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- using NUnit.Framework;
-
- using System;
- using System.IO;
-
- using UnityEngine;
- using UnityEngine.AdaptivePerformance;
-
-
- namespace UnityEditor.AdaptivePerformance.Editor.Tests
- {
- class AdaptivePerformanceGeneralSettingsTests
- {
- internal static readonly string[] s_TempSettingsPath = {"Temp", "Test", "Settings"};
-
- string testPathToSettings;
-
- UnityEngine.Object currentSettings = null;
-
- AdaptivePerformanceManagerSettings testManager = null;
- AdaptivePerformanceGeneralSettings testSettings = null;
-
- [SetUp]
- public void SetupTest()
- {
- testManager = ScriptableObject.CreateInstance<AdaptivePerformanceManagerSettings>();
-
- testSettings = ScriptableObject.CreateInstance<AdaptivePerformanceGeneralSettings>() as AdaptivePerformanceGeneralSettings;
- testSettings.Manager = testManager;
-
- testPathToSettings = AdaptivePerformanceGeneralSettingsTests.GetAssetPathForComponents(AdaptivePerformanceGeneralSettingsTests.s_TempSettingsPath);
- if (!string.IsNullOrEmpty(testPathToSettings))
- {
- testPathToSettings = Path.Combine(testPathToSettings, "Test_AdaptivePerformanceGeneralSettings.asset");
- AssetDatabase.CreateAsset(testSettings, testPathToSettings);
- AssetDatabase.SaveAssets();
- }
-
- EditorBuildSettings.TryGetConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, out currentSettings);
- EditorBuildSettings.AddConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, testSettings, true);
- }
-
- [TearDown]
- public void TearDownTest()
- {
- EditorBuildSettings.RemoveConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey);
-
- if (!string.IsNullOrEmpty(testPathToSettings))
- {
- AssetDatabase.DeleteAsset(testPathToSettings);
- }
-
- testSettings.Manager = null;
- UnityEngine.Object.DestroyImmediate(testSettings);
- testSettings = null;
-
- UnityEngine.Object.DestroyImmediate(testManager);
- testManager = null;
-
- if (currentSettings != null)
- EditorBuildSettings.AddConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, currentSettings, true);
-
- AssetDatabase.DeleteAsset(Path.Combine("Assets", "Temp"));
- }
-
- internal static string GetAssetPathForComponents(string[] pathComponents, string root = "Assets")
- {
- if (pathComponents.Length <= 0)
- return null;
-
- string path = root;
- foreach (var pc in pathComponents)
- {
- string subFolder = Path.Combine(path, pc);
- bool shouldCreate = true;
- foreach (var f in AssetDatabase.GetSubFolders(path))
- {
- if (String.Compare(Path.GetFullPath(f), Path.GetFullPath(subFolder), true) == 0)
- {
- shouldCreate = false;
- break;
- }
- }
-
- if (shouldCreate)
- AssetDatabase.CreateFolder(path, pc);
- path = subFolder;
- }
-
- return path;
- }
- }
- }
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