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AssetImportWorker0.log 136KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/HSKIN-AIR
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 58171
  18. -job-worker-count
  19. 9
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/HSKIN-AIR
  25. D:/HSKIN-AIR
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [26916] Target information:
  62. Player connection [26916] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 1400536320 [EditorId] 1400536320 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [26916] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [26916] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 9
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  68. Refreshing native plugins compatible for Editor in 2.77 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/HSKIN-AIR/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  77. Vendor: NVIDIA
  78. VRAM: 7971 MB
  79. Driver: 31.0.15.3640
  80. Initialize mono
  81. Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56016
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004574 seconds.
  91. - Loaded All Assemblies, in 0.505 seconds
  92. [usbmuxd] Start listen thread
  93. [usbmuxd] Listen thread started
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 425 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.038 seconds
  100. Domain Reload Profiling: 1542ms
  101. BeginReloadAssembly (192ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (46ms)
  108. RebuildNativeTypeToScriptingClass (15ms)
  109. initialDomainReloadingComplete (56ms)
  110. LoadAllAssembliesAndSetupDomain (195ms)
  111. LoadAssemblies (193ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (188ms)
  114. TypeCache.Refresh (187ms)
  115. TypeCache.ScanAssembly (170ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (1039ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (983ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (577ms)
  124. SetLoadedEditorAssemblies (4ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (151ms)
  127. ProcessInitializeOnLoadMethodAttributes (245ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.240 seconds
  137. Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
  138. Native extension for iOS target not found
  139. Native extension for Android target not found
  140. Native extension for WindowsStandalone target not found
  141. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  142. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  143. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  144. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  145. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  146. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  147. UnityEngine.Debug:LogWarning (object)
  148. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  149. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  150. System.Reflection.MethodBase:Invoke (object,object[])
  151. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  152. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  153. Mono: successfully reloaded assembly
  154. - Finished resetting the current domain, in 1.255 seconds
  155. Domain Reload Profiling: 2494ms
  156. BeginReloadAssembly (497ms)
  157. ExecutionOrderSort (0ms)
  158. DisableScriptedObjects (7ms)
  159. BackupInstance (0ms)
  160. ReleaseScriptingObjects (0ms)
  161. CreateAndSetChildDomain (30ms)
  162. RebuildCommonClasses (43ms)
  163. RebuildNativeTypeToScriptingClass (14ms)
  164. initialDomainReloadingComplete (32ms)
  165. LoadAllAssembliesAndSetupDomain (652ms)
  166. LoadAssemblies (466ms)
  167. RebuildTransferFunctionScriptingTraits (0ms)
  168. AnalyzeDomain (332ms)
  169. TypeCache.Refresh (239ms)
  170. TypeCache.ScanAssembly (217ms)
  171. BuildScriptInfoCaches (75ms)
  172. ResolveRequiredComponents (14ms)
  173. FinalizeReload (1256ms)
  174. ReleaseScriptCaches (0ms)
  175. RebuildScriptCaches (0ms)
  176. SetupLoadedEditorAssemblies (936ms)
  177. LogAssemblyErrors (0ms)
  178. InitializePlatformSupportModulesInManaged (26ms)
  179. SetLoadedEditorAssemblies (4ms)
  180. BeforeProcessingInitializeOnLoad (59ms)
  181. ProcessInitializeOnLoadAttributes (495ms)
  182. ProcessInitializeOnLoadMethodAttributes (349ms)
  183. AfterProcessingInitializeOnLoad (3ms)
  184. EditorAssembliesLoaded (0ms)
  185. ExecutionOrderSort2 (0ms)
  186. AwakeInstancesAfterBackupRestoration (23ms)
  187. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  188. Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
  189. Preloading 0 native plugins for Editor in 0.00 ms.
  190. Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
  191. Unloading 6562 unused Assets / (6.3 MB). Loaded Objects now: 7342.
  192. Memory consumption went from 207.4 MB to 201.1 MB.
  193. Total: 11.360000 ms (FindLiveObjects: 0.965300 ms CreateObjectMapping: 0.572500 ms MarkObjects: 6.528900 ms DeleteObjects: 3.291800 ms)
  194. ========================================================================
  195. Received Prepare
  196. Begin MonoManager ReloadAssembly
  197. - Loaded All Assemblies, in 0.965 seconds
  198. Refreshing native plugins compatible for Editor in 2.17 ms, found 4 plugins.
  199. Native extension for iOS target not found
  200. Native extension for Android target not found
  201. Native extension for WindowsStandalone target not found
  202. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  203. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  204. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  205. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  206. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  207. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  208. UnityEngine.Debug:LogWarning (object)
  209. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  210. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  211. System.Reflection.MethodBase:Invoke (object,object[])
  212. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  213. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  214. Mono: successfully reloaded assembly
  215. - Finished resetting the current domain, in 1.259 seconds
  216. Domain Reload Profiling: 2226ms
  217. BeginReloadAssembly (268ms)
  218. ExecutionOrderSort (0ms)
  219. DisableScriptedObjects (18ms)
  220. BackupInstance (0ms)
  221. ReleaseScriptingObjects (0ms)
  222. CreateAndSetChildDomain (53ms)
  223. RebuildCommonClasses (47ms)
  224. RebuildNativeTypeToScriptingClass (18ms)
  225. initialDomainReloadingComplete (34ms)
  226. LoadAllAssembliesAndSetupDomain (600ms)
  227. LoadAssemblies (481ms)
  228. RebuildTransferFunctionScriptingTraits (0ms)
  229. AnalyzeDomain (266ms)
  230. TypeCache.Refresh (9ms)
  231. TypeCache.ScanAssembly (0ms)
  232. BuildScriptInfoCaches (237ms)
  233. ResolveRequiredComponents (15ms)
  234. FinalizeReload (1259ms)
  235. ReleaseScriptCaches (0ms)
  236. RebuildScriptCaches (0ms)
  237. SetupLoadedEditorAssemblies (889ms)
  238. LogAssemblyErrors (0ms)
  239. InitializePlatformSupportModulesInManaged (29ms)
  240. SetLoadedEditorAssemblies (6ms)
  241. BeforeProcessingInitializeOnLoad (62ms)
  242. ProcessInitializeOnLoadAttributes (462ms)
  243. ProcessInitializeOnLoadMethodAttributes (326ms)
  244. AfterProcessingInitializeOnLoad (3ms)
  245. EditorAssembliesLoaded (0ms)
  246. ExecutionOrderSort2 (0ms)
  247. AwakeInstancesAfterBackupRestoration (30ms)
  248. Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
  249. Preloading 0 native plugins for Editor in 0.00 ms.
  250. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  251. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7345.
  252. Memory consumption went from 172.5 MB to 167.1 MB.
  253. Total: 8.737700 ms (FindLiveObjects: 0.824000 ms CreateObjectMapping: 0.460600 ms MarkObjects: 5.301400 ms DeleteObjects: 2.150200 ms)
  254. Prepare: number of updated asset objects reloaded= 0
  255. ========================================================================
  256. Received Prepare
  257. Begin MonoManager ReloadAssembly
  258. - Loaded All Assemblies, in 0.899 seconds
  259. Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
  260. Native extension for iOS target not found
  261. Native extension for Android target not found
  262. Native extension for WindowsStandalone target not found
  263. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  264. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  265. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  266. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  267. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  268. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  269. UnityEngine.Debug:LogWarning (object)
  270. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  271. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  272. System.Reflection.MethodBase:Invoke (object,object[])
  273. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  274. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  275. Mono: successfully reloaded assembly
  276. - Finished resetting the current domain, in 1.209 seconds
  277. Domain Reload Profiling: 2110ms
  278. BeginReloadAssembly (250ms)
  279. ExecutionOrderSort (0ms)
  280. DisableScriptedObjects (15ms)
  281. BackupInstance (0ms)
  282. ReleaseScriptingObjects (0ms)
  283. CreateAndSetChildDomain (50ms)
  284. RebuildCommonClasses (46ms)
  285. RebuildNativeTypeToScriptingClass (17ms)
  286. initialDomainReloadingComplete (32ms)
  287. LoadAllAssembliesAndSetupDomain (555ms)
  288. LoadAssemblies (457ms)
  289. RebuildTransferFunctionScriptingTraits (0ms)
  290. AnalyzeDomain (239ms)
  291. TypeCache.Refresh (12ms)
  292. TypeCache.ScanAssembly (1ms)
  293. BuildScriptInfoCaches (209ms)
  294. ResolveRequiredComponents (14ms)
  295. FinalizeReload (1210ms)
  296. ReleaseScriptCaches (0ms)
  297. RebuildScriptCaches (0ms)
  298. SetupLoadedEditorAssemblies (851ms)
  299. LogAssemblyErrors (0ms)
  300. InitializePlatformSupportModulesInManaged (28ms)
  301. SetLoadedEditorAssemblies (4ms)
  302. BeforeProcessingInitializeOnLoad (60ms)
  303. ProcessInitializeOnLoadAttributes (441ms)
  304. ProcessInitializeOnLoadMethodAttributes (315ms)
  305. AfterProcessingInitializeOnLoad (3ms)
  306. EditorAssembliesLoaded (0ms)
  307. ExecutionOrderSort2 (0ms)
  308. AwakeInstancesAfterBackupRestoration (31ms)
  309. Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
  310. Preloading 0 native plugins for Editor in 0.00 ms.
  311. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  312. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7347.
  313. Memory consumption went from 172.5 MB to 167.0 MB.
  314. Total: 9.652700 ms (FindLiveObjects: 1.263200 ms CreateObjectMapping: 0.438300 ms MarkObjects: 5.601400 ms DeleteObjects: 2.348300 ms)
  315. Prepare: number of updated asset objects reloaded= 0
  316. ========================================================================
  317. Received Prepare
  318. Begin MonoManager ReloadAssembly
  319. - Loaded All Assemblies, in 0.887 seconds
  320. Refreshing native plugins compatible for Editor in 2.33 ms, found 4 plugins.
  321. Native extension for iOS target not found
  322. Native extension for Android target not found
  323. Native extension for WindowsStandalone target not found
  324. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  325. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  326. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  327. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  328. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  329. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  330. UnityEngine.Debug:LogWarning (object)
  331. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  332. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  333. System.Reflection.MethodBase:Invoke (object,object[])
  334. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  335. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  336. Mono: successfully reloaded assembly
  337. - Finished resetting the current domain, in 1.231 seconds
  338. Domain Reload Profiling: 2119ms
  339. BeginReloadAssembly (249ms)
  340. ExecutionOrderSort (0ms)
  341. DisableScriptedObjects (15ms)
  342. BackupInstance (0ms)
  343. ReleaseScriptingObjects (0ms)
  344. CreateAndSetChildDomain (49ms)
  345. RebuildCommonClasses (40ms)
  346. RebuildNativeTypeToScriptingClass (16ms)
  347. initialDomainReloadingComplete (33ms)
  348. LoadAllAssembliesAndSetupDomain (550ms)
  349. LoadAssemblies (458ms)
  350. RebuildTransferFunctionScriptingTraits (0ms)
  351. AnalyzeDomain (233ms)
  352. TypeCache.Refresh (9ms)
  353. TypeCache.ScanAssembly (0ms)
  354. BuildScriptInfoCaches (207ms)
  355. ResolveRequiredComponents (13ms)
  356. FinalizeReload (1231ms)
  357. ReleaseScriptCaches (0ms)
  358. RebuildScriptCaches (0ms)
  359. SetupLoadedEditorAssemblies (863ms)
  360. LogAssemblyErrors (0ms)
  361. InitializePlatformSupportModulesInManaged (27ms)
  362. SetLoadedEditorAssemblies (4ms)
  363. BeforeProcessingInitializeOnLoad (61ms)
  364. ProcessInitializeOnLoadAttributes (448ms)
  365. ProcessInitializeOnLoadMethodAttributes (319ms)
  366. AfterProcessingInitializeOnLoad (3ms)
  367. EditorAssembliesLoaded (0ms)
  368. ExecutionOrderSort2 (0ms)
  369. AwakeInstancesAfterBackupRestoration (27ms)
  370. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
  371. Preloading 0 native plugins for Editor in 0.00 ms.
  372. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  373. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7349.
  374. Memory consumption went from 172.5 MB to 167.1 MB.
  375. Total: 8.792100 ms (FindLiveObjects: 0.822000 ms CreateObjectMapping: 0.464000 ms MarkObjects: 5.302800 ms DeleteObjects: 2.202300 ms)
  376. Prepare: number of updated asset objects reloaded= 0
  377. ========================================================================
  378. Received Prepare
  379. Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
  380. Preloading 0 native plugins for Editor in 0.00 ms.
  381. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  382. Unloading 6549 unused Assets / (5.8 MB). Loaded Objects now: 7349.
  383. Memory consumption went from 172.6 MB to 166.8 MB.
  384. Total: 12.196600 ms (FindLiveObjects: 0.998900 ms CreateObjectMapping: 1.023900 ms MarkObjects: 7.234100 ms DeleteObjects: 2.937800 ms)
  385. Prepare: number of updated asset objects reloaded= 0
  386. ========================================================================
  387. Received Prepare
  388. Begin MonoManager ReloadAssembly
  389. - Loaded All Assemblies, in 0.904 seconds
  390. Refreshing native plugins compatible for Editor in 2.62 ms, found 4 plugins.
  391. Native extension for iOS target not found
  392. Native extension for Android target not found
  393. Native extension for WindowsStandalone target not found
  394. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  395. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  396. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  397. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  398. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  399. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  400. UnityEngine.Debug:LogWarning (object)
  401. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  402. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  403. System.Reflection.MethodBase:Invoke (object,object[])
  404. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  405. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  406. Mono: successfully reloaded assembly
  407. - Finished resetting the current domain, in 1.212 seconds
  408. Domain Reload Profiling: 2117ms
  409. BeginReloadAssembly (253ms)
  410. ExecutionOrderSort (0ms)
  411. DisableScriptedObjects (17ms)
  412. BackupInstance (0ms)
  413. ReleaseScriptingObjects (0ms)
  414. CreateAndSetChildDomain (52ms)
  415. RebuildCommonClasses (41ms)
  416. RebuildNativeTypeToScriptingClass (15ms)
  417. initialDomainReloadingComplete (37ms)
  418. LoadAllAssembliesAndSetupDomain (558ms)
  419. LoadAssemblies (450ms)
  420. RebuildTransferFunctionScriptingTraits (0ms)
  421. AnalyzeDomain (245ms)
  422. TypeCache.Refresh (12ms)
  423. TypeCache.ScanAssembly (1ms)
  424. BuildScriptInfoCaches (211ms)
  425. ResolveRequiredComponents (17ms)
  426. FinalizeReload (1212ms)
  427. ReleaseScriptCaches (0ms)
  428. RebuildScriptCaches (0ms)
  429. SetupLoadedEditorAssemblies (834ms)
  430. LogAssemblyErrors (0ms)
  431. InitializePlatformSupportModulesInManaged (26ms)
  432. SetLoadedEditorAssemblies (4ms)
  433. BeforeProcessingInitializeOnLoad (59ms)
  434. ProcessInitializeOnLoadAttributes (431ms)
  435. ProcessInitializeOnLoadMethodAttributes (311ms)
  436. AfterProcessingInitializeOnLoad (3ms)
  437. EditorAssembliesLoaded (0ms)
  438. ExecutionOrderSort2 (0ms)
  439. AwakeInstancesAfterBackupRestoration (26ms)
  440. Refreshing native plugins compatible for Editor in 2.19 ms, found 4 plugins.
  441. Preloading 0 native plugins for Editor in 0.00 ms.
  442. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  443. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7351.
  444. Memory consumption went from 172.5 MB to 167.2 MB.
  445. Total: 9.072800 ms (FindLiveObjects: 0.913000 ms CreateObjectMapping: 0.550900 ms MarkObjects: 5.321400 ms DeleteObjects: 2.285800 ms)
  446. Prepare: number of updated asset objects reloaded= 0
  447. ========================================================================
  448. Received Prepare
  449. Begin MonoManager ReloadAssembly
  450. - Loaded All Assemblies, in 0.899 seconds
  451. Refreshing native plugins compatible for Editor in 2.44 ms, found 4 plugins.
  452. Native extension for iOS target not found
  453. Native extension for Android target not found
  454. Native extension for WindowsStandalone target not found
  455. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  456. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  457. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  458. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  459. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  460. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  461. UnityEngine.Debug:LogWarning (object)
  462. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  463. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  464. System.Reflection.MethodBase:Invoke (object,object[])
  465. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  466. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  467. Mono: successfully reloaded assembly
  468. - Finished resetting the current domain, in 1.438 seconds
  469. Domain Reload Profiling: 2339ms
  470. BeginReloadAssembly (250ms)
  471. ExecutionOrderSort (0ms)
  472. DisableScriptedObjects (15ms)
  473. BackupInstance (0ms)
  474. ReleaseScriptingObjects (0ms)
  475. CreateAndSetChildDomain (50ms)
  476. RebuildCommonClasses (43ms)
  477. RebuildNativeTypeToScriptingClass (16ms)
  478. initialDomainReloadingComplete (33ms)
  479. LoadAllAssembliesAndSetupDomain (559ms)
  480. LoadAssemblies (458ms)
  481. RebuildTransferFunctionScriptingTraits (0ms)
  482. AnalyzeDomain (240ms)
  483. TypeCache.Refresh (9ms)
  484. TypeCache.ScanAssembly (0ms)
  485. BuildScriptInfoCaches (214ms)
  486. ResolveRequiredComponents (14ms)
  487. FinalizeReload (1438ms)
  488. ReleaseScriptCaches (0ms)
  489. RebuildScriptCaches (0ms)
  490. SetupLoadedEditorAssemblies (1013ms)
  491. LogAssemblyErrors (0ms)
  492. InitializePlatformSupportModulesInManaged (31ms)
  493. SetLoadedEditorAssemblies (5ms)
  494. BeforeProcessingInitializeOnLoad (70ms)
  495. ProcessInitializeOnLoadAttributes (503ms)
  496. ProcessInitializeOnLoadMethodAttributes (400ms)
  497. AfterProcessingInitializeOnLoad (4ms)
  498. EditorAssembliesLoaded (0ms)
  499. ExecutionOrderSort2 (0ms)
  500. AwakeInstancesAfterBackupRestoration (31ms)
  501. Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
  502. Preloading 0 native plugins for Editor in 0.00 ms.
  503. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  504. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7353.
  505. Memory consumption went from 172.5 MB to 167.1 MB.
  506. Total: 10.167000 ms (FindLiveObjects: 0.945900 ms CreateObjectMapping: 0.602900 ms MarkObjects: 6.088700 ms DeleteObjects: 2.528000 ms)
  507. Prepare: number of updated asset objects reloaded= 0
  508. ========================================================================
  509. Received Prepare
  510. Begin MonoManager ReloadAssembly
  511. - Loaded All Assemblies, in 0.881 seconds
  512. Refreshing native plugins compatible for Editor in 2.43 ms, found 4 plugins.
  513. Native extension for iOS target not found
  514. Native extension for Android target not found
  515. Native extension for WindowsStandalone target not found
  516. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  517. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  518. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  519. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  520. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  521. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  522. UnityEngine.Debug:LogWarning (object)
  523. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  524. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  525. System.Reflection.MethodBase:Invoke (object,object[])
  526. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  527. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  528. Mono: successfully reloaded assembly
  529. - Finished resetting the current domain, in 1.314 seconds
  530. Domain Reload Profiling: 2197ms
  531. BeginReloadAssembly (234ms)
  532. ExecutionOrderSort (0ms)
  533. DisableScriptedObjects (15ms)
  534. BackupInstance (0ms)
  535. ReleaseScriptingObjects (0ms)
  536. CreateAndSetChildDomain (48ms)
  537. RebuildCommonClasses (40ms)
  538. RebuildNativeTypeToScriptingClass (15ms)
  539. initialDomainReloadingComplete (33ms)
  540. LoadAllAssembliesAndSetupDomain (560ms)
  541. LoadAssemblies (461ms)
  542. RebuildTransferFunctionScriptingTraits (0ms)
  543. AnalyzeDomain (235ms)
  544. TypeCache.Refresh (9ms)
  545. TypeCache.ScanAssembly (0ms)
  546. BuildScriptInfoCaches (208ms)
  547. ResolveRequiredComponents (14ms)
  548. FinalizeReload (1315ms)
  549. ReleaseScriptCaches (0ms)
  550. RebuildScriptCaches (0ms)
  551. SetupLoadedEditorAssemblies (921ms)
  552. LogAssemblyErrors (0ms)
  553. InitializePlatformSupportModulesInManaged (38ms)
  554. SetLoadedEditorAssemblies (6ms)
  555. BeforeProcessingInitializeOnLoad (78ms)
  556. ProcessInitializeOnLoadAttributes (479ms)
  557. ProcessInitializeOnLoadMethodAttributes (317ms)
  558. AfterProcessingInitializeOnLoad (3ms)
  559. EditorAssembliesLoaded (0ms)
  560. ExecutionOrderSort2 (0ms)
  561. AwakeInstancesAfterBackupRestoration (28ms)
  562. Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
  563. Preloading 0 native plugins for Editor in 0.00 ms.
  564. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  565. Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7355.
  566. Memory consumption went from 172.5 MB to 167.2 MB.
  567. Total: 9.092400 ms (FindLiveObjects: 0.825500 ms CreateObjectMapping: 0.469200 ms MarkObjects: 5.370100 ms DeleteObjects: 2.426300 ms)
  568. Prepare: number of updated asset objects reloaded= 0
  569. ========================================================================
  570. Received Prepare
  571. Refreshing native plugins compatible for Editor in 2.81 ms, found 4 plugins.
  572. Preloading 0 native plugins for Editor in 0.00 ms.
  573. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  574. Unloading 6549 unused Assets / (5.4 MB). Loaded Objects now: 7355.
  575. Memory consumption went from 172.6 MB to 167.2 MB.
  576. Total: 10.486400 ms (FindLiveObjects: 0.862600 ms CreateObjectMapping: 0.473600 ms MarkObjects: 6.688700 ms DeleteObjects: 2.460000 ms)
  577. Prepare: number of updated asset objects reloaded= 0
  578. ========================================================================
  579. Received Prepare
  580. Begin MonoManager ReloadAssembly
  581. - Loaded All Assemblies, in 0.895 seconds
  582. Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
  583. Native extension for iOS target not found
  584. Native extension for Android target not found
  585. Native extension for WindowsStandalone target not found
  586. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  587. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  588. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  589. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  590. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  591. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  592. UnityEngine.Debug:LogWarning (object)
  593. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  594. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  595. System.Reflection.MethodBase:Invoke (object,object[])
  596. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  597. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  598. Mono: successfully reloaded assembly
  599. - Finished resetting the current domain, in 1.286 seconds
  600. Domain Reload Profiling: 2183ms
  601. BeginReloadAssembly (246ms)
  602. ExecutionOrderSort (0ms)
  603. DisableScriptedObjects (16ms)
  604. BackupInstance (0ms)
  605. ReleaseScriptingObjects (0ms)
  606. CreateAndSetChildDomain (48ms)
  607. RebuildCommonClasses (44ms)
  608. RebuildNativeTypeToScriptingClass (16ms)
  609. initialDomainReloadingComplete (32ms)
  610. LoadAllAssembliesAndSetupDomain (558ms)
  611. LoadAssemblies (449ms)
  612. RebuildTransferFunctionScriptingTraits (0ms)
  613. AnalyzeDomain (243ms)
  614. TypeCache.Refresh (13ms)
  615. TypeCache.ScanAssembly (1ms)
  616. BuildScriptInfoCaches (213ms)
  617. ResolveRequiredComponents (14ms)
  618. FinalizeReload (1286ms)
  619. ReleaseScriptCaches (0ms)
  620. RebuildScriptCaches (0ms)
  621. SetupLoadedEditorAssemblies (877ms)
  622. LogAssemblyErrors (0ms)
  623. InitializePlatformSupportModulesInManaged (29ms)
  624. SetLoadedEditorAssemblies (4ms)
  625. BeforeProcessingInitializeOnLoad (63ms)
  626. ProcessInitializeOnLoadAttributes (440ms)
  627. ProcessInitializeOnLoadMethodAttributes (337ms)
  628. AfterProcessingInitializeOnLoad (3ms)
  629. EditorAssembliesLoaded (0ms)
  630. ExecutionOrderSort2 (0ms)
  631. AwakeInstancesAfterBackupRestoration (29ms)
  632. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
  633. Preloading 0 native plugins for Editor in 0.00 ms.
  634. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  635. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7357.
  636. Memory consumption went from 172.5 MB to 167.2 MB.
  637. Total: 9.037300 ms (FindLiveObjects: 0.866900 ms CreateObjectMapping: 0.448200 ms MarkObjects: 5.370400 ms DeleteObjects: 2.350200 ms)
  638. Prepare: number of updated asset objects reloaded= 0
  639. ========================================================================
  640. Received Prepare
  641. Begin MonoManager ReloadAssembly
  642. - Loaded All Assemblies, in 0.883 seconds
  643. Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
  644. Native extension for iOS target not found
  645. Native extension for Android target not found
  646. Native extension for WindowsStandalone target not found
  647. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  648. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  649. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  650. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  651. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  652. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  653. UnityEngine.Debug:LogWarning (object)
  654. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  655. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  656. System.Reflection.MethodBase:Invoke (object,object[])
  657. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  658. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  659. Mono: successfully reloaded assembly
  660. - Finished resetting the current domain, in 1.254 seconds
  661. Domain Reload Profiling: 2138ms
  662. BeginReloadAssembly (238ms)
  663. ExecutionOrderSort (0ms)
  664. DisableScriptedObjects (14ms)
  665. BackupInstance (0ms)
  666. ReleaseScriptingObjects (0ms)
  667. CreateAndSetChildDomain (49ms)
  668. RebuildCommonClasses (40ms)
  669. RebuildNativeTypeToScriptingClass (16ms)
  670. initialDomainReloadingComplete (34ms)
  671. LoadAllAssembliesAndSetupDomain (556ms)
  672. LoadAssemblies (456ms)
  673. RebuildTransferFunctionScriptingTraits (0ms)
  674. AnalyzeDomain (238ms)
  675. TypeCache.Refresh (9ms)
  676. TypeCache.ScanAssembly (0ms)
  677. BuildScriptInfoCaches (210ms)
  678. ResolveRequiredComponents (15ms)
  679. FinalizeReload (1254ms)
  680. ReleaseScriptCaches (0ms)
  681. RebuildScriptCaches (0ms)
  682. SetupLoadedEditorAssemblies (879ms)
  683. LogAssemblyErrors (0ms)
  684. InitializePlatformSupportModulesInManaged (28ms)
  685. SetLoadedEditorAssemblies (5ms)
  686. BeforeProcessingInitializeOnLoad (60ms)
  687. ProcessInitializeOnLoadAttributes (455ms)
  688. ProcessInitializeOnLoadMethodAttributes (328ms)
  689. AfterProcessingInitializeOnLoad (3ms)
  690. EditorAssembliesLoaded (0ms)
  691. ExecutionOrderSort2 (0ms)
  692. AwakeInstancesAfterBackupRestoration (33ms)
  693. Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
  694. Preloading 0 native plugins for Editor in 0.00 ms.
  695. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  696. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7359.
  697. Memory consumption went from 172.4 MB to 167.2 MB.
  698. Total: 8.921700 ms (FindLiveObjects: 0.907100 ms CreateObjectMapping: 0.476700 ms MarkObjects: 5.287800 ms DeleteObjects: 2.248700 ms)
  699. Prepare: number of updated asset objects reloaded= 0
  700. ========================================================================
  701. Received Prepare
  702. Begin MonoManager ReloadAssembly
  703. - Loaded All Assemblies, in 0.892 seconds
  704. Refreshing native plugins compatible for Editor in 2.51 ms, found 4 plugins.
  705. Native extension for iOS target not found
  706. Native extension for Android target not found
  707. Native extension for WindowsStandalone target not found
  708. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  709. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  710. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  711. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  712. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  713. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  714. UnityEngine.Debug:LogWarning (object)
  715. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  716. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  717. System.Reflection.MethodBase:Invoke (object,object[])
  718. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  719. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  720. Mono: successfully reloaded assembly
  721. - Finished resetting the current domain, in 1.449 seconds
  722. Domain Reload Profiling: 2343ms
  723. BeginReloadAssembly (249ms)
  724. ExecutionOrderSort (0ms)
  725. DisableScriptedObjects (14ms)
  726. BackupInstance (0ms)
  727. ReleaseScriptingObjects (0ms)
  728. CreateAndSetChildDomain (49ms)
  729. RebuildCommonClasses (40ms)
  730. RebuildNativeTypeToScriptingClass (16ms)
  731. initialDomainReloadingComplete (35ms)
  732. LoadAllAssembliesAndSetupDomain (553ms)
  733. LoadAssemblies (458ms)
  734. RebuildTransferFunctionScriptingTraits (0ms)
  735. AnalyzeDomain (236ms)
  736. TypeCache.Refresh (9ms)
  737. TypeCache.ScanAssembly (0ms)
  738. BuildScriptInfoCaches (210ms)
  739. ResolveRequiredComponents (14ms)
  740. FinalizeReload (1450ms)
  741. ReleaseScriptCaches (0ms)
  742. RebuildScriptCaches (0ms)
  743. SetupLoadedEditorAssemblies (1010ms)
  744. LogAssemblyErrors (0ms)
  745. InitializePlatformSupportModulesInManaged (32ms)
  746. SetLoadedEditorAssemblies (5ms)
  747. BeforeProcessingInitializeOnLoad (70ms)
  748. ProcessInitializeOnLoadAttributes (499ms)
  749. ProcessInitializeOnLoadMethodAttributes (400ms)
  750. AfterProcessingInitializeOnLoad (4ms)
  751. EditorAssembliesLoaded (0ms)
  752. ExecutionOrderSort2 (0ms)
  753. AwakeInstancesAfterBackupRestoration (37ms)
  754. Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
  755. Preloading 0 native plugins for Editor in 0.00 ms.
  756. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  757. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7361.
  758. Memory consumption went from 172.5 MB to 166.9 MB.
  759. Total: 10.994300 ms (FindLiveObjects: 0.957500 ms CreateObjectMapping: 0.640900 ms MarkObjects: 6.489000 ms DeleteObjects: 2.905000 ms)
  760. Prepare: number of updated asset objects reloaded= 0
  761. ========================================================================
  762. Received Prepare
  763. Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins.
  764. Preloading 0 native plugins for Editor in 0.00 ms.
  765. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  766. Unloading 6549 unused Assets / (5.5 MB). Loaded Objects now: 7361.
  767. Memory consumption went from 172.6 MB to 167.2 MB.
  768. Total: 11.007100 ms (FindLiveObjects: 0.925400 ms CreateObjectMapping: 0.590200 ms MarkObjects: 6.772600 ms DeleteObjects: 2.717000 ms)
  769. Prepare: number of updated asset objects reloaded= 0
  770. ========================================================================
  771. Received Prepare
  772. Begin MonoManager ReloadAssembly
  773. - Loaded All Assemblies, in 0.884 seconds
  774. Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
  775. Native extension for iOS target not found
  776. Native extension for Android target not found
  777. Native extension for WindowsStandalone target not found
  778. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  779. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  780. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  781. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  782. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  783. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  784. UnityEngine.Debug:LogWarning (object)
  785. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  786. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  787. System.Reflection.MethodBase:Invoke (object,object[])
  788. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  789. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  790. Mono: successfully reloaded assembly
  791. - Finished resetting the current domain, in 1.267 seconds
  792. Domain Reload Profiling: 2154ms
  793. BeginReloadAssembly (244ms)
  794. ExecutionOrderSort (0ms)
  795. DisableScriptedObjects (16ms)
  796. BackupInstance (0ms)
  797. ReleaseScriptingObjects (0ms)
  798. CreateAndSetChildDomain (49ms)
  799. RebuildCommonClasses (41ms)
  800. RebuildNativeTypeToScriptingClass (17ms)
  801. initialDomainReloadingComplete (33ms)
  802. LoadAllAssembliesAndSetupDomain (551ms)
  803. LoadAssemblies (448ms)
  804. RebuildTransferFunctionScriptingTraits (0ms)
  805. AnalyzeDomain (242ms)
  806. TypeCache.Refresh (13ms)
  807. TypeCache.ScanAssembly (1ms)
  808. BuildScriptInfoCaches (211ms)
  809. ResolveRequiredComponents (14ms)
  810. FinalizeReload (1268ms)
  811. ReleaseScriptCaches (0ms)
  812. RebuildScriptCaches (0ms)
  813. SetupLoadedEditorAssemblies (914ms)
  814. LogAssemblyErrors (0ms)
  815. InitializePlatformSupportModulesInManaged (30ms)
  816. SetLoadedEditorAssemblies (4ms)
  817. BeforeProcessingInitializeOnLoad (60ms)
  818. ProcessInitializeOnLoadAttributes (507ms)
  819. ProcessInitializeOnLoadMethodAttributes (310ms)
  820. AfterProcessingInitializeOnLoad (3ms)
  821. EditorAssembliesLoaded (0ms)
  822. ExecutionOrderSort2 (0ms)
  823. AwakeInstancesAfterBackupRestoration (26ms)
  824. Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
  825. Preloading 0 native plugins for Editor in 0.00 ms.
  826. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  827. Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7363.
  828. Memory consumption went from 172.5 MB to 167.3 MB.
  829. Total: 8.793600 ms (FindLiveObjects: 0.859500 ms CreateObjectMapping: 0.465100 ms MarkObjects: 5.235800 ms DeleteObjects: 2.232000 ms)
  830. Prepare: number of updated asset objects reloaded= 0
  831. ========================================================================
  832. Received Prepare
  833. Begin MonoManager ReloadAssembly
  834. - Loaded All Assemblies, in 0.868 seconds
  835. Refreshing native plugins compatible for Editor in 1.99 ms, found 4 plugins.
  836. Native extension for iOS target not found
  837. Native extension for Android target not found
  838. Native extension for WindowsStandalone target not found
  839. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  840. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  841. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  842. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  843. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  844. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  845. UnityEngine.Debug:LogWarning (object)
  846. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  847. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  848. System.Reflection.MethodBase:Invoke (object,object[])
  849. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  850. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  851. Mono: successfully reloaded assembly
  852. - Finished resetting the current domain, in 1.252 seconds
  853. Domain Reload Profiling: 2121ms
  854. BeginReloadAssembly (235ms)
  855. ExecutionOrderSort (0ms)
  856. DisableScriptedObjects (15ms)
  857. BackupInstance (0ms)
  858. ReleaseScriptingObjects (0ms)
  859. CreateAndSetChildDomain (48ms)
  860. RebuildCommonClasses (40ms)
  861. RebuildNativeTypeToScriptingClass (15ms)
  862. initialDomainReloadingComplete (33ms)
  863. LoadAllAssembliesAndSetupDomain (545ms)
  864. LoadAssemblies (443ms)
  865. RebuildTransferFunctionScriptingTraits (0ms)
  866. AnalyzeDomain (238ms)
  867. TypeCache.Refresh (9ms)
  868. TypeCache.ScanAssembly (0ms)
  869. BuildScriptInfoCaches (212ms)
  870. ResolveRequiredComponents (14ms)
  871. FinalizeReload (1253ms)
  872. ReleaseScriptCaches (0ms)
  873. RebuildScriptCaches (0ms)
  874. SetupLoadedEditorAssemblies (886ms)
  875. LogAssemblyErrors (0ms)
  876. InitializePlatformSupportModulesInManaged (28ms)
  877. SetLoadedEditorAssemblies (4ms)
  878. BeforeProcessingInitializeOnLoad (64ms)
  879. ProcessInitializeOnLoadAttributes (461ms)
  880. ProcessInitializeOnLoadMethodAttributes (325ms)
  881. AfterProcessingInitializeOnLoad (3ms)
  882. EditorAssembliesLoaded (0ms)
  883. ExecutionOrderSort2 (0ms)
  884. AwakeInstancesAfterBackupRestoration (29ms)
  885. Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
  886. Preloading 0 native plugins for Editor in 0.00 ms.
  887. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  888. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7365.
  889. Memory consumption went from 172.5 MB to 167.1 MB.
  890. Total: 9.223900 ms (FindLiveObjects: 0.838300 ms CreateObjectMapping: 0.451800 ms MarkObjects: 5.531200 ms DeleteObjects: 2.401100 ms)
  891. Prepare: number of updated asset objects reloaded= 0
  892. ========================================================================
  893. Received Prepare
  894. Begin MonoManager ReloadAssembly
  895. - Loaded All Assemblies, in 0.914 seconds
  896. Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
  897. Native extension for iOS target not found
  898. Native extension for Android target not found
  899. Native extension for WindowsStandalone target not found
  900. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  901. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  902. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  903. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  904. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  905. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  906. UnityEngine.Debug:LogWarning (object)
  907. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  908. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  909. System.Reflection.MethodBase:Invoke (object,object[])
  910. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  911. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  912. Mono: successfully reloaded assembly
  913. - Finished resetting the current domain, in 1.204 seconds
  914. Domain Reload Profiling: 2119ms
  915. BeginReloadAssembly (238ms)
  916. ExecutionOrderSort (0ms)
  917. DisableScriptedObjects (15ms)
  918. BackupInstance (0ms)
  919. ReleaseScriptingObjects (0ms)
  920. CreateAndSetChildDomain (48ms)
  921. RebuildCommonClasses (47ms)
  922. RebuildNativeTypeToScriptingClass (16ms)
  923. initialDomainReloadingComplete (34ms)
  924. LoadAllAssembliesAndSetupDomain (579ms)
  925. LoadAssemblies (466ms)
  926. RebuildTransferFunctionScriptingTraits (0ms)
  927. AnalyzeDomain (252ms)
  928. TypeCache.Refresh (12ms)
  929. TypeCache.ScanAssembly (1ms)
  930. BuildScriptInfoCaches (222ms)
  931. ResolveRequiredComponents (14ms)
  932. FinalizeReload (1205ms)
  933. ReleaseScriptCaches (0ms)
  934. RebuildScriptCaches (0ms)
  935. SetupLoadedEditorAssemblies (854ms)
  936. LogAssemblyErrors (0ms)
  937. InitializePlatformSupportModulesInManaged (28ms)
  938. SetLoadedEditorAssemblies (4ms)
  939. BeforeProcessingInitializeOnLoad (59ms)
  940. ProcessInitializeOnLoadAttributes (444ms)
  941. ProcessInitializeOnLoadMethodAttributes (315ms)
  942. AfterProcessingInitializeOnLoad (3ms)
  943. EditorAssembliesLoaded (0ms)
  944. ExecutionOrderSort2 (0ms)
  945. AwakeInstancesAfterBackupRestoration (27ms)
  946. Refreshing native plugins compatible for Editor in 1.86 ms, found 4 plugins.
  947. Preloading 0 native plugins for Editor in 0.00 ms.
  948. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  949. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7367.
  950. Memory consumption went from 172.5 MB to 166.8 MB.
  951. Total: 9.162200 ms (FindLiveObjects: 0.824100 ms CreateObjectMapping: 0.497100 ms MarkObjects: 5.187000 ms DeleteObjects: 2.652300 ms)
  952. Prepare: number of updated asset objects reloaded= 0
  953. ========================================================================
  954. Received Prepare
  955. Begin MonoManager ReloadAssembly
  956. - Loaded All Assemblies, in 0.873 seconds
  957. Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins.
  958. Native extension for iOS target not found
  959. Native extension for Android target not found
  960. Native extension for WindowsStandalone target not found
  961. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  962. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  963. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  964. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  965. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  966. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  967. UnityEngine.Debug:LogWarning (object)
  968. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  969. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  970. System.Reflection.MethodBase:Invoke (object,object[])
  971. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  972. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  973. Mono: successfully reloaded assembly
  974. - Finished resetting the current domain, in 1.232 seconds
  975. Domain Reload Profiling: 2107ms
  976. BeginReloadAssembly (247ms)
  977. ExecutionOrderSort (0ms)
  978. DisableScriptedObjects (16ms)
  979. BackupInstance (0ms)
  980. ReleaseScriptingObjects (0ms)
  981. CreateAndSetChildDomain (50ms)
  982. RebuildCommonClasses (40ms)
  983. RebuildNativeTypeToScriptingClass (16ms)
  984. initialDomainReloadingComplete (34ms)
  985. LoadAllAssembliesAndSetupDomain (537ms)
  986. LoadAssemblies (436ms)
  987. RebuildTransferFunctionScriptingTraits (0ms)
  988. AnalyzeDomain (236ms)
  989. TypeCache.Refresh (9ms)
  990. TypeCache.ScanAssembly (0ms)
  991. BuildScriptInfoCaches (210ms)
  992. ResolveRequiredComponents (13ms)
  993. FinalizeReload (1233ms)
  994. ReleaseScriptCaches (0ms)
  995. RebuildScriptCaches (0ms)
  996. SetupLoadedEditorAssemblies (862ms)
  997. LogAssemblyErrors (0ms)
  998. InitializePlatformSupportModulesInManaged (30ms)
  999. SetLoadedEditorAssemblies (5ms)
  1000. BeforeProcessingInitializeOnLoad (62ms)
  1001. ProcessInitializeOnLoadAttributes (445ms)
  1002. ProcessInitializeOnLoadMethodAttributes (317ms)
  1003. AfterProcessingInitializeOnLoad (3ms)
  1004. EditorAssembliesLoaded (0ms)
  1005. ExecutionOrderSort2 (0ms)
  1006. AwakeInstancesAfterBackupRestoration (31ms)
  1007. Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
  1008. Preloading 0 native plugins for Editor in 0.00 ms.
  1009. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1010. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7369.
  1011. Memory consumption went from 172.4 MB to 167.1 MB.
  1012. Total: 9.347800 ms (FindLiveObjects: 0.840500 ms CreateObjectMapping: 0.462800 ms MarkObjects: 5.707300 ms DeleteObjects: 2.335900 ms)
  1013. Prepare: number of updated asset objects reloaded= 0
  1014. ========================================================================
  1015. Received Prepare
  1016. Begin MonoManager ReloadAssembly
  1017. - Loaded All Assemblies, in 0.893 seconds
  1018. Refreshing native plugins compatible for Editor in 2.12 ms, found 4 plugins.
  1019. Native extension for iOS target not found
  1020. Native extension for Android target not found
  1021. Native extension for WindowsStandalone target not found
  1022. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1023. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1024. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1025. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1026. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1027. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1028. UnityEngine.Debug:LogWarning (object)
  1029. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1030. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1031. System.Reflection.MethodBase:Invoke (object,object[])
  1032. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1033. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1034. Mono: successfully reloaded assembly
  1035. - Finished resetting the current domain, in 1.241 seconds
  1036. Domain Reload Profiling: 2135ms
  1037. BeginReloadAssembly (252ms)
  1038. ExecutionOrderSort (0ms)
  1039. DisableScriptedObjects (15ms)
  1040. BackupInstance (0ms)
  1041. ReleaseScriptingObjects (0ms)
  1042. CreateAndSetChildDomain (53ms)
  1043. RebuildCommonClasses (40ms)
  1044. RebuildNativeTypeToScriptingClass (16ms)
  1045. initialDomainReloadingComplete (34ms)
  1046. LoadAllAssembliesAndSetupDomain (552ms)
  1047. LoadAssemblies (446ms)
  1048. RebuildTransferFunctionScriptingTraits (0ms)
  1049. AnalyzeDomain (244ms)
  1050. TypeCache.Refresh (10ms)
  1051. TypeCache.ScanAssembly (0ms)
  1052. BuildScriptInfoCaches (215ms)
  1053. ResolveRequiredComponents (15ms)
  1054. FinalizeReload (1242ms)
  1055. ReleaseScriptCaches (0ms)
  1056. RebuildScriptCaches (0ms)
  1057. SetupLoadedEditorAssemblies (871ms)
  1058. LogAssemblyErrors (0ms)
  1059. InitializePlatformSupportModulesInManaged (27ms)
  1060. SetLoadedEditorAssemblies (4ms)
  1061. BeforeProcessingInitializeOnLoad (60ms)
  1062. ProcessInitializeOnLoadAttributes (450ms)
  1063. ProcessInitializeOnLoadMethodAttributes (327ms)
  1064. AfterProcessingInitializeOnLoad (3ms)
  1065. EditorAssembliesLoaded (0ms)
  1066. ExecutionOrderSort2 (0ms)
  1067. AwakeInstancesAfterBackupRestoration (30ms)
  1068. Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
  1069. Preloading 0 native plugins for Editor in 0.00 ms.
  1070. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1071. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7371.
  1072. Memory consumption went from 172.5 MB to 167.3 MB.
  1073. Total: 9.017400 ms (FindLiveObjects: 0.874900 ms CreateObjectMapping: 0.485200 ms MarkObjects: 5.370100 ms DeleteObjects: 2.286000 ms)
  1074. Prepare: number of updated asset objects reloaded= 0
  1075. ========================================================================
  1076. Received Prepare
  1077. Begin MonoManager ReloadAssembly
  1078. - Loaded All Assemblies, in 0.883 seconds
  1079. Refreshing native plugins compatible for Editor in 2.72 ms, found 4 plugins.
  1080. Native extension for iOS target not found
  1081. Native extension for Android target not found
  1082. Native extension for WindowsStandalone target not found
  1083. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1084. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1085. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1086. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1087. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1088. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1089. UnityEngine.Debug:LogWarning (object)
  1090. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1091. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1092. System.Reflection.MethodBase:Invoke (object,object[])
  1093. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1094. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1095. Mono: successfully reloaded assembly
  1096. - Finished resetting the current domain, in 1.402 seconds
  1097. Domain Reload Profiling: 2285ms
  1098. BeginReloadAssembly (246ms)
  1099. ExecutionOrderSort (0ms)
  1100. DisableScriptedObjects (14ms)
  1101. BackupInstance (0ms)
  1102. ReleaseScriptingObjects (0ms)
  1103. CreateAndSetChildDomain (49ms)
  1104. RebuildCommonClasses (41ms)
  1105. RebuildNativeTypeToScriptingClass (15ms)
  1106. initialDomainReloadingComplete (32ms)
  1107. LoadAllAssembliesAndSetupDomain (549ms)
  1108. LoadAssemblies (455ms)
  1109. RebuildTransferFunctionScriptingTraits (0ms)
  1110. AnalyzeDomain (232ms)
  1111. TypeCache.Refresh (9ms)
  1112. TypeCache.ScanAssembly (0ms)
  1113. BuildScriptInfoCaches (206ms)
  1114. ResolveRequiredComponents (13ms)
  1115. FinalizeReload (1402ms)
  1116. ReleaseScriptCaches (0ms)
  1117. RebuildScriptCaches (0ms)
  1118. SetupLoadedEditorAssemblies (976ms)
  1119. LogAssemblyErrors (0ms)
  1120. InitializePlatformSupportModulesInManaged (31ms)
  1121. SetLoadedEditorAssemblies (5ms)
  1122. BeforeProcessingInitializeOnLoad (69ms)
  1123. ProcessInitializeOnLoadAttributes (508ms)
  1124. ProcessInitializeOnLoadMethodAttributes (359ms)
  1125. AfterProcessingInitializeOnLoad (3ms)
  1126. EditorAssembliesLoaded (0ms)
  1127. ExecutionOrderSort2 (0ms)
  1128. AwakeInstancesAfterBackupRestoration (35ms)
  1129. Refreshing native plugins compatible for Editor in 2.58 ms, found 4 plugins.
  1130. Preloading 0 native plugins for Editor in 0.00 ms.
  1131. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1132. Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7373.
  1133. Memory consumption went from 172.5 MB to 166.8 MB.
  1134. Total: 10.581700 ms (FindLiveObjects: 0.999600 ms CreateObjectMapping: 0.504700 ms MarkObjects: 6.034900 ms DeleteObjects: 3.041400 ms)
  1135. Prepare: number of updated asset objects reloaded= 0
  1136. ========================================================================
  1137. Received Import Request.
  1138. Time since last request: 12328.014586 seconds.
  1139. path: Assets/Fonts/msjh.ttc
  1140. artifactKey: Guid(827b62bd52e7c7f4abf850371ca1a6c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1141. Start importing Assets/Fonts/msjh.ttc using Guid(827b62bd52e7c7f4abf850371ca1a6c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1142. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1143. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1144. -> (artifact id: 'f5608a73e8d55a5ca38e3d2ae0f948d6') in 0.5305836 seconds
  1145. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  1146. ========================================================================
  1147. Received Import Request.
  1148. Time since last request: 0.000029 seconds.
  1149. path: Assets/Fonts/msjhl.ttc
  1150. artifactKey: Guid(f21b6606909591542ab23e327b71806d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1151. Start importing Assets/Fonts/msjhl.ttc using Guid(f21b6606909591542ab23e327b71806d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1152. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1153. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1154. -> (artifact id: '8c4023f29f022811c2cf890a238cc6a3') in 0.0177783 seconds
  1155. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  1156. ========================================================================
  1157. Received Import Request.
  1158. Time since last request: 0.000033 seconds.
  1159. path: Assets/Fonts/msjhbd.ttc
  1160. artifactKey: Guid(e721533f76a741247a5a2efe35fc62c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1161. Start importing Assets/Fonts/msjhbd.ttc using Guid(e721533f76a741247a5a2efe35fc62c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1162. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1163. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1164. -> (artifact id: '76d5058677b063cc3ece0599eb367ae6') in 0.0184987 seconds
  1165. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  1166. ========================================================================
  1167. Received Import Request.
  1168. Time since last request: 749.073415 seconds.
  1169. path: Assets/Fonts/msjh SDF.asset
  1170. artifactKey: Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1171. Start importing Assets/Fonts/msjh SDF.asset using Guid(c61785cf823c5fa418f9db076207c45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1172. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1173. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  1174. -> (artifact id: 'b36b9a17b4abd6a18c69cbb201edbab0') in 0.860621 seconds
  1175. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  1176. ========================================================================
  1177. Received Prepare
  1178. Begin MonoManager ReloadAssembly
  1179. - Loaded All Assemblies, in 0.946 seconds
  1180. Refreshing native plugins compatible for Editor in 1.99 ms, found 4 plugins.
  1181. Native extension for iOS target not found
  1182. Native extension for Android target not found
  1183. Native extension for WindowsStandalone target not found
  1184. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1185. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1186. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1187. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1188. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1189. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1190. UnityEngine.Debug:LogWarning (object)
  1191. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1192. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1193. System.Reflection.MethodBase:Invoke (object,object[])
  1194. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1195. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1196. Mono: successfully reloaded assembly
  1197. - Finished resetting the current domain, in 1.214 seconds
  1198. Domain Reload Profiling: 2161ms
  1199. BeginReloadAssembly (279ms)
  1200. ExecutionOrderSort (0ms)
  1201. DisableScriptedObjects (23ms)
  1202. BackupInstance (0ms)
  1203. ReleaseScriptingObjects (0ms)
  1204. CreateAndSetChildDomain (65ms)
  1205. RebuildCommonClasses (40ms)
  1206. RebuildNativeTypeToScriptingClass (16ms)
  1207. initialDomainReloadingComplete (32ms)
  1208. LoadAllAssembliesAndSetupDomain (580ms)
  1209. LoadAssemblies (471ms)
  1210. RebuildTransferFunctionScriptingTraits (0ms)
  1211. AnalyzeDomain (252ms)
  1212. TypeCache.Refresh (12ms)
  1213. TypeCache.ScanAssembly (1ms)
  1214. BuildScriptInfoCaches (222ms)
  1215. ResolveRequiredComponents (14ms)
  1216. FinalizeReload (1214ms)
  1217. ReleaseScriptCaches (0ms)
  1218. RebuildScriptCaches (0ms)
  1219. SetupLoadedEditorAssemblies (848ms)
  1220. LogAssemblyErrors (0ms)
  1221. InitializePlatformSupportModulesInManaged (26ms)
  1222. SetLoadedEditorAssemblies (4ms)
  1223. BeforeProcessingInitializeOnLoad (62ms)
  1224. ProcessInitializeOnLoadAttributes (437ms)
  1225. ProcessInitializeOnLoadMethodAttributes (315ms)
  1226. AfterProcessingInitializeOnLoad (3ms)
  1227. EditorAssembliesLoaded (0ms)
  1228. ExecutionOrderSort2 (0ms)
  1229. AwakeInstancesAfterBackupRestoration (28ms)
  1230. Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
  1231. Preloading 0 native plugins for Editor in 0.00 ms.
  1232. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1233. Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7443.
  1234. Memory consumption went from 174.8 MB to 169.6 MB.
  1235. Total: 8.917900 ms (FindLiveObjects: 0.894000 ms CreateObjectMapping: 0.473600 ms MarkObjects: 5.206400 ms DeleteObjects: 2.342900 ms)
  1236. Prepare: number of updated asset objects reloaded= 0
  1237. ========================================================================
  1238. Received Prepare
  1239. Begin MonoManager ReloadAssembly
  1240. - Loaded All Assemblies, in 0.919 seconds
  1241. Refreshing native plugins compatible for Editor in 2.13 ms, found 4 plugins.
  1242. Native extension for iOS target not found
  1243. Native extension for Android target not found
  1244. Native extension for WindowsStandalone target not found
  1245. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1246. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1247. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1248. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1249. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1250. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1251. UnityEngine.Debug:LogWarning (object)
  1252. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1253. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1254. System.Reflection.MethodBase:Invoke (object,object[])
  1255. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1256. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1257. Mono: successfully reloaded assembly
  1258. - Finished resetting the current domain, in 1.227 seconds
  1259. Domain Reload Profiling: 2147ms
  1260. BeginReloadAssembly (256ms)
  1261. ExecutionOrderSort (0ms)
  1262. DisableScriptedObjects (16ms)
  1263. BackupInstance (0ms)
  1264. ReleaseScriptingObjects (0ms)
  1265. CreateAndSetChildDomain (55ms)
  1266. RebuildCommonClasses (41ms)
  1267. RebuildNativeTypeToScriptingClass (16ms)
  1268. initialDomainReloadingComplete (32ms)
  1269. LoadAllAssembliesAndSetupDomain (575ms)
  1270. LoadAssemblies (467ms)
  1271. RebuildTransferFunctionScriptingTraits (0ms)
  1272. AnalyzeDomain (248ms)
  1273. TypeCache.Refresh (13ms)
  1274. TypeCache.ScanAssembly (1ms)
  1275. BuildScriptInfoCaches (218ms)
  1276. ResolveRequiredComponents (14ms)
  1277. FinalizeReload (1227ms)
  1278. ReleaseScriptCaches (0ms)
  1279. RebuildScriptCaches (0ms)
  1280. SetupLoadedEditorAssemblies (859ms)
  1281. LogAssemblyErrors (0ms)
  1282. InitializePlatformSupportModulesInManaged (26ms)
  1283. SetLoadedEditorAssemblies (4ms)
  1284. BeforeProcessingInitializeOnLoad (60ms)
  1285. ProcessInitializeOnLoadAttributes (431ms)
  1286. ProcessInitializeOnLoadMethodAttributes (335ms)
  1287. AfterProcessingInitializeOnLoad (3ms)
  1288. EditorAssembliesLoaded (0ms)
  1289. ExecutionOrderSort2 (0ms)
  1290. AwakeInstancesAfterBackupRestoration (30ms)
  1291. Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
  1292. Preloading 0 native plugins for Editor in 0.00 ms.
  1293. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1294. Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7445.
  1295. Memory consumption went from 174.6 MB to 169.4 MB.
  1296. Total: 9.301900 ms (FindLiveObjects: 0.906400 ms CreateObjectMapping: 0.467000 ms MarkObjects: 5.479400 ms DeleteObjects: 2.447600 ms)
  1297. Prepare: number of updated asset objects reloaded= 0
  1298. ========================================================================
  1299. Received Prepare
  1300. Begin MonoManager ReloadAssembly
  1301. - Loaded All Assemblies, in 0.900 seconds
  1302. Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
  1303. Native extension for iOS target not found
  1304. Native extension for Android target not found
  1305. Native extension for WindowsStandalone target not found
  1306. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1307. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1308. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1309. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1310. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1311. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1312. UnityEngine.Debug:LogWarning (object)
  1313. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1314. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1315. System.Reflection.MethodBase:Invoke (object,object[])
  1316. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1317. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1318. Mono: successfully reloaded assembly
  1319. - Finished resetting the current domain, in 1.425 seconds
  1320. Domain Reload Profiling: 2327ms
  1321. BeginReloadAssembly (253ms)
  1322. ExecutionOrderSort (0ms)
  1323. DisableScriptedObjects (16ms)
  1324. BackupInstance (0ms)
  1325. ReleaseScriptingObjects (0ms)
  1326. CreateAndSetChildDomain (54ms)
  1327. RebuildCommonClasses (39ms)
  1328. RebuildNativeTypeToScriptingClass (15ms)
  1329. initialDomainReloadingComplete (31ms)
  1330. LoadAllAssembliesAndSetupDomain (563ms)
  1331. LoadAssemblies (460ms)
  1332. RebuildTransferFunctionScriptingTraits (0ms)
  1333. AnalyzeDomain (240ms)
  1334. TypeCache.Refresh (9ms)
  1335. TypeCache.ScanAssembly (0ms)
  1336. BuildScriptInfoCaches (213ms)
  1337. ResolveRequiredComponents (15ms)
  1338. FinalizeReload (1426ms)
  1339. ReleaseScriptCaches (0ms)
  1340. RebuildScriptCaches (0ms)
  1341. SetupLoadedEditorAssemblies (982ms)
  1342. LogAssemblyErrors (0ms)
  1343. InitializePlatformSupportModulesInManaged (31ms)
  1344. SetLoadedEditorAssemblies (6ms)
  1345. BeforeProcessingInitializeOnLoad (73ms)
  1346. ProcessInitializeOnLoadAttributes (504ms)
  1347. ProcessInitializeOnLoadMethodAttributes (364ms)
  1348. AfterProcessingInitializeOnLoad (3ms)
  1349. EditorAssembliesLoaded (0ms)
  1350. ExecutionOrderSort2 (0ms)
  1351. AwakeInstancesAfterBackupRestoration (34ms)
  1352. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  1353. Preloading 0 native plugins for Editor in 0.00 ms.
  1354. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1355. Unloading 6560 unused Assets / (5.6 MB). Loaded Objects now: 7447.
  1356. Memory consumption went from 174.6 MB to 169.0 MB.
  1357. Total: 11.002900 ms (FindLiveObjects: 1.011000 ms CreateObjectMapping: 0.579100 ms MarkObjects: 6.530400 ms DeleteObjects: 2.880800 ms)
  1358. Prepare: number of updated asset objects reloaded= 0
  1359. ========================================================================
  1360. Received Prepare
  1361. Begin MonoManager ReloadAssembly
  1362. - Loaded All Assemblies, in 0.916 seconds
  1363. Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
  1364. Native extension for iOS target not found
  1365. Native extension for Android target not found
  1366. Native extension for WindowsStandalone target not found
  1367. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1368. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1369. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1370. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1371. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1372. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1373. UnityEngine.Debug:LogWarning (object)
  1374. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1375. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1376. System.Reflection.MethodBase:Invoke (object,object[])
  1377. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1378. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1379. Mono: successfully reloaded assembly
  1380. - Finished resetting the current domain, in 1.291 seconds
  1381. Domain Reload Profiling: 2208ms
  1382. BeginReloadAssembly (254ms)
  1383. ExecutionOrderSort (0ms)
  1384. DisableScriptedObjects (15ms)
  1385. BackupInstance (0ms)
  1386. ReleaseScriptingObjects (0ms)
  1387. CreateAndSetChildDomain (52ms)
  1388. RebuildCommonClasses (39ms)
  1389. RebuildNativeTypeToScriptingClass (16ms)
  1390. initialDomainReloadingComplete (35ms)
  1391. LoadAllAssembliesAndSetupDomain (574ms)
  1392. LoadAssemblies (468ms)
  1393. RebuildTransferFunctionScriptingTraits (0ms)
  1394. AnalyzeDomain (247ms)
  1395. TypeCache.Refresh (12ms)
  1396. TypeCache.ScanAssembly (1ms)
  1397. BuildScriptInfoCaches (210ms)
  1398. ResolveRequiredComponents (21ms)
  1399. FinalizeReload (1291ms)
  1400. ReleaseScriptCaches (0ms)
  1401. RebuildScriptCaches (0ms)
  1402. SetupLoadedEditorAssemblies (901ms)
  1403. LogAssemblyErrors (0ms)
  1404. InitializePlatformSupportModulesInManaged (34ms)
  1405. SetLoadedEditorAssemblies (5ms)
  1406. BeforeProcessingInitializeOnLoad (70ms)
  1407. ProcessInitializeOnLoadAttributes (485ms)
  1408. ProcessInitializeOnLoadMethodAttributes (304ms)
  1409. AfterProcessingInitializeOnLoad (3ms)
  1410. EditorAssembliesLoaded (0ms)
  1411. ExecutionOrderSort2 (0ms)
  1412. AwakeInstancesAfterBackupRestoration (32ms)
  1413. Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
  1414. Preloading 0 native plugins for Editor in 0.00 ms.
  1415. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1416. Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7449.
  1417. Memory consumption went from 174.6 MB to 169.4 MB.
  1418. Total: 8.757100 ms (FindLiveObjects: 0.846800 ms CreateObjectMapping: 0.468600 ms MarkObjects: 5.251100 ms DeleteObjects: 2.189700 ms)
  1419. Prepare: number of updated asset objects reloaded= 0
  1420. ========================================================================
  1421. Received Prepare
  1422. Begin MonoManager ReloadAssembly
  1423. - Loaded All Assemblies, in 1.005 seconds
  1424. Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
  1425. Native extension for iOS target not found
  1426. Native extension for Android target not found
  1427. Native extension for WindowsStandalone target not found
  1428. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1429. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1430. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1431. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1432. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1433. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1434. UnityEngine.Debug:LogWarning (object)
  1435. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1436. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1437. System.Reflection.MethodBase:Invoke (object,object[])
  1438. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1439. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1440. Mono: successfully reloaded assembly
  1441. - Finished resetting the current domain, in 1.526 seconds
  1442. Domain Reload Profiling: 2534ms
  1443. BeginReloadAssembly (291ms)
  1444. ExecutionOrderSort (0ms)
  1445. DisableScriptedObjects (16ms)
  1446. BackupInstance (0ms)
  1447. ReleaseScriptingObjects (0ms)
  1448. CreateAndSetChildDomain (57ms)
  1449. RebuildCommonClasses (43ms)
  1450. RebuildNativeTypeToScriptingClass (16ms)
  1451. initialDomainReloadingComplete (35ms)
  1452. LoadAllAssembliesAndSetupDomain (622ms)
  1453. LoadAssemblies (532ms)
  1454. RebuildTransferFunctionScriptingTraits (0ms)
  1455. AnalyzeDomain (258ms)
  1456. TypeCache.Refresh (9ms)
  1457. TypeCache.ScanAssembly (0ms)
  1458. BuildScriptInfoCaches (229ms)
  1459. ResolveRequiredComponents (16ms)
  1460. FinalizeReload (1527ms)
  1461. ReleaseScriptCaches (0ms)
  1462. RebuildScriptCaches (0ms)
  1463. SetupLoadedEditorAssemblies (1064ms)
  1464. LogAssemblyErrors (0ms)
  1465. InitializePlatformSupportModulesInManaged (34ms)
  1466. SetLoadedEditorAssemblies (5ms)
  1467. BeforeProcessingInitializeOnLoad (71ms)
  1468. ProcessInitializeOnLoadAttributes (552ms)
  1469. ProcessInitializeOnLoadMethodAttributes (397ms)
  1470. AfterProcessingInitializeOnLoad (4ms)
  1471. EditorAssembliesLoaded (0ms)
  1472. ExecutionOrderSort2 (0ms)
  1473. AwakeInstancesAfterBackupRestoration (37ms)
  1474. Refreshing native plugins compatible for Editor in 2.85 ms, found 4 plugins.
  1475. Preloading 0 native plugins for Editor in 0.00 ms.
  1476. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1477. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7451.
  1478. Memory consumption went from 174.7 MB to 169.0 MB.
  1479. Total: 13.008000 ms (FindLiveObjects: 1.048200 ms CreateObjectMapping: 0.822700 ms MarkObjects: 7.959300 ms DeleteObjects: 3.176100 ms)
  1480. Prepare: number of updated asset objects reloaded= 0
  1481. ========================================================================
  1482. Received Prepare
  1483. Begin MonoManager ReloadAssembly
  1484. - Loaded All Assemblies, in 0.919 seconds
  1485. Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
  1486. Native extension for iOS target not found
  1487. Native extension for Android target not found
  1488. Native extension for WindowsStandalone target not found
  1489. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1490. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1491. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1492. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1493. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1494. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1495. UnityEngine.Debug:LogWarning (object)
  1496. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1497. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1498. System.Reflection.MethodBase:Invoke (object,object[])
  1499. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1500. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1501. Mono: successfully reloaded assembly
  1502. - Finished resetting the current domain, in 1.234 seconds
  1503. Domain Reload Profiling: 2155ms
  1504. BeginReloadAssembly (252ms)
  1505. ExecutionOrderSort (0ms)
  1506. DisableScriptedObjects (15ms)
  1507. BackupInstance (0ms)
  1508. ReleaseScriptingObjects (0ms)
  1509. CreateAndSetChildDomain (51ms)
  1510. RebuildCommonClasses (43ms)
  1511. RebuildNativeTypeToScriptingClass (16ms)
  1512. initialDomainReloadingComplete (32ms)
  1513. LoadAllAssembliesAndSetupDomain (576ms)
  1514. LoadAssemblies (475ms)
  1515. RebuildTransferFunctionScriptingTraits (0ms)
  1516. AnalyzeDomain (240ms)
  1517. TypeCache.Refresh (12ms)
  1518. TypeCache.ScanAssembly (1ms)
  1519. BuildScriptInfoCaches (210ms)
  1520. ResolveRequiredComponents (13ms)
  1521. FinalizeReload (1235ms)
  1522. ReleaseScriptCaches (0ms)
  1523. RebuildScriptCaches (0ms)
  1524. SetupLoadedEditorAssemblies (836ms)
  1525. LogAssemblyErrors (0ms)
  1526. InitializePlatformSupportModulesInManaged (29ms)
  1527. SetLoadedEditorAssemblies (4ms)
  1528. BeforeProcessingInitializeOnLoad (61ms)
  1529. ProcessInitializeOnLoadAttributes (433ms)
  1530. ProcessInitializeOnLoadMethodAttributes (306ms)
  1531. AfterProcessingInitializeOnLoad (3ms)
  1532. EditorAssembliesLoaded (0ms)
  1533. ExecutionOrderSort2 (0ms)
  1534. AwakeInstancesAfterBackupRestoration (30ms)
  1535. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
  1536. Preloading 0 native plugins for Editor in 0.00 ms.
  1537. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1538. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7453.
  1539. Memory consumption went from 174.7 MB to 169.1 MB.
  1540. Total: 9.026600 ms (FindLiveObjects: 0.856200 ms CreateObjectMapping: 0.445200 ms MarkObjects: 5.236500 ms DeleteObjects: 2.487500 ms)
  1541. Prepare: number of updated asset objects reloaded= 0
  1542. ========================================================================
  1543. Received Prepare
  1544. Begin MonoManager ReloadAssembly
  1545. - Loaded All Assemblies, in 0.884 seconds
  1546. Refreshing native plugins compatible for Editor in 2.91 ms, found 4 plugins.
  1547. Native extension for iOS target not found
  1548. Native extension for Android target not found
  1549. Native extension for WindowsStandalone target not found
  1550. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1551. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1552. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1553. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1554. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1555. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1556. UnityEngine.Debug:LogWarning (object)
  1557. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1558. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1559. System.Reflection.MethodBase:Invoke (object,object[])
  1560. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1561. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1562. Mono: successfully reloaded assembly
  1563. - Finished resetting the current domain, in 1.403 seconds
  1564. Domain Reload Profiling: 2289ms
  1565. BeginReloadAssembly (242ms)
  1566. ExecutionOrderSort (0ms)
  1567. DisableScriptedObjects (15ms)
  1568. BackupInstance (0ms)
  1569. ReleaseScriptingObjects (0ms)
  1570. CreateAndSetChildDomain (47ms)
  1571. RebuildCommonClasses (39ms)
  1572. RebuildNativeTypeToScriptingClass (15ms)
  1573. initialDomainReloadingComplete (31ms)
  1574. LoadAllAssembliesAndSetupDomain (558ms)
  1575. LoadAssemblies (447ms)
  1576. RebuildTransferFunctionScriptingTraits (0ms)
  1577. AnalyzeDomain (243ms)
  1578. TypeCache.Refresh (8ms)
  1579. TypeCache.ScanAssembly (0ms)
  1580. BuildScriptInfoCaches (217ms)
  1581. ResolveRequiredComponents (14ms)
  1582. FinalizeReload (1404ms)
  1583. ReleaseScriptCaches (0ms)
  1584. RebuildScriptCaches (0ms)
  1585. SetupLoadedEditorAssemblies (967ms)
  1586. LogAssemblyErrors (0ms)
  1587. InitializePlatformSupportModulesInManaged (32ms)
  1588. SetLoadedEditorAssemblies (5ms)
  1589. BeforeProcessingInitializeOnLoad (68ms)
  1590. ProcessInitializeOnLoadAttributes (498ms)
  1591. ProcessInitializeOnLoadMethodAttributes (361ms)
  1592. AfterProcessingInitializeOnLoad (3ms)
  1593. EditorAssembliesLoaded (0ms)
  1594. ExecutionOrderSort2 (0ms)
  1595. AwakeInstancesAfterBackupRestoration (34ms)
  1596. Refreshing native plugins compatible for Editor in 2.59 ms, found 4 plugins.
  1597. Preloading 0 native plugins for Editor in 0.00 ms.
  1598. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1599. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7455.
  1600. Memory consumption went from 174.7 MB to 169.2 MB.
  1601. Total: 10.461900 ms (FindLiveObjects: 0.963000 ms CreateObjectMapping: 0.636300 ms MarkObjects: 6.093000 ms DeleteObjects: 2.768200 ms)
  1602. Prepare: number of updated asset objects reloaded= 0
  1603. ========================================================================
  1604. Received Prepare
  1605. Begin MonoManager ReloadAssembly
  1606. - Loaded All Assemblies, in 0.898 seconds
  1607. Refreshing native plugins compatible for Editor in 2.46 ms, found 4 plugins.
  1608. Native extension for iOS target not found
  1609. Native extension for Android target not found
  1610. Native extension for WindowsStandalone target not found
  1611. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1612. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1613. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1614. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1615. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1616. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1617. UnityEngine.Debug:LogWarning (object)
  1618. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1619. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1620. System.Reflection.MethodBase:Invoke (object,object[])
  1621. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1622. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1623. Mono: successfully reloaded assembly
  1624. - Finished resetting the current domain, in 1.410 seconds
  1625. Domain Reload Profiling: 2309ms
  1626. BeginReloadAssembly (245ms)
  1627. ExecutionOrderSort (0ms)
  1628. DisableScriptedObjects (15ms)
  1629. BackupInstance (0ms)
  1630. ReleaseScriptingObjects (0ms)
  1631. CreateAndSetChildDomain (48ms)
  1632. RebuildCommonClasses (40ms)
  1633. RebuildNativeTypeToScriptingClass (16ms)
  1634. initialDomainReloadingComplete (32ms)
  1635. LoadAllAssembliesAndSetupDomain (566ms)
  1636. LoadAssemblies (454ms)
  1637. RebuildTransferFunctionScriptingTraits (0ms)
  1638. AnalyzeDomain (245ms)
  1639. TypeCache.Refresh (9ms)
  1640. TypeCache.ScanAssembly (0ms)
  1641. BuildScriptInfoCaches (219ms)
  1642. ResolveRequiredComponents (14ms)
  1643. FinalizeReload (1410ms)
  1644. ReleaseScriptCaches (0ms)
  1645. RebuildScriptCaches (0ms)
  1646. SetupLoadedEditorAssemblies (982ms)
  1647. LogAssemblyErrors (0ms)
  1648. InitializePlatformSupportModulesInManaged (32ms)
  1649. SetLoadedEditorAssemblies (5ms)
  1650. BeforeProcessingInitializeOnLoad (70ms)
  1651. ProcessInitializeOnLoadAttributes (504ms)
  1652. ProcessInitializeOnLoadMethodAttributes (367ms)
  1653. AfterProcessingInitializeOnLoad (3ms)
  1654. EditorAssembliesLoaded (0ms)
  1655. ExecutionOrderSort2 (0ms)
  1656. AwakeInstancesAfterBackupRestoration (34ms)
  1657. Refreshing native plugins compatible for Editor in 2.48 ms, found 4 plugins.
  1658. Preloading 0 native plugins for Editor in 0.00 ms.
  1659. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1660. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7457.
  1661. Memory consumption went from 174.6 MB to 169.1 MB.
  1662. Total: 10.683200 ms (FindLiveObjects: 0.923900 ms CreateObjectMapping: 0.635900 ms MarkObjects: 6.253200 ms DeleteObjects: 2.868200 ms)
  1663. Prepare: number of updated asset objects reloaded= 0
  1664. ========================================================================
  1665. Received Prepare
  1666. Begin MonoManager ReloadAssembly
  1667. - Loaded All Assemblies, in 0.914 seconds
  1668. Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
  1669. Native extension for iOS target not found
  1670. Native extension for Android target not found
  1671. Native extension for WindowsStandalone target not found
  1672. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1673. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1674. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1675. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1676. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1677. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1678. UnityEngine.Debug:LogWarning (object)
  1679. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1680. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1681. System.Reflection.MethodBase:Invoke (object,object[])
  1682. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1683. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1684. Mono: successfully reloaded assembly
  1685. - Finished resetting the current domain, in 1.206 seconds
  1686. Domain Reload Profiling: 2121ms
  1687. BeginReloadAssembly (253ms)
  1688. ExecutionOrderSort (0ms)
  1689. DisableScriptedObjects (17ms)
  1690. BackupInstance (0ms)
  1691. ReleaseScriptingObjects (0ms)
  1692. CreateAndSetChildDomain (50ms)
  1693. RebuildCommonClasses (42ms)
  1694. RebuildNativeTypeToScriptingClass (17ms)
  1695. initialDomainReloadingComplete (32ms)
  1696. LoadAllAssembliesAndSetupDomain (571ms)
  1697. LoadAssemblies (464ms)
  1698. RebuildTransferFunctionScriptingTraits (0ms)
  1699. AnalyzeDomain (245ms)
  1700. TypeCache.Refresh (12ms)
  1701. TypeCache.ScanAssembly (1ms)
  1702. BuildScriptInfoCaches (215ms)
  1703. ResolveRequiredComponents (14ms)
  1704. FinalizeReload (1207ms)
  1705. ReleaseScriptCaches (0ms)
  1706. RebuildScriptCaches (0ms)
  1707. SetupLoadedEditorAssemblies (838ms)
  1708. LogAssemblyErrors (0ms)
  1709. InitializePlatformSupportModulesInManaged (27ms)
  1710. SetLoadedEditorAssemblies (4ms)
  1711. BeforeProcessingInitializeOnLoad (64ms)
  1712. ProcessInitializeOnLoadAttributes (431ms)
  1713. ProcessInitializeOnLoadMethodAttributes (309ms)
  1714. AfterProcessingInitializeOnLoad (3ms)
  1715. EditorAssembliesLoaded (0ms)
  1716. ExecutionOrderSort2 (0ms)
  1717. AwakeInstancesAfterBackupRestoration (30ms)
  1718. Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
  1719. Preloading 0 native plugins for Editor in 0.00 ms.
  1720. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1721. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7459.
  1722. Memory consumption went from 174.7 MB to 169.3 MB.
  1723. Total: 9.832700 ms (FindLiveObjects: 0.864000 ms CreateObjectMapping: 0.674500 ms MarkObjects: 5.420800 ms DeleteObjects: 2.872300 ms)
  1724. Prepare: number of updated asset objects reloaded= 0
  1725. ========================================================================
  1726. Received Prepare
  1727. Begin MonoManager ReloadAssembly
  1728. - Loaded All Assemblies, in 0.905 seconds
  1729. Refreshing native plugins compatible for Editor in 2.17 ms, found 4 plugins.
  1730. Native extension for iOS target not found
  1731. Native extension for Android target not found
  1732. Native extension for WindowsStandalone target not found
  1733. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1734. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1735. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1736. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1737. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1738. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1739. UnityEngine.Debug:LogWarning (object)
  1740. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1741. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1742. System.Reflection.MethodBase:Invoke (object,object[])
  1743. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1744. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1745. Mono: successfully reloaded assembly
  1746. - Finished resetting the current domain, in 1.236 seconds
  1747. Domain Reload Profiling: 2142ms
  1748. BeginReloadAssembly (248ms)
  1749. ExecutionOrderSort (0ms)
  1750. DisableScriptedObjects (15ms)
  1751. BackupInstance (0ms)
  1752. ReleaseScriptingObjects (0ms)
  1753. CreateAndSetChildDomain (48ms)
  1754. RebuildCommonClasses (41ms)
  1755. RebuildNativeTypeToScriptingClass (15ms)
  1756. initialDomainReloadingComplete (32ms)
  1757. LoadAllAssembliesAndSetupDomain (570ms)
  1758. LoadAssemblies (467ms)
  1759. RebuildTransferFunctionScriptingTraits (0ms)
  1760. AnalyzeDomain (241ms)
  1761. TypeCache.Refresh (9ms)
  1762. TypeCache.ScanAssembly (0ms)
  1763. BuildScriptInfoCaches (214ms)
  1764. ResolveRequiredComponents (15ms)
  1765. FinalizeReload (1236ms)
  1766. ReleaseScriptCaches (0ms)
  1767. RebuildScriptCaches (0ms)
  1768. SetupLoadedEditorAssemblies (857ms)
  1769. LogAssemblyErrors (0ms)
  1770. InitializePlatformSupportModulesInManaged (26ms)
  1771. SetLoadedEditorAssemblies (4ms)
  1772. BeforeProcessingInitializeOnLoad (61ms)
  1773. ProcessInitializeOnLoadAttributes (437ms)
  1774. ProcessInitializeOnLoadMethodAttributes (326ms)
  1775. AfterProcessingInitializeOnLoad (3ms)
  1776. EditorAssembliesLoaded (0ms)
  1777. ExecutionOrderSort2 (0ms)
  1778. AwakeInstancesAfterBackupRestoration (32ms)
  1779. Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
  1780. Preloading 0 native plugins for Editor in 0.00 ms.
  1781. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1782. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7461.
  1783. Memory consumption went from 174.7 MB to 169.4 MB.
  1784. Total: 8.828000 ms (FindLiveObjects: 0.842100 ms CreateObjectMapping: 0.464900 ms MarkObjects: 5.254100 ms DeleteObjects: 2.265800 ms)
  1785. Prepare: number of updated asset objects reloaded= 0
  1786. ========================================================================
  1787. Received Prepare
  1788. Begin MonoManager ReloadAssembly
  1789. - Loaded All Assemblies, in 0.880 seconds
  1790. Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
  1791. Native extension for iOS target not found
  1792. Native extension for Android target not found
  1793. Native extension for WindowsStandalone target not found
  1794. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1795. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1796. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1797. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1798. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1799. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1800. UnityEngine.Debug:LogWarning (object)
  1801. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1802. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1803. System.Reflection.MethodBase:Invoke (object,object[])
  1804. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1805. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1806. Mono: successfully reloaded assembly
  1807. - Finished resetting the current domain, in 1.340 seconds
  1808. Domain Reload Profiling: 2222ms
  1809. BeginReloadAssembly (247ms)
  1810. ExecutionOrderSort (0ms)
  1811. DisableScriptedObjects (15ms)
  1812. BackupInstance (0ms)
  1813. ReleaseScriptingObjects (0ms)
  1814. CreateAndSetChildDomain (51ms)
  1815. RebuildCommonClasses (39ms)
  1816. RebuildNativeTypeToScriptingClass (16ms)
  1817. initialDomainReloadingComplete (32ms)
  1818. LoadAllAssembliesAndSetupDomain (548ms)
  1819. LoadAssemblies (441ms)
  1820. RebuildTransferFunctionScriptingTraits (0ms)
  1821. AnalyzeDomain (240ms)
  1822. TypeCache.Refresh (9ms)
  1823. TypeCache.ScanAssembly (0ms)
  1824. BuildScriptInfoCaches (215ms)
  1825. ResolveRequiredComponents (13ms)
  1826. FinalizeReload (1340ms)
  1827. ReleaseScriptCaches (0ms)
  1828. RebuildScriptCaches (0ms)
  1829. SetupLoadedEditorAssemblies (930ms)
  1830. LogAssemblyErrors (0ms)
  1831. InitializePlatformSupportModulesInManaged (29ms)
  1832. SetLoadedEditorAssemblies (4ms)
  1833. BeforeProcessingInitializeOnLoad (63ms)
  1834. ProcessInitializeOnLoadAttributes (482ms)
  1835. ProcessInitializeOnLoadMethodAttributes (348ms)
  1836. AfterProcessingInitializeOnLoad (3ms)
  1837. EditorAssembliesLoaded (0ms)
  1838. ExecutionOrderSort2 (0ms)
  1839. AwakeInstancesAfterBackupRestoration (32ms)
  1840. Refreshing native plugins compatible for Editor in 2.28 ms, found 4 plugins.
  1841. Preloading 0 native plugins for Editor in 0.00 ms.
  1842. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1843. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7463.
  1844. Memory consumption went from 174.7 MB to 169.4 MB.
  1845. Total: 9.819200 ms (FindLiveObjects: 0.885100 ms CreateObjectMapping: 0.472700 ms MarkObjects: 5.943000 ms DeleteObjects: 2.517200 ms)
  1846. Prepare: number of updated asset objects reloaded= 0
  1847. ========================================================================
  1848. Received Prepare
  1849. Begin MonoManager ReloadAssembly
  1850. - Loaded All Assemblies, in 0.887 seconds
  1851. Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
  1852. Native extension for iOS target not found
  1853. Native extension for Android target not found
  1854. Native extension for WindowsStandalone target not found
  1855. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1856. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1857. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1858. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1859. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1860. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1861. UnityEngine.Debug:LogWarning (object)
  1862. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1863. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1864. System.Reflection.MethodBase:Invoke (object,object[])
  1865. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1866. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1867. Mono: successfully reloaded assembly
  1868. - Finished resetting the current domain, in 1.350 seconds
  1869. Domain Reload Profiling: 2239ms
  1870. BeginReloadAssembly (253ms)
  1871. ExecutionOrderSort (0ms)
  1872. DisableScriptedObjects (15ms)
  1873. BackupInstance (0ms)
  1874. ReleaseScriptingObjects (0ms)
  1875. CreateAndSetChildDomain (49ms)
  1876. RebuildCommonClasses (40ms)
  1877. RebuildNativeTypeToScriptingClass (15ms)
  1878. initialDomainReloadingComplete (31ms)
  1879. LoadAllAssembliesAndSetupDomain (550ms)
  1880. LoadAssemblies (455ms)
  1881. RebuildTransferFunctionScriptingTraits (0ms)
  1882. AnalyzeDomain (235ms)
  1883. TypeCache.Refresh (9ms)
  1884. TypeCache.ScanAssembly (0ms)
  1885. BuildScriptInfoCaches (209ms)
  1886. ResolveRequiredComponents (14ms)
  1887. FinalizeReload (1351ms)
  1888. ReleaseScriptCaches (0ms)
  1889. RebuildScriptCaches (0ms)
  1890. SetupLoadedEditorAssemblies (933ms)
  1891. LogAssemblyErrors (0ms)
  1892. InitializePlatformSupportModulesInManaged (29ms)
  1893. SetLoadedEditorAssemblies (6ms)
  1894. BeforeProcessingInitializeOnLoad (68ms)
  1895. ProcessInitializeOnLoadAttributes (481ms)
  1896. ProcessInitializeOnLoadMethodAttributes (345ms)
  1897. AfterProcessingInitializeOnLoad (3ms)
  1898. EditorAssembliesLoaded (1ms)
  1899. ExecutionOrderSort2 (0ms)
  1900. AwakeInstancesAfterBackupRestoration (34ms)
  1901. Refreshing native plugins compatible for Editor in 2.20 ms, found 4 plugins.
  1902. Preloading 0 native plugins for Editor in 0.00 ms.
  1903. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1904. Unloading 6560 unused Assets / (5.2 MB). Loaded Objects now: 7465.
  1905. Memory consumption went from 174.7 MB to 169.5 MB.
  1906. Total: 10.177300 ms (FindLiveObjects: 1.147400 ms CreateObjectMapping: 0.492900 ms MarkObjects: 6.007100 ms DeleteObjects: 2.528700 ms)
  1907. Prepare: number of updated asset objects reloaded= 0
  1908. ========================================================================
  1909. Received Prepare
  1910. Begin MonoManager ReloadAssembly
  1911. - Loaded All Assemblies, in 1.655 seconds
  1912. Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
  1913. Native extension for iOS target not found
  1914. Native extension for Android target not found
  1915. Native extension for WindowsStandalone target not found
  1916. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1917. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1918. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1919. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1920. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1921. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1922. UnityEngine.Debug:LogWarning (object)
  1923. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1924. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1925. System.Reflection.MethodBase:Invoke (object,object[])
  1926. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1927. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1928. Mono: successfully reloaded assembly
  1929. - Finished resetting the current domain, in 1.296 seconds
  1930. Domain Reload Profiling: 2953ms
  1931. BeginReloadAssembly (581ms)
  1932. ExecutionOrderSort (0ms)
  1933. DisableScriptedObjects (79ms)
  1934. BackupInstance (0ms)
  1935. ReleaseScriptingObjects (1ms)
  1936. CreateAndSetChildDomain (177ms)
  1937. RebuildCommonClasses (48ms)
  1938. RebuildNativeTypeToScriptingClass (17ms)
  1939. initialDomainReloadingComplete (42ms)
  1940. LoadAllAssembliesAndSetupDomain (969ms)
  1941. LoadAssemblies (891ms)
  1942. RebuildTransferFunctionScriptingTraits (0ms)
  1943. AnalyzeDomain (274ms)
  1944. TypeCache.Refresh (17ms)
  1945. TypeCache.ScanAssembly (1ms)
  1946. BuildScriptInfoCaches (236ms)
  1947. ResolveRequiredComponents (14ms)
  1948. FinalizeReload (1296ms)
  1949. ReleaseScriptCaches (0ms)
  1950. RebuildScriptCaches (0ms)
  1951. SetupLoadedEditorAssemblies (902ms)
  1952. LogAssemblyErrors (0ms)
  1953. InitializePlatformSupportModulesInManaged (29ms)
  1954. SetLoadedEditorAssemblies (4ms)
  1955. BeforeProcessingInitializeOnLoad (71ms)
  1956. ProcessInitializeOnLoadAttributes (463ms)
  1957. ProcessInitializeOnLoadMethodAttributes (332ms)
  1958. AfterProcessingInitializeOnLoad (4ms)
  1959. EditorAssembliesLoaded (0ms)
  1960. ExecutionOrderSort2 (0ms)
  1961. AwakeInstancesAfterBackupRestoration (30ms)
  1962. Refreshing native plugins compatible for Editor in 1.93 ms, found 4 plugins.
  1963. Preloading 0 native plugins for Editor in 0.00 ms.
  1964. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1965. Unloading 6560 unused Assets / (5.3 MB). Loaded Objects now: 7467.
  1966. Memory consumption went from 174.6 MB to 169.3 MB.
  1967. Total: 9.726600 ms (FindLiveObjects: 0.892300 ms CreateObjectMapping: 0.501200 ms MarkObjects: 6.027300 ms DeleteObjects: 2.304100 ms)
  1968. Prepare: number of updated asset objects reloaded= 0
  1969. ========================================================================
  1970. Received Prepare
  1971. Begin MonoManager ReloadAssembly
  1972. - Loaded All Assemblies, in 0.941 seconds
  1973. Refreshing native plugins compatible for Editor in 3.88 ms, found 4 plugins.
  1974. Native extension for iOS target not found
  1975. Native extension for Android target not found
  1976. Native extension for WindowsStandalone target not found
  1977. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1978. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1979. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1980. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1981. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1982. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1983. UnityEngine.Debug:LogWarning (object)
  1984. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1985. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1986. System.Reflection.MethodBase:Invoke (object,object[])
  1987. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1988. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1989. Mono: successfully reloaded assembly
  1990. - Finished resetting the current domain, in 1.427 seconds
  1991. Domain Reload Profiling: 2370ms
  1992. BeginReloadAssembly (260ms)
  1993. ExecutionOrderSort (0ms)
  1994. DisableScriptedObjects (16ms)
  1995. BackupInstance (0ms)
  1996. ReleaseScriptingObjects (0ms)
  1997. CreateAndSetChildDomain (50ms)
  1998. RebuildCommonClasses (43ms)
  1999. RebuildNativeTypeToScriptingClass (17ms)
  2000. initialDomainReloadingComplete (34ms)
  2001. LoadAllAssembliesAndSetupDomain (588ms)
  2002. LoadAssemblies (495ms)
  2003. RebuildTransferFunctionScriptingTraits (0ms)
  2004. AnalyzeDomain (239ms)
  2005. TypeCache.Refresh (9ms)
  2006. TypeCache.ScanAssembly (0ms)
  2007. BuildScriptInfoCaches (213ms)
  2008. ResolveRequiredComponents (13ms)
  2009. FinalizeReload (1427ms)
  2010. ReleaseScriptCaches (0ms)
  2011. RebuildScriptCaches (0ms)
  2012. SetupLoadedEditorAssemblies (983ms)
  2013. LogAssemblyErrors (0ms)
  2014. InitializePlatformSupportModulesInManaged (31ms)
  2015. SetLoadedEditorAssemblies (5ms)
  2016. BeforeProcessingInitializeOnLoad (71ms)
  2017. ProcessInitializeOnLoadAttributes (508ms)
  2018. ProcessInitializeOnLoadMethodAttributes (364ms)
  2019. AfterProcessingInitializeOnLoad (3ms)
  2020. EditorAssembliesLoaded (0ms)
  2021. ExecutionOrderSort2 (0ms)
  2022. AwakeInstancesAfterBackupRestoration (36ms)
  2023. Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
  2024. Preloading 0 native plugins for Editor in 0.00 ms.
  2025. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2026. Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7469.
  2027. Memory consumption went from 174.7 MB to 168.9 MB.
  2028. Total: 10.041700 ms (FindLiveObjects: 0.904300 ms CreateObjectMapping: 0.551800 ms MarkObjects: 5.662900 ms DeleteObjects: 2.921200 ms)
  2029. Prepare: number of updated asset objects reloaded= 0
  2030. ========================================================================
  2031. Received Import Request.
  2032. Time since last request: 152499.528812 seconds.
  2033. path: Assets/image/logo0001.png
  2034. artifactKey: Guid(fbc985ae516029f449b50816fa882acc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  2035. Start importing Assets/image/logo0001.png using Guid(fbc985ae516029f449b50816fa882acc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2036. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2037. -> (artifact id: 'f541649becaada4ffb62c41fa0e72a1a') in 0.4634865 seconds
  2038. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
  2039. ========================================================================
  2040. Received Import Request.
  2041. Time since last request: 51.875672 seconds.
  2042. path: Assets/image/LOGO0101.png
  2043. artifactKey: Guid(683c31710c7094844a55e15e77f99949) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  2044. Start importing Assets/image/LOGO0101.png using Guid(683c31710c7094844a55e15e77f99949) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2045. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2046. -> (artifact id: 'b143442fb441468284358461713acca9') in 0.146769 seconds
  2047. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 55
  2048. ========================================================================
  2049. Received Prepare
  2050. Begin MonoManager ReloadAssembly
  2051. - Loaded All Assemblies, in 0.954 seconds
  2052. Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
  2053. Native extension for iOS target not found
  2054. Native extension for Android target not found
  2055. Native extension for WindowsStandalone target not found
  2056. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2057. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2058. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2059. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2060. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2061. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2062. UnityEngine.Debug:LogWarning (object)
  2063. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2064. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2065. System.Reflection.MethodBase:Invoke (object,object[])
  2066. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2067. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2068. Mono: successfully reloaded assembly
  2069. - Finished resetting the current domain, in 1.424 seconds
  2070. Domain Reload Profiling: 2380ms
  2071. BeginReloadAssembly (280ms)
  2072. ExecutionOrderSort (0ms)
  2073. DisableScriptedObjects (16ms)
  2074. BackupInstance (0ms)
  2075. ReleaseScriptingObjects (0ms)
  2076. CreateAndSetChildDomain (63ms)
  2077. RebuildCommonClasses (41ms)
  2078. RebuildNativeTypeToScriptingClass (16ms)
  2079. initialDomainReloadingComplete (33ms)
  2080. LoadAllAssembliesAndSetupDomain (586ms)
  2081. LoadAssemblies (494ms)
  2082. RebuildTransferFunctionScriptingTraits (0ms)
  2083. AnalyzeDomain (244ms)
  2084. TypeCache.Refresh (9ms)
  2085. TypeCache.ScanAssembly (0ms)
  2086. BuildScriptInfoCaches (218ms)
  2087. ResolveRequiredComponents (14ms)
  2088. FinalizeReload (1425ms)
  2089. ReleaseScriptCaches (0ms)
  2090. RebuildScriptCaches (0ms)
  2091. SetupLoadedEditorAssemblies (976ms)
  2092. LogAssemblyErrors (0ms)
  2093. InitializePlatformSupportModulesInManaged (33ms)
  2094. SetLoadedEditorAssemblies (5ms)
  2095. BeforeProcessingInitializeOnLoad (76ms)
  2096. ProcessInitializeOnLoadAttributes (502ms)
  2097. ProcessInitializeOnLoadMethodAttributes (356ms)
  2098. AfterProcessingInitializeOnLoad (3ms)
  2099. EditorAssembliesLoaded (0ms)
  2100. ExecutionOrderSort2 (0ms)
  2101. AwakeInstancesAfterBackupRestoration (34ms)
  2102. Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
  2103. Preloading 0 native plugins for Editor in 0.00 ms.
  2104. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2105. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7551.
  2106. Memory consumption went from 174.8 MB to 169.3 MB.
  2107. Total: 11.216100 ms (FindLiveObjects: 1.067300 ms CreateObjectMapping: 0.665800 ms MarkObjects: 6.544400 ms DeleteObjects: 2.936900 ms)
  2108. Prepare: number of updated asset objects reloaded= 0
  2109. ========================================================================
  2110. Received Prepare
  2111. Begin MonoManager ReloadAssembly
  2112. - Loaded All Assemblies, in 0.905 seconds
  2113. Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
  2114. Native extension for iOS target not found
  2115. Native extension for Android target not found
  2116. Native extension for WindowsStandalone target not found
  2117. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2118. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2119. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2120. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2121. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2122. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2123. UnityEngine.Debug:LogWarning (object)
  2124. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2125. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2126. System.Reflection.MethodBase:Invoke (object,object[])
  2127. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2128. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2129. Mono: successfully reloaded assembly
  2130. - Finished resetting the current domain, in 1.378 seconds
  2131. Domain Reload Profiling: 2285ms
  2132. BeginReloadAssembly (254ms)
  2133. ExecutionOrderSort (0ms)
  2134. DisableScriptedObjects (15ms)
  2135. BackupInstance (0ms)
  2136. ReleaseScriptingObjects (0ms)
  2137. CreateAndSetChildDomain (51ms)
  2138. RebuildCommonClasses (41ms)
  2139. RebuildNativeTypeToScriptingClass (16ms)
  2140. initialDomainReloadingComplete (32ms)
  2141. LoadAllAssembliesAndSetupDomain (564ms)
  2142. LoadAssemblies (461ms)
  2143. RebuildTransferFunctionScriptingTraits (0ms)
  2144. AnalyzeDomain (243ms)
  2145. TypeCache.Refresh (9ms)
  2146. TypeCache.ScanAssembly (0ms)
  2147. BuildScriptInfoCaches (216ms)
  2148. ResolveRequiredComponents (14ms)
  2149. FinalizeReload (1379ms)
  2150. ReleaseScriptCaches (0ms)
  2151. RebuildScriptCaches (0ms)
  2152. SetupLoadedEditorAssemblies (959ms)
  2153. LogAssemblyErrors (0ms)
  2154. InitializePlatformSupportModulesInManaged (32ms)
  2155. SetLoadedEditorAssemblies (5ms)
  2156. BeforeProcessingInitializeOnLoad (70ms)
  2157. ProcessInitializeOnLoadAttributes (495ms)
  2158. ProcessInitializeOnLoadMethodAttributes (354ms)
  2159. AfterProcessingInitializeOnLoad (3ms)
  2160. EditorAssembliesLoaded (0ms)
  2161. ExecutionOrderSort2 (0ms)
  2162. AwakeInstancesAfterBackupRestoration (34ms)
  2163. Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
  2164. Preloading 0 native plugins for Editor in 0.00 ms.
  2165. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2166. Unloading 6560 unused Assets / (5.7 MB). Loaded Objects now: 7553.
  2167. Memory consumption went from 174.8 MB to 169.1 MB.
  2168. Total: 10.724100 ms (FindLiveObjects: 0.970400 ms CreateObjectMapping: 0.619500 ms MarkObjects: 6.044400 ms DeleteObjects: 3.088300 ms)
  2169. Prepare: number of updated asset objects reloaded= 0
  2170. ========================================================================
  2171. Received Prepare
  2172. Begin MonoManager ReloadAssembly
  2173. - Loaded All Assemblies, in 0.943 seconds
  2174. Refreshing native plugins compatible for Editor in 2.01 ms, found 4 plugins.
  2175. Native extension for iOS target not found
  2176. Native extension for Android target not found
  2177. Native extension for WindowsStandalone target not found
  2178. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2179. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2180. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2181. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2182. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2183. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2184. UnityEngine.Debug:LogWarning (object)
  2185. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2186. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2187. System.Reflection.MethodBase:Invoke (object,object[])
  2188. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2189. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2190. Mono: successfully reloaded assembly
  2191. - Finished resetting the current domain, in 1.370 seconds
  2192. Domain Reload Profiling: 2315ms
  2193. BeginReloadAssembly (260ms)
  2194. ExecutionOrderSort (0ms)
  2195. DisableScriptedObjects (16ms)
  2196. BackupInstance (0ms)
  2197. ReleaseScriptingObjects (0ms)
  2198. CreateAndSetChildDomain (54ms)
  2199. RebuildCommonClasses (42ms)
  2200. RebuildNativeTypeToScriptingClass (16ms)
  2201. initialDomainReloadingComplete (32ms)
  2202. LoadAllAssembliesAndSetupDomain (594ms)
  2203. LoadAssemblies (473ms)
  2204. RebuildTransferFunctionScriptingTraits (0ms)
  2205. AnalyzeDomain (264ms)
  2206. TypeCache.Refresh (13ms)
  2207. TypeCache.ScanAssembly (1ms)
  2208. BuildScriptInfoCaches (231ms)
  2209. ResolveRequiredComponents (16ms)
  2210. FinalizeReload (1371ms)
  2211. ReleaseScriptCaches (0ms)
  2212. RebuildScriptCaches (0ms)
  2213. SetupLoadedEditorAssemblies (983ms)
  2214. LogAssemblyErrors (0ms)
  2215. InitializePlatformSupportModulesInManaged (28ms)
  2216. SetLoadedEditorAssemblies (4ms)
  2217. BeforeProcessingInitializeOnLoad (138ms)
  2218. ProcessInitializeOnLoadAttributes (477ms)
  2219. ProcessInitializeOnLoadMethodAttributes (333ms)
  2220. AfterProcessingInitializeOnLoad (3ms)
  2221. EditorAssembliesLoaded (0ms)
  2222. ExecutionOrderSort2 (0ms)
  2223. AwakeInstancesAfterBackupRestoration (33ms)
  2224. Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
  2225. Preloading 0 native plugins for Editor in 0.00 ms.
  2226. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2227. Unloading 6560 unused Assets / (5.5 MB). Loaded Objects now: 7555.
  2228. Memory consumption went from 174.8 MB to 169.3 MB.
  2229. Total: 9.266400 ms (FindLiveObjects: 0.887200 ms CreateObjectMapping: 0.480700 ms MarkObjects: 5.454600 ms DeleteObjects: 2.442600 ms)
  2230. Prepare: number of updated asset objects reloaded= 0
  2231. ========================================================================
  2232. Received Prepare
  2233. Begin MonoManager ReloadAssembly
  2234. - Loaded All Assemblies, in 0.931 seconds
  2235. Refreshing native plugins compatible for Editor in 2.39 ms, found 4 plugins.
  2236. Native extension for iOS target not found
  2237. Native extension for Android target not found
  2238. Native extension for WindowsStandalone target not found
  2239. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2240. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2241. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2242. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2243. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2244. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2245. UnityEngine.Debug:LogWarning (object)
  2246. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2247. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2248. System.Reflection.MethodBase:Invoke (object,object[])
  2249. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2250. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2251. Mono: successfully reloaded assembly
  2252. - Finished resetting the current domain, in 1.297 seconds
  2253. Domain Reload Profiling: 2230ms
  2254. BeginReloadAssembly (257ms)
  2255. ExecutionOrderSort (0ms)
  2256. DisableScriptedObjects (16ms)
  2257. BackupInstance (0ms)
  2258. ReleaseScriptingObjects (0ms)
  2259. CreateAndSetChildDomain (51ms)
  2260. RebuildCommonClasses (43ms)
  2261. RebuildNativeTypeToScriptingClass (16ms)
  2262. initialDomainReloadingComplete (35ms)
  2263. LoadAllAssembliesAndSetupDomain (582ms)
  2264. LoadAssemblies (468ms)
  2265. RebuildTransferFunctionScriptingTraits (0ms)
  2266. AnalyzeDomain (256ms)
  2267. TypeCache.Refresh (13ms)
  2268. TypeCache.ScanAssembly (1ms)
  2269. BuildScriptInfoCaches (223ms)
  2270. ResolveRequiredComponents (16ms)
  2271. FinalizeReload (1297ms)
  2272. ReleaseScriptCaches (0ms)
  2273. RebuildScriptCaches (0ms)
  2274. SetupLoadedEditorAssemblies (884ms)
  2275. LogAssemblyErrors (0ms)
  2276. InitializePlatformSupportModulesInManaged (36ms)
  2277. SetLoadedEditorAssemblies (6ms)
  2278. BeforeProcessingInitializeOnLoad (69ms)
  2279. ProcessInitializeOnLoadAttributes (448ms)
  2280. ProcessInitializeOnLoadMethodAttributes (322ms)
  2281. AfterProcessingInitializeOnLoad (3ms)
  2282. EditorAssembliesLoaded (0ms)
  2283. ExecutionOrderSort2 (0ms)
  2284. AwakeInstancesAfterBackupRestoration (29ms)
  2285. Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins.
  2286. Preloading 0 native plugins for Editor in 0.00 ms.
  2287. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2288. Unloading 6560 unused Assets / (5.4 MB). Loaded Objects now: 7557.
  2289. Memory consumption went from 174.8 MB to 169.4 MB.
  2290. Total: 9.167900 ms (FindLiveObjects: 0.891100 ms CreateObjectMapping: 0.473300 ms MarkObjects: 5.331500 ms DeleteObjects: 2.470400 ms)
  2291. Prepare: number of updated asset objects reloaded= 0
  2292. ========================================================================
  2293. Received Prepare
  2294. Begin MonoManager ReloadAssembly
  2295. - Loaded All Assemblies, in 0.929 seconds
  2296. Refreshing native plugins compatible for Editor in 2.58 ms, found 4 plugins.
  2297. Native extension for iOS target not found
  2298. Native extension for Android target not found
  2299. Native extension for WindowsStandalone target not found
  2300. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2301. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2302. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2303. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2304. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2305. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2306. UnityEngine.Debug:LogWarning (object)
  2307. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2308. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2309. System.Reflection.MethodBase:Invoke (object,object[])
  2310. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2311. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2312. Mono: successfully reloaded assembly
  2313. - Finished resetting the current domain, in 1.394 seconds
  2314. Domain Reload Profiling: 2325ms
  2315. BeginReloadAssembly (259ms)
  2316. ExecutionOrderSort (0ms)
  2317. DisableScriptedObjects (15ms)
  2318. BackupInstance (0ms)
  2319. ReleaseScriptingObjects (0ms)
  2320. CreateAndSetChildDomain (51ms)
  2321. RebuildCommonClasses (41ms)
  2322. RebuildNativeTypeToScriptingClass (16ms)
  2323. initialDomainReloadingComplete (33ms)
  2324. LoadAllAssembliesAndSetupDomain (581ms)
  2325. LoadAssemblies (474ms)
  2326. RebuildTransferFunctionScriptingTraits (0ms)
  2327. AnalyzeDomain (252ms)
  2328. TypeCache.Refresh (9ms)
  2329. TypeCache.ScanAssembly (0ms)
  2330. BuildScriptInfoCaches (225ms)
  2331. ResolveRequiredComponents (14ms)
  2332. FinalizeReload (1395ms)
  2333. ReleaseScriptCaches (0ms)
  2334. RebuildScriptCaches (0ms)
  2335. SetupLoadedEditorAssemblies (982ms)
  2336. LogAssemblyErrors (0ms)
  2337. InitializePlatformSupportModulesInManaged (32ms)
  2338. SetLoadedEditorAssemblies (5ms)
  2339. BeforeProcessingInitializeOnLoad (69ms)
  2340. ProcessInitializeOnLoadAttributes (512ms)
  2341. ProcessInitializeOnLoadMethodAttributes (361ms)
  2342. AfterProcessingInitializeOnLoad (3ms)
  2343. EditorAssembliesLoaded (0ms)
  2344. ExecutionOrderSort2 (0ms)
  2345. AwakeInstancesAfterBackupRestoration (34ms)
  2346. Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
  2347. Preloading 0 native plugins for Editor in 0.00 ms.
  2348. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2349. Unloading 6560 unused Assets / (6.3 MB). Loaded Objects now: 7559.
  2350. Memory consumption went from 174.9 MB to 168.5 MB.
  2351. Total: 10.916400 ms (FindLiveObjects: 0.920300 ms CreateObjectMapping: 0.548400 ms MarkObjects: 5.925700 ms DeleteObjects: 3.520200 ms)
  2352. Prepare: number of updated asset objects reloaded= 0
  2353. ========================================================================
  2354. Received Prepare
  2355. Begin MonoManager ReloadAssembly
  2356. - Loaded All Assemblies, in 0.955 seconds
  2357. Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins.
  2358. Native extension for iOS target not found
  2359. Native extension for Android target not found
  2360. Native extension for WindowsStandalone target not found
  2361. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2362. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2363. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2364. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2365. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2366. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2367. UnityEngine.Debug:LogWarning (object)
  2368. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2369. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2370. System.Reflection.MethodBase:Invoke (object,object[])
  2371. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2372. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2373. Mono: successfully reloaded assembly
  2374. - Finished resetting the current domain, in 1.399 seconds
  2375. Domain Reload Profiling: 2356ms
  2376. BeginReloadAssembly (268ms)
  2377. ExecutionOrderSort (0ms)
  2378. DisableScriptedObjects (16ms)
  2379. BackupInstance (0ms)
  2380. ReleaseScriptingObjects (0ms)
  2381. CreateAndSetChildDomain (52ms)
  2382. RebuildCommonClasses (43ms)
  2383. RebuildNativeTypeToScriptingClass (16ms)
  2384. initialDomainReloadingComplete (34ms)
  2385. LoadAllAssembliesAndSetupDomain (595ms)
  2386. LoadAssemblies (486ms)
  2387. RebuildTransferFunctionScriptingTraits (0ms)
  2388. AnalyzeDomain (259ms)
  2389. TypeCache.Refresh (9ms)
  2390. TypeCache.ScanAssembly (0ms)
  2391. BuildScriptInfoCaches (229ms)
  2392. ResolveRequiredComponents (17ms)
  2393. FinalizeReload (1399ms)
  2394. ReleaseScriptCaches (0ms)
  2395. RebuildScriptCaches (0ms)
  2396. SetupLoadedEditorAssemblies (947ms)
  2397. LogAssemblyErrors (0ms)
  2398. InitializePlatformSupportModulesInManaged (32ms)
  2399. SetLoadedEditorAssemblies (5ms)
  2400. BeforeProcessingInitializeOnLoad (73ms)
  2401. ProcessInitializeOnLoadAttributes (491ms)
  2402. ProcessInitializeOnLoadMethodAttributes (343ms)
  2403. AfterProcessingInitializeOnLoad (3ms)
  2404. EditorAssembliesLoaded (0ms)
  2405. ExecutionOrderSort2 (0ms)
  2406. AwakeInstancesAfterBackupRestoration (35ms)
  2407. Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
  2408. Preloading 0 native plugins for Editor in 0.00 ms.
  2409. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2410. Unloading 6560 unused Assets / (6.0 MB). Loaded Objects now: 7561.
  2411. Memory consumption went from 174.9 MB to 168.8 MB.
  2412. Total: 11.038000 ms (FindLiveObjects: 0.985600 ms CreateObjectMapping: 0.653900 ms MarkObjects: 6.130600 ms DeleteObjects: 3.265800 ms)
  2413. Prepare: number of updated asset objects reloaded= 0
  2414. ========================================================================
  2415. Received Prepare
  2416. Begin MonoManager ReloadAssembly
  2417. - Loaded All Assemblies, in 0.946 seconds
  2418. Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
  2419. Native extension for iOS target not found
  2420. Native extension for Android target not found
  2421. Native extension for WindowsStandalone target not found
  2422. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  2423. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  2424. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  2425. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  2426. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  2427. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  2428. UnityEngine.Debug:LogWarning (object)
  2429. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  2430. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  2431. System.Reflection.MethodBase:Invoke (object,object[])
  2432. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  2433. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2434. Mono: successfully reloaded assembly
  2435. - Finished resetting the current domain, in 1.263 seconds
  2436. Domain Reload Profiling: 2211ms
  2437. BeginReloadAssembly (261ms)
  2438. ExecutionOrderSort (0ms)
  2439. DisableScriptedObjects (16ms)
  2440. BackupInstance (0ms)
  2441. ReleaseScriptingObjects (0ms)
  2442. CreateAndSetChildDomain (52ms)
  2443. RebuildCommonClasses (42ms)
  2444. RebuildNativeTypeToScriptingClass (16ms)
  2445. initialDomainReloadingComplete (33ms)
  2446. LoadAllAssembliesAndSetupDomain (596ms)
  2447. LoadAssemblies (478ms)
  2448. RebuildTransferFunctionScriptingTraits (0ms)
  2449. AnalyzeDomain (263ms)
  2450. TypeCache.Refresh (12ms)
  2451. TypeCache.ScanAssembly (1ms)
  2452. BuildScriptInfoCaches (233ms)
  2453. ResolveRequiredComponents (14ms)
  2454. FinalizeReload (1263ms)
  2455. ReleaseScriptCaches (0ms)
  2456. RebuildScriptCaches (0ms)
  2457. SetupLoadedEditorAssemblies (886ms)
  2458. LogAssemblyErrors (0ms)
  2459. InitializePlatformSupportModulesInManaged (26ms)
  2460. SetLoadedEditorAssemblies (5ms)
  2461. BeforeProcessingInitializeOnLoad (65ms)
  2462. ProcessInitializeOnLoadAttributes (465ms)
  2463. ProcessInitializeOnLoadMethodAttributes (320ms)
  2464. AfterProcessingInitializeOnLoad (3ms)
  2465. EditorAssembliesLoaded (0ms)
  2466. ExecutionOrderSort2 (0ms)
  2467. AwakeInstancesAfterBackupRestoration (32ms)
  2468. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
  2469. Preloading 0 native plugins for Editor in 0.00 ms.
  2470. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2471. Unloading 6560 unused Assets / (5.8 MB). Loaded Objects now: 7563.
  2472. Memory consumption went from 174.9 MB to 169.1 MB.
  2473. Total: 9.619400 ms (FindLiveObjects: 0.912700 ms CreateObjectMapping: 0.494000 ms MarkObjects: 5.465300 ms DeleteObjects: 2.745800 ms)
  2474. Prepare: number of updated asset objects reloaded= 0