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- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Experimental.Rendering;
-
- namespace UnityEditor.Rendering.Universal.ShaderGUI
- {
- internal class LitDetailGUI
- {
- internal static class Styles
- {
- public static readonly GUIContent detailInputs = EditorGUIUtility.TrTextContent("Detail Inputs",
- "These settings define the surface details by tiling and overlaying additional maps on the surface.");
-
- public static readonly GUIContent detailMaskText = EditorGUIUtility.TrTextContent("Mask",
- "Select a mask for the Detail map. The mask uses the alpha channel of the selected texture. The Tiling and Offset settings have no effect on the mask.");
-
- public static readonly GUIContent detailAlbedoMapText = EditorGUIUtility.TrTextContent("Base Map",
- "Select the surface detail texture.The alpha of your texture determines surface hue and intensity.");
-
- public static readonly GUIContent detailNormalMapText = EditorGUIUtility.TrTextContent("Normal Map",
- "Designates a Normal Map to create the illusion of bumps and dents in the details of this Material's surface.");
-
- public static readonly GUIContent detailAlbedoMapScaleInfo = EditorGUIUtility.TrTextContent("Setting the scaling factor to a value other than 1 results in a less performant shader variant.");
- public static readonly GUIContent detailAlbedoMapFormatError = EditorGUIUtility.TrTextContent("This texture is not in linear space.");
- }
-
- public struct LitProperties
- {
- public MaterialProperty detailMask;
- public MaterialProperty detailAlbedoMapScale;
- public MaterialProperty detailAlbedoMap;
- public MaterialProperty detailNormalMapScale;
- public MaterialProperty detailNormalMap;
-
- public LitProperties(MaterialProperty[] properties)
- {
- detailMask = BaseShaderGUI.FindProperty("_DetailMask", properties, false);
- detailAlbedoMapScale = BaseShaderGUI.FindProperty("_DetailAlbedoMapScale", properties, false);
- detailAlbedoMap = BaseShaderGUI.FindProperty("_DetailAlbedoMap", properties, false);
- detailNormalMapScale = BaseShaderGUI.FindProperty("_DetailNormalMapScale", properties, false);
- detailNormalMap = BaseShaderGUI.FindProperty("_DetailNormalMap", properties, false);
- }
- }
-
- public static void DoDetailArea(LitProperties properties, MaterialEditor materialEditor)
- {
- materialEditor.TexturePropertySingleLine(Styles.detailMaskText, properties.detailMask);
- materialEditor.TexturePropertySingleLine(Styles.detailAlbedoMapText, properties.detailAlbedoMap,
- properties.detailAlbedoMap.textureValue != null ? properties.detailAlbedoMapScale : null);
- if (properties.detailAlbedoMapScale.floatValue != 1.0f)
- {
- EditorGUILayout.HelpBox(Styles.detailAlbedoMapScaleInfo.text, MessageType.Info, true);
- }
- var detailAlbedoTexture = properties.detailAlbedoMap.textureValue as Texture2D;
- if (detailAlbedoTexture != null && GraphicsFormatUtility.IsSRGBFormat(detailAlbedoTexture.graphicsFormat))
- {
- EditorGUILayout.HelpBox(Styles.detailAlbedoMapFormatError.text, MessageType.Warning, true);
- }
- materialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, properties.detailNormalMap,
- properties.detailNormalMap.textureValue != null ? properties.detailNormalMapScale : null);
- materialEditor.TextureScaleOffsetProperty(properties.detailAlbedoMap);
- }
-
- public static void SetMaterialKeywords(Material material)
- {
- if (material.HasProperty("_DetailAlbedoMap") && material.HasProperty("_DetailNormalMap") && material.HasProperty("_DetailAlbedoMapScale"))
- {
- bool isScaled = material.GetFloat("_DetailAlbedoMapScale") != 1.0f;
- bool hasDetailMap = material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap");
- CoreUtils.SetKeyword(material, "_DETAIL_MULX2", !isScaled && hasDetailMap);
- CoreUtils.SetKeyword(material, "_DETAIL_SCALED", isScaled && hasDetailMap);
- }
- }
- }
- }
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