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AdaptivePerformanceSettingsManager.cs 14KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEditor.AdaptivePerformance.Editor.Metadata;
  5. using UnityEngine;
  6. using UnityEngine.UIElements;
  7. using UnityEngine.AdaptivePerformance;
  8. namespace UnityEditor.AdaptivePerformance.Editor
  9. {
  10. class AdaptivePerformanceSettingsManager : SettingsProvider
  11. {
  12. struct Content
  13. {
  14. public static readonly GUIContent k_InitializeOnStart = new GUIContent(L10n.Tr("Initialize Adaptive Performance on Startup"));
  15. public static readonly GUIContent k_DocText = new GUIContent(L10n.Tr("View documentation"));
  16. public static readonly Uri k_DocUri = new Uri("https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@latest");
  17. public static readonly GUIContent k_ExplanatoryText = new GUIContent(L10n.Tr("Selecting an Adaptive Performance provider below enables that provider for the corresponding build target. Unity will download and install the provider package if it is not already present. Disabling a provider will not automatically uninstall packages that are already installed. To uninstall a provider package, use the Package Manager."));
  18. public static readonly GUIContent k_FrameTimingExplanatoryText = new GUIContent(L10n.Tr("Please enable Frame Timing Stats in the Player Settings. Adaptive Performance requires precise frame time information."));
  19. }
  20. static string s_SettingsRootTitle = $"Project/{AdaptivePerformanceConstants.kAdaptivePerformanceProviderManagement}";
  21. static AdaptivePerformanceSettingsManager s_SettingsManager = null;
  22. internal static AdaptivePerformanceSettingsManager Instance => s_SettingsManager;
  23. bool resetUi = false;
  24. internal bool ResetUi
  25. {
  26. get
  27. {
  28. return resetUi;
  29. }
  30. set
  31. {
  32. resetUi = value;
  33. if (resetUi)
  34. Repaint();
  35. }
  36. }
  37. SerializedObject m_SettingsWrapper;
  38. private Dictionary<BuildTargetGroup, AdaptivePerformanceManagerSettingsEditor> CachedSettingsEditor = new Dictionary<BuildTargetGroup, AdaptivePerformanceManagerSettingsEditor>();
  39. private BuildTargetGroup m_LastBuildTargetGroup = BuildTargetGroup.Unknown;
  40. static AdaptivePerformanceGeneralSettingsPerBuildTarget currentSettings
  41. {
  42. get
  43. {
  44. AdaptivePerformanceGeneralSettingsPerBuildTarget generalSettings = null;
  45. EditorBuildSettings.TryGetConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, out generalSettings);
  46. if (generalSettings == null)
  47. {
  48. lock (s_SettingsManager)
  49. {
  50. EditorBuildSettings.TryGetConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, out generalSettings);
  51. if (generalSettings == null)
  52. {
  53. string searchText = "t:AdaptivePerformanceGeneralSettings";
  54. string[] assets = AssetDatabase.FindAssets(searchText);
  55. if (assets.Length > 0)
  56. {
  57. string path = AssetDatabase.GUIDToAssetPath(assets[0]);
  58. generalSettings = AssetDatabase.LoadAssetAtPath(path, typeof(AdaptivePerformanceGeneralSettingsPerBuildTarget)) as AdaptivePerformanceGeneralSettingsPerBuildTarget;
  59. }
  60. }
  61. if (generalSettings == null)
  62. {
  63. generalSettings = ScriptableObject.CreateInstance(typeof(AdaptivePerformanceGeneralSettingsPerBuildTarget)) as AdaptivePerformanceGeneralSettingsPerBuildTarget;
  64. string assetPath = EditorUtilities.GetAssetPathForComponents(EditorUtilities.s_DefaultGeneralSettingsPath);
  65. if (!string.IsNullOrEmpty(assetPath))
  66. {
  67. assetPath = Path.Combine(assetPath, "AdaptivePerformanceGeneralSettings.asset");
  68. generalSettings.hideFlags = HideFlags.HideInInspector;
  69. AssetDatabase.CreateAsset(generalSettings, assetPath);
  70. }
  71. }
  72. EditorBuildSettings.AddConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, generalSettings, true);
  73. }
  74. }
  75. return generalSettings;
  76. }
  77. }
  78. [UnityEngine.Internal.ExcludeFromDocs]
  79. AdaptivePerformanceSettingsManager(string path, SettingsScope scopes = SettingsScope.Project) : base(path, scopes)
  80. {
  81. }
  82. [SettingsProvider]
  83. [UnityEngine.Internal.ExcludeFromDocs]
  84. static SettingsProvider Create()
  85. {
  86. if (s_SettingsManager == null)
  87. {
  88. s_SettingsManager = new AdaptivePerformanceSettingsManager(s_SettingsRootTitle);
  89. }
  90. return s_SettingsManager;
  91. }
  92. [SettingsProviderGroup]
  93. [UnityEngine.Internal.ExcludeFromDocs]
  94. static SettingsProvider[] CreateAllChildSettingsProviders()
  95. {
  96. List<SettingsProvider> ret = new List<SettingsProvider>();
  97. if (s_SettingsManager != null)
  98. {
  99. var ats = TypeLoaderExtensions.GetAllTypesWithAttribute<AdaptivePerformanceConfigurationDataAttribute>();
  100. foreach (var at in ats)
  101. {
  102. if (at.FullName.Contains("UnityEngine.AdaptivePerformance.TestPackage"))
  103. continue;
  104. AdaptivePerformanceConfigurationDataAttribute apbda = at.GetCustomAttributes(typeof(AdaptivePerformanceConfigurationDataAttribute), true)[0] as AdaptivePerformanceConfigurationDataAttribute;
  105. string settingsPath = String.Format("{1}/{0}", apbda.displayName, s_SettingsRootTitle);
  106. var resProv = new AdaptivePerformanceConfigurationProvider(settingsPath, apbda.buildSettingsKey, at);
  107. ret.Add(resProv);
  108. }
  109. }
  110. return ret.ToArray();
  111. }
  112. void InitEditorData(ScriptableObject settings)
  113. {
  114. if (settings != null)
  115. {
  116. m_SettingsWrapper = new SerializedObject(settings);
  117. }
  118. }
  119. /// <summary>
  120. /// See <see href="https://docs.unity3d.com/ScriptReference/SettingsProvider.html">SettingsProvider documentation</see>.
  121. /// </summary>
  122. public override void OnActivate(string searchContext, VisualElement rootElement)
  123. {
  124. InitEditorData(currentSettings);
  125. }
  126. /// <summary>
  127. /// See <see href="https://docs.unity3d.com/ScriptReference/SettingsProvider.html">SettingsProvider documentation</see>.
  128. /// </summary>
  129. public override void OnDeactivate()
  130. {
  131. m_SettingsWrapper = null;
  132. CachedSettingsEditor.Clear();
  133. }
  134. private void DisplayLoaderSelectionUI()
  135. {
  136. BuildTargetGroup buildTargetGroup = EditorGUILayout.BeginBuildTargetSelectionGrouping();
  137. try
  138. {
  139. bool buildTargetChanged = m_LastBuildTargetGroup != buildTargetGroup;
  140. if (buildTargetChanged)
  141. m_LastBuildTargetGroup = buildTargetGroup;
  142. AdaptivePerformanceGeneralSettings settings = currentSettings.SettingsForBuildTarget(buildTargetGroup);
  143. if (settings == null)
  144. {
  145. settings = ScriptableObject.CreateInstance<AdaptivePerformanceGeneralSettings>() as AdaptivePerformanceGeneralSettings;
  146. settings.hideFlags = HideFlags.HideInInspector;
  147. currentSettings.SetSettingsForBuildTarget(buildTargetGroup, settings);
  148. settings.name = $"{buildTargetGroup.ToString()} Settings";
  149. AssetDatabase.AddObjectToAsset(settings, AssetDatabase.GetAssetOrScenePath(currentSettings));
  150. }
  151. var serializedSettingsObject = new SerializedObject(settings);
  152. serializedSettingsObject.Update();
  153. EditorGUILayout.LabelField($"Settings for {buildTargetGroup}", EditorStyles.boldLabel);
  154. SerializedProperty initOnStart = serializedSettingsObject.FindProperty("m_InitManagerOnStart");
  155. EditorGUIUtility.labelWidth = 260;
  156. EditorGUILayout.PropertyField(initOnStart, Content.k_InitializeOnStart);
  157. EditorGUILayout.Space();
  158. SerializedProperty loaderProp = serializedSettingsObject.FindProperty("m_LoaderManagerInstance");
  159. if (!CachedSettingsEditor.ContainsKey(buildTargetGroup))
  160. {
  161. CachedSettingsEditor.Add(buildTargetGroup, null);
  162. }
  163. if (loaderProp.objectReferenceValue == null)
  164. {
  165. var adaptivePerformanceManagerSettings = ScriptableObject.CreateInstance<AdaptivePerformanceManagerSettings>() as AdaptivePerformanceManagerSettings;
  166. adaptivePerformanceManagerSettings.hideFlags = HideFlags.HideInInspector;
  167. adaptivePerformanceManagerSettings.name = $"{buildTargetGroup.ToString()} Providers";
  168. AssetDatabase.AddObjectToAsset(adaptivePerformanceManagerSettings, AssetDatabase.GetAssetOrScenePath(currentSettings));
  169. loaderProp.objectReferenceValue = adaptivePerformanceManagerSettings;
  170. serializedSettingsObject.ApplyModifiedProperties();
  171. }
  172. var obj = loaderProp.objectReferenceValue;
  173. if (obj != null)
  174. {
  175. loaderProp.objectReferenceValue = obj;
  176. if (CachedSettingsEditor[buildTargetGroup] == null)
  177. {
  178. CachedSettingsEditor[buildTargetGroup] = UnityEditor.Editor.CreateEditor(obj) as AdaptivePerformanceManagerSettingsEditor;
  179. if (CachedSettingsEditor[buildTargetGroup] == null)
  180. {
  181. Debug.LogError("Failed to create a view for Adaptive Performance Manager Settings Instance");
  182. }
  183. }
  184. if (CachedSettingsEditor[buildTargetGroup] != null)
  185. {
  186. if (ResetUi)
  187. {
  188. ResetUi = false;
  189. CachedSettingsEditor[buildTargetGroup].Reload();
  190. }
  191. CachedSettingsEditor[buildTargetGroup].BuildTarget = buildTargetGroup;
  192. CachedSettingsEditor[buildTargetGroup].OnInspectorGUI();
  193. }
  194. }
  195. else if (obj == null)
  196. {
  197. settings.AssignedSettings = null;
  198. loaderProp.objectReferenceValue = null;
  199. }
  200. serializedSettingsObject.ApplyModifiedProperties();
  201. }
  202. catch (Exception ex)
  203. {
  204. Debug.LogError($"Error trying to display provider assignment UI : {ex.Message}");
  205. }
  206. EditorGUILayout.EndBuildTargetSelectionGrouping();
  207. }
  208. private void DisplayLink(GUIContent text, Uri link)
  209. {
  210. var labelStyle = EditorStyles.linkLabel;
  211. var uriRect = GUILayoutUtility.GetRect(text, labelStyle);
  212. var size = labelStyle.CalcSize(text);
  213. uriRect.width = size.x;
  214. if (GUI.Button(uriRect, text, labelStyle))
  215. {
  216. System.Diagnostics.Process.Start(link.AbsoluteUri);
  217. }
  218. EditorGUIUtility.AddCursorRect(uriRect, MouseCursor.Link);
  219. EditorGUI.DrawRect(new Rect(uriRect.x, uriRect.y + uriRect.height - 1, uriRect.width, 1), labelStyle.normal.textColor);
  220. }
  221. private void DisplayDocumentationLink()
  222. {
  223. DisplayLink(Content.k_DocText, Content.k_DocUri);
  224. EditorGUILayout.Space();
  225. }
  226. private void DisplayLoadOrderUi()
  227. {
  228. EditorGUILayout.HelpBox(Content.k_ExplanatoryText.text, MessageType.Info);
  229. EditorGUILayout.Space();
  230. if (!PlayerSettings.enableFrameTimingStats)
  231. EditorGUILayout.HelpBox(Content.k_FrameTimingExplanatoryText.text, MessageType.Warning);
  232. EditorGUI.BeginDisabledGroup(AdaptivePerformancePackageMetadataStore.isDoingQueueProcessing || EditorApplication.isPlaying || EditorApplication.isPaused);
  233. if (m_SettingsWrapper != null && m_SettingsWrapper.targetObject != null)
  234. {
  235. m_SettingsWrapper.Update();
  236. EditorGUILayout.Space();
  237. DisplayLoaderSelectionUI();
  238. m_SettingsWrapper.ApplyModifiedProperties();
  239. }
  240. EditorGUI.EndDisabledGroup();
  241. }
  242. /// <summary>
  243. /// See <see href="https://docs.unity3d.com/ScriptReference/SettingsProvider.html">SettingsProvider documentation</see>.
  244. /// </summary>
  245. public override void OnGUI(string searchContext)
  246. {
  247. EditorGUILayout.BeginHorizontal();
  248. EditorGUILayout.Space();
  249. EditorGUILayout.BeginVertical();
  250. DisplayDocumentationLink();
  251. DisplayLoadOrderUi();
  252. EditorGUILayout.EndHorizontal();
  253. EditorGUILayout.EndVertical();
  254. base.OnGUI(searchContext);
  255. }
  256. }
  257. }