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- Using pre-set license
- Built from '2021.3/staging' branch; Version is '2021.3.18f1 (3129e69bc0c7) revision 3221990'; Using compiler version '192829333'; Build Type 'Release'
- OS: 'Windows 11 (10.0.22621) 64bit Core' Language: 'zh' Physical Memory: 12069 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\2021.3.18f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- D:/Unity/GF
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 51322
- Successfully changed project path to: D:/Unity/GF
- D:/Unity/GF
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [5880] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 1395217051 [EditorId] 1395217051 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-U80LR5LL) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
-
- Player connection [5880] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 1395217051 [EditorId] 1395217051 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-U80LR5LL) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
-
- Refreshing native plugins compatible for Editor in 462.67 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 2021.3.18f1 (3129e69bc0c7)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/Unity/GF/Assets
- GfxDevice: creating device client; threaded=0; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce MX330 (ID=0x1d16)
- Vendor: NVIDIA
- VRAM: 1982 MB
- Driver: 31.0.15.3713
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56728
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.18f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.110608 seconds.
- Native extension for WindowsStandalone target not found
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- Native extension for iOS target not found
- Native extension for Android target not found
- Android Extension - Scanning For ADB Devices 1252 ms
- Refreshing native plugins compatible for Editor in 432.63 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 5.447 seconds
- Domain Reload Profiling:
- ReloadAssembly (5450ms)
- BeginReloadAssembly (316ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (2ms)
- EndReloadAssembly (4260ms)
- LoadAssemblies (328ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (785ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (327ms)
- SetupLoadedEditorAssemblies (2628ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1632ms)
- SetLoadedEditorAssemblies (1ms)
- RefreshPlugins (433ms)
- BeforeProcessingInitializeOnLoad (4ms)
- ProcessInitializeOnLoadAttributes (379ms)
- ProcessInitializeOnLoadMethodAttributes (180ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- Platform modules already initialized, skipping
- Registering precompiled user dll's ...
- Registered in 0.033418 seconds.
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image D:\Unity\GF\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
- Symbol file LoadedFromMemory doesn't match image D:\Unity\GF\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
- Native extension for WindowsStandalone target not found
- Native extension for iOS target not found
- Native extension for Android target not found
- Refreshing native plugins compatible for Editor in 270.22 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
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