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AssetImportWorker1.log 135KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/HSKIN-AIR
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 58171
  18. -job-worker-count
  19. 9
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/HSKIN-AIR
  25. D:/HSKIN-AIR
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [31452] Target information:
  62. Player connection [31452] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 811209669 [EditorId] 811209669 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [31452] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [31452] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 9
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  68. Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/HSKIN-AIR/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  77. Vendor: NVIDIA
  78. VRAM: 7971 MB
  79. Driver: 31.0.15.3640
  80. Initialize mono
  81. Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56444
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.005667 seconds.
  91. - Loaded All Assemblies, in 0.470 seconds
  92. [usbmuxd] Start listen thread
  93. [usbmuxd] Listen thread started
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 386 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.004 seconds
  100. Domain Reload Profiling: 1474ms
  101. BeginReloadAssembly (157ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (48ms)
  108. RebuildNativeTypeToScriptingClass (16ms)
  109. initialDomainReloadingComplete (61ms)
  110. LoadAllAssembliesAndSetupDomain (188ms)
  111. LoadAssemblies (156ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (183ms)
  114. TypeCache.Refresh (181ms)
  115. TypeCache.ScanAssembly (166ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (1004ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (951ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (544ms)
  124. SetLoadedEditorAssemblies (5ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (150ms)
  127. ProcessInitializeOnLoadMethodAttributes (246ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.162 seconds
  137. Refreshing native plugins compatible for Editor in 1.50 ms, found 4 plugins.
  138. Native extension for iOS target not found
  139. Native extension for Android target not found
  140. Native extension for WindowsStandalone target not found
  141. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  142. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  143. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  144. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  145. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  146. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  147. UnityEngine.Debug:LogWarning (object)
  148. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  149. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  150. System.Reflection.MethodBase:Invoke (object,object[])
  151. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  152. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  153. Mono: successfully reloaded assembly
  154. - Finished resetting the current domain, in 1.249 seconds
  155. Domain Reload Profiling: 2410ms
  156. BeginReloadAssembly (450ms)
  157. ExecutionOrderSort (0ms)
  158. DisableScriptedObjects (7ms)
  159. BackupInstance (0ms)
  160. ReleaseScriptingObjects (0ms)
  161. CreateAndSetChildDomain (31ms)
  162. RebuildCommonClasses (41ms)
  163. RebuildNativeTypeToScriptingClass (15ms)
  164. initialDomainReloadingComplete (32ms)
  165. LoadAllAssembliesAndSetupDomain (622ms)
  166. LoadAssemblies (408ms)
  167. RebuildTransferFunctionScriptingTraits (0ms)
  168. AnalyzeDomain (335ms)
  169. TypeCache.Refresh (241ms)
  170. TypeCache.ScanAssembly (219ms)
  171. BuildScriptInfoCaches (76ms)
  172. ResolveRequiredComponents (15ms)
  173. FinalizeReload (1250ms)
  174. ReleaseScriptCaches (0ms)
  175. RebuildScriptCaches (0ms)
  176. SetupLoadedEditorAssemblies (948ms)
  177. LogAssemblyErrors (0ms)
  178. InitializePlatformSupportModulesInManaged (27ms)
  179. SetLoadedEditorAssemblies (4ms)
  180. BeforeProcessingInitializeOnLoad (58ms)
  181. ProcessInitializeOnLoadAttributes (496ms)
  182. ProcessInitializeOnLoadMethodAttributes (360ms)
  183. AfterProcessingInitializeOnLoad (3ms)
  184. EditorAssembliesLoaded (0ms)
  185. ExecutionOrderSort2 (0ms)
  186. AwakeInstancesAfterBackupRestoration (22ms)
  187. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  188. Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
  189. Preloading 0 native plugins for Editor in 0.00 ms.
  190. Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
  191. Unloading 6562 unused Assets / (5.6 MB). Loaded Objects now: 7342.
  192. Memory consumption went from 198.0 MB to 192.4 MB.
  193. Total: 10.371300 ms (FindLiveObjects: 0.933700 ms CreateObjectMapping: 0.564700 ms MarkObjects: 6.344000 ms DeleteObjects: 2.527300 ms)
  194. ========================================================================
  195. Received Prepare
  196. Begin MonoManager ReloadAssembly
  197. - Loaded All Assemblies, in 0.900 seconds
  198. Refreshing native plugins compatible for Editor in 1.73 ms, found 4 plugins.
  199. Native extension for iOS target not found
  200. Native extension for Android target not found
  201. Native extension for WindowsStandalone target not found
  202. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  203. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  204. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  205. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  206. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  207. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  208. UnityEngine.Debug:LogWarning (object)
  209. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  210. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  211. System.Reflection.MethodBase:Invoke (object,object[])
  212. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  213. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  214. Mono: successfully reloaded assembly
  215. - Finished resetting the current domain, in 1.265 seconds
  216. Domain Reload Profiling: 2166ms
  217. BeginReloadAssembly (271ms)
  218. ExecutionOrderSort (0ms)
  219. DisableScriptedObjects (20ms)
  220. BackupInstance (0ms)
  221. ReleaseScriptingObjects (0ms)
  222. CreateAndSetChildDomain (62ms)
  223. RebuildCommonClasses (44ms)
  224. RebuildNativeTypeToScriptingClass (18ms)
  225. initialDomainReloadingComplete (33ms)
  226. LoadAllAssembliesAndSetupDomain (534ms)
  227. LoadAssemblies (423ms)
  228. RebuildTransferFunctionScriptingTraits (0ms)
  229. AnalyzeDomain (242ms)
  230. TypeCache.Refresh (9ms)
  231. TypeCache.ScanAssembly (0ms)
  232. BuildScriptInfoCaches (214ms)
  233. ResolveRequiredComponents (15ms)
  234. FinalizeReload (1265ms)
  235. ReleaseScriptCaches (0ms)
  236. RebuildScriptCaches (0ms)
  237. SetupLoadedEditorAssemblies (877ms)
  238. LogAssemblyErrors (0ms)
  239. InitializePlatformSupportModulesInManaged (28ms)
  240. SetLoadedEditorAssemblies (4ms)
  241. BeforeProcessingInitializeOnLoad (62ms)
  242. ProcessInitializeOnLoadAttributes (447ms)
  243. ProcessInitializeOnLoadMethodAttributes (332ms)
  244. AfterProcessingInitializeOnLoad (3ms)
  245. EditorAssembliesLoaded (0ms)
  246. ExecutionOrderSort2 (0ms)
  247. AwakeInstancesAfterBackupRestoration (27ms)
  248. Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
  249. Preloading 0 native plugins for Editor in 0.00 ms.
  250. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  251. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7345.
  252. Memory consumption went from 163.1 MB to 157.5 MB.
  253. Total: 9.652800 ms (FindLiveObjects: 0.915900 ms CreateObjectMapping: 0.534800 ms MarkObjects: 5.676400 ms DeleteObjects: 2.524100 ms)
  254. Prepare: number of updated asset objects reloaded= 0
  255. ========================================================================
  256. Received Import Request.
  257. Time since last request: 11000.549708 seconds.
  258. path: Assets/Scenes/login_2.unity
  259. artifactKey: Guid(c93d4f075ea155447898704995b3e16f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  260. Start importing Assets/Scenes/login_2.unity using Guid(c93d4f075ea155447898704995b3e16f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  261. -> (artifact id: '80bb98c3cffb2de4bebc6f30f354eb50') in 0.0087065 seconds
  262. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  263. ========================================================================
  264. Received Prepare
  265. Begin MonoManager ReloadAssembly
  266. - Loaded All Assemblies, in 0.842 seconds
  267. Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins.
  268. Native extension for iOS target not found
  269. Native extension for Android target not found
  270. Native extension for WindowsStandalone target not found
  271. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  272. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  273. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  274. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  275. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  276. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  277. UnityEngine.Debug:LogWarning (object)
  278. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  279. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  280. System.Reflection.MethodBase:Invoke (object,object[])
  281. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  282. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  283. Mono: successfully reloaded assembly
  284. - Finished resetting the current domain, in 1.192 seconds
  285. Domain Reload Profiling: 2035ms
  286. BeginReloadAssembly (225ms)
  287. ExecutionOrderSort (0ms)
  288. DisableScriptedObjects (14ms)
  289. BackupInstance (0ms)
  290. ReleaseScriptingObjects (0ms)
  291. CreateAndSetChildDomain (50ms)
  292. RebuildCommonClasses (40ms)
  293. RebuildNativeTypeToScriptingClass (16ms)
  294. initialDomainReloadingComplete (34ms)
  295. LoadAllAssembliesAndSetupDomain (527ms)
  296. LoadAssemblies (405ms)
  297. RebuildTransferFunctionScriptingTraits (0ms)
  298. AnalyzeDomain (238ms)
  299. TypeCache.Refresh (13ms)
  300. TypeCache.ScanAssembly (1ms)
  301. BuildScriptInfoCaches (207ms)
  302. ResolveRequiredComponents (13ms)
  303. FinalizeReload (1193ms)
  304. ReleaseScriptCaches (0ms)
  305. RebuildScriptCaches (0ms)
  306. SetupLoadedEditorAssemblies (835ms)
  307. LogAssemblyErrors (0ms)
  308. InitializePlatformSupportModulesInManaged (24ms)
  309. SetLoadedEditorAssemblies (4ms)
  310. BeforeProcessingInitializeOnLoad (59ms)
  311. ProcessInitializeOnLoadAttributes (436ms)
  312. ProcessInitializeOnLoadMethodAttributes (309ms)
  313. AfterProcessingInitializeOnLoad (3ms)
  314. EditorAssembliesLoaded (0ms)
  315. ExecutionOrderSort2 (0ms)
  316. AwakeInstancesAfterBackupRestoration (27ms)
  317. Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
  318. Preloading 0 native plugins for Editor in 0.00 ms.
  319. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  320. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7349.
  321. Memory consumption went from 163.6 MB to 158.3 MB.
  322. Total: 10.130500 ms (FindLiveObjects: 0.881200 ms CreateObjectMapping: 0.528100 ms MarkObjects: 5.705700 ms DeleteObjects: 3.014000 ms)
  323. Prepare: number of updated asset objects reloaded= 0
  324. ========================================================================
  325. Received Prepare
  326. Begin MonoManager ReloadAssembly
  327. - Loaded All Assemblies, in 0.818 seconds
  328. Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
  329. Native extension for iOS target not found
  330. Native extension for Android target not found
  331. Native extension for WindowsStandalone target not found
  332. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  333. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  334. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  335. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  336. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  337. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  338. UnityEngine.Debug:LogWarning (object)
  339. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  340. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  341. System.Reflection.MethodBase:Invoke (object,object[])
  342. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  343. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  344. Mono: successfully reloaded assembly
  345. - Finished resetting the current domain, in 1.218 seconds
  346. Domain Reload Profiling: 2037ms
  347. BeginReloadAssembly (227ms)
  348. ExecutionOrderSort (0ms)
  349. DisableScriptedObjects (15ms)
  350. BackupInstance (0ms)
  351. ReleaseScriptingObjects (0ms)
  352. CreateAndSetChildDomain (49ms)
  353. RebuildCommonClasses (39ms)
  354. RebuildNativeTypeToScriptingClass (15ms)
  355. initialDomainReloadingComplete (29ms)
  356. LoadAllAssembliesAndSetupDomain (508ms)
  357. LoadAssemblies (395ms)
  358. RebuildTransferFunctionScriptingTraits (0ms)
  359. AnalyzeDomain (232ms)
  360. TypeCache.Refresh (9ms)
  361. TypeCache.ScanAssembly (0ms)
  362. BuildScriptInfoCaches (205ms)
  363. ResolveRequiredComponents (14ms)
  364. FinalizeReload (1219ms)
  365. ReleaseScriptCaches (0ms)
  366. RebuildScriptCaches (0ms)
  367. SetupLoadedEditorAssemblies (852ms)
  368. LogAssemblyErrors (0ms)
  369. InitializePlatformSupportModulesInManaged (25ms)
  370. SetLoadedEditorAssemblies (4ms)
  371. BeforeProcessingInitializeOnLoad (60ms)
  372. ProcessInitializeOnLoadAttributes (440ms)
  373. ProcessInitializeOnLoadMethodAttributes (321ms)
  374. AfterProcessingInitializeOnLoad (3ms)
  375. EditorAssembliesLoaded (0ms)
  376. ExecutionOrderSort2 (0ms)
  377. AwakeInstancesAfterBackupRestoration (28ms)
  378. Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
  379. Preloading 0 native plugins for Editor in 0.00 ms.
  380. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  381. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7351.
  382. Memory consumption went from 165.6 MB to 160.2 MB.
  383. Total: 9.767200 ms (FindLiveObjects: 0.896600 ms CreateObjectMapping: 0.536500 ms MarkObjects: 5.825300 ms DeleteObjects: 2.507200 ms)
  384. Prepare: number of updated asset objects reloaded= 0
  385. ========================================================================
  386. Received Prepare
  387. Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
  388. Preloading 0 native plugins for Editor in 0.00 ms.
  389. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  390. Unloading 6549 unused Assets / (5.2 MB). Loaded Objects now: 7351.
  391. Memory consumption went from 165.7 MB to 160.5 MB.
  392. Total: 9.446000 ms (FindLiveObjects: 0.903400 ms CreateObjectMapping: 0.611400 ms MarkObjects: 5.596500 ms DeleteObjects: 2.333000 ms)
  393. Prepare: number of updated asset objects reloaded= 0
  394. ========================================================================
  395. Received Prepare
  396. Begin MonoManager ReloadAssembly
  397. - Loaded All Assemblies, in 0.836 seconds
  398. Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins.
  399. Native extension for iOS target not found
  400. Native extension for Android target not found
  401. Native extension for WindowsStandalone target not found
  402. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  403. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  404. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  405. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  406. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  407. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  408. UnityEngine.Debug:LogWarning (object)
  409. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  410. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  411. System.Reflection.MethodBase:Invoke (object,object[])
  412. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  413. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  414. Mono: successfully reloaded assembly
  415. - Finished resetting the current domain, in 1.211 seconds
  416. Domain Reload Profiling: 2049ms
  417. BeginReloadAssembly (237ms)
  418. ExecutionOrderSort (0ms)
  419. DisableScriptedObjects (20ms)
  420. BackupInstance (0ms)
  421. ReleaseScriptingObjects (0ms)
  422. CreateAndSetChildDomain (51ms)
  423. RebuildCommonClasses (39ms)
  424. RebuildNativeTypeToScriptingClass (16ms)
  425. initialDomainReloadingComplete (30ms)
  426. LoadAllAssembliesAndSetupDomain (516ms)
  427. LoadAssemblies (392ms)
  428. RebuildTransferFunctionScriptingTraits (0ms)
  429. AnalyzeDomain (240ms)
  430. TypeCache.Refresh (12ms)
  431. TypeCache.ScanAssembly (1ms)
  432. BuildScriptInfoCaches (210ms)
  433. ResolveRequiredComponents (14ms)
  434. FinalizeReload (1211ms)
  435. ReleaseScriptCaches (0ms)
  436. RebuildScriptCaches (0ms)
  437. SetupLoadedEditorAssemblies (827ms)
  438. LogAssemblyErrors (0ms)
  439. InitializePlatformSupportModulesInManaged (26ms)
  440. SetLoadedEditorAssemblies (4ms)
  441. BeforeProcessingInitializeOnLoad (60ms)
  442. ProcessInitializeOnLoadAttributes (429ms)
  443. ProcessInitializeOnLoadMethodAttributes (305ms)
  444. AfterProcessingInitializeOnLoad (3ms)
  445. EditorAssembliesLoaded (0ms)
  446. ExecutionOrderSort2 (0ms)
  447. AwakeInstancesAfterBackupRestoration (26ms)
  448. Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
  449. Preloading 0 native plugins for Editor in 0.00 ms.
  450. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  451. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7353.
  452. Memory consumption went from 165.6 MB to 160.2 MB.
  453. Total: 9.137400 ms (FindLiveObjects: 0.842900 ms CreateObjectMapping: 0.458700 ms MarkObjects: 5.400000 ms DeleteObjects: 2.433800 ms)
  454. Prepare: number of updated asset objects reloaded= 0
  455. ========================================================================
  456. Received Prepare
  457. Begin MonoManager ReloadAssembly
  458. - Loaded All Assemblies, in 0.847 seconds
  459. Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
  460. Native extension for iOS target not found
  461. Native extension for Android target not found
  462. Native extension for WindowsStandalone target not found
  463. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  464. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  465. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  466. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  467. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  468. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  469. UnityEngine.Debug:LogWarning (object)
  470. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  471. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  472. System.Reflection.MethodBase:Invoke (object,object[])
  473. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  474. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  475. Mono: successfully reloaded assembly
  476. - Finished resetting the current domain, in 1.428 seconds
  477. Domain Reload Profiling: 2277ms
  478. BeginReloadAssembly (224ms)
  479. ExecutionOrderSort (0ms)
  480. DisableScriptedObjects (15ms)
  481. BackupInstance (0ms)
  482. ReleaseScriptingObjects (0ms)
  483. CreateAndSetChildDomain (49ms)
  484. RebuildCommonClasses (39ms)
  485. RebuildNativeTypeToScriptingClass (16ms)
  486. initialDomainReloadingComplete (30ms)
  487. LoadAllAssembliesAndSetupDomain (538ms)
  488. LoadAssemblies (413ms)
  489. RebuildTransferFunctionScriptingTraits (0ms)
  490. AnalyzeDomain (240ms)
  491. TypeCache.Refresh (9ms)
  492. TypeCache.ScanAssembly (0ms)
  493. BuildScriptInfoCaches (214ms)
  494. ResolveRequiredComponents (14ms)
  495. FinalizeReload (1429ms)
  496. ReleaseScriptCaches (0ms)
  497. RebuildScriptCaches (0ms)
  498. SetupLoadedEditorAssemblies (1004ms)
  499. LogAssemblyErrors (0ms)
  500. InitializePlatformSupportModulesInManaged (30ms)
  501. SetLoadedEditorAssemblies (5ms)
  502. BeforeProcessingInitializeOnLoad (65ms)
  503. ProcessInitializeOnLoadAttributes (507ms)
  504. ProcessInitializeOnLoadMethodAttributes (394ms)
  505. AfterProcessingInitializeOnLoad (3ms)
  506. EditorAssembliesLoaded (0ms)
  507. ExecutionOrderSort2 (0ms)
  508. AwakeInstancesAfterBackupRestoration (32ms)
  509. Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
  510. Preloading 0 native plugins for Editor in 0.00 ms.
  511. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  512. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7355.
  513. Memory consumption went from 165.5 MB to 159.8 MB.
  514. Total: 11.524600 ms (FindLiveObjects: 1.063200 ms CreateObjectMapping: 0.691400 ms MarkObjects: 6.724200 ms DeleteObjects: 3.044000 ms)
  515. Prepare: number of updated asset objects reloaded= 0
  516. ========================================================================
  517. Received Prepare
  518. Begin MonoManager ReloadAssembly
  519. - Loaded All Assemblies, in 0.843 seconds
  520. Refreshing native plugins compatible for Editor in 1.37 ms, found 4 plugins.
  521. Native extension for iOS target not found
  522. Native extension for Android target not found
  523. Native extension for WindowsStandalone target not found
  524. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  525. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  526. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  527. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  528. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  529. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  530. UnityEngine.Debug:LogWarning (object)
  531. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  532. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  533. System.Reflection.MethodBase:Invoke (object,object[])
  534. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  535. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  536. Mono: successfully reloaded assembly
  537. - Finished resetting the current domain, in 1.312 seconds
  538. Domain Reload Profiling: 2156ms
  539. BeginReloadAssembly (223ms)
  540. ExecutionOrderSort (0ms)
  541. DisableScriptedObjects (15ms)
  542. BackupInstance (0ms)
  543. ReleaseScriptingObjects (0ms)
  544. CreateAndSetChildDomain (50ms)
  545. RebuildCommonClasses (40ms)
  546. RebuildNativeTypeToScriptingClass (16ms)
  547. initialDomainReloadingComplete (30ms)
  548. LoadAllAssembliesAndSetupDomain (536ms)
  549. LoadAssemblies (413ms)
  550. RebuildTransferFunctionScriptingTraits (0ms)
  551. AnalyzeDomain (235ms)
  552. TypeCache.Refresh (9ms)
  553. TypeCache.ScanAssembly (0ms)
  554. BuildScriptInfoCaches (209ms)
  555. ResolveRequiredComponents (13ms)
  556. FinalizeReload (1312ms)
  557. ReleaseScriptCaches (0ms)
  558. RebuildScriptCaches (0ms)
  559. SetupLoadedEditorAssemblies (934ms)
  560. LogAssemblyErrors (0ms)
  561. InitializePlatformSupportModulesInManaged (29ms)
  562. SetLoadedEditorAssemblies (4ms)
  563. BeforeProcessingInitializeOnLoad (76ms)
  564. ProcessInitializeOnLoadAttributes (501ms)
  565. ProcessInitializeOnLoadMethodAttributes (321ms)
  566. AfterProcessingInitializeOnLoad (3ms)
  567. EditorAssembliesLoaded (0ms)
  568. ExecutionOrderSort2 (0ms)
  569. AwakeInstancesAfterBackupRestoration (27ms)
  570. Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
  571. Preloading 0 native plugins for Editor in 0.00 ms.
  572. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  573. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7357.
  574. Memory consumption went from 167.5 MB to 162.0 MB.
  575. Total: 10.254600 ms (FindLiveObjects: 0.984200 ms CreateObjectMapping: 0.553400 ms MarkObjects: 5.897900 ms DeleteObjects: 2.817200 ms)
  576. Prepare: number of updated asset objects reloaded= 0
  577. ========================================================================
  578. Received Prepare
  579. Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
  580. Preloading 0 native plugins for Editor in 0.00 ms.
  581. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  582. Unloading 6549 unused Assets / (5.3 MB). Loaded Objects now: 7357.
  583. Memory consumption went from 167.6 MB to 162.3 MB.
  584. Total: 10.303500 ms (FindLiveObjects: 0.871900 ms CreateObjectMapping: 0.518200 ms MarkObjects: 6.135500 ms DeleteObjects: 2.776200 ms)
  585. Prepare: number of updated asset objects reloaded= 0
  586. ========================================================================
  587. Received Prepare
  588. Begin MonoManager ReloadAssembly
  589. IOException: Sharing violation on path D:\HSKIN-AIR\Library\ScriptAssemblies\Assembly-CSharp.dll
  590. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
  591. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  592. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  593. at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00006] in <a6860a9f6366437387ebdc1f225b7fd4>:0
  594. at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00008] in <a6860a9f6366437387ebdc1f225b7fd4>:0
  595. at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <a6860a9f6366437387ebdc1f225b7fd4>:0
  596. at UnityEditor.AssemblyValidation.LoadAssemblyDefinitions (System.String[] assemblyPaths, System.String[] searchPaths) [0x00048] in <aff26789effa44fba5bcce133e8016b4>:0
  597. at UnityEditor.AssemblyValidation.ValidateAssemblies (System.String[] assemblyPaths, System.Boolean enableLogging) [0x00007] in <aff26789effa44fba5bcce133e8016b4>:0
  598. - Loaded All Assemblies, in 0.659 seconds
  599. Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
  600. Native extension for iOS target not found
  601. Native extension for Android target not found
  602. Native extension for WindowsStandalone target not found
  603. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  604. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  605. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  606. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  607. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  608. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  609. UnityEngine.Debug:LogWarning (object)
  610. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  611. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  612. System.Reflection.MethodBase:Invoke (object,object[])
  613. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  614. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  615. Mono: successfully reloaded assembly
  616. - Finished resetting the current domain, in 1.273 seconds
  617. Domain Reload Profiling: 1934ms
  618. BeginReloadAssembly (233ms)
  619. ExecutionOrderSort (0ms)
  620. DisableScriptedObjects (15ms)
  621. BackupInstance (0ms)
  622. ReleaseScriptingObjects (0ms)
  623. CreateAndSetChildDomain (48ms)
  624. RebuildCommonClasses (38ms)
  625. RebuildNativeTypeToScriptingClass (17ms)
  626. initialDomainReloadingComplete (32ms)
  627. LoadAllAssembliesAndSetupDomain (339ms)
  628. LoadAssemblies (210ms)
  629. RebuildTransferFunctionScriptingTraits (0ms)
  630. AnalyzeDomain (243ms)
  631. TypeCache.Refresh (13ms)
  632. TypeCache.ScanAssembly (1ms)
  633. BuildScriptInfoCaches (213ms)
  634. ResolveRequiredComponents (13ms)
  635. FinalizeReload (1274ms)
  636. ReleaseScriptCaches (0ms)
  637. RebuildScriptCaches (0ms)
  638. SetupLoadedEditorAssemblies (894ms)
  639. LogAssemblyErrors (0ms)
  640. InitializePlatformSupportModulesInManaged (30ms)
  641. SetLoadedEditorAssemblies (6ms)
  642. BeforeProcessingInitializeOnLoad (69ms)
  643. ProcessInitializeOnLoadAttributes (470ms)
  644. ProcessInitializeOnLoadMethodAttributes (315ms)
  645. AfterProcessingInitializeOnLoad (3ms)
  646. EditorAssembliesLoaded (0ms)
  647. ExecutionOrderSort2 (0ms)
  648. AwakeInstancesAfterBackupRestoration (27ms)
  649. Refreshing native plugins compatible for Editor in 1.73 ms, found 4 plugins.
  650. Preloading 0 native plugins for Editor in 0.00 ms.
  651. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  652. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7359.
  653. Memory consumption went from 167.5 MB to 162.2 MB.
  654. Total: 9.401600 ms (FindLiveObjects: 0.878200 ms CreateObjectMapping: 0.539800 ms MarkObjects: 5.565000 ms DeleteObjects: 2.417300 ms)
  655. Prepare: number of updated asset objects reloaded= 0
  656. ========================================================================
  657. Received Prepare
  658. Begin MonoManager ReloadAssembly
  659. - Loaded All Assemblies, in 0.848 seconds
  660. Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
  661. Native extension for iOS target not found
  662. Native extension for Android target not found
  663. Native extension for WindowsStandalone target not found
  664. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  665. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  666. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  667. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  668. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  669. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  670. UnityEngine.Debug:LogWarning (object)
  671. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  672. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  673. System.Reflection.MethodBase:Invoke (object,object[])
  674. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  675. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  676. Mono: successfully reloaded assembly
  677. - Finished resetting the current domain, in 1.241 seconds
  678. Domain Reload Profiling: 2091ms
  679. BeginReloadAssembly (225ms)
  680. ExecutionOrderSort (0ms)
  681. DisableScriptedObjects (15ms)
  682. BackupInstance (0ms)
  683. ReleaseScriptingObjects (0ms)
  684. CreateAndSetChildDomain (49ms)
  685. RebuildCommonClasses (38ms)
  686. RebuildNativeTypeToScriptingClass (16ms)
  687. initialDomainReloadingComplete (31ms)
  688. LoadAllAssembliesAndSetupDomain (540ms)
  689. LoadAssemblies (417ms)
  690. RebuildTransferFunctionScriptingTraits (0ms)
  691. AnalyzeDomain (240ms)
  692. TypeCache.Refresh (9ms)
  693. TypeCache.ScanAssembly (0ms)
  694. BuildScriptInfoCaches (214ms)
  695. ResolveRequiredComponents (13ms)
  696. FinalizeReload (1242ms)
  697. ReleaseScriptCaches (0ms)
  698. RebuildScriptCaches (0ms)
  699. SetupLoadedEditorAssemblies (867ms)
  700. LogAssemblyErrors (0ms)
  701. InitializePlatformSupportModulesInManaged (26ms)
  702. SetLoadedEditorAssemblies (4ms)
  703. BeforeProcessingInitializeOnLoad (61ms)
  704. ProcessInitializeOnLoadAttributes (442ms)
  705. ProcessInitializeOnLoadMethodAttributes (331ms)
  706. AfterProcessingInitializeOnLoad (3ms)
  707. EditorAssembliesLoaded (0ms)
  708. ExecutionOrderSort2 (0ms)
  709. AwakeInstancesAfterBackupRestoration (31ms)
  710. Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins.
  711. Preloading 0 native plugins for Editor in 0.00 ms.
  712. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  713. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7361.
  714. Memory consumption went from 167.5 MB to 162.1 MB.
  715. Total: 10.237700 ms (FindLiveObjects: 0.987300 ms CreateObjectMapping: 0.561800 ms MarkObjects: 6.058600 ms DeleteObjects: 2.628200 ms)
  716. Prepare: number of updated asset objects reloaded= 0
  717. ========================================================================
  718. Received Prepare
  719. Begin MonoManager ReloadAssembly
  720. - Loaded All Assemblies, in 0.845 seconds
  721. Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
  722. Native extension for iOS target not found
  723. Native extension for Android target not found
  724. Native extension for WindowsStandalone target not found
  725. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  726. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  727. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  728. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  729. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  730. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  731. UnityEngine.Debug:LogWarning (object)
  732. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  733. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  734. System.Reflection.MethodBase:Invoke (object,object[])
  735. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  736. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  737. Mono: successfully reloaded assembly
  738. - Finished resetting the current domain, in 1.433 seconds
  739. Domain Reload Profiling: 2280ms
  740. BeginReloadAssembly (226ms)
  741. ExecutionOrderSort (0ms)
  742. DisableScriptedObjects (15ms)
  743. BackupInstance (0ms)
  744. ReleaseScriptingObjects (0ms)
  745. CreateAndSetChildDomain (49ms)
  746. RebuildCommonClasses (39ms)
  747. RebuildNativeTypeToScriptingClass (16ms)
  748. initialDomainReloadingComplete (30ms)
  749. LoadAllAssembliesAndSetupDomain (535ms)
  750. LoadAssemblies (415ms)
  751. RebuildTransferFunctionScriptingTraits (0ms)
  752. AnalyzeDomain (236ms)
  753. TypeCache.Refresh (9ms)
  754. TypeCache.ScanAssembly (0ms)
  755. BuildScriptInfoCaches (209ms)
  756. ResolveRequiredComponents (14ms)
  757. FinalizeReload (1434ms)
  758. ReleaseScriptCaches (0ms)
  759. RebuildScriptCaches (0ms)
  760. SetupLoadedEditorAssemblies (996ms)
  761. LogAssemblyErrors (0ms)
  762. InitializePlatformSupportModulesInManaged (30ms)
  763. SetLoadedEditorAssemblies (5ms)
  764. BeforeProcessingInitializeOnLoad (66ms)
  765. ProcessInitializeOnLoadAttributes (498ms)
  766. ProcessInitializeOnLoadMethodAttributes (394ms)
  767. AfterProcessingInitializeOnLoad (3ms)
  768. EditorAssembliesLoaded (0ms)
  769. ExecutionOrderSort2 (0ms)
  770. AwakeInstancesAfterBackupRestoration (32ms)
  771. Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
  772. Preloading 0 native plugins for Editor in 0.00 ms.
  773. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  774. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7363.
  775. Memory consumption went from 167.5 MB to 162.0 MB.
  776. Total: 11.584400 ms (FindLiveObjects: 1.037900 ms CreateObjectMapping: 0.680400 ms MarkObjects: 6.779700 ms DeleteObjects: 3.084300 ms)
  777. Prepare: number of updated asset objects reloaded= 0
  778. ========================================================================
  779. Received Prepare
  780. Refreshing native plugins compatible for Editor in 1.48 ms, found 4 plugins.
  781. Preloading 0 native plugins for Editor in 0.00 ms.
  782. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  783. Unloading 6549 unused Assets / (5.3 MB). Loaded Objects now: 7363.
  784. Memory consumption went from 167.7 MB to 162.4 MB.
  785. Total: 9.402600 ms (FindLiveObjects: 0.830400 ms CreateObjectMapping: 0.471800 ms MarkObjects: 5.862100 ms DeleteObjects: 2.236900 ms)
  786. Prepare: number of updated asset objects reloaded= 0
  787. ========================================================================
  788. Received Prepare
  789. Begin MonoManager ReloadAssembly
  790. - Loaded All Assemblies, in 0.849 seconds
  791. Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
  792. Native extension for iOS target not found
  793. Native extension for Android target not found
  794. Native extension for WindowsStandalone target not found
  795. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  796. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  797. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  798. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  799. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  800. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  801. UnityEngine.Debug:LogWarning (object)
  802. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  803. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  804. System.Reflection.MethodBase:Invoke (object,object[])
  805. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  806. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  807. Mono: successfully reloaded assembly
  808. - Finished resetting the current domain, in 1.255 seconds
  809. Domain Reload Profiling: 2106ms
  810. BeginReloadAssembly (229ms)
  811. ExecutionOrderSort (0ms)
  812. DisableScriptedObjects (18ms)
  813. BackupInstance (0ms)
  814. ReleaseScriptingObjects (0ms)
  815. CreateAndSetChildDomain (49ms)
  816. RebuildCommonClasses (39ms)
  817. RebuildNativeTypeToScriptingClass (15ms)
  818. initialDomainReloadingComplete (32ms)
  819. LoadAllAssembliesAndSetupDomain (535ms)
  820. LoadAssemblies (410ms)
  821. RebuildTransferFunctionScriptingTraits (0ms)
  822. AnalyzeDomain (241ms)
  823. TypeCache.Refresh (13ms)
  824. TypeCache.ScanAssembly (1ms)
  825. BuildScriptInfoCaches (210ms)
  826. ResolveRequiredComponents (15ms)
  827. FinalizeReload (1256ms)
  828. ReleaseScriptCaches (0ms)
  829. RebuildScriptCaches (0ms)
  830. SetupLoadedEditorAssemblies (909ms)
  831. LogAssemblyErrors (0ms)
  832. InitializePlatformSupportModulesInManaged (26ms)
  833. SetLoadedEditorAssemblies (4ms)
  834. BeforeProcessingInitializeOnLoad (60ms)
  835. ProcessInitializeOnLoadAttributes (489ms)
  836. ProcessInitializeOnLoadMethodAttributes (327ms)
  837. AfterProcessingInitializeOnLoad (3ms)
  838. EditorAssembliesLoaded (0ms)
  839. ExecutionOrderSort2 (0ms)
  840. AwakeInstancesAfterBackupRestoration (26ms)
  841. Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
  842. Preloading 0 native plugins for Editor in 0.00 ms.
  843. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  844. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7365.
  845. Memory consumption went from 167.5 MB to 162.0 MB.
  846. Total: 10.398900 ms (FindLiveObjects: 1.142800 ms CreateObjectMapping: 0.617800 ms MarkObjects: 5.898800 ms DeleteObjects: 2.737900 ms)
  847. Prepare: number of updated asset objects reloaded= 0
  848. ========================================================================
  849. Received Prepare
  850. Begin MonoManager ReloadAssembly
  851. - Loaded All Assemblies, in 0.835 seconds
  852. Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
  853. Native extension for iOS target not found
  854. Native extension for Android target not found
  855. Native extension for WindowsStandalone target not found
  856. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  857. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  858. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  859. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  860. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  861. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  862. UnityEngine.Debug:LogWarning (object)
  863. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  864. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  865. System.Reflection.MethodBase:Invoke (object,object[])
  866. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  867. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  868. Mono: successfully reloaded assembly
  869. - Finished resetting the current domain, in 1.239 seconds
  870. Domain Reload Profiling: 2075ms
  871. BeginReloadAssembly (212ms)
  872. ExecutionOrderSort (0ms)
  873. DisableScriptedObjects (15ms)
  874. BackupInstance (0ms)
  875. ReleaseScriptingObjects (0ms)
  876. CreateAndSetChildDomain (48ms)
  877. RebuildCommonClasses (38ms)
  878. RebuildNativeTypeToScriptingClass (16ms)
  879. initialDomainReloadingComplete (29ms)
  880. LoadAllAssembliesAndSetupDomain (540ms)
  881. LoadAssemblies (416ms)
  882. RebuildTransferFunctionScriptingTraits (0ms)
  883. AnalyzeDomain (238ms)
  884. TypeCache.Refresh (9ms)
  885. TypeCache.ScanAssembly (0ms)
  886. BuildScriptInfoCaches (212ms)
  887. ResolveRequiredComponents (14ms)
  888. FinalizeReload (1239ms)
  889. ReleaseScriptCaches (0ms)
  890. RebuildScriptCaches (0ms)
  891. SetupLoadedEditorAssemblies (876ms)
  892. LogAssemblyErrors (0ms)
  893. InitializePlatformSupportModulesInManaged (26ms)
  894. SetLoadedEditorAssemblies (4ms)
  895. BeforeProcessingInitializeOnLoad (62ms)
  896. ProcessInitializeOnLoadAttributes (457ms)
  897. ProcessInitializeOnLoadMethodAttributes (324ms)
  898. AfterProcessingInitializeOnLoad (3ms)
  899. EditorAssembliesLoaded (0ms)
  900. ExecutionOrderSort2 (0ms)
  901. AwakeInstancesAfterBackupRestoration (28ms)
  902. Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
  903. Preloading 0 native plugins for Editor in 0.00 ms.
  904. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  905. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7367.
  906. Memory consumption went from 167.5 MB to 162.1 MB.
  907. Total: 9.975300 ms (FindLiveObjects: 0.929900 ms CreateObjectMapping: 0.549100 ms MarkObjects: 5.890200 ms DeleteObjects: 2.604700 ms)
  908. Prepare: number of updated asset objects reloaded= 0
  909. ========================================================================
  910. Received Prepare
  911. Begin MonoManager ReloadAssembly
  912. - Loaded All Assemblies, in 0.873 seconds
  913. Refreshing native plugins compatible for Editor in 1.39 ms, found 4 plugins.
  914. Native extension for iOS target not found
  915. Native extension for Android target not found
  916. Native extension for WindowsStandalone target not found
  917. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  918. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  919. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  920. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  921. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  922. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  923. UnityEngine.Debug:LogWarning (object)
  924. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  925. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  926. System.Reflection.MethodBase:Invoke (object,object[])
  927. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  928. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  929. Mono: successfully reloaded assembly
  930. - Finished resetting the current domain, in 1.190 seconds
  931. Domain Reload Profiling: 2065ms
  932. BeginReloadAssembly (227ms)
  933. ExecutionOrderSort (0ms)
  934. DisableScriptedObjects (17ms)
  935. BackupInstance (0ms)
  936. ReleaseScriptingObjects (0ms)
  937. CreateAndSetChildDomain (48ms)
  938. RebuildCommonClasses (41ms)
  939. RebuildNativeTypeToScriptingClass (18ms)
  940. initialDomainReloadingComplete (33ms)
  941. LoadAllAssembliesAndSetupDomain (556ms)
  942. LoadAssemblies (419ms)
  943. RebuildTransferFunctionScriptingTraits (0ms)
  944. AnalyzeDomain (253ms)
  945. TypeCache.Refresh (13ms)
  946. TypeCache.ScanAssembly (1ms)
  947. BuildScriptInfoCaches (222ms)
  948. ResolveRequiredComponents (14ms)
  949. FinalizeReload (1190ms)
  950. ReleaseScriptCaches (0ms)
  951. RebuildScriptCaches (0ms)
  952. SetupLoadedEditorAssemblies (839ms)
  953. LogAssemblyErrors (0ms)
  954. InitializePlatformSupportModulesInManaged (24ms)
  955. SetLoadedEditorAssemblies (4ms)
  956. BeforeProcessingInitializeOnLoad (59ms)
  957. ProcessInitializeOnLoadAttributes (433ms)
  958. ProcessInitializeOnLoadMethodAttributes (316ms)
  959. AfterProcessingInitializeOnLoad (3ms)
  960. EditorAssembliesLoaded (0ms)
  961. ExecutionOrderSort2 (0ms)
  962. AwakeInstancesAfterBackupRestoration (27ms)
  963. Refreshing native plugins compatible for Editor in 1.59 ms, found 4 plugins.
  964. Preloading 0 native plugins for Editor in 0.00 ms.
  965. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  966. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7369.
  967. Memory consumption went from 167.5 MB to 162.1 MB.
  968. Total: 9.945000 ms (FindLiveObjects: 0.968200 ms CreateObjectMapping: 0.582300 ms MarkObjects: 5.753900 ms DeleteObjects: 2.638900 ms)
  969. Prepare: number of updated asset objects reloaded= 0
  970. ========================================================================
  971. Received Prepare
  972. Begin MonoManager ReloadAssembly
  973. - Loaded All Assemblies, in 0.833 seconds
  974. Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
  975. Native extension for iOS target not found
  976. Native extension for Android target not found
  977. Native extension for WindowsStandalone target not found
  978. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  979. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  980. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  981. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  982. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  983. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  984. UnityEngine.Debug:LogWarning (object)
  985. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  986. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  987. System.Reflection.MethodBase:Invoke (object,object[])
  988. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  989. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  990. Mono: successfully reloaded assembly
  991. - Finished resetting the current domain, in 1.224 seconds
  992. Domain Reload Profiling: 2059ms
  993. BeginReloadAssembly (214ms)
  994. ExecutionOrderSort (0ms)
  995. DisableScriptedObjects (15ms)
  996. BackupInstance (0ms)
  997. ReleaseScriptingObjects (0ms)
  998. CreateAndSetChildDomain (47ms)
  999. RebuildCommonClasses (39ms)
  1000. RebuildNativeTypeToScriptingClass (15ms)
  1001. initialDomainReloadingComplete (30ms)
  1002. LoadAllAssembliesAndSetupDomain (537ms)
  1003. LoadAssemblies (415ms)
  1004. RebuildTransferFunctionScriptingTraits (0ms)
  1005. AnalyzeDomain (238ms)
  1006. TypeCache.Refresh (9ms)
  1007. TypeCache.ScanAssembly (0ms)
  1008. BuildScriptInfoCaches (211ms)
  1009. ResolveRequiredComponents (14ms)
  1010. FinalizeReload (1225ms)
  1011. ReleaseScriptCaches (0ms)
  1012. RebuildScriptCaches (0ms)
  1013. SetupLoadedEditorAssemblies (861ms)
  1014. LogAssemblyErrors (0ms)
  1015. InitializePlatformSupportModulesInManaged (26ms)
  1016. SetLoadedEditorAssemblies (4ms)
  1017. BeforeProcessingInitializeOnLoad (61ms)
  1018. ProcessInitializeOnLoadAttributes (441ms)
  1019. ProcessInitializeOnLoadMethodAttributes (326ms)
  1020. AfterProcessingInitializeOnLoad (3ms)
  1021. EditorAssembliesLoaded (0ms)
  1022. ExecutionOrderSort2 (0ms)
  1023. AwakeInstancesAfterBackupRestoration (27ms)
  1024. Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
  1025. Preloading 0 native plugins for Editor in 0.00 ms.
  1026. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1027. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7371.
  1028. Memory consumption went from 167.5 MB to 162.2 MB.
  1029. Total: 9.982800 ms (FindLiveObjects: 0.912300 ms CreateObjectMapping: 0.534400 ms MarkObjects: 5.953800 ms DeleteObjects: 2.580700 ms)
  1030. Prepare: number of updated asset objects reloaded= 0
  1031. ========================================================================
  1032. Received Prepare
  1033. Begin MonoManager ReloadAssembly
  1034. - Loaded All Assemblies, in 0.851 seconds
  1035. Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins.
  1036. Native extension for iOS target not found
  1037. Native extension for Android target not found
  1038. Native extension for WindowsStandalone target not found
  1039. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1040. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1041. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1042. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1043. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1044. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1045. UnityEngine.Debug:LogWarning (object)
  1046. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1047. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1048. System.Reflection.MethodBase:Invoke (object,object[])
  1049. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1050. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1051. Mono: successfully reloaded assembly
  1052. - Finished resetting the current domain, in 1.231 seconds
  1053. Domain Reload Profiling: 2084ms
  1054. BeginReloadAssembly (226ms)
  1055. ExecutionOrderSort (0ms)
  1056. DisableScriptedObjects (14ms)
  1057. BackupInstance (0ms)
  1058. ReleaseScriptingObjects (0ms)
  1059. CreateAndSetChildDomain (49ms)
  1060. RebuildCommonClasses (40ms)
  1061. RebuildNativeTypeToScriptingClass (15ms)
  1062. initialDomainReloadingComplete (29ms)
  1063. LoadAllAssembliesAndSetupDomain (542ms)
  1064. LoadAssemblies (415ms)
  1065. RebuildTransferFunctionScriptingTraits (0ms)
  1066. AnalyzeDomain (244ms)
  1067. TypeCache.Refresh (9ms)
  1068. TypeCache.ScanAssembly (0ms)
  1069. BuildScriptInfoCaches (217ms)
  1070. ResolveRequiredComponents (13ms)
  1071. FinalizeReload (1231ms)
  1072. ReleaseScriptCaches (0ms)
  1073. RebuildScriptCaches (0ms)
  1074. SetupLoadedEditorAssemblies (864ms)
  1075. LogAssemblyErrors (0ms)
  1076. InitializePlatformSupportModulesInManaged (26ms)
  1077. SetLoadedEditorAssemblies (4ms)
  1078. BeforeProcessingInitializeOnLoad (61ms)
  1079. ProcessInitializeOnLoadAttributes (444ms)
  1080. ProcessInitializeOnLoadMethodAttributes (326ms)
  1081. AfterProcessingInitializeOnLoad (3ms)
  1082. EditorAssembliesLoaded (0ms)
  1083. ExecutionOrderSort2 (0ms)
  1084. AwakeInstancesAfterBackupRestoration (28ms)
  1085. Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
  1086. Preloading 0 native plugins for Editor in 0.00 ms.
  1087. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1088. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7373.
  1089. Memory consumption went from 167.5 MB to 162.0 MB.
  1090. Total: 10.114000 ms (FindLiveObjects: 0.949400 ms CreateObjectMapping: 0.567900 ms MarkObjects: 5.867300 ms DeleteObjects: 2.727800 ms)
  1091. Prepare: number of updated asset objects reloaded= 0
  1092. ========================================================================
  1093. Received Prepare
  1094. Begin MonoManager ReloadAssembly
  1095. - Loaded All Assemblies, in 0.830 seconds
  1096. Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins.
  1097. Native extension for iOS target not found
  1098. Native extension for Android target not found
  1099. Native extension for WindowsStandalone target not found
  1100. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1101. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1102. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1103. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1104. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1105. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1106. UnityEngine.Debug:LogWarning (object)
  1107. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1108. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1109. System.Reflection.MethodBase:Invoke (object,object[])
  1110. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1111. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1112. Mono: successfully reloaded assembly
  1113. - Finished resetting the current domain, in 1.394 seconds
  1114. Domain Reload Profiling: 2226ms
  1115. BeginReloadAssembly (215ms)
  1116. ExecutionOrderSort (0ms)
  1117. DisableScriptedObjects (15ms)
  1118. BackupInstance (0ms)
  1119. ReleaseScriptingObjects (0ms)
  1120. CreateAndSetChildDomain (48ms)
  1121. RebuildCommonClasses (41ms)
  1122. RebuildNativeTypeToScriptingClass (16ms)
  1123. initialDomainReloadingComplete (29ms)
  1124. LoadAllAssembliesAndSetupDomain (531ms)
  1125. LoadAssemblies (412ms)
  1126. RebuildTransferFunctionScriptingTraits (0ms)
  1127. AnalyzeDomain (234ms)
  1128. TypeCache.Refresh (9ms)
  1129. TypeCache.ScanAssembly (0ms)
  1130. BuildScriptInfoCaches (209ms)
  1131. ResolveRequiredComponents (13ms)
  1132. FinalizeReload (1395ms)
  1133. ReleaseScriptCaches (0ms)
  1134. RebuildScriptCaches (0ms)
  1135. SetupLoadedEditorAssemblies (969ms)
  1136. LogAssemblyErrors (0ms)
  1137. InitializePlatformSupportModulesInManaged (30ms)
  1138. SetLoadedEditorAssemblies (5ms)
  1139. BeforeProcessingInitializeOnLoad (65ms)
  1140. ProcessInitializeOnLoadAttributes (509ms)
  1141. ProcessInitializeOnLoadMethodAttributes (358ms)
  1142. AfterProcessingInitializeOnLoad (3ms)
  1143. EditorAssembliesLoaded (0ms)
  1144. ExecutionOrderSort2 (0ms)
  1145. AwakeInstancesAfterBackupRestoration (31ms)
  1146. Refreshing native plugins compatible for Editor in 2.12 ms, found 4 plugins.
  1147. Preloading 0 native plugins for Editor in 0.00 ms.
  1148. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1149. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7375.
  1150. Memory consumption went from 169.5 MB to 163.9 MB.
  1151. Total: 11.354100 ms (FindLiveObjects: 0.927500 ms CreateObjectMapping: 0.718900 ms MarkObjects: 6.622900 ms DeleteObjects: 3.082700 ms)
  1152. Prepare: number of updated asset objects reloaded= 0
  1153. ========================================================================
  1154. Received Import Request.
  1155. Time since last request: 1327.426186 seconds.
  1156. path: Assets/Fonts/msjh SDF.asset
  1157. artifactKey: Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1158. Start importing Assets/Fonts/msjh SDF.asset using Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1159. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1160. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1161. -> (artifact id: 'cdb1b5a2df4a8f8e3fb7cf9e2c64fef7') in 1.3094886 seconds
  1162. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  1163. ========================================================================
  1164. Received Prepare
  1165. Begin MonoManager ReloadAssembly
  1166. - Loaded All Assemblies, in 0.898 seconds
  1167. Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
  1168. Native extension for iOS target not found
  1169. Native extension for Android target not found
  1170. Native extension for WindowsStandalone target not found
  1171. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1172. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1173. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1174. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1175. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1176. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1177. UnityEngine.Debug:LogWarning (object)
  1178. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1179. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1180. System.Reflection.MethodBase:Invoke (object,object[])
  1181. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1182. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1183. Mono: successfully reloaded assembly
  1184. - Finished resetting the current domain, in 1.205 seconds
  1185. Domain Reload Profiling: 2106ms
  1186. BeginReloadAssembly (254ms)
  1187. ExecutionOrderSort (0ms)
  1188. DisableScriptedObjects (23ms)
  1189. BackupInstance (0ms)
  1190. ReleaseScriptingObjects (0ms)
  1191. CreateAndSetChildDomain (64ms)
  1192. RebuildCommonClasses (40ms)
  1193. RebuildNativeTypeToScriptingClass (16ms)
  1194. initialDomainReloadingComplete (30ms)
  1195. LoadAllAssembliesAndSetupDomain (561ms)
  1196. LoadAssemblies (426ms)
  1197. RebuildTransferFunctionScriptingTraits (0ms)
  1198. AnalyzeDomain (253ms)
  1199. TypeCache.Refresh (13ms)
  1200. TypeCache.ScanAssembly (1ms)
  1201. BuildScriptInfoCaches (221ms)
  1202. ResolveRequiredComponents (15ms)
  1203. FinalizeReload (1206ms)
  1204. ReleaseScriptCaches (0ms)
  1205. RebuildScriptCaches (0ms)
  1206. SetupLoadedEditorAssemblies (840ms)
  1207. LogAssemblyErrors (0ms)
  1208. InitializePlatformSupportModulesInManaged (25ms)
  1209. SetLoadedEditorAssemblies (4ms)
  1210. BeforeProcessingInitializeOnLoad (60ms)
  1211. ProcessInitializeOnLoadAttributes (435ms)
  1212. ProcessInitializeOnLoadMethodAttributes (313ms)
  1213. AfterProcessingInitializeOnLoad (3ms)
  1214. EditorAssembliesLoaded (0ms)
  1215. ExecutionOrderSort2 (0ms)
  1216. AwakeInstancesAfterBackupRestoration (29ms)
  1217. Refreshing native plugins compatible for Editor in 1.86 ms, found 4 plugins.
  1218. Preloading 0 native plugins for Editor in 0.00 ms.
  1219. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1220. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7441.
  1221. Memory consumption went from 171.1 MB to 165.7 MB.
  1222. Total: 10.000100 ms (FindLiveObjects: 0.923400 ms CreateObjectMapping: 0.552200 ms MarkObjects: 5.826400 ms DeleteObjects: 2.696300 ms)
  1223. Prepare: number of updated asset objects reloaded= 0
  1224. ========================================================================
  1225. Received Prepare
  1226. Begin MonoManager ReloadAssembly
  1227. - Loaded All Assemblies, in 0.862 seconds
  1228. Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins.
  1229. Native extension for iOS target not found
  1230. Native extension for Android target not found
  1231. Native extension for WindowsStandalone target not found
  1232. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1233. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1234. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1235. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1236. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1237. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1238. UnityEngine.Debug:LogWarning (object)
  1239. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1240. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1241. System.Reflection.MethodBase:Invoke (object,object[])
  1242. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1243. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1244. Mono: successfully reloaded assembly
  1245. - Finished resetting the current domain, in 1.226 seconds
  1246. Domain Reload Profiling: 2090ms
  1247. BeginReloadAssembly (223ms)
  1248. ExecutionOrderSort (0ms)
  1249. DisableScriptedObjects (16ms)
  1250. BackupInstance (0ms)
  1251. ReleaseScriptingObjects (0ms)
  1252. CreateAndSetChildDomain (51ms)
  1253. RebuildCommonClasses (40ms)
  1254. RebuildNativeTypeToScriptingClass (17ms)
  1255. initialDomainReloadingComplete (29ms)
  1256. LoadAllAssembliesAndSetupDomain (556ms)
  1257. LoadAssemblies (428ms)
  1258. RebuildTransferFunctionScriptingTraits (0ms)
  1259. AnalyzeDomain (247ms)
  1260. TypeCache.Refresh (13ms)
  1261. TypeCache.ScanAssembly (1ms)
  1262. BuildScriptInfoCaches (217ms)
  1263. ResolveRequiredComponents (14ms)
  1264. FinalizeReload (1227ms)
  1265. ReleaseScriptCaches (0ms)
  1266. RebuildScriptCaches (0ms)
  1267. SetupLoadedEditorAssemblies (852ms)
  1268. LogAssemblyErrors (0ms)
  1269. InitializePlatformSupportModulesInManaged (26ms)
  1270. SetLoadedEditorAssemblies (4ms)
  1271. BeforeProcessingInitializeOnLoad (60ms)
  1272. ProcessInitializeOnLoadAttributes (427ms)
  1273. ProcessInitializeOnLoadMethodAttributes (332ms)
  1274. AfterProcessingInitializeOnLoad (3ms)
  1275. EditorAssembliesLoaded (0ms)
  1276. ExecutionOrderSort2 (0ms)
  1277. AwakeInstancesAfterBackupRestoration (30ms)
  1278. Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins.
  1279. Preloading 0 native plugins for Editor in 0.00 ms.
  1280. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1281. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7443.
  1282. Memory consumption went from 171.0 MB to 165.4 MB.
  1283. Total: 10.775700 ms (FindLiveObjects: 1.265400 ms CreateObjectMapping: 0.621800 ms MarkObjects: 6.001400 ms DeleteObjects: 2.885900 ms)
  1284. Prepare: number of updated asset objects reloaded= 0
  1285. ========================================================================
  1286. Received Prepare
  1287. Begin MonoManager ReloadAssembly
  1288. - Loaded All Assemblies, in 0.841 seconds
  1289. Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
  1290. Native extension for iOS target not found
  1291. Native extension for Android target not found
  1292. Native extension for WindowsStandalone target not found
  1293. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1294. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1295. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1296. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1297. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1298. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1299. UnityEngine.Debug:LogWarning (object)
  1300. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1301. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1302. System.Reflection.MethodBase:Invoke (object,object[])
  1303. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1304. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1305. Mono: successfully reloaded assembly
  1306. - Finished resetting the current domain, in 1.399 seconds
  1307. Domain Reload Profiling: 2243ms
  1308. BeginReloadAssembly (219ms)
  1309. ExecutionOrderSort (0ms)
  1310. DisableScriptedObjects (14ms)
  1311. BackupInstance (0ms)
  1312. ReleaseScriptingObjects (0ms)
  1313. CreateAndSetChildDomain (52ms)
  1314. RebuildCommonClasses (39ms)
  1315. RebuildNativeTypeToScriptingClass (15ms)
  1316. initialDomainReloadingComplete (28ms)
  1317. LoadAllAssembliesAndSetupDomain (542ms)
  1318. LoadAssemblies (421ms)
  1319. RebuildTransferFunctionScriptingTraits (0ms)
  1320. AnalyzeDomain (236ms)
  1321. TypeCache.Refresh (9ms)
  1322. TypeCache.ScanAssembly (0ms)
  1323. BuildScriptInfoCaches (209ms)
  1324. ResolveRequiredComponents (14ms)
  1325. FinalizeReload (1400ms)
  1326. ReleaseScriptCaches (0ms)
  1327. RebuildScriptCaches (0ms)
  1328. SetupLoadedEditorAssemblies (966ms)
  1329. LogAssemblyErrors (0ms)
  1330. InitializePlatformSupportModulesInManaged (31ms)
  1331. SetLoadedEditorAssemblies (5ms)
  1332. BeforeProcessingInitializeOnLoad (66ms)
  1333. ProcessInitializeOnLoadAttributes (498ms)
  1334. ProcessInitializeOnLoadMethodAttributes (362ms)
  1335. AfterProcessingInitializeOnLoad (3ms)
  1336. EditorAssembliesLoaded (0ms)
  1337. ExecutionOrderSort2 (0ms)
  1338. AwakeInstancesAfterBackupRestoration (34ms)
  1339. Refreshing native plugins compatible for Editor in 2.02 ms, found 4 plugins.
  1340. Preloading 0 native plugins for Editor in 0.00 ms.
  1341. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1342. Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7445.
  1343. Memory consumption went from 171.0 MB to 165.2 MB.
  1344. Total: 12.149300 ms (FindLiveObjects: 1.106200 ms CreateObjectMapping: 0.723500 ms MarkObjects: 6.960800 ms DeleteObjects: 3.357000 ms)
  1345. Prepare: number of updated asset objects reloaded= 0
  1346. ========================================================================
  1347. Received Prepare
  1348. Begin MonoManager ReloadAssembly
  1349. - Loaded All Assemblies, in 0.860 seconds
  1350. Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
  1351. Native extension for iOS target not found
  1352. Native extension for Android target not found
  1353. Native extension for WindowsStandalone target not found
  1354. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1355. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1356. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1357. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1358. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1359. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1360. UnityEngine.Debug:LogWarning (object)
  1361. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1362. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1363. System.Reflection.MethodBase:Invoke (object,object[])
  1364. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1365. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1366. Mono: successfully reloaded assembly
  1367. - Finished resetting the current domain, in 1.282 seconds
  1368. Domain Reload Profiling: 2144ms
  1369. BeginReloadAssembly (229ms)
  1370. ExecutionOrderSort (0ms)
  1371. DisableScriptedObjects (14ms)
  1372. BackupInstance (0ms)
  1373. ReleaseScriptingObjects (0ms)
  1374. CreateAndSetChildDomain (52ms)
  1375. RebuildCommonClasses (39ms)
  1376. RebuildNativeTypeToScriptingClass (15ms)
  1377. initialDomainReloadingComplete (30ms)
  1378. LoadAllAssembliesAndSetupDomain (548ms)
  1379. LoadAssemblies (423ms)
  1380. RebuildTransferFunctionScriptingTraits (0ms)
  1381. AnalyzeDomain (241ms)
  1382. TypeCache.Refresh (13ms)
  1383. TypeCache.ScanAssembly (1ms)
  1384. BuildScriptInfoCaches (211ms)
  1385. ResolveRequiredComponents (13ms)
  1386. FinalizeReload (1283ms)
  1387. ReleaseScriptCaches (0ms)
  1388. RebuildScriptCaches (0ms)
  1389. SetupLoadedEditorAssemblies (911ms)
  1390. LogAssemblyErrors (0ms)
  1391. InitializePlatformSupportModulesInManaged (28ms)
  1392. SetLoadedEditorAssemblies (5ms)
  1393. BeforeProcessingInitializeOnLoad (70ms)
  1394. ProcessInitializeOnLoadAttributes (492ms)
  1395. ProcessInitializeOnLoadMethodAttributes (312ms)
  1396. AfterProcessingInitializeOnLoad (3ms)
  1397. EditorAssembliesLoaded (0ms)
  1398. ExecutionOrderSort2 (0ms)
  1399. AwakeInstancesAfterBackupRestoration (29ms)
  1400. Refreshing native plugins compatible for Editor in 1.93 ms, found 4 plugins.
  1401. Preloading 0 native plugins for Editor in 0.00 ms.
  1402. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1403. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7447.
  1404. Memory consumption went from 171.0 MB to 165.6 MB.
  1405. Total: 9.948200 ms (FindLiveObjects: 0.972000 ms CreateObjectMapping: 0.569800 ms MarkObjects: 5.769600 ms DeleteObjects: 2.635100 ms)
  1406. Prepare: number of updated asset objects reloaded= 0
  1407. ========================================================================
  1408. Received Prepare
  1409. Begin MonoManager ReloadAssembly
  1410. - Loaded All Assemblies, in 0.941 seconds
  1411. Refreshing native plugins compatible for Editor in 2.24 ms, found 4 plugins.
  1412. Native extension for iOS target not found
  1413. Native extension for Android target not found
  1414. Native extension for WindowsStandalone target not found
  1415. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1416. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1417. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1418. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1419. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1420. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1421. UnityEngine.Debug:LogWarning (object)
  1422. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1423. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1424. System.Reflection.MethodBase:Invoke (object,object[])
  1425. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1426. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1427. Mono: successfully reloaded assembly
  1428. - Finished resetting the current domain, in 1.515 seconds
  1429. Domain Reload Profiling: 2458ms
  1430. BeginReloadAssembly (259ms)
  1431. ExecutionOrderSort (0ms)
  1432. DisableScriptedObjects (17ms)
  1433. BackupInstance (0ms)
  1434. ReleaseScriptingObjects (0ms)
  1435. CreateAndSetChildDomain (55ms)
  1436. RebuildCommonClasses (42ms)
  1437. RebuildNativeTypeToScriptingClass (16ms)
  1438. initialDomainReloadingComplete (32ms)
  1439. LoadAllAssembliesAndSetupDomain (593ms)
  1440. LoadAssemblies (474ms)
  1441. RebuildTransferFunctionScriptingTraits (0ms)
  1442. AnalyzeDomain (257ms)
  1443. TypeCache.Refresh (10ms)
  1444. TypeCache.ScanAssembly (0ms)
  1445. BuildScriptInfoCaches (229ms)
  1446. ResolveRequiredComponents (14ms)
  1447. FinalizeReload (1515ms)
  1448. ReleaseScriptCaches (0ms)
  1449. RebuildScriptCaches (0ms)
  1450. SetupLoadedEditorAssemblies (1053ms)
  1451. LogAssemblyErrors (0ms)
  1452. InitializePlatformSupportModulesInManaged (33ms)
  1453. SetLoadedEditorAssemblies (5ms)
  1454. BeforeProcessingInitializeOnLoad (68ms)
  1455. ProcessInitializeOnLoadAttributes (551ms)
  1456. ProcessInitializeOnLoadMethodAttributes (393ms)
  1457. AfterProcessingInitializeOnLoad (3ms)
  1458. EditorAssembliesLoaded (0ms)
  1459. ExecutionOrderSort2 (0ms)
  1460. AwakeInstancesAfterBackupRestoration (37ms)
  1461. Refreshing native plugins compatible for Editor in 2.14 ms, found 4 plugins.
  1462. Preloading 0 native plugins for Editor in 0.00 ms.
  1463. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1464. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7449.
  1465. Memory consumption went from 171.0 MB to 165.7 MB.
  1466. Total: 12.701700 ms (FindLiveObjects: 1.365300 ms CreateObjectMapping: 0.837500 ms MarkObjects: 7.526200 ms DeleteObjects: 2.970900 ms)
  1467. Prepare: number of updated asset objects reloaded= 0
  1468. ========================================================================
  1469. Received Prepare
  1470. Begin MonoManager ReloadAssembly
  1471. - Loaded All Assemblies, in 0.864 seconds
  1472. Refreshing native plugins compatible for Editor in 2.06 ms, found 4 plugins.
  1473. Native extension for iOS target not found
  1474. Native extension for Android target not found
  1475. Native extension for WindowsStandalone target not found
  1476. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1477. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1478. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1479. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1480. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1481. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1482. UnityEngine.Debug:LogWarning (object)
  1483. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1484. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1485. System.Reflection.MethodBase:Invoke (object,object[])
  1486. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1487. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1488. Mono: successfully reloaded assembly
  1489. - Finished resetting the current domain, in 1.248 seconds
  1490. Domain Reload Profiling: 2114ms
  1491. BeginReloadAssembly (226ms)
  1492. ExecutionOrderSort (0ms)
  1493. DisableScriptedObjects (16ms)
  1494. BackupInstance (0ms)
  1495. ReleaseScriptingObjects (0ms)
  1496. CreateAndSetChildDomain (48ms)
  1497. RebuildCommonClasses (39ms)
  1498. RebuildNativeTypeToScriptingClass (15ms)
  1499. initialDomainReloadingComplete (33ms)
  1500. LoadAllAssembliesAndSetupDomain (552ms)
  1501. LoadAssemblies (424ms)
  1502. RebuildTransferFunctionScriptingTraits (0ms)
  1503. AnalyzeDomain (244ms)
  1504. TypeCache.Refresh (13ms)
  1505. TypeCache.ScanAssembly (1ms)
  1506. BuildScriptInfoCaches (213ms)
  1507. ResolveRequiredComponents (14ms)
  1508. FinalizeReload (1249ms)
  1509. ReleaseScriptCaches (0ms)
  1510. RebuildScriptCaches (0ms)
  1511. SetupLoadedEditorAssemblies (842ms)
  1512. LogAssemblyErrors (0ms)
  1513. InitializePlatformSupportModulesInManaged (29ms)
  1514. SetLoadedEditorAssemblies (4ms)
  1515. BeforeProcessingInitializeOnLoad (59ms)
  1516. ProcessInitializeOnLoadAttributes (434ms)
  1517. ProcessInitializeOnLoadMethodAttributes (312ms)
  1518. AfterProcessingInitializeOnLoad (3ms)
  1519. EditorAssembliesLoaded (0ms)
  1520. ExecutionOrderSort2 (0ms)
  1521. AwakeInstancesAfterBackupRestoration (29ms)
  1522. Refreshing native plugins compatible for Editor in 1.71 ms, found 4 plugins.
  1523. Preloading 0 native plugins for Editor in 0.00 ms.
  1524. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1525. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7451.
  1526. Memory consumption went from 171.0 MB to 165.6 MB.
  1527. Total: 10.411100 ms (FindLiveObjects: 1.016400 ms CreateObjectMapping: 0.631800 ms MarkObjects: 6.089100 ms DeleteObjects: 2.672100 ms)
  1528. Prepare: number of updated asset objects reloaded= 0
  1529. ========================================================================
  1530. Received Prepare
  1531. Begin MonoManager ReloadAssembly
  1532. - Loaded All Assemblies, in 0.835 seconds
  1533. Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
  1534. Native extension for iOS target not found
  1535. Native extension for Android target not found
  1536. Native extension for WindowsStandalone target not found
  1537. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1538. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1539. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1540. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1541. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1542. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1543. UnityEngine.Debug:LogWarning (object)
  1544. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1545. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1546. System.Reflection.MethodBase:Invoke (object,object[])
  1547. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1548. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1549. Mono: successfully reloaded assembly
  1550. - Finished resetting the current domain, in 1.400 seconds
  1551. Domain Reload Profiling: 2238ms
  1552. BeginReloadAssembly (221ms)
  1553. ExecutionOrderSort (0ms)
  1554. DisableScriptedObjects (15ms)
  1555. BackupInstance (0ms)
  1556. ReleaseScriptingObjects (0ms)
  1557. CreateAndSetChildDomain (48ms)
  1558. RebuildCommonClasses (37ms)
  1559. RebuildNativeTypeToScriptingClass (15ms)
  1560. initialDomainReloadingComplete (29ms)
  1561. LoadAllAssembliesAndSetupDomain (535ms)
  1562. LoadAssemblies (404ms)
  1563. RebuildTransferFunctionScriptingTraits (0ms)
  1564. AnalyzeDomain (240ms)
  1565. TypeCache.Refresh (9ms)
  1566. TypeCache.ScanAssembly (0ms)
  1567. BuildScriptInfoCaches (212ms)
  1568. ResolveRequiredComponents (15ms)
  1569. FinalizeReload (1401ms)
  1570. ReleaseScriptCaches (0ms)
  1571. RebuildScriptCaches (0ms)
  1572. SetupLoadedEditorAssemblies (973ms)
  1573. LogAssemblyErrors (0ms)
  1574. InitializePlatformSupportModulesInManaged (34ms)
  1575. SetLoadedEditorAssemblies (5ms)
  1576. BeforeProcessingInitializeOnLoad (65ms)
  1577. ProcessInitializeOnLoadAttributes (502ms)
  1578. ProcessInitializeOnLoadMethodAttributes (364ms)
  1579. AfterProcessingInitializeOnLoad (3ms)
  1580. EditorAssembliesLoaded (0ms)
  1581. ExecutionOrderSort2 (0ms)
  1582. AwakeInstancesAfterBackupRestoration (34ms)
  1583. Refreshing native plugins compatible for Editor in 2.02 ms, found 4 plugins.
  1584. Preloading 0 native plugins for Editor in 0.00 ms.
  1585. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1586. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7453.
  1587. Memory consumption went from 171.0 MB to 165.6 MB.
  1588. Total: 11.814000 ms (FindLiveObjects: 1.096000 ms CreateObjectMapping: 0.907100 ms MarkObjects: 6.785400 ms DeleteObjects: 3.024000 ms)
  1589. Prepare: number of updated asset objects reloaded= 0
  1590. ========================================================================
  1591. Received Prepare
  1592. Begin MonoManager ReloadAssembly
  1593. - Loaded All Assemblies, in 0.852 seconds
  1594. Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
  1595. Native extension for iOS target not found
  1596. Native extension for Android target not found
  1597. Native extension for WindowsStandalone target not found
  1598. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1599. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1600. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1601. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1602. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1603. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1604. UnityEngine.Debug:LogWarning (object)
  1605. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1606. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1607. System.Reflection.MethodBase:Invoke (object,object[])
  1608. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1609. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1610. Mono: successfully reloaded assembly
  1611. - Finished resetting the current domain, in 1.409 seconds
  1612. Domain Reload Profiling: 2263ms
  1613. BeginReloadAssembly (223ms)
  1614. ExecutionOrderSort (0ms)
  1615. DisableScriptedObjects (15ms)
  1616. BackupInstance (0ms)
  1617. ReleaseScriptingObjects (0ms)
  1618. CreateAndSetChildDomain (48ms)
  1619. RebuildCommonClasses (40ms)
  1620. RebuildNativeTypeToScriptingClass (16ms)
  1621. initialDomainReloadingComplete (30ms)
  1622. LoadAllAssembliesAndSetupDomain (545ms)
  1623. LoadAssemblies (413ms)
  1624. RebuildTransferFunctionScriptingTraits (0ms)
  1625. AnalyzeDomain (245ms)
  1626. TypeCache.Refresh (9ms)
  1627. TypeCache.ScanAssembly (0ms)
  1628. BuildScriptInfoCaches (218ms)
  1629. ResolveRequiredComponents (14ms)
  1630. FinalizeReload (1409ms)
  1631. ReleaseScriptCaches (0ms)
  1632. RebuildScriptCaches (0ms)
  1633. SetupLoadedEditorAssemblies (982ms)
  1634. LogAssemblyErrors (0ms)
  1635. InitializePlatformSupportModulesInManaged (30ms)
  1636. SetLoadedEditorAssemblies (5ms)
  1637. BeforeProcessingInitializeOnLoad (67ms)
  1638. ProcessInitializeOnLoadAttributes (512ms)
  1639. ProcessInitializeOnLoadMethodAttributes (365ms)
  1640. AfterProcessingInitializeOnLoad (3ms)
  1641. EditorAssembliesLoaded (0ms)
  1642. ExecutionOrderSort2 (0ms)
  1643. AwakeInstancesAfterBackupRestoration (34ms)
  1644. Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
  1645. Preloading 0 native plugins for Editor in 0.00 ms.
  1646. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1647. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7455.
  1648. Memory consumption went from 171.0 MB to 165.3 MB.
  1649. Total: 11.865800 ms (FindLiveObjects: 1.100800 ms CreateObjectMapping: 0.763200 ms MarkObjects: 6.850500 ms DeleteObjects: 3.149800 ms)
  1650. Prepare: number of updated asset objects reloaded= 0
  1651. ========================================================================
  1652. Received Prepare
  1653. Begin MonoManager ReloadAssembly
  1654. - Loaded All Assemblies, in 0.868 seconds
  1655. Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins.
  1656. Native extension for iOS target not found
  1657. Native extension for Android target not found
  1658. Native extension for WindowsStandalone target not found
  1659. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1660. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1661. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1662. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1663. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1664. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1665. UnityEngine.Debug:LogWarning (object)
  1666. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1667. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1668. System.Reflection.MethodBase:Invoke (object,object[])
  1669. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1670. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1671. Mono: successfully reloaded assembly
  1672. - Finished resetting the current domain, in 1.208 seconds
  1673. Domain Reload Profiling: 2077ms
  1674. BeginReloadAssembly (227ms)
  1675. ExecutionOrderSort (0ms)
  1676. DisableScriptedObjects (16ms)
  1677. BackupInstance (0ms)
  1678. ReleaseScriptingObjects (0ms)
  1679. CreateAndSetChildDomain (49ms)
  1680. RebuildCommonClasses (39ms)
  1681. RebuildNativeTypeToScriptingClass (16ms)
  1682. initialDomainReloadingComplete (32ms)
  1683. LoadAllAssembliesAndSetupDomain (554ms)
  1684. LoadAssemblies (423ms)
  1685. RebuildTransferFunctionScriptingTraits (0ms)
  1686. AnalyzeDomain (246ms)
  1687. TypeCache.Refresh (13ms)
  1688. TypeCache.ScanAssembly (1ms)
  1689. BuildScriptInfoCaches (216ms)
  1690. ResolveRequiredComponents (14ms)
  1691. FinalizeReload (1209ms)
  1692. ReleaseScriptCaches (0ms)
  1693. RebuildScriptCaches (0ms)
  1694. SetupLoadedEditorAssemblies (840ms)
  1695. LogAssemblyErrors (0ms)
  1696. InitializePlatformSupportModulesInManaged (26ms)
  1697. SetLoadedEditorAssemblies (4ms)
  1698. BeforeProcessingInitializeOnLoad (58ms)
  1699. ProcessInitializeOnLoadAttributes (442ms)
  1700. ProcessInitializeOnLoadMethodAttributes (306ms)
  1701. AfterProcessingInitializeOnLoad (3ms)
  1702. EditorAssembliesLoaded (0ms)
  1703. ExecutionOrderSort2 (0ms)
  1704. AwakeInstancesAfterBackupRestoration (29ms)
  1705. Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
  1706. Preloading 0 native plugins for Editor in 0.00 ms.
  1707. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1708. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7457.
  1709. Memory consumption went from 170.9 MB to 165.5 MB.
  1710. Total: 10.669900 ms (FindLiveObjects: 1.081700 ms CreateObjectMapping: 0.778600 ms MarkObjects: 6.146600 ms DeleteObjects: 2.661200 ms)
  1711. Prepare: number of updated asset objects reloaded= 0
  1712. ========================================================================
  1713. Received Prepare
  1714. Begin MonoManager ReloadAssembly
  1715. - Loaded All Assemblies, in 0.854 seconds
  1716. Refreshing native plugins compatible for Editor in 1.44 ms, found 4 plugins.
  1717. Native extension for iOS target not found
  1718. Native extension for Android target not found
  1719. Native extension for WindowsStandalone target not found
  1720. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1721. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1722. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1723. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1724. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1725. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1726. UnityEngine.Debug:LogWarning (object)
  1727. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1728. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1729. System.Reflection.MethodBase:Invoke (object,object[])
  1730. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1731. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1732. Mono: successfully reloaded assembly
  1733. - Finished resetting the current domain, in 1.231 seconds
  1734. Domain Reload Profiling: 2087ms
  1735. BeginReloadAssembly (229ms)
  1736. ExecutionOrderSort (0ms)
  1737. DisableScriptedObjects (16ms)
  1738. BackupInstance (0ms)
  1739. ReleaseScriptingObjects (0ms)
  1740. CreateAndSetChildDomain (50ms)
  1741. RebuildCommonClasses (39ms)
  1742. RebuildNativeTypeToScriptingClass (16ms)
  1743. initialDomainReloadingComplete (30ms)
  1744. LoadAllAssembliesAndSetupDomain (542ms)
  1745. LoadAssemblies (413ms)
  1746. RebuildTransferFunctionScriptingTraits (0ms)
  1747. AnalyzeDomain (242ms)
  1748. TypeCache.Refresh (9ms)
  1749. TypeCache.ScanAssembly (0ms)
  1750. BuildScriptInfoCaches (215ms)
  1751. ResolveRequiredComponents (14ms)
  1752. FinalizeReload (1231ms)
  1753. ReleaseScriptCaches (0ms)
  1754. RebuildScriptCaches (0ms)
  1755. SetupLoadedEditorAssemblies (851ms)
  1756. LogAssemblyErrors (0ms)
  1757. InitializePlatformSupportModulesInManaged (25ms)
  1758. SetLoadedEditorAssemblies (4ms)
  1759. BeforeProcessingInitializeOnLoad (59ms)
  1760. ProcessInitializeOnLoadAttributes (437ms)
  1761. ProcessInitializeOnLoadMethodAttributes (323ms)
  1762. AfterProcessingInitializeOnLoad (3ms)
  1763. EditorAssembliesLoaded (0ms)
  1764. ExecutionOrderSort2 (0ms)
  1765. AwakeInstancesAfterBackupRestoration (29ms)
  1766. Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
  1767. Preloading 0 native plugins for Editor in 0.00 ms.
  1768. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1769. Unloading 6560 unused Assets / (5.0 MB). Loaded Objects now: 7459.
  1770. Memory consumption went from 171.0 MB to 166.0 MB.
  1771. Total: 10.145200 ms (FindLiveObjects: 0.953700 ms CreateObjectMapping: 0.577500 ms MarkObjects: 6.037700 ms DeleteObjects: 2.574500 ms)
  1772. Prepare: number of updated asset objects reloaded= 0
  1773. ========================================================================
  1774. Received Prepare
  1775. Begin MonoManager ReloadAssembly
  1776. - Loaded All Assemblies, in 0.837 seconds
  1777. Refreshing native plugins compatible for Editor in 1.64 ms, found 4 plugins.
  1778. Native extension for iOS target not found
  1779. Native extension for Android target not found
  1780. Native extension for WindowsStandalone target not found
  1781. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1782. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1783. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1784. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1785. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1786. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1787. UnityEngine.Debug:LogWarning (object)
  1788. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1789. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1790. System.Reflection.MethodBase:Invoke (object,object[])
  1791. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1792. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1793. Mono: successfully reloaded assembly
  1794. - Finished resetting the current domain, in 1.331 seconds
  1795. Domain Reload Profiling: 2169ms
  1796. BeginReloadAssembly (224ms)
  1797. ExecutionOrderSort (0ms)
  1798. DisableScriptedObjects (16ms)
  1799. BackupInstance (0ms)
  1800. ReleaseScriptingObjects (0ms)
  1801. CreateAndSetChildDomain (50ms)
  1802. RebuildCommonClasses (39ms)
  1803. RebuildNativeTypeToScriptingClass (16ms)
  1804. initialDomainReloadingComplete (29ms)
  1805. LoadAllAssembliesAndSetupDomain (530ms)
  1806. LoadAssemblies (403ms)
  1807. RebuildTransferFunctionScriptingTraits (0ms)
  1808. AnalyzeDomain (238ms)
  1809. TypeCache.Refresh (9ms)
  1810. TypeCache.ScanAssembly (0ms)
  1811. BuildScriptInfoCaches (211ms)
  1812. ResolveRequiredComponents (14ms)
  1813. FinalizeReload (1332ms)
  1814. ReleaseScriptCaches (0ms)
  1815. RebuildScriptCaches (0ms)
  1816. SetupLoadedEditorAssemblies (920ms)
  1817. LogAssemblyErrors (0ms)
  1818. InitializePlatformSupportModulesInManaged (28ms)
  1819. SetLoadedEditorAssemblies (4ms)
  1820. BeforeProcessingInitializeOnLoad (62ms)
  1821. ProcessInitializeOnLoadAttributes (474ms)
  1822. ProcessInitializeOnLoadMethodAttributes (349ms)
  1823. AfterProcessingInitializeOnLoad (3ms)
  1824. EditorAssembliesLoaded (0ms)
  1825. ExecutionOrderSort2 (0ms)
  1826. AwakeInstancesAfterBackupRestoration (35ms)
  1827. Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
  1828. Preloading 0 native plugins for Editor in 0.00 ms.
  1829. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1830. Unloading 6560 unused Assets / (5.1 MB). Loaded Objects now: 7461.
  1831. Memory consumption went from 171.0 MB to 165.9 MB.
  1832. Total: 11.019700 ms (FindLiveObjects: 1.061900 ms CreateObjectMapping: 0.565300 ms MarkObjects: 6.538200 ms DeleteObjects: 2.852500 ms)
  1833. Prepare: number of updated asset objects reloaded= 0
  1834. ========================================================================
  1835. Received Prepare
  1836. Begin MonoManager ReloadAssembly
  1837. - Loaded All Assemblies, in 0.848 seconds
  1838. Refreshing native plugins compatible for Editor in 1.49 ms, found 4 plugins.
  1839. Native extension for iOS target not found
  1840. Native extension for Android target not found
  1841. Native extension for WindowsStandalone target not found
  1842. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1843. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1844. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1845. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1846. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1847. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1848. UnityEngine.Debug:LogWarning (object)
  1849. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1850. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1851. System.Reflection.MethodBase:Invoke (object,object[])
  1852. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1853. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1854. Mono: successfully reloaded assembly
  1855. - Finished resetting the current domain, in 1.321 seconds
  1856. Domain Reload Profiling: 2171ms
  1857. BeginReloadAssembly (231ms)
  1858. ExecutionOrderSort (0ms)
  1859. DisableScriptedObjects (15ms)
  1860. BackupInstance (0ms)
  1861. ReleaseScriptingObjects (0ms)
  1862. CreateAndSetChildDomain (49ms)
  1863. RebuildCommonClasses (40ms)
  1864. RebuildNativeTypeToScriptingClass (16ms)
  1865. initialDomainReloadingComplete (29ms)
  1866. LoadAllAssembliesAndSetupDomain (533ms)
  1867. LoadAssemblies (417ms)
  1868. RebuildTransferFunctionScriptingTraits (0ms)
  1869. AnalyzeDomain (235ms)
  1870. TypeCache.Refresh (9ms)
  1871. TypeCache.ScanAssembly (0ms)
  1872. BuildScriptInfoCaches (209ms)
  1873. ResolveRequiredComponents (14ms)
  1874. FinalizeReload (1322ms)
  1875. ReleaseScriptCaches (0ms)
  1876. RebuildScriptCaches (0ms)
  1877. SetupLoadedEditorAssemblies (913ms)
  1878. LogAssemblyErrors (0ms)
  1879. InitializePlatformSupportModulesInManaged (28ms)
  1880. SetLoadedEditorAssemblies (4ms)
  1881. BeforeProcessingInitializeOnLoad (64ms)
  1882. ProcessInitializeOnLoadAttributes (465ms)
  1883. ProcessInitializeOnLoadMethodAttributes (348ms)
  1884. AfterProcessingInitializeOnLoad (3ms)
  1885. EditorAssembliesLoaded (0ms)
  1886. ExecutionOrderSort2 (0ms)
  1887. AwakeInstancesAfterBackupRestoration (32ms)
  1888. Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
  1889. Preloading 0 native plugins for Editor in 0.00 ms.
  1890. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1891. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7463.
  1892. Memory consumption went from 171.0 MB to 165.4 MB.
  1893. Total: 10.997900 ms (FindLiveObjects: 1.036500 ms CreateObjectMapping: 0.650900 ms MarkObjects: 6.340100 ms DeleteObjects: 2.968700 ms)
  1894. Prepare: number of updated asset objects reloaded= 0
  1895. ========================================================================
  1896. Received Prepare
  1897. Begin MonoManager ReloadAssembly
  1898. - Loaded All Assemblies, in 1.594 seconds
  1899. Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
  1900. Native extension for iOS target not found
  1901. Native extension for Android target not found
  1902. Native extension for WindowsStandalone target not found
  1903. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1904. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1905. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1906. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1907. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1908. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1909. UnityEngine.Debug:LogWarning (object)
  1910. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1911. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1912. System.Reflection.MethodBase:Invoke (object,object[])
  1913. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1914. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1915. Mono: successfully reloaded assembly
  1916. - Finished resetting the current domain, in 1.274 seconds
  1917. Domain Reload Profiling: 2870ms
  1918. BeginReloadAssembly (561ms)
  1919. ExecutionOrderSort (0ms)
  1920. DisableScriptedObjects (77ms)
  1921. BackupInstance (0ms)
  1922. ReleaseScriptingObjects (0ms)
  1923. CreateAndSetChildDomain (181ms)
  1924. RebuildCommonClasses (43ms)
  1925. RebuildNativeTypeToScriptingClass (16ms)
  1926. initialDomainReloadingComplete (41ms)
  1927. LoadAllAssembliesAndSetupDomain (935ms)
  1928. LoadAssemblies (832ms)
  1929. RebuildTransferFunctionScriptingTraits (0ms)
  1930. AnalyzeDomain (275ms)
  1931. TypeCache.Refresh (17ms)
  1932. TypeCache.ScanAssembly (1ms)
  1933. BuildScriptInfoCaches (238ms)
  1934. ResolveRequiredComponents (14ms)
  1935. FinalizeReload (1275ms)
  1936. ReleaseScriptCaches (0ms)
  1937. RebuildScriptCaches (0ms)
  1938. SetupLoadedEditorAssemblies (887ms)
  1939. LogAssemblyErrors (0ms)
  1940. InitializePlatformSupportModulesInManaged (28ms)
  1941. SetLoadedEditorAssemblies (4ms)
  1942. BeforeProcessingInitializeOnLoad (64ms)
  1943. ProcessInitializeOnLoadAttributes (462ms)
  1944. ProcessInitializeOnLoadMethodAttributes (326ms)
  1945. AfterProcessingInitializeOnLoad (3ms)
  1946. EditorAssembliesLoaded (0ms)
  1947. ExecutionOrderSort2 (0ms)
  1948. AwakeInstancesAfterBackupRestoration (34ms)
  1949. Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
  1950. Preloading 0 native plugins for Editor in 0.00 ms.
  1951. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1952. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7465.
  1953. Memory consumption went from 171.0 MB to 165.5 MB.
  1954. Total: 10.787600 ms (FindLiveObjects: 0.919800 ms CreateObjectMapping: 0.565100 ms MarkObjects: 6.606900 ms DeleteObjects: 2.693400 ms)
  1955. Prepare: number of updated asset objects reloaded= 0
  1956. ========================================================================
  1957. Received Prepare
  1958. Begin MonoManager ReloadAssembly
  1959. - Loaded All Assemblies, in 0.885 seconds
  1960. Refreshing native plugins compatible for Editor in 1.82 ms, found 4 plugins.
  1961. Native extension for iOS target not found
  1962. Native extension for Android target not found
  1963. Native extension for WindowsStandalone target not found
  1964. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1965. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1966. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1967. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1968. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1969. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1970. UnityEngine.Debug:LogWarning (object)
  1971. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1972. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1973. System.Reflection.MethodBase:Invoke (object,object[])
  1974. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1975. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1976. Mono: successfully reloaded assembly
  1977. - Finished resetting the current domain, in 1.387 seconds
  1978. Domain Reload Profiling: 2274ms
  1979. BeginReloadAssembly (232ms)
  1980. ExecutionOrderSort (0ms)
  1981. DisableScriptedObjects (16ms)
  1982. BackupInstance (0ms)
  1983. ReleaseScriptingObjects (0ms)
  1984. CreateAndSetChildDomain (50ms)
  1985. RebuildCommonClasses (40ms)
  1986. RebuildNativeTypeToScriptingClass (15ms)
  1987. initialDomainReloadingComplete (32ms)
  1988. LoadAllAssembliesAndSetupDomain (567ms)
  1989. LoadAssemblies (447ms)
  1990. RebuildTransferFunctionScriptingTraits (0ms)
  1991. AnalyzeDomain (238ms)
  1992. TypeCache.Refresh (9ms)
  1993. TypeCache.ScanAssembly (0ms)
  1994. BuildScriptInfoCaches (212ms)
  1995. ResolveRequiredComponents (14ms)
  1996. FinalizeReload (1388ms)
  1997. ReleaseScriptCaches (0ms)
  1998. RebuildScriptCaches (0ms)
  1999. SetupLoadedEditorAssemblies (968ms)
  2000. LogAssemblyErrors (0ms)
  2001. InitializePlatformSupportModulesInManaged (33ms)
  2002. SetLoadedEditorAssemblies (4ms)
  2003. BeforeProcessingInitializeOnLoad (67ms)
  2004. ProcessInitializeOnLoadAttributes (502ms)
  2005. ProcessInitializeOnLoadMethodAttributes (357ms)
  2006. AfterProcessingInitializeOnLoad (3ms)
  2007. EditorAssembliesLoaded (0ms)
  2008. ExecutionOrderSort2 (0ms)
  2009. AwakeInstancesAfterBackupRestoration (33ms)
  2010. Refreshing native plugins compatible for Editor in 2.02 ms, found 4 plugins.
  2011. Preloading 0 native plugins for Editor in 0.00 ms.
  2012. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2013. Unloading 6560 unused Assets / (5.9 MB). Loaded Objects now: 7467.
  2014. Memory consumption went from 171.0 MB to 165.1 MB.
  2015. Total: 11.787800 ms (FindLiveObjects: 1.056000 ms CreateObjectMapping: 0.703000 ms MarkObjects: 6.706000 ms DeleteObjects: 3.321200 ms)
  2016. Prepare: number of updated asset objects reloaded= 0
  2017. ========================================================================
  2018. Received Prepare
  2019. Begin MonoManager ReloadAssembly
  2020. - Loaded All Assemblies, in 0.877 seconds
  2021. Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
  2022. Native extension for iOS target not found
  2023. Native extension for Android target not found
  2024. Native extension for WindowsStandalone target not found
  2025. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2026. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2027. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2028. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2029. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2030. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2031. UnityEngine.Debug:LogWarning (object)
  2032. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2033. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2034. System.Reflection.MethodBase:Invoke (object,object[])
  2035. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2036. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2037. Mono: successfully reloaded assembly
  2038. - Finished resetting the current domain, in 1.399 seconds
  2039. Domain Reload Profiling: 2278ms
  2040. BeginReloadAssembly (234ms)
  2041. ExecutionOrderSort (0ms)
  2042. DisableScriptedObjects (16ms)
  2043. BackupInstance (0ms)
  2044. ReleaseScriptingObjects (0ms)
  2045. CreateAndSetChildDomain (51ms)
  2046. RebuildCommonClasses (46ms)
  2047. RebuildNativeTypeToScriptingClass (16ms)
  2048. initialDomainReloadingComplete (30ms)
  2049. LoadAllAssembliesAndSetupDomain (553ms)
  2050. LoadAssemblies (428ms)
  2051. RebuildTransferFunctionScriptingTraits (0ms)
  2052. AnalyzeDomain (244ms)
  2053. TypeCache.Refresh (9ms)
  2054. TypeCache.ScanAssembly (0ms)
  2055. BuildScriptInfoCaches (217ms)
  2056. ResolveRequiredComponents (15ms)
  2057. FinalizeReload (1399ms)
  2058. ReleaseScriptCaches (0ms)
  2059. RebuildScriptCaches (0ms)
  2060. SetupLoadedEditorAssemblies (966ms)
  2061. LogAssemblyErrors (0ms)
  2062. InitializePlatformSupportModulesInManaged (30ms)
  2063. SetLoadedEditorAssemblies (5ms)
  2064. BeforeProcessingInitializeOnLoad (68ms)
  2065. ProcessInitializeOnLoadAttributes (503ms)
  2066. ProcessInitializeOnLoadMethodAttributes (357ms)
  2067. AfterProcessingInitializeOnLoad (3ms)
  2068. EditorAssembliesLoaded (0ms)
  2069. ExecutionOrderSort2 (0ms)
  2070. AwakeInstancesAfterBackupRestoration (31ms)
  2071. Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
  2072. Preloading 0 native plugins for Editor in 0.00 ms.
  2073. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2074. Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7469.
  2075. Memory consumption went from 171.0 MB to 165.3 MB.
  2076. Total: 11.878800 ms (FindLiveObjects: 1.048900 ms CreateObjectMapping: 0.681700 ms MarkObjects: 6.816600 ms DeleteObjects: 3.329700 ms)
  2077. Prepare: number of updated asset objects reloaded= 0
  2078. ========================================================================
  2079. Received Prepare
  2080. Begin MonoManager ReloadAssembly
  2081. - Loaded All Assemblies, in 0.854 seconds
  2082. Refreshing native plugins compatible for Editor in 1.54 ms, found 4 plugins.
  2083. Native extension for iOS target not found
  2084. Native extension for Android target not found
  2085. Native extension for WindowsStandalone target not found
  2086. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2087. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2088. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2089. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2090. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2091. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2092. UnityEngine.Debug:LogWarning (object)
  2093. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2094. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2095. System.Reflection.MethodBase:Invoke (object,object[])
  2096. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2097. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2098. Mono: successfully reloaded assembly
  2099. - Finished resetting the current domain, in 1.371 seconds
  2100. Domain Reload Profiling: 2227ms
  2101. BeginReloadAssembly (229ms)
  2102. ExecutionOrderSort (0ms)
  2103. DisableScriptedObjects (15ms)
  2104. BackupInstance (0ms)
  2105. ReleaseScriptingObjects (0ms)
  2106. CreateAndSetChildDomain (51ms)
  2107. RebuildCommonClasses (39ms)
  2108. RebuildNativeTypeToScriptingClass (16ms)
  2109. initialDomainReloadingComplete (30ms)
  2110. LoadAllAssembliesAndSetupDomain (541ms)
  2111. LoadAssemblies (419ms)
  2112. RebuildTransferFunctionScriptingTraits (0ms)
  2113. AnalyzeDomain (239ms)
  2114. TypeCache.Refresh (9ms)
  2115. TypeCache.ScanAssembly (0ms)
  2116. BuildScriptInfoCaches (211ms)
  2117. ResolveRequiredComponents (15ms)
  2118. FinalizeReload (1372ms)
  2119. ReleaseScriptCaches (0ms)
  2120. RebuildScriptCaches (0ms)
  2121. SetupLoadedEditorAssemblies (956ms)
  2122. LogAssemblyErrors (0ms)
  2123. InitializePlatformSupportModulesInManaged (30ms)
  2124. SetLoadedEditorAssemblies (5ms)
  2125. BeforeProcessingInitializeOnLoad (66ms)
  2126. ProcessInitializeOnLoadAttributes (494ms)
  2127. ProcessInitializeOnLoadMethodAttributes (356ms)
  2128. AfterProcessingInitializeOnLoad (3ms)
  2129. EditorAssembliesLoaded (0ms)
  2130. ExecutionOrderSort2 (0ms)
  2131. AwakeInstancesAfterBackupRestoration (35ms)
  2132. Refreshing native plugins compatible for Editor in 2.21 ms, found 4 plugins.
  2133. Preloading 0 native plugins for Editor in 0.00 ms.
  2134. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2135. Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7471.
  2136. Memory consumption went from 171.0 MB to 165.2 MB.
  2137. Total: 11.252800 ms (FindLiveObjects: 0.942500 ms CreateObjectMapping: 0.620000 ms MarkObjects: 6.465200 ms DeleteObjects: 3.223400 ms)
  2138. Prepare: number of updated asset objects reloaded= 0
  2139. ========================================================================
  2140. Received Prepare
  2141. Begin MonoManager ReloadAssembly
  2142. - Loaded All Assemblies, in 0.877 seconds
  2143. Refreshing native plugins compatible for Editor in 1.93 ms, found 4 plugins.
  2144. Native extension for iOS target not found
  2145. Native extension for Android target not found
  2146. Native extension for WindowsStandalone target not found
  2147. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2148. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2149. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2150. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2151. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2152. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2153. UnityEngine.Debug:LogWarning (object)
  2154. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2155. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2156. System.Reflection.MethodBase:Invoke (object,object[])
  2157. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2158. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2159. Mono: successfully reloaded assembly
  2160. - Finished resetting the current domain, in 1.364 seconds
  2161. Domain Reload Profiling: 2243ms
  2162. BeginReloadAssembly (231ms)
  2163. ExecutionOrderSort (0ms)
  2164. DisableScriptedObjects (16ms)
  2165. BackupInstance (0ms)
  2166. ReleaseScriptingObjects (0ms)
  2167. CreateAndSetChildDomain (49ms)
  2168. RebuildCommonClasses (42ms)
  2169. RebuildNativeTypeToScriptingClass (17ms)
  2170. initialDomainReloadingComplete (30ms)
  2171. LoadAllAssembliesAndSetupDomain (559ms)
  2172. LoadAssemblies (419ms)
  2173. RebuildTransferFunctionScriptingTraits (0ms)
  2174. AnalyzeDomain (257ms)
  2175. TypeCache.Refresh (14ms)
  2176. TypeCache.ScanAssembly (1ms)
  2177. BuildScriptInfoCaches (224ms)
  2178. ResolveRequiredComponents (16ms)
  2179. FinalizeReload (1365ms)
  2180. ReleaseScriptCaches (0ms)
  2181. RebuildScriptCaches (0ms)
  2182. SetupLoadedEditorAssemblies (981ms)
  2183. LogAssemblyErrors (0ms)
  2184. InitializePlatformSupportModulesInManaged (28ms)
  2185. SetLoadedEditorAssemblies (4ms)
  2186. BeforeProcessingInitializeOnLoad (59ms)
  2187. ProcessInitializeOnLoadAttributes (559ms)
  2188. ProcessInitializeOnLoadMethodAttributes (328ms)
  2189. AfterProcessingInitializeOnLoad (3ms)
  2190. EditorAssembliesLoaded (0ms)
  2191. ExecutionOrderSort2 (0ms)
  2192. AwakeInstancesAfterBackupRestoration (30ms)
  2193. Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
  2194. Preloading 0 native plugins for Editor in 0.00 ms.
  2195. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2196. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7473.
  2197. Memory consumption went from 171.0 MB to 165.3 MB.
  2198. Total: 10.900200 ms (FindLiveObjects: 1.135600 ms CreateObjectMapping: 0.712100 ms MarkObjects: 6.133000 ms DeleteObjects: 2.917900 ms)
  2199. Prepare: number of updated asset objects reloaded= 0
  2200. ========================================================================
  2201. Received Prepare
  2202. Begin MonoManager ReloadAssembly
  2203. - Loaded All Assemblies, in 0.877 seconds
  2204. Refreshing native plugins compatible for Editor in 1.87 ms, found 4 plugins.
  2205. Native extension for iOS target not found
  2206. Native extension for Android target not found
  2207. Native extension for WindowsStandalone target not found
  2208. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2209. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2210. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2211. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2212. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2213. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2214. UnityEngine.Debug:LogWarning (object)
  2215. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2216. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2217. System.Reflection.MethodBase:Invoke (object,object[])
  2218. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2219. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2220. Mono: successfully reloaded assembly
  2221. - Finished resetting the current domain, in 1.253 seconds
  2222. Domain Reload Profiling: 2132ms
  2223. BeginReloadAssembly (231ms)
  2224. ExecutionOrderSort (0ms)
  2225. DisableScriptedObjects (15ms)
  2226. BackupInstance (0ms)
  2227. ReleaseScriptingObjects (0ms)
  2228. CreateAndSetChildDomain (49ms)
  2229. RebuildCommonClasses (40ms)
  2230. RebuildNativeTypeToScriptingClass (17ms)
  2231. initialDomainReloadingComplete (32ms)
  2232. LoadAllAssembliesAndSetupDomain (558ms)
  2233. LoadAssemblies (429ms)
  2234. RebuildTransferFunctionScriptingTraits (0ms)
  2235. AnalyzeDomain (248ms)
  2236. TypeCache.Refresh (13ms)
  2237. TypeCache.ScanAssembly (1ms)
  2238. BuildScriptInfoCaches (217ms)
  2239. ResolveRequiredComponents (15ms)
  2240. FinalizeReload (1254ms)
  2241. ReleaseScriptCaches (0ms)
  2242. RebuildScriptCaches (0ms)
  2243. SetupLoadedEditorAssemblies (859ms)
  2244. LogAssemblyErrors (0ms)
  2245. InitializePlatformSupportModulesInManaged (29ms)
  2246. SetLoadedEditorAssemblies (4ms)
  2247. BeforeProcessingInitializeOnLoad (59ms)
  2248. ProcessInitializeOnLoadAttributes (449ms)
  2249. ProcessInitializeOnLoadMethodAttributes (315ms)
  2250. AfterProcessingInitializeOnLoad (3ms)
  2251. EditorAssembliesLoaded (0ms)
  2252. ExecutionOrderSort2 (0ms)
  2253. AwakeInstancesAfterBackupRestoration (30ms)
  2254. Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
  2255. Preloading 0 native plugins for Editor in 0.00 ms.
  2256. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2257. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7475.
  2258. Memory consumption went from 171.0 MB to 165.3 MB.
  2259. Total: 11.155900 ms (FindLiveObjects: 1.009500 ms CreateObjectMapping: 0.708400 ms MarkObjects: 6.433000 ms DeleteObjects: 3.003200 ms)
  2260. Prepare: number of updated asset objects reloaded= 0
  2261. ========================================================================
  2262. Received Prepare
  2263. Begin MonoManager ReloadAssembly
  2264. - Loaded All Assemblies, in 0.872 seconds
  2265. Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
  2266. Native extension for iOS target not found
  2267. Native extension for Android target not found
  2268. Native extension for WindowsStandalone target not found
  2269. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2270. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2271. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2272. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2273. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2274. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2275. UnityEngine.Debug:LogWarning (object)
  2276. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2277. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2278. System.Reflection.MethodBase:Invoke (object,object[])
  2279. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2280. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2281. Mono: successfully reloaded assembly
  2282. - Finished resetting the current domain, in 1.396 seconds
  2283. Domain Reload Profiling: 2270ms
  2284. BeginReloadAssembly (237ms)
  2285. ExecutionOrderSort (0ms)
  2286. DisableScriptedObjects (16ms)
  2287. BackupInstance (0ms)
  2288. ReleaseScriptingObjects (0ms)
  2289. CreateAndSetChildDomain (52ms)
  2290. RebuildCommonClasses (40ms)
  2291. RebuildNativeTypeToScriptingClass (15ms)
  2292. initialDomainReloadingComplete (30ms)
  2293. LoadAllAssembliesAndSetupDomain (551ms)
  2294. LoadAssemblies (422ms)
  2295. RebuildTransferFunctionScriptingTraits (0ms)
  2296. AnalyzeDomain (249ms)
  2297. TypeCache.Refresh (9ms)
  2298. TypeCache.ScanAssembly (0ms)
  2299. BuildScriptInfoCaches (221ms)
  2300. ResolveRequiredComponents (15ms)
  2301. FinalizeReload (1396ms)
  2302. ReleaseScriptCaches (0ms)
  2303. RebuildScriptCaches (0ms)
  2304. SetupLoadedEditorAssemblies (975ms)
  2305. LogAssemblyErrors (0ms)
  2306. InitializePlatformSupportModulesInManaged (31ms)
  2307. SetLoadedEditorAssemblies (5ms)
  2308. BeforeProcessingInitializeOnLoad (68ms)
  2309. ProcessInitializeOnLoadAttributes (510ms)
  2310. ProcessInitializeOnLoadMethodAttributes (358ms)
  2311. AfterProcessingInitializeOnLoad (3ms)
  2312. EditorAssembliesLoaded (0ms)
  2313. ExecutionOrderSort2 (0ms)
  2314. AwakeInstancesAfterBackupRestoration (34ms)
  2315. Refreshing native plugins compatible for Editor in 1.81 ms, found 4 plugins.
  2316. Preloading 0 native plugins for Editor in 0.00 ms.
  2317. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2318. Unloading 6560 unused Assets / (6.0 MB). Loaded Objects now: 7477.
  2319. Memory consumption went from 171.1 MB to 165.0 MB.
  2320. Total: 12.364100 ms (FindLiveObjects: 1.138400 ms CreateObjectMapping: 0.904900 ms MarkObjects: 6.819600 ms DeleteObjects: 3.499000 ms)
  2321. Prepare: number of updated asset objects reloaded= 0
  2322. ========================================================================
  2323. Received Prepare
  2324. Begin MonoManager ReloadAssembly
  2325. - Loaded All Assemblies, in 0.928 seconds
  2326. Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
  2327. Native extension for iOS target not found
  2328. Native extension for Android target not found
  2329. Native extension for WindowsStandalone target not found
  2330. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2331. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2332. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2333. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2334. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2335. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2336. UnityEngine.Debug:LogWarning (object)
  2337. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2338. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2339. System.Reflection.MethodBase:Invoke (object,object[])
  2340. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2341. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2342. Mono: successfully reloaded assembly
  2343. - Finished resetting the current domain, in 1.386 seconds
  2344. Domain Reload Profiling: 2317ms
  2345. BeginReloadAssembly (253ms)
  2346. ExecutionOrderSort (0ms)
  2347. DisableScriptedObjects (16ms)
  2348. BackupInstance (0ms)
  2349. ReleaseScriptingObjects (0ms)
  2350. CreateAndSetChildDomain (53ms)
  2351. RebuildCommonClasses (42ms)
  2352. RebuildNativeTypeToScriptingClass (17ms)
  2353. initialDomainReloadingComplete (32ms)
  2354. LoadAllAssembliesAndSetupDomain (587ms)
  2355. LoadAssemblies (461ms)
  2356. RebuildTransferFunctionScriptingTraits (0ms)
  2357. AnalyzeDomain (257ms)
  2358. TypeCache.Refresh (9ms)
  2359. TypeCache.ScanAssembly (0ms)
  2360. BuildScriptInfoCaches (229ms)
  2361. ResolveRequiredComponents (14ms)
  2362. FinalizeReload (1387ms)
  2363. ReleaseScriptCaches (0ms)
  2364. RebuildScriptCaches (0ms)
  2365. SetupLoadedEditorAssemblies (941ms)
  2366. LogAssemblyErrors (0ms)
  2367. InitializePlatformSupportModulesInManaged (30ms)
  2368. SetLoadedEditorAssemblies (5ms)
  2369. BeforeProcessingInitializeOnLoad (65ms)
  2370. ProcessInitializeOnLoadAttributes (495ms)
  2371. ProcessInitializeOnLoadMethodAttributes (343ms)
  2372. AfterProcessingInitializeOnLoad (3ms)
  2373. EditorAssembliesLoaded (0ms)
  2374. ExecutionOrderSort2 (0ms)
  2375. AwakeInstancesAfterBackupRestoration (33ms)
  2376. Refreshing native plugins compatible for Editor in 1.68 ms, found 4 plugins.
  2377. Preloading 0 native plugins for Editor in 0.00 ms.
  2378. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2379. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7479.
  2380. Memory consumption went from 171.1 MB to 165.4 MB.
  2381. Total: 11.794700 ms (FindLiveObjects: 0.975600 ms CreateObjectMapping: 0.623300 ms MarkObjects: 6.618200 ms DeleteObjects: 3.575700 ms)
  2382. Prepare: number of updated asset objects reloaded= 0
  2383. ========================================================================
  2384. Received Prepare
  2385. Begin MonoManager ReloadAssembly
  2386. - Loaded All Assemblies, in 0.906 seconds
  2387. Refreshing native plugins compatible for Editor in 1.53 ms, found 4 plugins.
  2388. Native extension for iOS target not found
  2389. Native extension for Android target not found
  2390. Native extension for WindowsStandalone target not found
  2391. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2392. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2393. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2394. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2395. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2396. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2397. UnityEngine.Debug:LogWarning (object)
  2398. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2399. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2400. System.Reflection.MethodBase:Invoke (object,object[])
  2401. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2402. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2403. Mono: successfully reloaded assembly
  2404. - Finished resetting the current domain, in 1.253 seconds
  2405. Domain Reload Profiling: 2160ms
  2406. BeginReloadAssembly (239ms)
  2407. ExecutionOrderSort (0ms)
  2408. DisableScriptedObjects (16ms)
  2409. BackupInstance (0ms)
  2410. ReleaseScriptingObjects (0ms)
  2411. CreateAndSetChildDomain (52ms)
  2412. RebuildCommonClasses (41ms)
  2413. RebuildNativeTypeToScriptingClass (15ms)
  2414. initialDomainReloadingComplete (32ms)
  2415. LoadAllAssembliesAndSetupDomain (580ms)
  2416. LoadAssemblies (437ms)
  2417. RebuildTransferFunctionScriptingTraits (0ms)
  2418. AnalyzeDomain (265ms)
  2419. TypeCache.Refresh (13ms)
  2420. TypeCache.ScanAssembly (1ms)
  2421. BuildScriptInfoCaches (235ms)
  2422. ResolveRequiredComponents (14ms)
  2423. FinalizeReload (1253ms)
  2424. ReleaseScriptCaches (0ms)
  2425. RebuildScriptCaches (0ms)
  2426. SetupLoadedEditorAssemblies (877ms)
  2427. LogAssemblyErrors (0ms)
  2428. InitializePlatformSupportModulesInManaged (25ms)
  2429. SetLoadedEditorAssemblies (4ms)
  2430. BeforeProcessingInitializeOnLoad (66ms)
  2431. ProcessInitializeOnLoadAttributes (465ms)
  2432. ProcessInitializeOnLoadMethodAttributes (315ms)
  2433. AfterProcessingInitializeOnLoad (3ms)
  2434. EditorAssembliesLoaded (0ms)
  2435. ExecutionOrderSort2 (0ms)
  2436. AwakeInstancesAfterBackupRestoration (30ms)
  2437. Refreshing native plugins compatible for Editor in 1.75 ms, found 4 plugins.
  2438. Preloading 0 native plugins for Editor in 0.00 ms.
  2439. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2440. Unloading 6560 unused Assets / (6.1 MB). Loaded Objects now: 7481.
  2441. Memory consumption went from 171.1 MB to 165.0 MB.
  2442. Total: 11.180800 ms (FindLiveObjects: 0.956200 ms CreateObjectMapping: 0.559000 ms MarkObjects: 6.062000 ms DeleteObjects: 3.601900 ms)
  2443. Prepare: number of updated asset objects reloaded= 0