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庫存查詢.cs 6.8KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. using UnityEngine.Networking;
  7. using UnityEngine.EventSystems;
  8. using System.Text.RegularExpressions;
  9. using System.Data.SqlClient;
  10. using System.Runtime.InteropServices;
  11. using System.Text;
  12. using TMPro;
  13. using System;
  14. using System.IO;
  15. using ZXing;
  16. using ZXing.QrCode;
  17. using System.Net;
  18. using System.Data;
  19. using SimpleJSON;
  20. using System.Linq;
  21. using System.ComponentModel;
  22. using System.Runtime.InteropServices;
  23. using System.Globalization;
  24. using XCharts.Runtime;
  25. public class 庫存查詢 : MonoBehaviour
  26. {
  27. [SerializeField] TextMeshProUGUI 供應商;
  28. [SerializeField] TMP_InputField 關鍵字;
  29. [SerializeField] GameObject 選擇供應商;
  30. [SerializeField] Button 無;
  31. private JSONNode 計算;
  32. public GameObject buttonPrefab;
  33. public Transform buttonParent;
  34. public GameObject buttonceneter;
  35. private List<GameObject> copy = new List<GameObject>();
  36. public GameObject buttonPrefab1;
  37. public Transform buttonParent1;
  38. public GameObject buttonceneter1;
  39. public CanvasScaler canvasScaler;
  40. [SerializeField] GameObject 讀取面板;
  41. [SerializeField] TextMeshProUGUI 讀取;
  42. [SerializeField] GameObject 彈跳面板;
  43. [SerializeField] TextMeshProUGUI 彈跳文字;
  44. private string loadingText = "";
  45. private int dotCount = 0;
  46. // Start is called before the first frame update
  47. void Start()
  48. {
  49. Screen.autorotateToPortrait = false;
  50. Screen.orientation = ScreenOrientation.Portrait;
  51. float rate = 1000.0f / 1600.0f;
  52. if (canvasScaler == null)
  53. {
  54. canvasScaler = GetComponent<CanvasScaler>();
  55. }
  56. if (Main.Global.rate>rate)
  57. {
  58. canvasScaler.matchWidthOrHeight = 1f;
  59. }
  60. else
  61. {
  62. canvasScaler.matchWidthOrHeight = 0f;
  63. }
  64. StartCoroutine(AnimateText());
  65. 讀取面板.SetActive(true);
  66. //Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/GF_main.php?";
  67. //Main.Global.預設伺服器路徑="GF01";
  68. 無.onClick.AddListener(() =>
  69. {
  70. 選擇供應商.SetActive(false);
  71. 供應商.text = "";
  72. StartCoroutine(物料清單());
  73. });
  74. StartCoroutine(供應商清單());
  75. }
  76. IEnumerator AnimateText()
  77. {
  78. string qqq = 讀取.text.ToString();
  79. while (true)
  80. {
  81. yield return new WaitForSeconds(0.5f);
  82. if (dotCount < 3)
  83. {
  84. loadingText += ".";
  85. dotCount++;
  86. }
  87. else
  88. {
  89. loadingText = "";
  90. dotCount = 0;
  91. }
  92. 讀取.text = qqq+loadingText;
  93. }
  94. }
  95. IEnumerator 供應商清單()
  96. {
  97. 讀取面板.SetActive(true);
  98. string strcon = "供應商清單";
  99. string se = Main.Global.預設伺服器路徑;
  100. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon, se);
  101. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  102. yield return request.SendWebRequest();
  103. if (request.result == UnityWebRequest.Result.ConnectionError)
  104. {
  105. Debug.Log(request.error);
  106. yield break;
  107. }
  108. JSONNode json = JSON.Parse(request.downloadHandler.text);
  109. int sum = 73;
  110. for (int i = 0; i < json.Count; i++)
  111. {
  112. GameObject buttonObj = Instantiate(buttonPrefab1) as GameObject;
  113. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -sum);
  114. buttonObj.transform.SetParent(buttonParent1, false);
  115. TextMeshProUGUI text = buttonObj.GetComponentInChildren<TextMeshProUGUI>();
  116. Button bt = buttonObj.GetComponentInChildren<Button>();
  117. int index = i;
  118. bt.onClick.RemoveAllListeners();
  119. bt.onClick.AddListener(() =>
  120. {
  121. 選擇供應商.SetActive(false);
  122. 供應商.text = json[index].ToString().Trim('"');
  123. StartCoroutine(物料清單());
  124. });
  125. text.text =json[i].ToString().Trim('"');
  126. sum+=73;
  127. }
  128. buttonceneter1.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter1.GetComponent<RectTransform>().sizeDelta.x, sum);
  129. 選擇供應商.SetActive(true);
  130. 讀取面板.SetActive(false);
  131. //yield return StartCoroutine(物料清單());
  132. }
  133. IEnumerator 物料清單()
  134. {
  135. 讀取面板.SetActive(true);
  136. if (copy != null)
  137. {
  138. DeletetextCopy();
  139. }
  140. string strcon = "物料清單";
  141. string se = Main.Global.預設伺服器路徑;
  142. string pa1 = 供應商.text;
  143. string pa2 = 關鍵字.text;
  144. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}&PA1={2}&PA2={3}", strcon, se,pa1,pa2);
  145. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  146. yield return request.SendWebRequest();
  147. if (request.result == UnityWebRequest.Result.ConnectionError)
  148. {
  149. Debug.Log(request.error);
  150. yield break;
  151. }
  152. 計算 = JSON.Parse(request.downloadHandler.text);
  153. int sum = 2;
  154. for (int i = 0; i < 計算.Count; i++)
  155. {
  156. GameObject buttonObj = Instantiate(buttonPrefab) as GameObject;
  157. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -sum);
  158. buttonObj.transform.SetParent(buttonParent, false);
  159. TextMeshProUGUI[] text = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  160. text[0].text =計算[i][1].ToString().Trim('"');
  161. text[1].text =計算[i][2].ToString().Trim('"');
  162. text[2].text =計算[i][3].ToString().Trim('"');
  163. if (計算[i][4]==null)
  164. {
  165. text[3].text ="0";
  166. }
  167. else
  168. {
  169. text[3].text =計算[i][4].ToString().Trim('"');
  170. }
  171. sum+=75;
  172. copy.Add(buttonObj);
  173. }
  174. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  175. 讀取面板.SetActive(false);
  176. }
  177. public void 關鍵字搜索()
  178. {
  179. StartCoroutine(物料清單());
  180. }
  181. public void DeletetextCopy()
  182. {
  183. foreach (GameObject i in copy)
  184. {
  185. Destroy(i);
  186. }
  187. copy.Clear();
  188. }
  189. public void 開啟選單()
  190. {
  191. 選擇供應商.SetActive(true);
  192. }
  193. public void exit()
  194. {
  195. change_Secen(1);
  196. }
  197. public void change_Secen(int _screenNum)
  198. {
  199. //Main.Global.判斷是否第一次=true;
  200. SceneManager.LoadScene(_screenNum);
  201. }
  202. }