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- namespace UnityEngine.Rendering.UnifiedRayTracing
- {
- internal class HardwareRayTracingBackend : IRayTracingBackend
- {
- public HardwareRayTracingBackend(RayTracingResources resources)
- {
- m_Resources = resources;
- }
-
- public IRayTracingShader CreateRayTracingShader(Object shader, string kernelName, GraphicsBuffer dispatchBuffer)
- {
- Debug.Assert(shader is RayTracingShader);
- return new HardwareRayTracingShader((RayTracingShader)shader, kernelName, dispatchBuffer);
- }
-
- public IRayTracingAccelStruct CreateAccelerationStructure(AccelerationStructureOptions options, ReferenceCounter counter)
- {
- return new HardwareRayTracingAccelStruct(options, m_Resources.hardwareRayTracingMaterial, counter, options.enableCompaction);
- }
-
- RayTracingResources m_Resources;
- }
- }
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