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RuntimeInitializeOnLoads.json 1.3KB

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  1. {"root":[{"assemblyName":"Unity.AdaptivePerformance","nameSpace":"UnityEngine.AdaptivePerformance","className":"AdaptivePerformanceInitializer","methodName":"Initialize","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.AdaptivePerformance","nameSpace":"UnityEngine.AdaptivePerformance","className":"AdaptivePerformanceGeneralSettings","methodName":"AttemptInitializeAdaptivePerformanceOnLoad","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.AdaptivePerformance","nameSpace":"UnityEngine.AdaptivePerformance","className":"AdaptivePerformanceGeneralSettings","methodName":"AttemptStartAdaptivePerformanceOnBeforeSplashScreen","loadTypes":3,"isUnityClass":true},{"assemblyName":"Unity.VisualScripting.Core","nameSpace":"Unity.VisualScripting","className":"RuntimeVSUsageUtility","methodName":"RuntimeInitializeOnLoadBeforeSceneLoad","loadTypes":1,"isUnityClass":true},{"assemblyName":"Unity.2D.Animation.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.AdaptivePerformance.Samsung.Android","nameSpace":"UnityEngine.AdaptivePerformance.Samsung.Android","className":"SamsungGameSDKAdaptivePerformanceSubsystem","methodName":"RegisterDescriptor","loadTypes":4,"isUnityClass":true}]}