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- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
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- -logFile
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- -srvPort
- 58171
- -job-worker-count
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- -background-job-worker-count
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- -asset-garbage-collectors
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- Successfully changed project path to: D:/HSKIN-AIR
- D:/HSKIN-AIR
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
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- "memorysetup-allocator-temp-initial-block-size-main=262144"
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- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [26916] Target information:
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- Player connection [26916] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 1400536320 [EditorId] 1400536320 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [26916] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [26916] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- Refreshing native plugins compatible for Editor in 2.77 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/HSKIN-AIR/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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- Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
- Vendor: NVIDIA
- VRAM: 7971 MB
- Driver: 31.0.15.3640
- Initialize mono
- Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56016
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.004574 seconds.
- - Loaded All Assemblies, in 0.505 seconds
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- Native extension for iOS target not found
- Native extension for Android target not found
- Android Extension - Scanning For ADB Devices 425 ms
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
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- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
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- Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 2494ms
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- ExecutionOrderSort (0ms)
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- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (495ms)
- ProcessInitializeOnLoadMethodAttributes (349ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (23ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6562 unused Assets / (6.3 MB). Loaded Objects now: 7342.
- Memory consumption went from 207.4 MB to 201.1 MB.
- Total: 11.360000 ms (FindLiveObjects: 0.965300 ms CreateObjectMapping: 0.572500 ms MarkObjects: 6.528900 ms DeleteObjects: 3.291800 ms)
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.965 seconds
- Refreshing native plugins compatible for Editor in 2.17 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.259 seconds
- Domain Reload Profiling: 2226ms
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- SetupLoadedEditorAssemblies (889ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (62ms)
- ProcessInitializeOnLoadAttributes (462ms)
- ProcessInitializeOnLoadMethodAttributes (326ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7345.
- Memory consumption went from 172.5 MB to 167.1 MB.
- Total: 8.737700 ms (FindLiveObjects: 0.824000 ms CreateObjectMapping: 0.460600 ms MarkObjects: 5.301400 ms DeleteObjects: 2.150200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.899 seconds
- Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.209 seconds
- Domain Reload Profiling: 2110ms
- BeginReloadAssembly (250ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (46ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (555ms)
- LoadAssemblies (457ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (239ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1210ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (851ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (441ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7347.
- Memory consumption went from 172.5 MB to 167.0 MB.
- Total: 9.652700 ms (FindLiveObjects: 1.263200 ms CreateObjectMapping: 0.438300 ms MarkObjects: 5.601400 ms DeleteObjects: 2.348300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.887 seconds
- Refreshing native plugins compatible for Editor in 2.33 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.231 seconds
- Domain Reload Profiling: 2119ms
- BeginReloadAssembly (249ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (550ms)
- LoadAssemblies (458ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (233ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (207ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1231ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (863ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (448ms)
- ProcessInitializeOnLoadMethodAttributes (319ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7349.
- Memory consumption went from 172.5 MB to 167.1 MB.
- Total: 8.792100 ms (FindLiveObjects: 0.822000 ms CreateObjectMapping: 0.464000 ms MarkObjects: 5.302800 ms DeleteObjects: 2.202300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6549 unused Assets / (5.8 MB). Loaded Objects now: 7349.
- Memory consumption went from 172.6 MB to 166.8 MB.
- Total: 12.196600 ms (FindLiveObjects: 0.998900 ms CreateObjectMapping: 1.023900 ms MarkObjects: 7.234100 ms DeleteObjects: 2.937800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.904 seconds
- Refreshing native plugins compatible for Editor in 2.62 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.212 seconds
- Domain Reload Profiling: 2117ms
- BeginReloadAssembly (253ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (558ms)
- LoadAssemblies (450ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (245ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (211ms)
- ResolveRequiredComponents (17ms)
- FinalizeReload (1212ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (834ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (431ms)
- ProcessInitializeOnLoadMethodAttributes (311ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 2.19 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7351.
- Memory consumption went from 172.5 MB to 167.2 MB.
- Total: 9.072800 ms (FindLiveObjects: 0.913000 ms CreateObjectMapping: 0.550900 ms MarkObjects: 5.321400 ms DeleteObjects: 2.285800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.899 seconds
- Refreshing native plugins compatible for Editor in 2.44 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.438 seconds
- Domain Reload Profiling: 2339ms
- BeginReloadAssembly (250ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (559ms)
- LoadAssemblies (458ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (240ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (214ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1438ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1013ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (70ms)
- ProcessInitializeOnLoadAttributes (503ms)
- ProcessInitializeOnLoadMethodAttributes (400ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7353.
- Memory consumption went from 172.5 MB to 167.1 MB.
- Total: 10.167000 ms (FindLiveObjects: 0.945900 ms CreateObjectMapping: 0.602900 ms MarkObjects: 6.088700 ms DeleteObjects: 2.528000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.881 seconds
- Refreshing native plugins compatible for Editor in 2.43 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.314 seconds
- Domain Reload Profiling: 2197ms
- BeginReloadAssembly (234ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (560ms)
- LoadAssemblies (461ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (235ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (208ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1315ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (921ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (38ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (78ms)
- ProcessInitializeOnLoadAttributes (479ms)
- ProcessInitializeOnLoadMethodAttributes (317ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7355.
- Memory consumption went from 172.5 MB to 167.2 MB.
- Total: 9.092400 ms (FindLiveObjects: 0.825500 ms CreateObjectMapping: 0.469200 ms MarkObjects: 5.370100 ms DeleteObjects: 2.426300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.81 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6549 unused Assets / (5.4 MB). Loaded Objects now: 7355.
- Memory consumption went from 172.6 MB to 167.2 MB.
- Total: 10.486400 ms (FindLiveObjects: 0.862600 ms CreateObjectMapping: 0.473600 ms MarkObjects: 6.688700 ms DeleteObjects: 2.460000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.895 seconds
- Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.286 seconds
- Domain Reload Profiling: 2183ms
- BeginReloadAssembly (246ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (44ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (558ms)
- LoadAssemblies (449ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (243ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (213ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1286ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (877ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (440ms)
- ProcessInitializeOnLoadMethodAttributes (337ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7357.
- Memory consumption went from 172.5 MB to 167.2 MB.
- Total: 9.037300 ms (FindLiveObjects: 0.866900 ms CreateObjectMapping: 0.448200 ms MarkObjects: 5.370400 ms DeleteObjects: 2.350200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.883 seconds
- Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.254 seconds
- Domain Reload Profiling: 2138ms
- BeginReloadAssembly (238ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (556ms)
- LoadAssemblies (456ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1254ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (879ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (455ms)
- ProcessInitializeOnLoadMethodAttributes (328ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (33ms)
- Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7359.
- Memory consumption went from 172.4 MB to 167.2 MB.
- Total: 8.921700 ms (FindLiveObjects: 0.907100 ms CreateObjectMapping: 0.476700 ms MarkObjects: 5.287800 ms DeleteObjects: 2.248700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.892 seconds
- Refreshing native plugins compatible for Editor in 2.51 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.449 seconds
- Domain Reload Profiling: 2343ms
- BeginReloadAssembly (249ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (553ms)
- LoadAssemblies (458ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (236ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1450ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1010ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (70ms)
- ProcessInitializeOnLoadAttributes (499ms)
- ProcessInitializeOnLoadMethodAttributes (400ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (37ms)
- Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7361.
- Memory consumption went from 172.5 MB to 166.9 MB.
- Total: 10.994300 ms (FindLiveObjects: 0.957500 ms CreateObjectMapping: 0.640900 ms MarkObjects: 6.489000 ms DeleteObjects: 2.905000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6549 unused Assets / (5.5 MB). Loaded Objects now: 7361.
- Memory consumption went from 172.6 MB to 167.2 MB.
- Total: 11.007100 ms (FindLiveObjects: 0.925400 ms CreateObjectMapping: 0.590200 ms MarkObjects: 6.772600 ms DeleteObjects: 2.717000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.884 seconds
- Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.267 seconds
- Domain Reload Profiling: 2154ms
- BeginReloadAssembly (244ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (551ms)
- LoadAssemblies (448ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (242ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (211ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1268ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (914ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (507ms)
- ProcessInitializeOnLoadMethodAttributes (310ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7363.
- Memory consumption went from 172.5 MB to 167.3 MB.
- Total: 8.793600 ms (FindLiveObjects: 0.859500 ms CreateObjectMapping: 0.465100 ms MarkObjects: 5.235800 ms DeleteObjects: 2.232000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.868 seconds
- Refreshing native plugins compatible for Editor in 1.99 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.252 seconds
- Domain Reload Profiling: 2121ms
- BeginReloadAssembly (235ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (545ms)
- LoadAssemblies (443ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (238ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (212ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1253ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (886ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (64ms)
- ProcessInitializeOnLoadAttributes (461ms)
- ProcessInitializeOnLoadMethodAttributes (325ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7365.
- Memory consumption went from 172.5 MB to 167.1 MB.
- Total: 9.223900 ms (FindLiveObjects: 0.838300 ms CreateObjectMapping: 0.451800 ms MarkObjects: 5.531200 ms DeleteObjects: 2.401100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.914 seconds
- Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.204 seconds
- Domain Reload Profiling: 2119ms
- BeginReloadAssembly (238ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (47ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (579ms)
- LoadAssemblies (466ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (252ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (222ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1205ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (854ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (444ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 1.86 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7367.
- Memory consumption went from 172.5 MB to 166.8 MB.
- Total: 9.162200 ms (FindLiveObjects: 0.824100 ms CreateObjectMapping: 0.497100 ms MarkObjects: 5.187000 ms DeleteObjects: 2.652300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.873 seconds
- Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.232 seconds
- Domain Reload Profiling: 2107ms
- BeginReloadAssembly (247ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (537ms)
- LoadAssemblies (436ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (236ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1233ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (862ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (62ms)
- ProcessInitializeOnLoadAttributes (445ms)
- ProcessInitializeOnLoadMethodAttributes (317ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7369.
- Memory consumption went from 172.4 MB to 167.1 MB.
- Total: 9.347800 ms (FindLiveObjects: 0.840500 ms CreateObjectMapping: 0.462800 ms MarkObjects: 5.707300 ms DeleteObjects: 2.335900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.893 seconds
- Refreshing native plugins compatible for Editor in 2.12 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.241 seconds
- Domain Reload Profiling: 2135ms
- BeginReloadAssembly (252ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (53ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (552ms)
- LoadAssemblies (446ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (244ms)
- TypeCache.Refresh (10ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (215ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1242ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (871ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (450ms)
- ProcessInitializeOnLoadMethodAttributes (327ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7371.
- Memory consumption went from 172.5 MB to 167.3 MB.
- Total: 9.017400 ms (FindLiveObjects: 0.874900 ms CreateObjectMapping: 0.485200 ms MarkObjects: 5.370100 ms DeleteObjects: 2.286000 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.883 seconds
- Refreshing native plugins compatible for Editor in 2.72 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.402 seconds
- Domain Reload Profiling: 2285ms
- BeginReloadAssembly (246ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (14ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (549ms)
- LoadAssemblies (455ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (232ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (206ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1402ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (976ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (69ms)
- ProcessInitializeOnLoadAttributes (508ms)
- ProcessInitializeOnLoadMethodAttributes (359ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (35ms)
- Refreshing native plugins compatible for Editor in 2.58 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7373.
- Memory consumption went from 172.5 MB to 166.8 MB.
- Total: 10.581700 ms (FindLiveObjects: 0.999600 ms CreateObjectMapping: 0.504700 ms MarkObjects: 6.034900 ms DeleteObjects: 3.041400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 12328.014586 seconds.
- path: Assets/Fonts/msjh.ttc
- artifactKey: Guid(827b62bd52e7c7f4abf850371ca1a6c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Fonts/msjh.ttc using Guid(827b62bd52e7c7f4abf850371ca1a6c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'f5608a73e8d55a5ca38e3d2ae0f948d6') in 0.5305836 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
-
- ========================================================================
- Received Import Request.
- Time since last request: 0.000029 seconds.
- path: Assets/Fonts/msjhl.ttc
- artifactKey: Guid(f21b6606909591542ab23e327b71806d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Fonts/msjhl.ttc using Guid(f21b6606909591542ab23e327b71806d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '8c4023f29f022811c2cf890a238cc6a3') in 0.0177783 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
-
- ========================================================================
- Received Import Request.
- Time since last request: 0.000033 seconds.
- path: Assets/Fonts/msjhbd.ttc
- artifactKey: Guid(e721533f76a741247a5a2efe35fc62c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Fonts/msjhbd.ttc using Guid(e721533f76a741247a5a2efe35fc62c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '76d5058677b063cc3ece0599eb367ae6') in 0.0184987 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
-
- ========================================================================
- Received Import Request.
- Time since last request: 749.073415 seconds.
- path: Assets/Fonts/msjh SDF.asset
- artifactKey: Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Fonts/msjh SDF.asset using Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'b36b9a17b4abd6a18c69cbb201edbab0') in 0.860621 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.946 seconds
- Refreshing native plugins compatible for Editor in 1.99 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.214 seconds
- Domain Reload Profiling: 2161ms
- BeginReloadAssembly (279ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (23ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (65ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (580ms)
- LoadAssemblies (471ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (252ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (222ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1214ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (848ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (62ms)
- ProcessInitializeOnLoadAttributes (437ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7443.
- Memory consumption went from 174.8 MB to 169.6 MB.
- Total: 8.917900 ms (FindLiveObjects: 0.894000 ms CreateObjectMapping: 0.473600 ms MarkObjects: 5.206400 ms DeleteObjects: 2.342900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.919 seconds
- Refreshing native plugins compatible for Editor in 2.13 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.227 seconds
- Domain Reload Profiling: 2147ms
- BeginReloadAssembly (256ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (55ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (575ms)
- LoadAssemblies (467ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (248ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (218ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1227ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (859ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (431ms)
- ProcessInitializeOnLoadMethodAttributes (335ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7445.
- Memory consumption went from 174.6 MB to 169.4 MB.
- Total: 9.301900 ms (FindLiveObjects: 0.906400 ms CreateObjectMapping: 0.467000 ms MarkObjects: 5.479400 ms DeleteObjects: 2.447600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.900 seconds
- Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.425 seconds
- Domain Reload Profiling: 2327ms
- BeginReloadAssembly (253ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (54ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (31ms)
- LoadAllAssembliesAndSetupDomain (563ms)
- LoadAssemblies (460ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (240ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (213ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1426ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (982ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (73ms)
- ProcessInitializeOnLoadAttributes (504ms)
- ProcessInitializeOnLoadMethodAttributes (364ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7447.
- Memory consumption went from 174.6 MB to 169.0 MB.
- Total: 11.002900 ms (FindLiveObjects: 1.011000 ms CreateObjectMapping: 0.579100 ms MarkObjects: 6.530400 ms DeleteObjects: 2.880800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.916 seconds
- Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.291 seconds
- Domain Reload Profiling: 2208ms
- BeginReloadAssembly (254ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (574ms)
- LoadAssemblies (468ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (247ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (21ms)
- FinalizeReload (1291ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (901ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (34ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (70ms)
- ProcessInitializeOnLoadAttributes (485ms)
- ProcessInitializeOnLoadMethodAttributes (304ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7449.
- Memory consumption went from 174.6 MB to 169.4 MB.
- Total: 8.757100 ms (FindLiveObjects: 0.846800 ms CreateObjectMapping: 0.468600 ms MarkObjects: 5.251100 ms DeleteObjects: 2.189700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.005 seconds
- Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.526 seconds
- Domain Reload Profiling: 2534ms
- BeginReloadAssembly (291ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (57ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (622ms)
- LoadAssemblies (532ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (258ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (229ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1527ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1064ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (34ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (71ms)
- ProcessInitializeOnLoadAttributes (552ms)
- ProcessInitializeOnLoadMethodAttributes (397ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (37ms)
- Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7451.
- Memory consumption went from 174.7 MB to 169.0 MB.
- Total: 13.008000 ms (FindLiveObjects: 1.048200 ms CreateObjectMapping: 0.822700 ms MarkObjects: 7.959300 ms DeleteObjects: 3.176100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.919 seconds
- Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.234 seconds
- Domain Reload Profiling: 2155ms
- BeginReloadAssembly (252ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (576ms)
- LoadAssemblies (475ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (240ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (210ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1235ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (836ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (433ms)
- ProcessInitializeOnLoadMethodAttributes (306ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7453.
- Memory consumption went from 174.7 MB to 169.1 MB.
- Total: 9.026600 ms (FindLiveObjects: 0.856200 ms CreateObjectMapping: 0.445200 ms MarkObjects: 5.236500 ms DeleteObjects: 2.487500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.884 seconds
- Refreshing native plugins compatible for Editor in 2.91 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.403 seconds
- Domain Reload Profiling: 2289ms
- BeginReloadAssembly (242ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (47ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (31ms)
- LoadAllAssembliesAndSetupDomain (558ms)
- LoadAssemblies (447ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (243ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (217ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1404ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (967ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (68ms)
- ProcessInitializeOnLoadAttributes (498ms)
- ProcessInitializeOnLoadMethodAttributes (361ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.59 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7455.
- Memory consumption went from 174.7 MB to 169.2 MB.
- Total: 10.461900 ms (FindLiveObjects: 0.963000 ms CreateObjectMapping: 0.636300 ms MarkObjects: 6.093000 ms DeleteObjects: 2.768200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.898 seconds
- Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.410 seconds
- Domain Reload Profiling: 2309ms
- BeginReloadAssembly (245ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
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- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (566ms)
- LoadAssemblies (454ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (245ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (219ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1410ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (982ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (70ms)
- ProcessInitializeOnLoadAttributes (504ms)
- ProcessInitializeOnLoadMethodAttributes (367ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.48 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7457.
- Memory consumption went from 174.6 MB to 169.1 MB.
- Total: 10.683200 ms (FindLiveObjects: 0.923900 ms CreateObjectMapping: 0.635900 ms MarkObjects: 6.253200 ms DeleteObjects: 2.868200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.914 seconds
- Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.206 seconds
- Domain Reload Profiling: 2121ms
- BeginReloadAssembly (253ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
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- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (571ms)
- LoadAssemblies (464ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (245ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (215ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1207ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (838ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (64ms)
- ProcessInitializeOnLoadAttributes (431ms)
- ProcessInitializeOnLoadMethodAttributes (309ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7459.
- Memory consumption went from 174.7 MB to 169.3 MB.
- Total: 9.832700 ms (FindLiveObjects: 0.864000 ms CreateObjectMapping: 0.674500 ms MarkObjects: 5.420800 ms DeleteObjects: 2.872300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.905 seconds
- Refreshing native plugins compatible for Editor in 2.17 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.236 seconds
- Domain Reload Profiling: 2142ms
- BeginReloadAssembly (248ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (48ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (570ms)
- LoadAssemblies (467ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (241ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (214ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1236ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (857ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (437ms)
- ProcessInitializeOnLoadMethodAttributes (326ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7461.
- Memory consumption went from 174.7 MB to 169.4 MB.
- Total: 8.828000 ms (FindLiveObjects: 0.842100 ms CreateObjectMapping: 0.464900 ms MarkObjects: 5.254100 ms DeleteObjects: 2.265800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.880 seconds
- Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.340 seconds
- Domain Reload Profiling: 2222ms
- BeginReloadAssembly (247ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (548ms)
- LoadAssemblies (441ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (240ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (215ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1340ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (930ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (482ms)
- ProcessInitializeOnLoadMethodAttributes (348ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 2.28 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7463.
- Memory consumption went from 174.7 MB to 169.4 MB.
- Total: 9.819200 ms (FindLiveObjects: 0.885100 ms CreateObjectMapping: 0.472700 ms MarkObjects: 5.943000 ms DeleteObjects: 2.517200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.887 seconds
- Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.350 seconds
- Domain Reload Profiling: 2239ms
- BeginReloadAssembly (253ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (31ms)
- LoadAllAssembliesAndSetupDomain (550ms)
- LoadAssemblies (455ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (235ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (209ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1351ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (933ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (68ms)
- ProcessInitializeOnLoadAttributes (481ms)
- ProcessInitializeOnLoadMethodAttributes (345ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (1ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.20 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7465.
- Memory consumption went from 174.7 MB to 169.5 MB.
- Total: 10.177300 ms (FindLiveObjects: 1.147400 ms CreateObjectMapping: 0.492900 ms MarkObjects: 6.007100 ms DeleteObjects: 2.528700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.655 seconds
- Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.296 seconds
- Domain Reload Profiling: 2953ms
- BeginReloadAssembly (581ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (79ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (1ms)
- CreateAndSetChildDomain (177ms)
- RebuildCommonClasses (48ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (42ms)
- LoadAllAssembliesAndSetupDomain (969ms)
- LoadAssemblies (891ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (274ms)
- TypeCache.Refresh (17ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (236ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1296ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (902ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (71ms)
- ProcessInitializeOnLoadAttributes (463ms)
- ProcessInitializeOnLoadMethodAttributes (332ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (30ms)
- Refreshing native plugins compatible for Editor in 1.93 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7467.
- Memory consumption went from 174.6 MB to 169.3 MB.
- Total: 9.726600 ms (FindLiveObjects: 0.892300 ms CreateObjectMapping: 0.501200 ms MarkObjects: 6.027300 ms DeleteObjects: 2.304100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.941 seconds
- Refreshing native plugins compatible for Editor in 3.88 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.427 seconds
- Domain Reload Profiling: 2370ms
- BeginReloadAssembly (260ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (588ms)
- LoadAssemblies (495ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (239ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (213ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1427ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (983ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (71ms)
- ProcessInitializeOnLoadAttributes (508ms)
- ProcessInitializeOnLoadMethodAttributes (364ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (36ms)
- Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7469.
- Memory consumption went from 174.7 MB to 168.9 MB.
- Total: 10.041700 ms (FindLiveObjects: 0.904300 ms CreateObjectMapping: 0.551800 ms MarkObjects: 5.662900 ms DeleteObjects: 2.921200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 152499.528812 seconds.
- path: Assets/image/logo0001.png
- artifactKey: Guid(fbc985ae516029f449b50816fa882acc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/image/logo0001.png using Guid(fbc985ae516029f449b50816fa882acc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'f541649becaada4ffb62c41fa0e72a1a') in 0.4634865 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
-
- ========================================================================
- Received Import Request.
- Time since last request: 51.875672 seconds.
- path: Assets/image/LOGO0101.png
- artifactKey: Guid(683c31710c7094844a55e15e77f99949) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/image/LOGO0101.png using Guid(683c31710c7094844a55e15e77f99949) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'b143442fb441468284358461713acca9') in 0.146769 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 55
-
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.954 seconds
- Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.424 seconds
- Domain Reload Profiling: 2380ms
- BeginReloadAssembly (280ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (63ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (586ms)
- LoadAssemblies (494ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (244ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (218ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1425ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (976ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (33ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (76ms)
- ProcessInitializeOnLoadAttributes (502ms)
- ProcessInitializeOnLoadMethodAttributes (356ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7551.
- Memory consumption went from 174.8 MB to 169.3 MB.
- Total: 11.216100 ms (FindLiveObjects: 1.067300 ms CreateObjectMapping: 0.665800 ms MarkObjects: 6.544400 ms DeleteObjects: 2.936900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.905 seconds
- Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.378 seconds
- Domain Reload Profiling: 2285ms
- BeginReloadAssembly (254ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (564ms)
- LoadAssemblies (461ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (243ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (216ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1379ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (959ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (70ms)
- ProcessInitializeOnLoadAttributes (495ms)
- ProcessInitializeOnLoadMethodAttributes (354ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7553.
- Memory consumption went from 174.8 MB to 169.1 MB.
- Total: 10.724100 ms (FindLiveObjects: 0.970400 ms CreateObjectMapping: 0.619500 ms MarkObjects: 6.044400 ms DeleteObjects: 3.088300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.943 seconds
- Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.370 seconds
- Domain Reload Profiling: 2315ms
- BeginReloadAssembly (260ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (54ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (32ms)
- LoadAllAssembliesAndSetupDomain (594ms)
- LoadAssemblies (473ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (264ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (231ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1371ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (983ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (138ms)
- ProcessInitializeOnLoadAttributes (477ms)
- ProcessInitializeOnLoadMethodAttributes (333ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (33ms)
- Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7555.
- Memory consumption went from 174.8 MB to 169.3 MB.
- Total: 9.266400 ms (FindLiveObjects: 0.887200 ms CreateObjectMapping: 0.480700 ms MarkObjects: 5.454600 ms DeleteObjects: 2.442600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.931 seconds
- Refreshing native plugins compatible for Editor in 2.39 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.297 seconds
- Domain Reload Profiling: 2230ms
- BeginReloadAssembly (257ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (582ms)
- LoadAssemblies (468ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (256ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (223ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1297ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (884ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (36ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (69ms)
- ProcessInitializeOnLoadAttributes (448ms)
- ProcessInitializeOnLoadMethodAttributes (322ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7557.
- Memory consumption went from 174.8 MB to 169.4 MB.
- Total: 9.167900 ms (FindLiveObjects: 0.891100 ms CreateObjectMapping: 0.473300 ms MarkObjects: 5.331500 ms DeleteObjects: 2.470400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.929 seconds
- Refreshing native plugins compatible for Editor in 2.58 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.394 seconds
- Domain Reload Profiling: 2325ms
- BeginReloadAssembly (259ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (581ms)
- LoadAssemblies (474ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (252ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (225ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1395ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (982ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (69ms)
- ProcessInitializeOnLoadAttributes (512ms)
- ProcessInitializeOnLoadMethodAttributes (361ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (34ms)
- Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (6.3 MB). Loaded Objects now: 7559.
- Memory consumption went from 174.9 MB to 168.5 MB.
- Total: 10.916400 ms (FindLiveObjects: 0.920300 ms CreateObjectMapping: 0.548400 ms MarkObjects: 5.925700 ms DeleteObjects: 3.520200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.955 seconds
- Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.399 seconds
- Domain Reload Profiling: 2356ms
- BeginReloadAssembly (268ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (34ms)
- LoadAllAssembliesAndSetupDomain (595ms)
- LoadAssemblies (486ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (259ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (229ms)
- ResolveRequiredComponents (17ms)
- FinalizeReload (1399ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (947ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (73ms)
- ProcessInitializeOnLoadAttributes (491ms)
- ProcessInitializeOnLoadMethodAttributes (343ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (35ms)
- Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (6.0 MB). Loaded Objects now: 7561.
- Memory consumption went from 174.9 MB to 168.8 MB.
- Total: 11.038000 ms (FindLiveObjects: 0.985600 ms CreateObjectMapping: 0.653900 ms MarkObjects: 6.130600 ms DeleteObjects: 3.265800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.946 seconds
- Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.263 seconds
- Domain Reload Profiling: 2211ms
- BeginReloadAssembly (261ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (33ms)
- LoadAllAssembliesAndSetupDomain (596ms)
- LoadAssemblies (478ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (263ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (233ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1263ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (886ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (65ms)
- ProcessInitializeOnLoadAttributes (465ms)
- ProcessInitializeOnLoadMethodAttributes (320ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7563.
- Memory consumption went from 174.9 MB to 169.1 MB.
- Total: 9.619400 ms (FindLiveObjects: 0.912700 ms CreateObjectMapping: 0.494000 ms MarkObjects: 5.465300 ms DeleteObjects: 2.745800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
|