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AssemblyNameProvider.cs 6.4KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEditor;
  5. using UnityEditor.Compilation;
  6. using UnityEditor.PackageManager;
  7. namespace Packages.Rider.Editor.ProjectGeneration
  8. {
  9. internal class AssemblyNameProvider : IAssemblyNameProvider
  10. {
  11. private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
  12. ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3);
  13. public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
  14. public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
  15. private Assembly[] m_AllEditorAssemblies;
  16. private Assembly[] m_AllPlayerAssemblies;
  17. public ProjectGenerationFlag ProjectGenerationFlag
  18. {
  19. get => m_ProjectGenerationFlag;
  20. private set
  21. {
  22. EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
  23. m_ProjectGenerationFlag = value;
  24. }
  25. }
  26. public string GetAssemblyNameFromScriptPath(string path)
  27. {
  28. return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
  29. }
  30. public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
  31. {
  32. if (m_AllEditorAssemblies == null)
  33. m_AllEditorAssemblies = GetAssembliesByType(AssembliesType.Editor).ToArray();
  34. if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
  35. {
  36. if (m_AllPlayerAssemblies == null)
  37. m_AllPlayerAssemblies = GetAssembliesByType(AssembliesType.Player).ToArray();
  38. }
  39. if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
  40. return m_AllEditorAssemblies.Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
  41. return m_AllEditorAssemblies.Concat(m_AllPlayerAssemblies).Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
  42. }
  43. private static IEnumerable<Assembly> GetAssembliesByType(AssembliesType type)
  44. {
  45. foreach (var assembly in CompilationPipeline.GetAssemblies(type))
  46. {
  47. var outputPath = type == AssembliesType.Editor ? $@"Temp\Bin\Debug\{assembly.name}\" : $@"Temp\Bin\Debug\{assembly.name}\Player\";
  48. yield return new Assembly(assembly.name, outputPath, assembly.sourceFiles, assembly.defines,
  49. assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, assembly.compilerOptions
  50. #if UNITY_2020_2_OR_NEWER
  51. , assembly.rootNamespace
  52. #endif
  53. );
  54. }
  55. }
  56. public string GetProjectName(string name, string[] defines)
  57. {
  58. if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
  59. return name;
  60. return !defines.Contains("UNITY_EDITOR") ? name + ".Player" : name;
  61. }
  62. public IEnumerable<string> GetAllAssetPaths()
  63. {
  64. return AssetDatabase.GetAllAssetPaths();
  65. }
  66. private static string ResolvePotentialParentPackageAssetPath(string assetPath)
  67. {
  68. const string packagesPrefix = "packages/";
  69. if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
  70. {
  71. return null;
  72. }
  73. var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
  74. if (followupSeparator == -1)
  75. {
  76. return assetPath.ToLowerInvariant();
  77. }
  78. return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
  79. }
  80. public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
  81. {
  82. var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
  83. if (parentPackageAssetPath == null)
  84. {
  85. return null;
  86. }
  87. if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
  88. {
  89. return cachedPackageInfo;
  90. }
  91. var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
  92. m_PackageInfoCache[parentPackageAssetPath] = result;
  93. return result;
  94. }
  95. public void ResetPackageInfoCache()
  96. {
  97. m_PackageInfoCache.Clear();
  98. }
  99. public void ResetAssembliesCache()
  100. {
  101. m_AllEditorAssemblies = null;
  102. m_AllPlayerAssemblies = null;
  103. }
  104. public bool IsInternalizedPackagePath(string path)
  105. {
  106. if (string.IsNullOrEmpty(path.Trim()))
  107. {
  108. return false;
  109. }
  110. var packageInfo = FindForAssetPath(path);
  111. if (packageInfo == null)
  112. {
  113. return false;
  114. }
  115. var packageSource = packageInfo.source;
  116. switch (packageSource)
  117. {
  118. case PackageSource.Embedded:
  119. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
  120. case PackageSource.Registry:
  121. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
  122. case PackageSource.BuiltIn:
  123. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
  124. case PackageSource.Unknown:
  125. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
  126. case PackageSource.Local:
  127. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
  128. case PackageSource.Git:
  129. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
  130. #if UNITY_2019_3_OR_NEWER
  131. case PackageSource.LocalTarball:
  132. return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
  133. #endif
  134. }
  135. return false;
  136. }
  137. public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
  138. {
  139. return CompilationPipeline.ParseResponseFile(
  140. responseFilePath,
  141. projectDirectory,
  142. systemReferenceDirectories
  143. );
  144. }
  145. public IEnumerable<string> GetRoslynAnalyzerPaths()
  146. {
  147. return PluginImporter.GetAllImporters()
  148. .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
  149. .Select(i => i.assetPath);
  150. }
  151. public void ToggleProjectGeneration(ProjectGenerationFlag preference)
  152. {
  153. if (ProjectGenerationFlag.HasFlag(preference))
  154. {
  155. ProjectGenerationFlag ^= preference;
  156. }
  157. else
  158. {
  159. ProjectGenerationFlag |= preference;
  160. }
  161. }
  162. public void ResetProjectGenerationFlag()
  163. {
  164. ProjectGenerationFlag = ProjectGenerationFlag.None;
  165. }
  166. }
  167. }