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TraceRaysAndFetchAttributes.compute 276B

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  1. #define UNIFIED_RT_BACKEND_COMPUTE
  2. #define UNIFIED_RT_GROUP_SIZE_X 16
  3. #define UNIFIED_RT_GROUP_SIZE_Y 8
  4. #include "TraceRaysAndFetchAttributes.hlsl"
  5. #include_with_pragmas "Packages/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/ComputeRaygenShader.hlsl"