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- using UnityEngine;
- using UnityEngine.AdaptivePerformance;
-
- namespace UnityEditor.AdaptivePerformance.Simulator.Editor
- {
- /// <summary>
- /// Provider Settings for Simulator Provider which controls the editor runtime asset instance which stores the Settings.
- /// </summary>
- [System.Serializable]
- [AdaptivePerformanceConfigurationData("Simulator", SimulatorProviderConstants.k_SettingsKey)]
- public class SimulatorProviderSettings : IAdaptivePerformanceSettings
- {
- static SimulatorProviderSettings m_Settings = null;
-
- /// <summary>
- /// Returns Samsung Provider Settings which are used by Adaptive Performance to apply Provider Settings.
- /// </summary>
- /// <returns>Samsung Provider Settings</returns>
- public static SimulatorProviderSettings GetSettings()
- {
- if (m_Settings == null)
- {
- SimulatorProviderSettings settings;
- EditorBuildSettings.TryGetConfigObject<SimulatorProviderSettings>(SimulatorProviderConstants.k_SettingsKey, out settings);
- // Create a copy, as we do not want to save the settings we apply during runtime to our settings in the Editor.
- m_Settings = ScriptableObject.CreateInstance<SimulatorProviderSettings>();
- EditorUtility.CopySerialized(settings, m_Settings);
- }
- return m_Settings;
- }
- }
- }
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