The Sprite Shape is a flexible and powerful world building Asset that features Sprite tiling along a shape’s outline that automatically deforms and swaps Sprites based on the angle of the outline. Additionally, you can assign a Fill texture to a Sprite Shape to create filled shapes with tiled textures as backgrounds or other large level-building props.
The following are examples of Sprite Shapes used to construct different parts of various levels.
Sprite Shapes comprise of two parts - the Sprite Shape Profile Asset, and the Sprite Shape Controller component. The Sprite Shape Profile contains the angle settings and Sprites used by the Sprite Shape, and you edit the Sprite Shape’s outline with the Sprite Shape Controller component.
When importing Sprites, use the following property settings to ensure that the Sprites are compatible for use with Sprite Shape:
In addition, if the Sprites used for the Sprite Shape are part of a Sprite Atlas, disable both Allow Rotation and Tight Packing options under the Sprite Atlas’ properties so that the Sprites can be used by the Sprite Shape.
Create Sprite Shapes with the following steps:
To further customize the shape and outline of a Sprite Shape: