123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using UnityEngine.Networking;
- using UnityEngine.EventSystems;
- using System.Text.RegularExpressions;
- using System.Data.SqlClient;
- using System.Runtime.InteropServices;
- using System.Text;
- using TMPro;
- using System;
- using System.IO;
- using ZXing;
- using ZXing.QrCode;
- using System.Net;
- using System.Data;
- using SimpleJSON;
- using System.Linq;
- using System.ComponentModel;
- using System.Runtime.InteropServices;
- using System.Globalization;
- using XCharts.Runtime;
-
- public class 收支一覽表 : MonoBehaviour
- {
- [SerializeField] TextMeshProUGUI 結存;
- [SerializeField] TextMeshProUGUI 收入;
- [SerializeField] TextMeshProUGUI 支出;
- [SerializeField] TextMeshProUGUI 結餘;
- [SerializeField] TextMeshProUGUI 淨利;
-
- public TMP_Dropdown 年;
- public TMP_Dropdown 月;
- public TMP_Dropdown 帳本;
- [SerializeField] GameObject 帳本s;
-
- public CanvasScaler canvasScaler;
- [SerializeField] GameObject 讀取面板;
- [SerializeField] TextMeshProUGUI 讀取;
-
- [SerializeField] GameObject 彈跳面板;
- [SerializeField] TextMeshProUGUI 彈跳文字;
-
- private string loadingText = "";
- private int dotCount = 0;
-
- public GameObject buttonPrefab;
- public Transform buttonParent;
- public GameObject buttonceneter;
- private List<GameObject> copy = new List<GameObject>();
-
- private string start = "";
- private string end = "";
- // Start is called before the first frame update
- void Start()
- {
- Screen.autorotateToPortrait = false;
- Screen.orientation = ScreenOrientation.Portrait;
- float rate = 1000.0f / 1600.0f;
- if (canvasScaler == null)
- {
- canvasScaler = GetComponent<CanvasScaler>();
- }
- if (Main.Global.rate>rate)
- {
- canvasScaler.matchWidthOrHeight = 1f;
- }
- else
- {
- canvasScaler.matchWidthOrHeight = 0f;
- }
- StartCoroutine(AnimateText());
- //讀取面板.SetActive(true);
- //Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/GF_main.php?";
- //Main.Global.預設伺服器路徑="GF01";
- //Main.Global.開啟帳本=false;
- if (Main.Global.開啟帳本 == true)
- {
- StartCoroutine(帳本清單());
- }
- else
- {
- 帳本.gameObject.SetActive(false);
- 帳本s.SetActive(false);
- StartCoroutine(年份清單());
- }
-
- }
-
- IEnumerator AnimateText()
- {
- string qqq = 讀取.text.ToString();
- while (true)
- {
- yield return new WaitForSeconds(0.5f);
-
- if (dotCount < 3)
- {
- loadingText += ".";
- dotCount++;
- }
- else
- {
- loadingText = "";
- dotCount = 0;
- }
- 讀取.text = qqq+loadingText;
- }
- }
- IEnumerator 年份清單()
- {
- 年.options.Clear();
- List<TMP_Dropdown.OptionData> options = new List<TMP_Dropdown.OptionData>();
- string strcon = "年份清單";
- string se = Main.Global.預設伺服器路徑;
- string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon, se);
- UnityWebRequest request = UnityWebRequest.Get(strUrl);
- yield return request.SendWebRequest();
- if (request.result == UnityWebRequest.Result.ConnectionError)
- {
- Debug.Log(request.error);
- yield break;
- }
- JSONNode json = JSON.Parse(request.downloadHandler.text);
- for (int i = 0; i < json.Count; i++)
- {
- string str = json[i].ToString().Trim('"');
-
- options.Add(new TMP_Dropdown.OptionData(str));
- }
- 年.AddOptions(options);
- DateTime currentDate = DateTime.Now;
- int index1 = 年.options.FindIndex(option => option.text == currentDate.Year.ToString());
- 年.value = index1;
- int index2 = 月.options.FindIndex(option => option.text == currentDate.Month.ToString());
- 月.value = index2;
- 年.onValueChanged.AddListener(delegate
- {
- 計算();
- });
- 月.onValueChanged.AddListener(delegate
- {
- 計算();
- });
- 計算();
- }
- IEnumerator 帳本清單()
- {
- 帳本.options.Clear();
- List<TMP_Dropdown.OptionData> options = new List<TMP_Dropdown.OptionData>();
- string strcon = "帳本清單";
- string se = Main.Global.預設伺服器路徑;
- string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon, se);
- UnityWebRequest request = UnityWebRequest.Get(strUrl);
- yield return request.SendWebRequest();
- if (request.result == UnityWebRequest.Result.ConnectionError)
- {
- Debug.Log(request.error);
- yield break;
- }
- JSONNode json = JSON.Parse(request.downloadHandler.text);
- options.Add(new TMP_Dropdown.OptionData("全部"));
- for (int i = 0; i < json.Count; i++)
- {
- string str = json[i].ToString().Trim('"');
-
- options.Add(new TMP_Dropdown.OptionData(str));
- }
- 帳本.AddOptions(options);
- 帳本.onValueChanged.AddListener(delegate
- {
- 計算();
- });
- yield return StartCoroutine(年份清單());
- }
- IEnumerator 一覽表明細()
- {
- 讀取面板.SetActive(true);
- if (copy != null)
- {
- DeletetextCopy();
- }
- string strcon = "一覽表明細";
- string pa3 = "";
- if (Main.Global.開啟帳本 == true)
- {
- if (帳本.options[帳本.value].text != "全部")
- {
- pa3=帳本.options[帳本.value].text;
- }
- }
- string se = Main.Global.預設伺服器路徑;
- string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}&PA1={2}&PA2={3}&PA3={4}", strcon, se, start,end,pa3);
- UnityWebRequest request = UnityWebRequest.Get(strUrl);
- yield return request.SendWebRequest();
- if (request.result == UnityWebRequest.Result.ConnectionError)
- {
- Debug.Log(request.error);
- yield break;
- }
- JSONNode json = JSON.Parse(request.downloadHandler.text);
- int sum = 2;
- double 上月結存 = 0;
- double 總收入 = 0;
- double 總支出 = 0;
- string asd = json[0][1].ToString().Trim('"');
- for (int i = 0; i < json.Count; i++)
- {
- GameObject buttonObj = Instantiate(buttonPrefab) as GameObject;
- buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -sum);
- buttonObj.transform.SetParent(buttonParent, false);
- TextMeshProUGUI[] text = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
- Image[] childImages = buttonObj.GetComponentsInChildren<Image>();
- if (i < json.Count - 1 &&asd != json[i+1][1].ToString().Trim('"'))
- {
- asd = json[i+1][1].ToString().Trim('"');
- }
- else
- {
- childImages[6].gameObject.SetActive(false);
- }
- text[0].text =json[i][1].ToString().Trim('"');
- text[1].text =json[i][2].ToString().Trim('"');
- text[2].text =json[i][3].ToString().Trim('"');
- text[3].text = double.Parse(json[i][6]).ToString("#,##0");
- if (json[i][1].ToString().Trim('"') == "上月結存")
- {
- 上月結存 +=double.Parse(json[i][6]);
- 上月結存 -=double.Parse(json[i][7]);
- }
- else if (json[i][1].ToString().Trim('"') == "歲出合計")
- {
- 總支出 += double.Parse(json[i][7]);
- 總支出 -= double.Parse(json[i][6]);
- }
- else if (json[i][1].ToString().Trim('"') == "歲入合計")
- {
- 總收入 += double.Parse(json[i][6]);
- 總收入 -= double.Parse(json[i][7]);
- }
- text[4].text = double.Parse(json[i][7]).ToString("#,##0");
- sum+=75;
- copy.Add(buttonObj);
- }
- 結存.text = 上月結存.ToString("#,##0");
- 支出.text = 總支出.ToString("#,##0");
- 收入.text = 總收入.ToString("#,##0");
- 結餘.text = (上月結存+總收入-總支出).ToString("#,##0");
- 淨利.text = (總收入-總支出).ToString("#,##0");
-
- buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
- 讀取面板.SetActive(false);
- }
- public void 計算()
- {
- int selectedYear = int.Parse(年.options[年.value].text);
- int selectedMonth = int.Parse(月.options[月.value].text);
- DateTime firstDayOfMonth = new DateTime(selectedYear, selectedMonth, 1);
- start = firstDayOfMonth.ToString("yyyy/MM/dd");
- DateTime lastDayOfMonth = firstDayOfMonth.AddMonths(1).AddDays(-1);
- end = lastDayOfMonth.ToString("yyyy/MM/dd");
- StartCoroutine(一覽表明細());
- }
-
- public void DeletetextCopy()
- {
- foreach (GameObject i in copy)
- {
- Destroy(i);
- }
- copy.Clear();
-
- }
- public void exit()
- {
- change_Secen(1);
- }
- public void change_Secen(int _screenNum)
- {
- //Main.Global.判斷是否第一次=true;
- SceneManager.LoadScene(_screenNum);
- }
-
- }
|