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SpriteLibrarySourceAssetPropertyString.cs 240B

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  1. namespace UnityEditor.U2D.Animation
  2. {
  3. internal static class SpriteLibrarySourceAssetPropertyString
  4. {
  5. public const string library = "m_Library";
  6. public const string primaryLibraryGUID = "m_PrimaryLibraryGUID";
  7. }
  8. }