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MetadataTests.cs 3.6KB

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  1. using NUnit.Framework;
  2. using System;
  3. using System.Collections;
  4. using System.Linq;
  5. using UnityEngine.TestTools;
  6. using UnityEditor.AdaptivePerformance.Editor.Metadata;
  7. using UnityEngine.AdaptivePerformance.TestPackage;
  8. using UnityEditor.AdaptivePerformance.TestPackage.Editor;
  9. namespace UnityEditor.AdaptivePerformance.Editor.Tests
  10. {
  11. class MetadataTests
  12. {
  13. [SetUp]
  14. public void Setup()
  15. {
  16. AssetDatabase.DeleteAsset("Assets/Adaptive Performance");
  17. AdaptivePerformancePackageInitializationBootstrap.BeginPackageInitialization();
  18. TestPackage.Editor.TestPackage pkg = new TestPackage.Editor.TestPackage();
  19. AdaptivePerformancePackageMetadataStore.AddPluginPackage(pkg);
  20. AdaptivePerformancePackageInitializationBootstrap.InitPackage(pkg);
  21. }
  22. [TearDown]
  23. public void Teardown()
  24. {
  25. AssetDatabase.DeleteAsset("Assets/Adaptive Performance");
  26. }
  27. [UnityTest]
  28. public IEnumerator CreateSettingsAndLoaders()
  29. {
  30. int frameCount = 0;
  31. string[] assets = new string[0] {};
  32. while (frameCount < 60)
  33. {
  34. yield return null;
  35. frameCount++;
  36. }
  37. yield return null;
  38. string[] assetTypes = new string[] {"TestLoaderOne", "TestLoaderTwo", "TestLoaderThree", "TestSettings"};
  39. foreach (var assetType in assetTypes)
  40. {
  41. assets = AssetDatabase.FindAssets($"t:{assetType}");
  42. Assert.IsTrue(assets.Length == 1);
  43. }
  44. }
  45. [Test, Sequential]
  46. public void FilteringMetadataByBuildTargetGroup(
  47. [Values(BuildTargetGroup.Standalone, BuildTargetGroup.Android, BuildTargetGroup.Unknown, BuildTargetGroup.WebGL)] BuildTargetGroup buildTargetGroup,
  48. [Values("Test Loader One", "Test Loader Two", "Test Loader Three", "")] string expectedType)
  49. {
  50. var loaders = AdaptivePerformancePackageMetadataStore.GetLoadersForBuildTarget(buildTargetGroup);
  51. Assert.IsTrue((loaders.Count > 0 && !String.IsNullOrEmpty(expectedType)) ||
  52. (loaders.Count <= 0 && String.IsNullOrEmpty(expectedType)));
  53. if (!String.IsNullOrEmpty(expectedType))
  54. {
  55. var loaderNames = from lm in loaders where String.Compare(lm.loaderName, expectedType, false) == 0 select lm.loaderName;
  56. Assert.IsTrue(loaderNames.Any());
  57. Assert.IsTrue(loaderNames.Count() == 1);
  58. }
  59. }
  60. [UnityTest]
  61. public IEnumerator AccessSettings()
  62. {
  63. int frameCount = 0;
  64. string[] assets = new string[0] {};
  65. TestPackage.Editor.TestPackage pkg = new TestPackage.Editor.TestPackage();
  66. AdaptivePerformancePackageMetadataStore.AddPluginPackage(pkg);
  67. AdaptivePerformancePackageInitializationBootstrap.InitPackage(pkg);
  68. while (frameCount < 60)
  69. {
  70. yield return null;
  71. frameCount++;
  72. }
  73. yield return null;
  74. var metadata = AdaptivePerformancePackageMetadataStore.GetMetadataForPackage("com.unity.adaptiveperformance.testpackage");
  75. Assert.IsNotNull(metadata);
  76. assets = AssetDatabase.FindAssets($"t:{metadata.settingsType}");
  77. Assert.IsTrue(assets.Length == 1);
  78. var assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
  79. var instance = AssetDatabase.LoadAssetAtPath(assetPath, typeof(TestSettings));
  80. Assert.IsNotNull(instance);
  81. }
  82. }
  83. }