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SamplingResources.cs 2.6KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. #if UNITY_EDITOR
  4. using UnityEditor;
  5. #endif
  6. namespace UnityEngine.Rendering.Sampling
  7. {
  8. internal class SamplingResources : IDisposable
  9. {
  10. internal enum ResourceType
  11. {
  12. BlueNoiseTextures = 1,
  13. SobolMatrices = 2,
  14. All = BlueNoiseTextures | SobolMatrices
  15. };
  16. private Texture2D m_SobolScramblingTile;
  17. private Texture2D m_SobolRankingTile;
  18. private Texture2D m_SobolOwenScrambled256Samples;
  19. private GraphicsBuffer m_SobolBuffer;
  20. static public uint[] sobolMatrices = SobolData.SobolMatrices;
  21. #if UNITY_EDITOR
  22. public void Load(uint resourceBitmask = (uint)ResourceType.BlueNoiseTextures)
  23. {
  24. if ((resourceBitmask & (uint)ResourceType.BlueNoiseTextures) != 0)
  25. {
  26. const string path = "Packages/com.unity.rendering.light-transport/Runtime/";
  27. m_SobolScramblingTile = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "Sampling/Textures/SobolBlueNoise/ScramblingTile256SPP.png");
  28. m_SobolRankingTile = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "Sampling/Textures/SobolBlueNoise/RankingTile256SPP.png");
  29. m_SobolOwenScrambled256Samples = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "Sampling/Textures/SobolBlueNoise/SobolOwenScrambled256.png");
  30. }
  31. if ((resourceBitmask & (uint)ResourceType.SobolMatrices) != 0)
  32. {
  33. int sobolBufferSize = (int)(SobolData.SobolDims * SobolData.SobolSize);
  34. m_SobolBuffer = new GraphicsBuffer(GraphicsBuffer.Target.Structured, sobolBufferSize, Marshal.SizeOf<uint>());
  35. m_SobolBuffer.SetData(SobolData.SobolMatrices);
  36. }
  37. }
  38. #endif
  39. public static void BindSobolBlueNoiseTextures(CommandBuffer cmd, SamplingResources resources)
  40. {
  41. if (resources.m_SobolScramblingTile != null)
  42. {
  43. cmd.SetGlobalTexture(Shader.PropertyToID("_SobolScramblingTile"), resources.m_SobolScramblingTile);
  44. cmd.SetGlobalTexture(Shader.PropertyToID("_SobolRankingTile"), resources.m_SobolRankingTile);
  45. cmd.SetGlobalTexture(Shader.PropertyToID("_SobolOwenScrambledSequence"), resources.m_SobolOwenScrambled256Samples);
  46. }
  47. if (resources.m_SobolBuffer != null)
  48. cmd.SetGlobalBuffer("_SobolMatricesBuffer", resources.m_SobolBuffer);
  49. }
  50. public void Dispose()
  51. {
  52. m_SobolBuffer?.Dispose();
  53. }
  54. }
  55. }