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- using UnityEngine;
- using UnityEngine.U2D;
- using UnityEditor.U2D.SpriteShape;
-
- namespace UnityEditor.U2D
- {
- public class ContextMenu
- {
- private static AngleRange CreateAngleRange(float start, float end, int order)
- {
- AngleRange angleRange = new AngleRange();
-
- angleRange.start = start;
- angleRange.end = end;
- angleRange.order = order;
-
- return angleRange;
- }
-
- //[MenuItem("Assets/Create/Sprite Shape Profile/Open Shape", false, 358)]
- public static void CreateNewSpriteStrip()
- {
- UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
- newSpriteShape.angleRanges.Add(CreateAngleRange(-180.0f, 180.0f, 0));
- }
-
- //[MenuItem("Assets/Create/Sprite Shape Profile/Closed Shape", false, 359)]
- public static void CreateNewSpriteShape()
- {
- UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
- newSpriteShape.angleRanges.Add(CreateAngleRange(-45.0f, 45.0f, 4));
- newSpriteShape.angleRanges.Add(CreateAngleRange(-135.0f, -45.0f, 3));
- newSpriteShape.angleRanges.Add(CreateAngleRange(135.0f, 225.0f, 2));
- newSpriteShape.angleRanges.Add(CreateAngleRange(45.0f, 135.0f, 1));
- }
-
- //[MenuItem("GameObject/2D Object/Sprite Shape")]
- internal static void CreateSpriteShapeEmpty()
- {
- SpriteShapeEditorUtility.SetShapeFromAsset(SpriteShapeEditorUtility.CreateSpriteShapeControllerFromSelection());
- }
- }
- }
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