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SimulatorProviderConstants.cs 491B

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  1. using System;
  2. namespace UnityEditor.AdaptivePerformance.Simulator.Editor
  3. {
  4. /// <summary>
  5. /// Static constants for the Simulator Provider.
  6. /// </summary>
  7. public static class SimulatorProviderConstants
  8. {
  9. /// <summary>
  10. /// Key that Unity uses to store and retrieve custom configuration settings from EditorBuildSettings.
  11. /// </summary>
  12. public const string k_SettingsKey = "com.unity.adaptiveperformance.simulator.provider_settings";
  13. }
  14. }