapping: 0.569800 ms MarkObjects: 5.769600 ms DeleteObjects: 2.635100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.941 seconds
- Refreshing native plugins compatible for Editor in 2.24 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
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-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 2458ms
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- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
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- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7449.
- Memory consumption went from 171.0 MB to 165.7 MB.
- Total: 12.701700 ms (FindLiveObjects: 1.365300 ms CreateObjectMapping: 0.837500 ms MarkObjects: 7.526200 ms DeleteObjects: 2.970900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.864 seconds
- Refreshing native plugins compatible for Editor in 2.06 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
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- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
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-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 2114ms
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- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
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- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7451.
- Memory consumption went from 171.0 MB to 165.6 MB.
- Total: 10.411100 ms (FindLiveObjects: 1.016400 ms CreateObjectMapping: 0.631800 ms MarkObjects: 6.089100 ms DeleteObjects: 2.672100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.835 seconds
- Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.400 seconds
- Domain Reload Profiling: 2238ms
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- ExecutionOrderSort (0ms)
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- InitializePlatformSupportModulesInManaged (34ms)
- SetLoadedEditorAssemblies (5ms)
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- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7453.
- Memory consumption went from 171.0 MB to 165.6 MB.
- Total: 11.814000 ms (FindLiveObjects: 1.096000 ms CreateObjectMapping: 0.907100 ms MarkObjects: 6.785400 ms DeleteObjects: 3.024000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
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- Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.409 seconds
- Domain Reload Profiling: 2263ms
- BeginReloadAssembly (223ms)
- ExecutionOrderSort (0ms)
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- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (545ms)
- LoadAssemblies (413ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (245ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (218ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1409ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (982ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (67ms)
- ProcessInitializeOnLoadAttributes (512ms)
- ProcessInitializeOnLoadMethodAttributes (365ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7455.
- Memory consumption went from 171.0 MB to 165.3 MB.
- Total: 11.865800 ms (FindLiveObjects: 1.100800 ms CreateObjectMapping: 0.763200 ms MarkObjects: 6.850500 ms DeleteObjects: 3.149800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.868 seconds
- Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.208 seconds
- Domain Reload Profiling: 2077ms
- BeginReloadAssembly (227ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (554ms)
- LoadAssemblies (423ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (246ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (216ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1209ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (840ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (58ms)
- ProcessInitializeOnLoadAttributes (442ms)
- ProcessInitializeOnLoadMethodAttributes (306ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7457.
- Memory consumption went from 170.9 MB to 165.5 MB.
- Total: 10.669900 ms (FindLiveObjects: 1.081700 ms CreateObjectMapping: 0.778600 ms MarkObjects: 6.146600 ms DeleteObjects: 2.661200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.854 seconds
- Refreshing native plugins compatible for Editor in 1.44 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.231 seconds
- Domain Reload Profiling: 2087ms
- BeginReloadAssembly (229ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (542ms)
- LoadAssemblies (413ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (242ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (215ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1231ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (851ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (437ms)
- ProcessInitializeOnLoadMethodAttributes (323ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.0 MB). Loaded Objects now: 7459.
- Memory consumption went from 171.0 MB to 166.0 MB.
- Total: 10.145200 ms (FindLiveObjects: 0.953700 ms CreateObjectMapping: 0.577500 ms MarkObjects: 6.037700 ms DeleteObjects: 2.574500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.837 seconds
- Refreshing native plugins compatible for Editor in 1.64 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.331 seconds
- Domain Reload Profiling: 2169ms
- BeginReloadAssembly (224ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (530ms)
- LoadAssemblies (403ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (211ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1332ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (920ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (62ms)
- ProcessInitializeOnLoadAttributes (474ms)
- ProcessInitializeOnLoadMethodAttributes (349ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (35ms)
- Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.1 MB). Loaded Objects now: 7461.
- Memory consumption went from 171.0 MB to 165.9 MB.
- Total: 11.019700 ms (FindLiveObjects: 1.061900 ms CreateObjectMapping: 0.565300 ms MarkObjects: 6.538200 ms DeleteObjects: 2.852500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.848 seconds
- Refreshing native plugins compatible for Editor in 1.49 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.321 seconds
- Domain Reload Profiling: 2171ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (533ms)
- LoadAssemblies (417ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (235ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1322ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (913ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (64ms)
- ProcessInitializeOnLoadAttributes (465ms)
- ProcessInitializeOnLoadMethodAttributes (348ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7463.
- Memory consumption went from 171.0 MB to 165.4 MB.
- Total: 10.997900 ms (FindLiveObjects: 1.036500 ms CreateObjectMapping: 0.650900 ms MarkObjects: 6.340100 ms DeleteObjects: 2.968700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.594 seconds
- Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.274 seconds
- Domain Reload Profiling: 2870ms
- BeginReloadAssembly (561ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (77ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (181ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (41ms)
- LoadAllAssembliesAndSetupDomain (935ms)
- LoadAssemblies (832ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (275ms)
- TypeCache.Refresh (17ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (238ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1275ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (887ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (64ms)
- ProcessInitializeOnLoadAttributes (462ms)
- ProcessInitializeOnLoadMethodAttributes (326ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7465.
- Memory consumption went from 171.0 MB to 165.5 MB.
- Total: 10.787600 ms (FindLiveObjects: 0.919800 ms CreateObjectMapping: 0.565100 ms MarkObjects: 6.606900 ms DeleteObjects: 2.693400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.885 seconds
- Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.387 seconds
- Domain Reload Profiling: 2274ms
- BeginReloadAssembly (232ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (567ms)
- LoadAssemblies (447ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (212ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1388ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (968ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (33ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (67ms)
- ProcessInitializeOnLoadAttributes (502ms)
- ProcessInitializeOnLoadMethodAttributes (357ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (33ms)
- Refreshing native plugins compatible for Editor in 2.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.9 MB). Loaded Objects now: 7467.
- Memory consumption went from 171.0 MB to 165.1 MB.
- Total: 11.787800 ms (FindLiveObjects: 1.056000 ms CreateObjectMapping: 0.703000 ms MarkObjects: 6.706000 ms DeleteObjects: 3.321200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.877 seconds
- Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.399 seconds
- Domain Reload Profiling: 2278ms
- BeginReloadAssembly (234ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (46ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (553ms)
- LoadAssemblies (428ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (244ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (217ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1399ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (966ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (68ms)
- ProcessInitializeOnLoadAttributes (503ms)
- ProcessInitializeOnLoadMethodAttributes (357ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7469.
- Memory consumption went from 171.0 MB to 165.3 MB.
- Total: 11.878800 ms (FindLiveObjects: 1.048900 ms CreateObjectMapping: 0.681700 ms MarkObjects: 6.816600 ms DeleteObjects: 3.329700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.854 seconds
- Refreshing native plugins compatible for Editor in 1.54 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.371 seconds
- Domain Reload Profiling: 2227ms
- BeginReloadAssembly (229ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (541ms)
- LoadAssemblies (419ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (239ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (211ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1372ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (956ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (66ms)
- ProcessInitializeOnLoadAttributes (494ms)
- ProcessInitializeOnLoadMethodAttributes (356ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (35ms)
- Refreshing native plugins compatible for Editor in 2.21 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7471.
- Memory consumption went from 171.0 MB to 165.2 MB.
- Total: 11.252800 ms (FindLiveObjects: 0.942500 ms CreateObjectMapping: 0.620000 ms MarkObjects: 6.465200 ms DeleteObjects: 3.223400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.877 seconds
- Refreshing native plugins compatible for Editor in 1.93 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.364 seconds
- Domain Reload Profiling: 2243ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (559ms)
- LoadAssemblies (419ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (257ms)
- TypeCache.Refresh (14ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (224ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1365ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (981ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (559ms)
- ProcessInitializeOnLoadMethodAttributes (328ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7473.
- Memory consumption went from 171.0 MB to 165.3 MB.
- Total: 10.900200 ms (FindLiveObjects: 1.135600 ms CreateObjectMapping: 0.712100 ms MarkObjects: 6.133000 ms DeleteObjects: 2.917900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.877 seconds
- Refreshing native plugins compatible for Editor in 1.87 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.253 seconds
- Domain Reload Profiling: 2132ms
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (558ms)
- LoadAssemblies (429ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (248ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (217ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1254ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (859ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (449ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7475.
- Memory consumption went from 171.0 MB to 165.3 MB.
- Total: 11.155900 ms (FindLiveObjects: 1.009500 ms CreateObjectMapping: 0.708400 ms MarkObjects: 6.433000 ms DeleteObjects: 3.003200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.872 seconds
- Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.396 seconds
- Domain Reload Profiling: 2270ms
- BeginReloadAssembly (237ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (551ms)
- LoadAssemblies (422ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (249ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (221ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1396ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (975ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (68ms)
- ProcessInitializeOnLoadAttributes (510ms)
- ProcessInitializeOnLoadMethodAttributes (358ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 1.81 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (6.0 MB). Loaded Objects now: 7477.
- Memory consumption went from 171.1 MB to 165.0 MB.
- Total: 12.364100 ms (FindLiveObjects: 1.138400 ms CreateObjectMapping: 0.904900 ms MarkObjects: 6.819600 ms DeleteObjects: 3.499000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.928 seconds
- Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.386 seconds
- Domain Reload Profiling: 2317ms
- BeginReloadAssembly (253ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (53ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (587ms)
- LoadAssemblies (461ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (257ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (229ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1387ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (941ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (65ms)
- ProcessInitializeOnLoadAttributes (495ms)
- ProcessInitializeOnLoadMethodAttributes (343ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (33ms)
- Refreshing native plugins compatible for Editor in 1.68 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7479.
- Memory consumption went from 171.1 MB to 165.4 MB.
- Total: 11.794700 ms (FindLiveObjects: 0.975600 ms CreateObjectMapping: 0.623300 ms MarkObjects: 6.618200 ms DeleteObjects: 3.575700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.906 seconds
- Refreshing native plugins compatible for Editor in 1.53 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.253 seconds
- Domain Reload Profiling: 2160ms
- BeginReloadAssembly (239ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (580ms)
- LoadAssemblies (437ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (265ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (235ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1253ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (877ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (25ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (66ms)
- ProcessInitializeOnLoadAttributes (465ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (6.1 MB). Loaded Objects now: 7481.
- Memory consumption went from 171.1 MB to 165.0 MB.
- Total: 11.180800 ms (FindLiveObjects: 0.956200 ms CreateObjectMapping: 0.559000 ms MarkObjects: 6.062000 ms DeleteObjects: 3.601900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
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