This sample project is a slightly more complex example of a single Sprite rig similar to the Simple project, but with bone branching instead of a single branch rig. The Sprite is imported with its Texture Type set to Sprite (2D and UI) and Sprite Mode set to Single.
The Project and Assets can be found in the following location (the version number folder may differ):
Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Sprites/Plunkah.png
in the Skinning Editor module to examine how the Sprite is rigged.
The _Single Skinned Sprite
sample Scene show how the Asset is used in a Scene when it is animated with animation that deforms its Sprite mesh.
Follow the steps below to reconstruct the _Single Skinned Sprite
sample Scene:
Assets/Samples/2D Animation/[X.Y.Z]/Samples/2 Single Skinned Sprite/Animation/Plunkah.controller
and assign this Asset to the Animator’s Controller property.