Ei kuvausta
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

LogoDecal.mat 3.9KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-6194757269787910877
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 5
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 6
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: LogoDecal
  24. m_Shader: {fileID: -6465566751694194690, guid: 844221066fd734f3999076dd4b6d5677,
  25. type: 3}
  26. m_ShaderKeywords:
  27. m_LightmapFlags: 4
  28. m_EnableInstancingVariants: 0
  29. m_DoubleSidedGI: 0
  30. m_CustomRenderQueue: -1
  31. stringTagMap: {}
  32. disabledShaderPasses: []
  33. m_SavedProperties:
  34. serializedVersion: 3
  35. m_TexEnvs:
  36. - Base_Map:
  37. m_Texture: {fileID: 2800000, guid: 0eaf75c63225d4845b26dff06e476785, type: 3}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - Normal_Map:
  41. m_Texture: {fileID: 2800000, guid: aac4e27eb95dea9488b1ad38e4e87ae1, type: 3}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _BaseMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _BumpMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _DetailAlbedoMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _DetailMask:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _DetailNormalMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _EmissionMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _MainTex:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _MetallicGlossMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _OcclusionMap:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _ParallaxMap:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - _SpecGlossMap:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - _Texture2D:
  89. m_Texture: {fileID: 2800000, guid: 7fdc902b2049b2b43808ce2c89518620, type: 3}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - unity_Lightmaps:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. - unity_LightmapsInd:
  97. m_Texture: {fileID: 0}
  98. m_Scale: {x: 1, y: 1}
  99. m_Offset: {x: 0, y: 0}
  100. - unity_ShadowMasks:
  101. m_Texture: {fileID: 0}
  102. m_Scale: {x: 1, y: 1}
  103. m_Offset: {x: 0, y: 0}
  104. m_Ints: []
  105. m_Floats:
  106. - Normal_Blend: 0.5
  107. - _AlphaClip: 0
  108. - _Blend: 0
  109. - _BumpScale: 1
  110. - _ClearCoatMask: 0
  111. - _ClearCoatSmoothness: 0
  112. - _Cull: 2
  113. - _Cutoff: 0.5
  114. - _DecalMeshBiasType: 0
  115. - _DecalMeshDepthBias: 0
  116. - _DecalMeshViewBias: 0
  117. - _DetailAlbedoMapScale: 1
  118. - _DetailNormalMapScale: 1
  119. - _DrawOrder: 0
  120. - _DstBlend: 0
  121. - _EnvironmentReflections: 1
  122. - _GlossMapScale: 0
  123. - _Glossiness: 0
  124. - _GlossyReflections: 0
  125. - _Metallic: 0
  126. - _OcclusionStrength: 1
  127. - _Parallax: 0.005
  128. - _QueueOffset: 0
  129. - _ReceiveShadows: 1
  130. - _Smoothness: 0.5
  131. - _SmoothnessTextureChannel: 0
  132. - _SpecularHighlights: 1
  133. - _SrcBlend: 1
  134. - _Surface: 0
  135. - _WorkflowMode: 1
  136. - _ZWrite: 1
  137. m_Colors:
  138. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  139. - _Color: {r: 1, g: 1, b: 1, a: 1}
  140. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  141. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  142. m_BuildTextureStacks: []