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- using System;
-
- namespace UnityEditor.AdaptivePerformance.Simulator.Editor
- {
- /// <summary>
- /// Static constants for the Simulator Provider.
- /// </summary>
- public static class SimulatorProviderConstants
- {
- /// <summary>
- /// Key that Unity uses to store and retrieve custom configuration settings from EditorBuildSettings.
- /// </summary>
- public const string k_SettingsKey = "com.unity.adaptiveperformance.simulator.provider_settings";
- }
- }
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