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- using System;
-
- namespace UnityEngine.Rendering.UnifiedRayTracing
- {
- internal static class BackendHelpers
- {
- internal static string GetFileNameOfShader(RayTracingBackend backend, string fileName)
- {
- string postFix = backend switch
- {
- RayTracingBackend.Hardware => "raytrace",
- RayTracingBackend.Compute => "compute",
- _ => throw new ArgumentOutOfRangeException(nameof(backend), backend, null)
- };
- return $"{fileName}.{postFix}";
- }
-
- internal static Type GetTypeOfShader(RayTracingBackend backend)
- {
- Type shaderType = backend switch
- {
- RayTracingBackend.Hardware => typeof(RayTracingShader),
- RayTracingBackend.Compute => typeof(ComputeShader),
- _ => throw new ArgumentOutOfRangeException(nameof(backend), backend, null)
- };
- return shaderType;
- }
- }
- }
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