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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.U2D.Animation;
-
- namespace UnityEditor.U2D.Animation
- {
- internal class SpriteLibCombineCache : ScriptableObject
- {
- [SerializeField]
- List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>();
-
- public List<SpriteLibCategoryOverride> library => m_Library;
- }
- }
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