This sample shows a simple single Sprite rigged actor, which was imported with its Texture Type set to Sprite (2D and UI) and Sprite Mode set to Single. The Project and Assets can be found in the following location (the version number folder may differ):
Sample project location in the Project window (for 2D Animation 6.0).
Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Sprites/Boris.png
in the Skinning Editor module to examine how the Sprite is rigged.
The _Simple
Scene shows how the Asset is used in a Scene when it is animated with animation that deforms its Sprite mesh.
Follow the steps below to reconstruct this _Simple
sample Scene:
Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Root.controller
. Assign this Asset to the Animator component’s Controller property.
Assets/Samples/2D Animation/[X.Y.Z]/Samples/1 Simple/Animation/Animator/Boris.controller
and assign this Asset to the Animator’s Controller property.