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ILegacyTarget.cs 245B

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  1. using System.Collections.Generic;
  2. namespace UnityEditor.ShaderGraph.Legacy
  3. {
  4. internal interface ILegacyTarget
  5. {
  6. bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
  7. }
  8. }