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SpriteSwapSetup.md 2.1KB

Sprite Swap setup

Follow the steps below to create a Sprite Library Asset, and choose which GameObjects refer to the Asset:

  1. Select the Sprite Library Asset from the Asset creation menu by going to Asset > Create > 2D > Sprite Library Asset

  2. Select the new Sprite Library Asset and go to its Inspector window. The window displays the list of Categories and Labels available in the Asset.

  3. Select + at the lower right of the List to add a new Category. Enter a name into Category (the default name is ‘New Category’). Each Category in the same Sprite Library Asset must have a unique name.

  4. Add new Entries into the Category by either selecting + and then selecting a Sprite from the Object Picker window; or by dragging a Sprite or Texture onto an empty space within the Entry

  5. Next, create an empty GameObject (menu: Right-click on the Hierarchy window > Create Empty). Select it and then add the Sprite Renderer component.

  6. Add the Sprite Library component to the same GameObject. Assign the Sprite Library Asset created in step 3 to Sprite Library Asset.

  7. Add the Sprite Resolver component to the same GameObject.

  8. Open the Category drop-down menu, and select a Category you created in step 3. The Label drop-down menu will become available and display thumbnails of the Sprites contained in the Category.

  9. Select a Sprite in the Sprite Resolver component to replace the current Sprite rendered by the Sprite Renderer component with the one you have selected.