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- using System;
- using System.Collections.Generic;
- using System.Linq;
-
- using UnityEngine;
- using UnityEngine.AdaptivePerformance;
-
- using UnityEditor.AdaptivePerformance.Editor.Metadata;
-
- namespace UnityEditor.AdaptivePerformance.Editor
- {
- #if UNITY_EDITOR
- [InitializeOnLoad]
- #endif
- /// <summary>
- /// Container class that holds general settings for each build target group installed in Unity.
- /// </summary>
- public class AdaptivePerformanceGeneralSettingsPerBuildTarget : ScriptableObject, ISerializationCallbackReceiver
- {
- [SerializeField]
- List<BuildTargetGroup> Keys = new List<BuildTargetGroup>();
-
- [SerializeField]
- List<AdaptivePerformanceGeneralSettings> Values = new List<AdaptivePerformanceGeneralSettings>();
- Dictionary<BuildTargetGroup, AdaptivePerformanceGeneralSettings> Settings = new Dictionary<BuildTargetGroup, AdaptivePerformanceGeneralSettings>();
-
-
- #if UNITY_EDITOR
- static AdaptivePerformanceGeneralSettingsPerBuildTarget()
- {
- EditorApplication.playModeStateChanged += PlayModeStateChanged;
- }
-
- void OnEnable()
- {
- foreach (var setting in Settings.Values)
- {
- var assignedSettings = setting.AssignedSettings;
- if (assignedSettings == null)
- continue;
-
- var filteredLoaders = from ldr in assignedSettings.loaders where ldr != null select ldr;
- assignedSettings.loaders = filteredLoaders.ToList<AdaptivePerformanceLoader>();
- }
- AdaptivePerformanceGeneralSettings.Instance = AdaptivePerformanceGeneralSettingsForBuildTarget(BuildTargetGroup.Standalone);
- }
-
- static void PlayModeStateChanged(PlayModeStateChange state)
- {
- AdaptivePerformanceGeneralSettingsPerBuildTarget buildTargetSettings = null;
- EditorBuildSettings.TryGetConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, out buildTargetSettings);
- if (buildTargetSettings == null)
- return;
-
- AdaptivePerformanceGeneralSettings instance = buildTargetSettings.SettingsForBuildTarget(BuildTargetGroup.Standalone);
- if (instance == null || !instance.InitManagerOnStart)
- return;
-
- instance.InternalPlayModeStateChanged(state);
- }
-
- internal static bool ContainsLoaderForAnyBuildTarget(string loaderTypeName)
- {
- AdaptivePerformanceGeneralSettingsPerBuildTarget buildTargetSettings = null;
- EditorBuildSettings.TryGetConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, out buildTargetSettings);
- if (buildTargetSettings == null)
- return false;
-
- foreach (var settings in buildTargetSettings.Settings.Values)
- {
- if (AdaptivePerformancePackageMetadataStore.IsLoaderAssigned(settings.Manager, loaderTypeName))
- return true;
- }
-
- return false;
- }
-
- #endif
-
- /// <summary>
- /// Set specific settings for a given build target.
- /// </summary>
- /// <param name="targetGroup">An enum that specifies which platform group this build is for.</param>
- /// <param name="settings">An instance of <see cref="AdaptivePerformanceGeneralSettings"/> to assign for the given key.</param>
- public void SetSettingsForBuildTarget(BuildTargetGroup targetGroup, AdaptivePerformanceGeneralSettings settings)
- {
- // Ensures the editor's "runtime instance" is the most current for standalone settings
- if (targetGroup == BuildTargetGroup.Standalone)
- AdaptivePerformanceGeneralSettings.Instance = settings;
- Settings[targetGroup] = settings;
- }
-
- /// <summary>Get specific settings for a given build target.</summary>
- /// <param name="targetGroup">An enum that specifies which platform group this build is for.</param>
- /// <returns>The instance of <see cref="AdaptivePerformanceGeneralSettings"/> assigned to the key, or null if no instance is assigned.</returns>
- public AdaptivePerformanceGeneralSettings SettingsForBuildTarget(BuildTargetGroup targetGroup)
- {
- AdaptivePerformanceGeneralSettings ret = null;
- Settings.TryGetValue(targetGroup, out ret);
- return ret;
- }
-
- /// <summary>Serialization override.</summary>
- public void OnBeforeSerialize()
- {
- Keys.Clear();
- Values.Clear();
-
- foreach (var kv in Settings)
- {
- Keys.Add(kv.Key);
- Values.Add(kv.Value);
- }
- }
-
- /// <summary>Serialization override.</summary>
- public void OnAfterDeserialize()
- {
- Settings = new Dictionary<BuildTargetGroup, AdaptivePerformanceGeneralSettings>();
- for (int i = 0; i < Math.Min(Keys.Count, Values.Count); i++)
- {
- Settings.Add(Keys[i], Values[i]);
- }
- }
-
- /// <summary>Given a build target, get the general settings container assigned to it.</summary>
- /// <param name="targetGroup">An enum that specifies which platform group this build is for.</param>
- /// <returns>The instance of <see cref="AdaptivePerformanceGeneralSettings"/> assigned to the key, or null if no instance is assigned.</returns>
- public static AdaptivePerformanceGeneralSettings AdaptivePerformanceGeneralSettingsForBuildTarget(BuildTargetGroup targetGroup)
- {
- AdaptivePerformanceGeneralSettingsPerBuildTarget buildTargetSettings = null;
- EditorBuildSettings.TryGetConfigObject(AdaptivePerformanceGeneralSettings.k_SettingsKey, out buildTargetSettings);
- if (buildTargetSettings == null)
- return null;
-
- return buildTargetSettings.SettingsForBuildTarget(targetGroup);
- }
- }
- }
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