1234567891011121314151617181920212223242526272829303132333435363738 |
- #if VISUAL_SCRIPTING_ENABLED
-
- using Unity.VisualScripting;
-
- namespace UnityEngine.AdaptivePerformance.VisualScripting
- {
- [UnitShortTitle("Get Boost")]
- [UnitSubtitle("Get CPU and GPU Boost")]
- [UnitCategory("AdaptivePerformance/Performance")]
- public class GetBoostUnit : Unit
- {
- [DoNotSerialize]
- public ValueOutput cpuBoost;
-
- [DoNotSerialize]
- public ValueOutput gpuBoost;
-
- bool CpuBoost;
- bool GpuBoost;
-
- protected override void Definition()
- {
- cpuBoost = ValueOutput<bool>("CPU Boost", (flow) => { UpdateStats(); return CpuBoost; });
- gpuBoost = ValueOutput<bool>("GPU Boost", (flow) => { UpdateStats(); return GpuBoost; });
- }
-
- void UpdateStats()
- {
- if (Application.isPlaying && Holder.Instance != null)
- {
- var pm = Holder.Instance.PerformanceStatus.PerformanceMetrics;
- CpuBoost = pm.CpuPerformanceBoost;
- GpuBoost = pm.GpuPerformanceBoost;
- }
- }
- }
- }
- #endif
|