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ContextMenu.cs 1.6KB

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  1. using UnityEngine;
  2. using UnityEngine.U2D;
  3. using UnityEditor.U2D.SpriteShape;
  4. namespace UnityEditor.U2D
  5. {
  6. public class ContextMenu
  7. {
  8. private static AngleRange CreateAngleRange(float start, float end, int order)
  9. {
  10. AngleRange angleRange = new AngleRange();
  11. angleRange.start = start;
  12. angleRange.end = end;
  13. angleRange.order = order;
  14. return angleRange;
  15. }
  16. //[MenuItem("Assets/Create/Sprite Shape Profile/Open Shape", false, 358)]
  17. public static void CreateNewSpriteStrip()
  18. {
  19. UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
  20. newSpriteShape.angleRanges.Add(CreateAngleRange(-180.0f, 180.0f, 0));
  21. }
  22. //[MenuItem("Assets/Create/Sprite Shape Profile/Closed Shape", false, 359)]
  23. public static void CreateNewSpriteShape()
  24. {
  25. UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
  26. newSpriteShape.angleRanges.Add(CreateAngleRange(-45.0f, 45.0f, 4));
  27. newSpriteShape.angleRanges.Add(CreateAngleRange(-135.0f, -45.0f, 3));
  28. newSpriteShape.angleRanges.Add(CreateAngleRange(135.0f, 225.0f, 2));
  29. newSpriteShape.angleRanges.Add(CreateAngleRange(45.0f, 135.0f, 1));
  30. }
  31. //[MenuItem("GameObject/2D Object/Sprite Shape")]
  32. internal static void CreateSpriteShapeEmpty()
  33. {
  34. SpriteShapeEditorUtility.SetShapeFromAsset(SpriteShapeEditorUtility.CreateSpriteShapeControllerFromSelection());
  35. }
  36. }
  37. }