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- using System;
-
- namespace UnityEngine.Rendering.UnifiedRayTracing
- {
- internal static class GeometryPoolConstants
- {
- public static int GeoPoolPosByteSize = 3 * 4;
- public static int GeoPoolUV0ByteSize = 4 * 4;
- public static int GeoPoolUV1ByteSize = 4 * 4;
- public static int GeoPoolNormalByteSize = 1 * 4;
-
- public static int GeoPoolPosByteOffset = 0;
- public static int GeoPoolUV0ByteOffset = GeoPoolPosByteOffset + GeoPoolPosByteSize;
- public static int GeoPoolUV1ByteOffset = GeoPoolUV0ByteOffset + GeoPoolUV0ByteSize;
- public static int GeoPoolNormalByteOffset = GeoPoolUV1ByteOffset + GeoPoolUV1ByteSize;
-
- public static int GeoPoolIndexByteSize = 4;
- public static int GeoPoolVertexByteSize = GeoPoolPosByteSize + GeoPoolUV0ByteSize + GeoPoolUV1ByteSize + GeoPoolNormalByteSize;
- }
-
- internal struct GeoPoolVertex
- {
- public Vector3 pos;
- public Vector4 uv0;
- public Vector4 uv1;
- public Vector3 N;
- }
-
- internal struct GeoPoolMeshChunk
- {
- public int indexOffset;
- public int indexCount;
- public int vertexOffset;
- public int vertexCount;
- }
-
- [Flags]
- internal enum GeoPoolVertexAttribs { Position = 1, Normal = 2, Uv0 = 4, Uv1 = 8 }
- }
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