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PSDImportData.cs 4.9KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using PDNWrapper;
  4. using UnityEngine;
  5. namespace UnityEditor.U2D.PSD
  6. {
  7. /// <summary>
  8. /// Custom hidden asset to store meta information of the last import state
  9. /// </summary>
  10. internal class PSDImportData : ScriptableObject
  11. {
  12. [SerializeField]
  13. int m_ImportedTextureWidth;
  14. public int importedTextureWidth
  15. {
  16. get => m_ImportedTextureWidth;
  17. set => m_ImportedTextureWidth = value;
  18. }
  19. [SerializeField]
  20. int m_ImportedTextureHeight;
  21. public int importedTextureHeight
  22. {
  23. get => m_ImportedTextureHeight;
  24. set => m_ImportedTextureHeight = value;
  25. }
  26. [SerializeField]
  27. Vector2Int m_DocumentSize;
  28. public Vector2Int documentSize
  29. {
  30. get => m_DocumentSize;
  31. set => m_DocumentSize = value;
  32. }
  33. [SerializeField]
  34. int m_TextureActualHeight;
  35. public int textureActualHeight
  36. {
  37. get => m_TextureActualHeight;
  38. set => m_TextureActualHeight = value;
  39. }
  40. [SerializeField]
  41. int m_TextureActualWidth;
  42. public int textureActualWidth
  43. {
  44. get => m_TextureActualWidth;
  45. set => m_TextureActualWidth = value;
  46. }
  47. [SerializeField]
  48. PSDLayerData[] m_PsdLayerData;
  49. public PSDLayerData[] psdLayerData
  50. {
  51. get => m_PsdLayerData;
  52. }
  53. public void CreatePSDLayerData(List<BitmapLayer> bitmapLayer)
  54. {
  55. var layerData = new List<PSDLayerData>();
  56. foreach (var fileLayer in bitmapLayer)
  57. {
  58. CreatePSDLayerData(fileLayer, layerData);
  59. }
  60. m_PsdLayerData = layerData.ToArray();
  61. }
  62. void CreatePSDLayerData(BitmapLayer layer, List<PSDLayerData> layerData, int parentIndex = -1)
  63. {
  64. layerData.Add(new PSDLayerData()
  65. {
  66. isGroup = layer.IsGroup,
  67. isVisible = layer.Visible,
  68. layerID = layer.LayerID,
  69. name = layer.Name,
  70. parentIndex = parentIndex
  71. });
  72. parentIndex = layerData.Count - 1;
  73. foreach (var fileLayer in layer.ChildLayer)
  74. {
  75. CreatePSDLayerData(fileLayer, layerData, parentIndex);
  76. }
  77. }
  78. }
  79. // Struct to keep track of GOs and bone
  80. internal struct BoneGO
  81. {
  82. public GameObject go;
  83. public int index;
  84. }
  85. [Serializable]
  86. class PSDLayerImportSetting: IPSDLayerMappingStrategyComparable
  87. {
  88. [SerializeField]
  89. string m_SpriteId;
  90. GUID m_SpriteIDGUID;
  91. public string name;
  92. public int layerId;
  93. public bool flatten;
  94. public bool isGroup;
  95. public int layerID => layerId;
  96. string IPSDLayerMappingStrategyComparable.name => name;
  97. bool IPSDLayerMappingStrategyComparable.isGroup => isGroup;
  98. public GUID spriteId
  99. {
  100. get
  101. {
  102. if (string.IsNullOrEmpty(m_SpriteId))
  103. {
  104. m_SpriteIDGUID = GUID.Generate();
  105. m_SpriteId = m_SpriteIDGUID.ToString();
  106. }
  107. return m_SpriteIDGUID;
  108. }
  109. set
  110. {
  111. m_SpriteIDGUID = value;
  112. m_SpriteId = m_SpriteIDGUID.ToString();
  113. }
  114. }
  115. }
  116. [Serializable]
  117. class PSDLayerData : IPSDLayerMappingStrategyComparable
  118. {
  119. [SerializeField]
  120. string m_Name;
  121. public string name
  122. {
  123. get => m_Name;
  124. set => m_Name = value;
  125. }
  126. [SerializeField]
  127. int m_ParentIndex;
  128. public int parentIndex
  129. {
  130. get => m_ParentIndex;
  131. set => m_ParentIndex = value;
  132. }
  133. [SerializeField]
  134. int m_LayerID;
  135. public int layerID
  136. {
  137. get => m_LayerID;
  138. set => m_LayerID = value;
  139. }
  140. [SerializeField]
  141. bool m_IsVisible;
  142. public bool isVisible
  143. {
  144. get => m_IsVisible;
  145. set => m_IsVisible = value;
  146. }
  147. [SerializeField]
  148. bool m_IsGroup;
  149. public bool isGroup
  150. {
  151. get => m_IsGroup;
  152. set => m_IsGroup = value;
  153. }
  154. [SerializeField]
  155. bool m_IsImported;
  156. public bool isImported
  157. {
  158. get => m_IsImported;
  159. set => m_IsImported = value;
  160. }
  161. }
  162. /// <summary>
  163. /// Data for extracting layers and colors from PSD
  164. /// </summary>
  165. class PSDExtractLayerData
  166. {
  167. public BitmapLayer bitmapLayer;
  168. public PSDLayerImportSetting importSetting;
  169. public PSDExtractLayerData[] children;
  170. }
  171. }