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- using System;
-
- namespace UnityEngine.Rendering.UnifiedRayTracing
- {
- internal interface IRayTracingBackend
- {
- IRayTracingShader CreateRayTracingShader(
- Object shader,
- string kernelName,
- GraphicsBuffer dispatchBuffer);
-
- IRayTracingAccelStruct CreateAccelerationStructure(
- AccelerationStructureOptions options,
- ReferenceCounter counter);
- }
- }
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